Difference between pages "WiiSXR" and "Save disk space for ISOs"

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== Posting Guidelines ==
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Disc images (commonly known as ISOs, but ISO is actually a specific format) are faithful software recreations of game discs (when made correctly). However, with disc sizes ranging from 700 MB (CD), 1.4 GB (GC Mini-DVD), 4.7 GB (single-layered DVD), and 25 GB (Blu-Ray), they can get pretty taxing for storage, especially when newer generations of consoles games are getting bigger in file sizes.  
<big>'''All Games on this list have been tested with Wiisxr Beta 2.3'''</big>
 
  
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It wouldn't be so bad if not for the fact that the game data itself is often times only a fraction of the actual disc size - for instance, the ''Super Mario 25th Anniversary'' Wii disc itself is a 4.7GB, when really the actual game data is only a single SNES ROM (12 MB of useful data, to be precise) and nothing else. Naturally, one would want to trim this extra "fat" as much as possible, which is what this page aims to help to achieve.  Most of the information here is based partially on this [https://www.reddit.com/r/emulation/comments/3g933n/guide_reduce_the_size_of_your_ps2_gc_wii_x360_ds/ guide].
  
<big>'''The latest Version is'''''' [https://github.com/Mystro256/wiisxr/releases/download/2.3/wiiSXR-beta2.3.zip Wiisxr Beta 2.3]</big>
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'''How does one lighten ISO / ROM dumps?'''  
  
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There are many ways, some methods alter the data forever while others can be converted back and forth with generally no loss. Some conversions are only playable on specific emulators and may not work on real hardware depending on the console and the method used.  It's important to take all this into consideration before attempting as most of these are console-specific.
  
'''Name''' - Add the name obviously and if it’s a game that you run in version 2.2 and beyond.
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'''Archive-quality''' dumps are ones that when converted back to its original state, will have the same checksum as the official uncompressed release. Compressions that can't be reversed, or those that can be but will have missing or altered content whether it interferes with functionality (rebuilt table of content) or not, are not archive-quality. For example, the WBFS format, used for shrinking Wii discs, is not archive-quality since it may be missing padding content and upgrade partitions (which have their uses in 3DS/Wii modding) compared to an intact, uncompressed dump.
  
'''Region''' - Enter "'''USA'''", "'''JAP'''", or "'''EUR'''". Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.
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==Applicable to All Platforms==
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===Audio-CD===
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PCs, Sega-CD, PC-Engine, PlayStation, Sega Saturn... what do these systems all have in common?  They all use a regular CD format! Game developers often stored music and other sounds using the Audio-CD format, but it was terribly inefficient when it comes to disc storage as it also had to store the actual game along with the sound files (commonly known as a "mixed CD"), and these sound files are never compressed because the Audio-CD standard simply doesn't allow for sound compression. To put it in perspective, a 700 MB CD containing nothing but Audio-CD data can hold at most around 80 minutes worth of sound data, meaning games that used a lot of sounds were limited in size.
  
'''Status''' - This column is for the compatibility of WiiSXR, a fork of WiiSX in its default state. Enter "'''Works'''", "'''Issues'''", or "'''Doesn't Work'''".
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Because these mixed CDs are difficult to properly archive just by using standard .ISO files, data-dumping software will usually do one of two things as a workaround:
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: '''Full Dump:''' BIN/ISO + CUE
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:* BIN/ISO is the full disc data, including Audio-CD sound data and game data
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:* CUE is the datasheet file
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: '''Light Dump:''' ISO + MP3/WAV + CUE
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:* ISO is the disc data with only the game data
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:* MP3/WAV is the sound data from the Audio-CD, but these formats take much less disk space
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:* CUE is the datasheet file
  
'''Notes''' - Use this to describe playability, bugs and glitches and to give additional settings if needed.
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Developers have long since stopped using the Audio-CD format, and instead prefer custom audio formats that come included in the "game data" part of the disc. By the launch of the fifth generation CD-based consoles, i.e. the [[PlayStation emulators|PS1]] & the [[Sega Saturn emulators|Saturn]], it was more common than not to just use the Audio-CD part for messages like "Don't put this in a CD player!" and little else. That being said, there were still quite a few fifth-gen games that used Audio-CD data for their soundtracks, such as ''Vib-Ribbon'' and the ''Wipeout'' trilogy on the PS1, and ''Battle Garegga'' and ''Daytona USA'' on the Saturn.
  
'''Template'''
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* '''Archive-quality dump?''' No (unless audio is converted to and from uncompressed formats, which is unlikely)
<nowiki>{{WiiSX | Game | Region | Game ID | Status | Notes }}</nowiki>
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* '''Gain:''' Several hundreds of MBs to just a few dozens, depending on how much this specific game relies on the Audio-CD sound format
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* '''Tools Used:''' Load the BIN+CUE using a virtual drive, then use a CD dumping tool
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* '''Can be reverted?''' Yes, just burn the ISO+MP3/WAV+CUE again using a CD burner tool (ImgBurner) either to a physical disk or as an ISO+BIN file. Lossy audio formats will result in data loss.
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* '''Playable on Hardware?''' No, but can be reverted to be
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* '''Playable on Emulators?''' Yes (use virtual drive if needed). Some aren't compatible with MP3, if that's the case, convert them to WAV with MP32WAV. You may need Sega Cue Maker.
  
{{Compat legend}}
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Examples:
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* Princess Crown (SAT): 574 MB > 72 MB (Game Data) + 50 MB (Audio-CD data in MP3 format)
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* Captain Tsubasa (SCD): 512 MB > 146 MB (Game Data) + 3 MB (audio as MP3) > (as 7zip) 34 MB (Game Data) + 3 MB (audio)
  
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M3U (playlist) files may be used too for this distribution scheme.
  
Compatibility Legend Class (?)
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Sometimes dumps that come this way may not work on some emulators. This is often due to either an incorrect CUE files using the wrong filenames or using MP3 instead of WAV.
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplay. ct-works
 
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). ct-issues
 
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. ct-broken
 
Unknown status. Game has not been tested, or the test results were unclear. ct-noresult
 
  
{{ABCNavi}}
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===Padding===
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Devs often have their games much, much bigger than they need to be by putting in accessible garbage data in the disc. Garbage data isn't useful game data and is just used to bloat the disc size. It's either a sequence of 00/FF (you know what's inside a file if you open it with a hex editor), random data, unused/cut content left during development, and in rare cases, data that is completely unrelated to the game itself.  An example of this is ''Shrek SuperSlam'' on the PS2 which has a working copy of ''Tony Hawk's Underground 2'' for the PSP hidden in the root of the disc.
  
==#==
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The purpose of doing this can be to fill in spots on the disc so that specific parts of the game's data are in certain areas of the disc. This is done to increase the drive's reading speed so that it's quick enough in certain spots for the game to work properly. It's in the your best interest not to mess with this data arrangement (referred to as LBA and TOC in the case of GC/Wii/PS2/PSP) as it might break the game in some cases.
{{ Table Start/WiiSX }}
 
{{WiiSX | 70´s Robot Anime - Geppy - X - The Super Boosted Armor (Disk 1) | JAP | SLPS-01995 | Doesn't Work | The Game freezes after the Intro Cutscene '''Unplayable.''' }}
 
{{WiiSX | 007 - The World Is Not Enough | USA | SLUS-01272 | Doesn't Work | The Game freezes during the first loading Screen. '''Unplayable.''' }}
 
{{WiiSX | 40 Winks | USA | SLUS-00874 | Doesn't Work | The Game has many GFX Glitches. The Game crashes during the first Cutscene. '''Unplayable.''' }}
 
{{ Table End }}
 
  
==A==
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Another reason for having garbage data can be to screw with pirates, who download/upload these games online, by making the ISO bigger and harder to store. Some go a step further and scramble the garbage data, instead of just being a sequence of 00/FF, to make the ISO much harder to compress using regular archive formats like zip, 7zip, rar, etc. You might be overjoyed to learn this has become the industry standard nowadays.
{{ Table Start/WiiSX }}
 
{{WiiSX | Ace Combat 2 | USA | SLUS-00404 | Works | '''Boot the Game in Interpreter to prevent an Code Dump Error. Switch back to Dynarec after the Titlescreen.''' There is some Slowdown during Cutscenes. Full Speed during Gameplay. There are some Audio Noises. '''Playable.''' }}
 
{{WiiSX | Action Man - Operation Extrem | USA | SLUS-00887 | Doesn't Work | The Game won´t respond to any command. I noticed some Screen tearing. There are some Audio Noises. Framerate is 38-59 FPS without Frameskip on. '''Unplayable.''' }}
 
{{WiiSX | Advanced Variable Geo | JAP | SLPM-87226 | Issues | I played the Normal mode. Full Speed with rare dips. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Advanced Variable Geo 2 | JAP | SLPS-00208 | Works | I played the Normal mode. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Adventures of Lomax | USA | SCUS-94906 | Issues | I played the first Level. Full Speed. No Audio. '''Playable.''' }}
 
{{WiiSX | Air Combat | USA | SLUS-00001 | Issues | Some Slowdown during Cutscenes. Full Speed during Gameplay. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Alien - Resurrection | USA | SLUS-00633 | Doesn't Work | The Game crashes after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Alien Trilogy | USA | SLUS-00007 | Issues | I played the Intro. Full Speed. No Audio, SFX only. Some Lightning Effects are missing. '''Playable.''' }}
 
{{WiiSX | Akuji - The Heartless | USA | SLUS-00715 | Works | I played the Intro. The Framerate is 45-59 FPS without Frameskip on. The Audio has some Noise. '''Playable.''' }}
 
{{WiiSX | Alice in Cyberland | JAP | SLPS-00636 | Issues | I played the Intro. The Command Screen is flickering and hard to see. Full Speed. There are some Audio noises. '''Working.''' }}
 
{{WiiSX | Alone in the Dark - One-Eyed Jack´s Revenge | USA | SLUS-00239 | Works | I played the Intro. '''Playing the whole Game in Interpreter mode is required to prevent freezing.''' Framerate is 45-49 FPS. Very Good Audio. '''Playable.''' }}
 
{{WiiSX | Alundra (V.1.0) | USA | SLUS-00553 | Works | I reached the Village. Full Speed. Very Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Alundra 2 - A New Legend Begins | USA | SLUS-01017 | Works | I played the Intro. Full Speed with rare dips. There are some drops during Cutscenes. Very Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Angel Blade - Neo Tokyo Guardians | JAP | SLPS-00894 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Ape Escape | USA | SCUS-94423 | Doesn't Work | The Game freezes after the Dual Controller Screen. '''Unplayable.''' }}
 
{{WiiSX | Apocalypse | USA | SLUS-00373 | Doesn't Work | I get an Code Dump Error in the first Level. '''Unplayable.''' }}
 
{{WiiSX | Arc the Lad Collection - Arc the Lad | USA | SLUS-01224 | Works | Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Arc the Lad Collection - Arc the Lad 2 | USA | SLUS-01252 | Works | Full Speed. There is some Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Arc the Lad Collection - Arc the Lad 3  (Disk 1) | USA | SLUS-01253 | Works | Mostly Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 1)| JAP | SCPS-10040 | Issues | The Game works. High Language Barrier. }}
 
{{WiiSX | Arc the Lad - Monster Game with Casino (Disk 2)| JAP | SCPS-10041 | Issues | The Game works. There are some Audio Noises. High Language Barrier. }}
 
{{WiiSX | Area 51 | USA | SLUS-00164 | Issues | Playable but the background FMV isn't displayed correctly. '''Working.''' }}
 
{{WiiSX | Armored Core (V.1.0) | USA | SCUS-94182 | Works | I played the First Mission. Framerate is 54-59 FPS without Frameskip on. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Armored Core - Master of Arena (Disk 1) | USA | SLUS-01030 | Works | I played the First Mission.  Framerate is 49-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Armored Core - Project Phantasma (Disk 1) | USA | SLUS-00670 | Works | I played the First Mission.  Framerate is 46-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Armorines - Project S.W.A.R.M. | USA | SLUS-01022 | Works | I played the First Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Army Men: Air Attack | USA | SLUS-00913 | Works | There is some Slowdown during Cutscenes. I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. '''Very Playable.'''  }}
 
{{WiiSX | Army Men: World War | USA | SLUS-01079 | Works | Long loading Times. Framerate is 46-59 FPS without Frameskip on. Set Frameskip on for the best Result. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Asuka 120 Burning Festival Final | USA | SLPS-02074 | Issues | '''The Screen turns black before the Titlescreen. Unplayable.''' }}
 
{{WiiSX | Atelier Elie - Salberg no Renkinjutsushi 2 | JAP | SLPS-01751 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Atelier Marie - Salberg no Renkinjutsushi | JAP | SLPS-00856 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Atelier Marie Plus - Salberg no Renkinjutsushi | JAP | SLPS-01418 | Works | Framerate is mostly 59 FPS. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Azure Dreams | USA | SLUS-00614 | Issues | I reached the Tower. Full Speed with rare drops during Cutscenes. Good Audio. In the Tower, the Character runs ultra fast when you press the run button. '''Playable.''' }}
 
{{ Table End }}
 
  
==B==
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Many compression schemes remove or simplify padding patterns to allow for easier compression.
{{ Table Start/WiiSX }}
 
{{WiiSX | Batman and Robin | USA | SLUS-00393 | Works | Full Speed. Good Audio. I got one random Code Dump Error in the Batcave. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Batman Beyond - Return of the Joker | USA | SLUS-01207 | Doesn't Work | The Game boots in HLE BIOS Mode. It freezes before the Titlescreen. '''Unplayable.''' }}
 
{{WiiSX | Batman Forever - The Arcade Game | USA | SLUS-00387 | Works | Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Battle Arena Toshinden | USA | SCUS-94200 | Issues | I fought a battle in Arcade Mode. Full Speed. No Audio during Battle. Only SFX. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Battle Arena Toshinden 2 | USA | SLUS-00220 | Issues | I fought a battle in Arcade Mode. Full Speed. Good Audio in the Menu. No Audio during Battle. Only SFX. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Battle Arena Toshinden 3 | USA | SLUS-00483 | Works | I fought a battle in Arcade Mode. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Battle Arena Toshinden 4 | PAL | SLES-02493 | Issues | I get an Black Screen after selecting Team VS Mode. The Mini Game Mode and the Team Story mode are also not working. I played in Survival mode. Framerate is 39-49 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | BattleTanx - Global Assault | USA | SLUS-01044 | Issues | '''The Game has very long loading times. Set Frameskip on and Limit FPS off to load the Game faster.''' I played the first Level.  The Framerate is 56-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Bio F.R.E.A.K.S. | USA | SLUS-00502 | Works | I fought a battle in Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Biohazard | JAP | SLPS-00222 | Doesn't Work | The Game won´t boot after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Biohazard - Director´s Cut | JAP | SLPS-00998 | Doesn't Work | The Game won´t boot after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Biohazard - Director´s Cut - Dual Shock | JAP | SLPS-01512 | Doesn't Work | The Game boots up but freezes before the FMV Intro. '''Unplayable.''' }}
 
{{WiiSX | Biohazard 2 - Dual Shock (Disk 1 Leon ) | JAP | SLPS-01510 | Issues | '''Boot the Game in Dynarec with HLE BIOS to prevent freezing.''' I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. '''The Game crashes after loading a save state.''' '''Working.''' }}
 
{{WiiSX | Biohazard 2 - Dual Shock (Disk 2 Claire ) | JAP | SLPS-01511 | Issues | '''Boot the Game in Dynarec with HLE BIOS to prevent freezing.''' I walked to the Gun Shop. Full Speed. Good Audio. The Voice over are missing. '''The Game crashes after loading a save state.''' '''Working.''' }}
 
{{WiiSX | Biohazard 3 - Last Escape | JAP | SLPS-02300 | Issues | '''Boot and play the Game in Interpreter to prevent freezing.''' I played the Intro. Framerate is 46-50 FPS without Frameskip on. Good Audio. The Voice over are missing. '''Playable.''' }}
 
{{WiiSX | Black Matrix 00 (Disk 1) | JAP | SLPS-03571 | Doesn't Work | Boot the Game in Interpreter mode to prevent an Code Dump Error. Because of the hypersensibel cursor i´m stuck on the Titlescreen. '''Unplayable.''' }}
 
{{WiiSX | Black Matrix Cross (Disk 1) | JAP | SLPS-02962 | Doesn't Work | The Game crashed after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Blade | USA | SLUS-01215 | Works | '''Boot the Game in Interpreter mode to prevent an Code Dump Error. Switch back to Dynarec during the New Game Screen.''' Framerate is 49-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Blue Breaker Burst - Hohoemi wo Anata to | JAP | SLPS-01469 | Doesn't Work | I played the Story mode. The Game is stuck after the Intro. '''Unplayable.''' }}
 
{{WiiSX | Bokan to Ippatsu! Doronbo - Time Bokan Series | JAP | SLPS-00609 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Bomberman | PAL | SLES-01839 | Works | I played the Single Player Mode. Full Speed in Modern and Retro Mode. Good Audio. Very '''Playable.''' }}
 
{{WiiSX | Bomberman Land | JAP | SLPS-03002 | Works | Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Bomberman World | USA | SLUS-00680 | Works | I played the Normal Mode. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Bloody Roar | USA | SCUS-94199 | Works | I fought a battle in Arcade Mode. Framerate is 49-57 FPS without Frameskip on. The Audio has some stuttering. '''Playable.''' }}
 
{{WiiSX | Bloody Roar 2 | USA | SCUS-94424 | Issues | I fought a battle in Arcade Mode. Framerate is 27-30 FPS without Frameskip on. Enable Frameskip and it gets somewhat playable. The Audio has some stuttering. '''Working.''' }}
 
{{WiiSX | Brahma Force - The Assault on Beltlogger 9 | USA | SLUS-00444 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | BrainDead 13 (Disk 1) | USA | SLUS-00083 | Doesn't Work | The Game crashed after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Brave Fencer Musashi | USA | SLUS-00726 | Works | I played the first Chapter. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Breath of Fire 3 (V.1.1) | USA | SLUS-00422 | Works | I completed the Intro. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Breath of Fire 4 | USA | SLUS-01324 | Works | I played Chapter 1. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Brigandine - Grand Edition (Disk 1) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Brigandine - Grand Edition (Disk 1) (English Translation) | JAP | SLPS-02661 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Brigandine - The Legend of Forsena | USA | SLUS-00687 | Works |  Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Broken Sword - The Shadow of the Templars | USA | SLUS-00484 | Works | Mostly 57-59 FPS. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Broken Sword 2 - The Smoking Mirror | USA | SLUS-00812 | Doesn't Work | The Game freezes during the loading Screen. '''Unplayable.''' }}
 
{{WiiSX | Bubble Bobble also featuring Rainbow Islands | USA | SLUS-00370 | Issues | Bubble Bobble is playable but both Rainbow Islands games quit responding to controller inputs after a few seconds of gameplay.  '''Working.''' }}
 
{{WiiSX | Bubsy 3D - Furbitten Planet | USA | SLUS-00110 | Works | I played the Level 1-1. The Framerate is 34-42 FPS without Frameskip on. It works perfect with Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Bugs Bunny - Lost in Time | USA | SLUS-00838 | Works |  The Framerate is 51-59 FPS without Frameskip on. There is some Slowdown during Cutscenes. Good Audio with some Noise. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Bugs Bunny & Taz - Time Busters | USA | SLUS-01144 | Issues | The Framerate is 52-59 FPS without Frameskip on. The Audio got mute during gameplay. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Burning Road | USA | SLUS-00324 | Issues | I played the Championship Mode. The Framerate is 57-59 FPS without Frameskip on. No Audio, only SFX. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Bushido Blade | USA | SCUS-94180 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Bushido Blade 2 | USA | SLUS-00663 | Issues | I played the Story Mode. Full Speed. No Audio, only SFX during Gameplay. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Bust-A-Move '99 | USA | SLUS-00725 | Issues | I played the Arcade mode. Full Speed. No Audio, only SFX during Gameplay. '''Playable.''' }}
 
{{WiiSX | Bust-A-Move 2 - Arcade Edition | USA | SLUS-00233 | Issues | Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Bust-A-Move 4 | USA | SLUS-00754 | Issues | Framerate is 52-55 FPS without Frameskip on. No Audio, SFX only. '''Playable.''' }}
 
{{ Table End }}
 
  
==C==
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===CHD Compression===
{{ Table Start/WiiSX }}
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* '''Archive-quality dump?''' Yes (with CHD version 5)
{{WiiSX | C-12 | USA | SCUS-94666 | Works | I walked around the first Level. Framerate is 37-59 FPS without Frameskip. Very Good Audio. I noticed some Screen tearing. '''Playable.''' }}
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* '''Gain:''' Immediate
{{WiiSX | C - The Contra Adventure | USA | SLUS-00499 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. I noticed some Screen tearing. '''Playable.''' }}
+
* '''Tools Used:'''  chdman (included with MAME)
{{WiiSX | Capcom vs. SNK Pro | USA | SLUS-01376 | Works | I played Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
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* '''Can be reverted?''' Yes, using extractcd (included with MAME)
{{WiiSX | Castlevania Chronicles (V.1.1) | USA | SLUS-01384 | Issues | Full Speed in both Original and Arranged Mode. Messy Audio. I noticed some Screen tearing. '''Playable.''' }}
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* '''Playable on Hardware?''' No.
{{WiiSX | Castlevania Symphony of the Night | USA | SLUS-00067 | Works | '''I completed the game from start to finish.''' Framerate is 49-57 FPS without Frameskip on. Good Audio with a little Noise. Set Frameskip on for the best result. I noticed some Screen tearing. '''Playable.''' }}
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* '''Playable on Emulators?''' MAME, DuckStation, PCSX2 (since March of 2021) and DEmul. Some libretro cores for other emulators are starting to add support.
{{WiiSX | Chaos Break | PAL | SLES-03107 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
+
* '''Can process multi track bin files?''' Yes.
{{WiiSX | Chippoke Ralph no Daibouken - The Adventure of Little Ralph | JAP | SLPS-01853 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Chocobo no Fushigi na Dungeon | JAP | SLPS-01234 | Works | Framerate is 45-54 FPS without Frameskip on. Turn Frameskip on for 59 FPS. Good Audio. '''Playable.''' }}
 
{{WiiSX | Chocobo Racing | USA | SLUS-00844 | Works | I played Grand Prix Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. '''Very Playable.'''  }}
 
{{WiiSX | Chocobo´s Magical Dungeon 2 | USA | SLUS-00814 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Chou-Aniki - Kyuukyoku Muteki Ginga Saikyou Otoko | JAP | SLPS-00183 | Issues| Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Chrono Cross (Disk 1) | USA | SLUS-01041 SLUS-01080 | Works | I played the Intro. Slows down a little bit during transitions to battle and in some menus. Framerate is 45-59 FPS without Frameskip on during battle. Good Audio. '''Playable.''' }}
 
{{WiiSX | Circuit Breakers | USA | SLUS-00697 | Issues | I played the Jungle race. Framerate is 46-59 FPS without Frameskip on during race. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Clock Tower | USA | SLUS-00539 | Works | I played the Prologue. Full Speed. There is some Slowdown during Cutscenes. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Clock Tower 2 - The Struggle within | USA | SLUS-00539 | Works | I played Chapter 1. Full Speed. There is some Slowdown during Cutscenes. Good Audio with some Noise. '''Playable.''' }}
 
{{WiiSX | Codename - Tenka | USA | SCUS-94409 | Doesn't Work | The Game asks you to remove one Memory Card. '''Unplayable.''' }}
 
{{WiiSX | Colin McRae Rally | USA | SCUS-94474 | Works | I played the Championship Mode. Framerate is 52-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Colin McRae Rally 2.0 | USA | SLUS-01222 | Works | I played the Championship Mode. Framerate is 35-53 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Colony Wars (Disk 1) | USA | SLUS-00543 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Colony Wars - Vengeance | USA | SLUS-00722 | Works | Framerate is 56-59 FPS without Frameskip on in Space. 30-40 FPS during the Menu. Good Audio with a little Noise. '''Playable.''' }}
 
{{WiiSX | Colony Wars 3 - Red Sun | USA | SLUS-00866 | Doesn't Work | The Game crashed after the BIOS Intro. Code Dump Error. '''Unplayable.''' }}
 
{{WiiSX | Command & Conquer (Disk 1 GDI) | USA | SLUS-00397 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Command & Conquer (Disk 2 NOD) | USA | SLUS-00410 | Issues | The Game runs a bit too fast in Dynarec during a mission. It runs best in Interpreter. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Command & Conquer - Red Alert (Disk 1 Allies) | USA | SLUS-00431 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Command & Conquer - Red Alert (Disk 2 Soviet) | USA | SLUS-00485 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Command & Conquer - Red Alert - Retaliation (Disk 1 Allies) | USA | SLUS-00665 | Works | Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Command & Conquer - Red Alert - Retaliation (Disk 2 Soviet) | USA | SLUS-00667 | Works |  I played Freestyle Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Contender | USA | SCUS-94294 | Works | I played a Match. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Contra - Legacy of War | USA | SLUS-00288 | Issues | I played the first Level. Full Speed. No Audio, SFX only during Gameplay. '''Playable.''' }}
 
{{WiiSX | Cool Boarders | USA | SCUS-94356 | Issues | Full Speed. No Audio, SFX only during Gameplay. '''Playable.''' }}
 
{{WiiSX | Cool Boarders 2 | USA | SCUS-94358 | Issues | Full Speed. No Audio, SFX only during Gameplay. '''Playable.''' }}
 
{{WiiSX | Cool Boarders 2001 | USA | SCUS-94597 | Works | Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Cool Boarders 3 | USA | SCUS-94251 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Cool Boarders 4 | USA | SCUS-94559 | Works | Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Cotton Original - Fantastic Night Dreams | JAP | SLPS-02034 | Works | I played the first Level. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Countdown Vampires (Disk 1) | USA | SLUS-00898 | Doesn't Work | The Game freezes with either Interpeter or Dynarec after the Intro. '''Unplayable.''' }}
 
{{WiiSX | Cowboy Bebop | JAP | SLPS-01126 | Works | Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Crash Bandicoot | USA | SCUS-94900 | Works | I played the first Level. Framerate is 46-59 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Crash Bandicoot 2: Cortex Strikes Back | USA | SCUS-94154 | Works | I played the Turtle Woods Level. Framerate is 46-54 FPS without Frameskip on during the Level. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Crash Bandicoot Warped | USA | SCUS-94244 | Issues | Most objects in the level "Under Pressure" are invisible making it nearly impossible to beat. Framerate is 46-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Working.''' }}
 
{{WiiSX | Crash Bash | USA | SCUS-94570 | Works | I played Adventure Mode. Full Speed with rare dips on during a Mini Game. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Crash Team Racing | USA | SCUS-94426 | Doesn't Work | Freezes at the Sony Computer Entertainment screen, audio still keeps playing. '''Unplayable.''' }}
 
{{WiiSX | Crash Team Racing (Demo) | USA | SCUS-94459 | Issues | Somewhat playable. Adventure mode softlocks when Aku Aku talks to you. Other modes are playable but all 3D objects (like characters, item boxes, and hazards) are missing during gameplay. Framerate is 42-59 FPS without Frameskip on. Good Audio. '''Working.''' }}
 
{{WiiSX | Creatures | USA | SLUS-01438 | Doesn't Work | The Game crashed after the BIOS Intro. Code Dump Error. '''Unplayable.''' }}
 
{{WiiSX | Creatures - Raised in Space | USA | SLUS-01553 | Works | There are some Glitches after boot up. Full Speed. Good Audio. '''Playable.''' }}
 
{{WiiSX | Croc 2 | USA | SLUS-00634 | Doesn't Work | Doesn't boot. Black Screen after the BIOS Intro. You can hear music playing after booting. '''Unplayable.''' }}
 
{{WiiSX | Croc: Legend of the Gobbos | USA | SLUS-00530 | Works | Opening cutscene doesn't play. Framerate is 49-56 without Frameskip on. There are some Audio Noises. '''Playable.''' }}
 
{{WiiSX | Croket! Kindan no Kinka Box! | JAP | SLPM-87235 | Works | Full Speed outside of Battle. Framerate is 53-59 without Frameskip on during Battle. Good Audio. '''Playable.''' }}
 
{{WiiSX | Crow - City of Angels | USA | SLUS-00242 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Crusador - No Remorse | USA | SLUS-00268 | Issues | Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Crusadors of Might and Magic | USA | SLUS-00799 | Doesn't Work | The Game freezes after the 3DO Logo. '''Unplayable.''' }}
 
{{WiiSX | CRW - Counter Revolution War | JAP | SLPS-00220 | Issues | I played the First Mission. Full Speed. No Audio, SFX only during Gameplay. '''Playable.''' }}
 
{{WiiSX | CT Special Forces | PAL | SLES-03986 | Issues | There is some Slowdown during the Intro. Full Speed during Gameplay. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Cyberbots - Full Metal Madness | JAP | SLPS-01011 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Cyber Sled | USA | SLUS-00008 | Issues | I fought a battle. Full Speed. No Audio, SFX only during battle. '''Playable.''' }}
 
{{WiiSX | CyberSpeed | USA | SLUS-00116 | Issues | I played the Arcade Mode. Full Speed. No Audio, only SFX. '''Playable.''' }}
 
{{ Table End }}
 
  
==D==
+
MAME uses the CHD format for disc images in general and includes tools to convert back and forth. Before MAME v145, CHD was in version 4 and it bumped to version 5 from MAME v146 and further. The CHD v5 uses 7zip's LZMA compression on the game data and lossless FLAC compression for the audio data to optimize compression even further than using BIN+CUE+MP3/WAV data separation alone. CHDv5 is truely lossless.
{{ Table Start/WiiSX }}
 
{{WiiSX | D (Disk 1) | USA | SLUS-00128 | Works | I played the first Section of the Game. Full Speed. Good Audio. Some lightning effects are missing. '''Playable.''' }}
 
{{WiiSX | Darius Gaiden | JAP | SLPS-00574 | Issues | I played the first Stage. Framerate is 46-59 without Frameskip on.  Set Frameskip on for the best result. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Darkstalkers 3 | USA | SLUS-00745 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on to get the best result. The Audio skips and is broken during battle. SFX only. '''Playable.''' }}
 
{{WiiSX | Darkstalkers - The Night Warriors | USA | SLUS-00036 | Issues | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. '''Playable.''' }}
 
{{WiiSX | Dead or Alive | USA | SLUS-00606 | Issues | I played the Tournament Mode. Framerate is 33-36 FPS without Frameskip on. Set Frameskip on to get the best result. No Audio, SFX only during Gameplay. '''Playable.''' }}
 
{{WiiSX | Delta Force Urban Warfare | USA | SLUS-01429 | Issues | I played the first Mission. Framerate is 53-59 FPS without Frameskip on. Good Audio. The missing lightning effects are making it difficult to see. '''Working.''' }}
 
{{WiiSX | Densetsu no Ogre Battle | JAP| SLPS-00481 | Issues | Framerate is 54-59 FPS without Frameskip on. No Audio during the Titlescreen. Good Audio with a little stuttering. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Depth | JAP | SCPS-18003 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Descent | USA | SLUS-00037 | Issues | I played the first Planet. Framerate is 57-59 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. '''The music stops playing after you pause the game.''' '''Playable.''' }}
 
{{WiiSX | Descent Maximum | USA | SLUS-00460 | Works | I played the First Planet. Full Speed with rare dips. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Destruction Derby | USA | SCUS-94302 | Doesn't Work | The Game freezes after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Destruction Derby 2 | USA | SCUS-94350 | Issues | '''The Game freezes before the start of a race in Championship mode.'''  The Destruction Derby Mode works. Full Speed. Good Audio. '''Working.''' }}
 
{{WiiSX | Destruction Derby Raw | USA | SLUS-00912 | Works | I played the Assault Mode. Framerate is 27-40 FPS without Frameskip on in the Menu. Framerate is 46-59 FPS without Frameskip on during Battle. Set Limit FPS off, for the best result.  Good Audio. '''Playable.''' }}
 
{{WiiSX | Devil Summoner - Soul Hackers (Disk 1) | JAP | SLPS-01921 | Works | I walked around the first Area. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Dezaemon Plus | JAP | SLPS-00335 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Diablo | USA | SLUS-00619 | Works | I walked around the Village. Framerate is 37-45 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Dice de Chocobo | JAP | SLPS-02523 | Works | Full Speed with rare dips. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Die Hard Trilogy (V.1.0) | USA | SLUS-00119 | Issues | '''Heavy Slowdown during loading.''' '''Die Hard''' Full Speed. No Audio, SFX only. '''Playable.''' '''Die Harder''' Full Speed. Many clipping issues. No Audio, SFX only. '''Unplayable.''' '''Die Hard with a Vengeance''' Many clipping issues.'''Unplayable.'''}}
 
{{WiiSX | Die Hard Trilogy 2 - Viva Las Vegas | USA | SLUS-01015 | Issues | The Intro FMV and Loading Screen are glitched up. '''Boot and play the Movie Mode with HLE BIOS.'''  '''Booting the Arcade Mode triggers an Code Dump/Exception Error.''' ''' The Practise Mode is working without HLE BIOS.''' Framerate is 50-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Digimon Rumble Arena | USA | SLUS-01404 | Doesn't Work | The Game checks for an Memory Card File. I get the Error Message Digimon Rumble Arena data not found. '''Unplayable.''' }}
 
{{WiiSX | Digimon World | USA | SLUS-01032 | Issues | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. '''The Game randomly crashes. Be sure to save!''' '''Playable.''' }}
 
{{WiiSX | Digimon World 2 | USA | SLUS-01193 | Issues | I played the last Training Mission. Full Speed outside of Battle. The Framerate during Battle ranges from 33-59 FPS without Frameskip on. The Battlescreen turns black after turning Frameskip on.  Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Digimon World 3 | USA | SLUS-01436 | Works | I played the Introduction. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Dino Crisis (V.1.1) | USA | SLUS-00922 | Issues| I played the Introduction. Full Speed. In some Areas the Framerate goes down to 48-54 FPS without Frameskip on. Set Frameskip on for the best result. '''No Audio and Voice output. SFX only.''' I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Dino Crisis 2 | USA | SLUS-01279 | Issues | I played the Introduction. Full Speed. Good Audio. '''No Voice output during gameplay.''' I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Discworld | PAL | SCES-00012 | Works | I walked around the First Area. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Discworld 2 - Mortality Bytes! | USA | SCUS-94605 | Works | I walked around the Castle. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Disney's Aladdin in Nasira's Revenge | USA | SCUS-94569 | Doesn't Work | The Game crashes after the Sony Computer Entertainment screen. '''Unplayable.''' }}
 
{{WiiSX | Disney's Donald Duck - Goin´ Quackers | USA | SLUS-01242 | Issues | I played the First Stage. Framerate is 37-50 FPS without Frameskip on. Set FPS Limit off for the best result. '''There is much Slowdown during the Titlescreen and when you enter or leave a Level.''' Good Audio. '''Playable.''' }}
 
{{WiiSX | Disney's Tarzan (V.1.0) | USA | SCUS-94456 | Issues | FMV are glitched up. I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Disney's The Emperor's New Groove | USA | SCUS-94571 | Doesn't Work | Dynarec: crashes after the Sony Computer Entertainment screen. Interpreter: black screen after the Sony Computer Entertainment screen. You can hear Voice overs. '''Unplayable.''' }}
 
{{WiiSX | Disruptor | USA | SLUS-00224 | Works | I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | DoDonPachi | JAP | SLPS-01364 | Doesn't Work | The Game is stuck loading. '''Unplayable.''' }}
 
{{WiiSX | Doom | USA | SLUS-00077 | Doesn't Work | The Game freezes during the loading Screen. '''Unplayable.''' }}
 
{{WiiSX | Double Dragon | JAP | SLPS-00191 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Dragon Ball GT - Final Bout | USA | SLUS-00493 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Dragon Ball Z - Ultimate Battle 22 | USA | SLUS-01550 | Works | I played 1P VS COM Mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Dragon Quest 4 - Michibikareshi Mono Tachi | JAP | SLPM-86916 | Doesn't Work | The Textboxes appear and disappear too fast to react. '''Unplayable.''' }}
 
{{WiiSX | Dragon Quest Monsters 1 & 2 - Hoshifuri no Yuusha to Bokujou no Nakamatachi | JAP | SLPM-87050 | Works | I walked around the Intro Area. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Dragon Warrior 7 (Disk 1) | USA | LUSP-01206 | Doesn't Work | The Textboxes appear and disappear too fast to react. '''Unplayable.''' }}
 
{{WiiSX | Driver - You Are the Wheelman | USA | SLUS-00842 | Works | I played the Intro and Training Mode. Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Driver 2 (Disk 1) (V.1.0)| USA | SLUS-01161 | Doesn't Work | Boot the Game on with HLE BIOS and you can hear Voice overs. '''Unplayable.''' }}
 
{{WiiSX | Duke Nukem - Total Meltdown | USA | SLUS-00355 | Issues | Full Speed. Good Audio. '''Many GFX Glitches on Screen make it difficult to see.''' '''Working.''' }}
 
{{WiiSX | Dune 2000 | USA | SLUS-00973 | Issues | I played the first Mission. Full Speed. No Audio, SFX only during a Mission. ''' Playable.''' }}
 
{{WiiSX | Dynasty Warriors | USA | SLUS-00438 | Doesn't Work | The Game freezes after the KOEI Logo Screen. '''Unplayable.''' }}
 
{{ Table End }}
 
  
==E==
+
'''Instructions'''
{{ Table Start/WiiSX }}
+
Place chdman.exe and extractcd in the same directory as the dumps you want to compress (dumps must be in BIN+CUE format or GDI). Open Command Prompt and navigate to the directory where you placed chdman.exe and input one of the following:
{{WiiSX | EA Sports Supercross | USA | SLUS-01319 | Issues | '''There is much Slowdown during the Introcutscene.''' I played the Quick Race Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
+
* BIN/CUE-GDI to CHD: <code>for /R %i in (*.cue, *.gdi) do chdman createcd -i "%i" -o "%~ni.chd"</code> (Windows)
{{WiiSX | EA Sports Supercross 2000 | USA | SLUS-01005 | Issues | '''There is much Slowdown during the Introcutscene.''' I played the Quick Race Mode.'''Playing in Interpreter Mode prevents the Game from freezing.''' Framerate is 39-45 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. '''Playable.''' }}
+
* CHD to BIN/CUE: <code>for /R %i in (*.chd) do chdman extractcd -i "%i" -o "%~ni.cue"</code> (Windows)
{{WiiSX | Echo Night | USA | SLUS-00820 | Works | I walked around the House. Framerate is 57-59 FPS without Frameskip on. Good Audio with a little stuttering. I noticed some Screen tearing. '''Playable.''' }}
+
Alternatively, if you only need to do one file you can use this: <code>chdman createcd -i "<FILENAME>.cue" -o "<FILENAME>.chd"</code>
{{WiiSX | Echo Night 2 - Nemuri no Shihaisha | JAP | SLPS-02167  | Works | I walked around the Libary. Full Speed. Good Audio  I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | ECW Anarchy Rulz | USA | SLUS-01169| Issues | There is some Slowdown during loading. I played the Exhibition Mode. Framerate is 38-42 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | ECW Hardcore Revolution | USA | SLUS01045 | Issues | I played the Exhibition Mode. Framerate is 40-46 FPS without Frameskip on. Set FPS Limit off to get the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Ehrgeiz - God Bless the Ring | USA | SLUS-00809 | Issues | '''The Game freezes in almost all game modes.''' '''Only the Quest mode on Hard difficulty is playable.''' Framerate is 20-24 FPS without Frameskip on. Set Limit FPS off and Frameskip on to get the best result. No Audio, SFX only. The Voice output during the Introduction is missing. '''Working.''' }}
 
{{WiiSX | Einhander | USA | SCUS-94243 | Works | I played the First Level. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on to get the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Eiyuu Densetsu 3 - Shiroki Majo - Mouhitotsu no Eiyuutachi no Monogatari | JAP | SLPS-01201 | Issues | I walked around the Village. Framerate is 57-59 FPS without Frameskip on. '''The Audio is broken.''' I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Eiyuu Densetsu 4 - Akai Shizuku | JAP | SLPS-01540 | Issues | I walked around the first Area. There is some Slowdown during Cutscenes. Framerate is 57-59 FPS without Frameskip on. '''The Audio is broken.''' I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Elder Gate | JAP | SLPM-86494 | Works | I walked around the Overworld and fought a battle. Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Elie no Atelier - Salburg no Renkinjutsushi 2 | JAP | SLPS-91180 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Epidemic | USA | SCUS-94152 | Works | I walked around the Information Center. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Evil Dead - Hail to the King (Disk 1) | USA | SLUS-01072 | Doesn't Work | The Game crashed after the loading Screen. '''Unplayable.''' }}
 
{{WiiSX | Evo´s Space Adventures | USA | SCES-01871 | Doesn't Work | The Game crashed after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Exector | JAP | SLES-00097 | Issues | I played Stage 1. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Exhumed | PAL | SLES-00097 | Works | I played the first Level. Framerate is 47-49 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{ Table End }}
 
  
==F==
+
If you have one of the European PSX games that features LibCrypt copy protection, then you will have a .sbi file in addition to the .bin/cue file. You will still need to have the .sbi file in the same directory as the game file (in this case, the newly created CHD file) in order to run.
{{ Table Start/WiiSX }}
 
{{WiiSX | F1 2000 | USA | SLUS-01120 | Doesn't Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. '''Unplayable.''' }}
 
{{WiiSX | F1 Championship Season 2000 | USA | SLUS-01290 | Doesn't Work | Boot with HLE BIOS and you can hear the EA Sports Sample. The Screen stays dark. '''Unplayable.''' }}
 
{{WiiSX | F1 Racing Championship | USA | SLUS-01120 | Works | I played the Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | F1 World Grand Prix - 1999 Season | USA | SLUS-01036 | Doesn't Work | The Game crashed after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | F1 World Grand Prix - 2000 | USA | SLUS-01344 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Fade to Black | USA | SLUS-00236 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Fantastic Four | USA | SLUS-00395 | Issues | I played the Attack of the Molemen Mission. Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Fatal Fury - Wild Ambition | USA | SLUS-01001 | Works | I played the Arcade Mode. Framerate is 52-59 FPS without Frameskip on. Good Audio with a little Noise and stuttering. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Fear Effect (Disk 1) | USA | SLUS-00920 | Doesn't Work | I get an Code Dump Error after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Fear Effect 2 - Retro Helix (Disk 1) | USA | SLUS-01266 | Doesn't Work | I get an Code Dump Error after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | FIFA 99 | USA | SLUS-00782 | Works | I played a friendly Match. During the Match, the Framerate is 45-52 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | FIFA 2000 - Major League Soccer | USA | SLUS-00994 | Works | I played a Match in Exhibition Mode.  During the Match, the Framerate is 37-41 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | FIFA - Road to World Cup 98 | USA | SLUS-00520 | Works | I played a friendly Match. During Gameplay the Framerate is 46-57 without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | FIFA Soccer 96 | USA | SLUS-00038 | Doesn't Work | The Game boots normal. It won´t respond to any command. '''Unplayable.''' }}
 
{{WiiSX | FIFA Soccer 97 | USA | SLUS-00269 | Works | I played a friendly Match. During the Match, the Framerate is 49-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | FIFA Soccer 2001 | USA | SLUS-01262 | Issues | I played a friendly Match. During the Match, the Framerate is 41-57 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. '''The Voice Over has much stuttering.''' '''Playable.''' }}
 
{{WiiSX | FIFA Soccer 2002 | USA | SLUS-01408 | Works | I played a friendly Match. During the Match, the Framerate is 39-55 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | FIFA Soccer 2003 | USA | SLUS-01504 | Doesn't Work | Start the Game with Interpreter HLE BIOS to reach the Menu. The Game freezes while loading the Match. '''Unplayable.''' }}
 
{{WiiSX | FIFA Soccer 2004 | USA | SLUS-01578 | Doesn't Work | The Game crashed after the EA Sports Audio sample. '''Unplayable.''' }}
 
{{WiiSX | FIFA Soccer 2005 | USA | SLUS-01585 | Doesn't Work | The Game hangs after the EA Sports Audio sample. '''Unplayable.''' }}
 
{{WiiSX | Fifth Element | USA | SLUS-00711 | Issues | Full Speed. There is some Slowdown after the Titlescreen. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Fighter Maker | USA | SLUS-00641 | Issues | I played the 1P VS COM Mode. Framerate is 34-37 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Fighting Force (V.1.0) | USA | SLUS-00433 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Fighting Force 2 | USA | SLUS-00934 | Doesn't Work | I get an Code Dump Error after the BIOS Intro. You can hear Sounds after booting with HLE BIOS. The Screen stays dark. '''Unplayable.''' }}
 
{{WiiSX | Final Doom | USA | SLUS-00331 | Doesn't Work | The Game freezes during the loading Screen. '''Unplayable.''' }}
 
{{WiiSX | Final Fantasy Anthology - Final Fantasy 5 (V.1.0) | USA | SLUS-00879 | Works | I walked around the Overworld. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Final Fantasy Anthology - Final Fantasy 6 (V.1.0) | USA | SLUS-00900 | Works | I fought 2 Battle in Narshe. Full Speed. Good Audio. '''The Menu Curser sounds a bit odd.''' I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Final Fantasy 7 (Disk 1) | JAP | SLPS-00700 | Issues | I walked around the first Area. '''Play the Game in Interpreter to prevent an Code Dump Error.''' '''The Emulator crashes after entering a battle in Dynarec Core.''' FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Final Fantasy 7 (Disk 1) | USA | SCUS-94163 | Issues | I walked around the first Area. '''Play the Game in Interpreter to prevent an Code Dump Error.''' '''The Emulator crashes after entering a battle in Dynarec Core.''' FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. '''Playable.'''}}
 
{{WiiSX | Final Fantasy 7 International (Disk 1) | JAP | SLPS-01057 | Issues | I walked around the first Area. '''Play the Game in Interpreter to prevent an Code Dump Error.''' '''The Emulator crashes after entering a battle in Dynarec Core.''' FMV run fine. Framerate with Interpreter Core ranges from 36-49 FPS. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Final Fantasy 8 (Disk 1) | USA | SLUS-00892 | Works | The Game slows down to 40 FPS while loading the Titlescreen. There is some slight Framedrop during Cutscenes. I entered the Lava Cave. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Very Playable so far.'''  }}
 
{{WiiSX | Final Fantasy 9 (Disk 1) | JAP | SLPS-02000 | Doesn't Work | The Game won´t boot after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Final Fantasy 9 (Disk 1) | USA | SLUS-01251 | Doesn't Work | Crashes after the Published by Square Electronic Arts screen. '''With HLE BIOS selected, you can make it to the Title Screen.''' The Game crashes when you try to start a game.  '''Unplayable.''' }}
 
{{WiiSX | Final Fantasy Chronicles - Chrono Trigger (V.1.0) | USA | SLUS-01363 | Issues | Full Speed. '''You hear an annoying ringing Sound during battle. It won´t go away after you won.''' I noticed some Screen tearing. '''Working.''' }}
 
{{WiiSX | Final Fantasy Chronicles - Final Fantasy 4 (V.1.0) | USA | SLUS-94163 | Works | Full Speed with rare dips. The Moat in Castle Baron is missing the Water. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Final Fantasy Origins (V.1.1) | USA | SLUS-01541 | Works | Final Fantasy 1 and 2 run Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Final Fantasy Tactics | USA | SCUS-94221 | Issues | '''There is an annoying sound after the Initiation is completed. It appears and dissapears at random.''' Framerate is 53-59 FPS without Frameskip on during battle. Set Frameskip on for the best result. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Firemen 2 - Pete & Danny | JAP | SLPS-00148 | Issues | I played the Introduction. '''The Voice overs are missing.''' Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Floating Runner - Quest for the 7 Crystals | USA | SLUS-00231 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Formula One | USA | SCUS-94353 | Works | I played the Arcade Mode. Framerate is 53-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Formula One Championship Edition | USA | SLUS-00546 | Works | I played the Arcade Mode. Full Speed with rare dips. '''Heavy Slowdown when you touch the Lawn.''' Good Audio. '''Playable.''' }}
 
{{WiiSX | Formula One 98 | USA | SLUS-00744 | Works | '''The  Main Menu Screen is glitched up.''' I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Formula One 99 | USA | SLUS-00870 | Doesn't Work | The Game crashed after the loading Screen. '''Unplayable.''' }}
 
{{WiiSX | Formula One 2000 | USA | SLUS-01134 | Doesn't Work | The Game crashed after the loading Screen. '''Unplayable.''' }}
 
{{WiiSX | Forsaken | USA | SLUS-00485 | Issues | I played the first Mission. Framerate is 39-54 FPS without Frameskip on. Set Frameskip on fort the best result. No Audio, SFX only during the Mission. '''Playable.''' }}
 
{{WiiSX | Front Mission 1st | JAP | SLPM-87317 | Doesn't Work | I tried several builds. Everytime the Emulator failed to load the ISO. '''Unplayable.''' }}
 
{{WiiSX | Front Mission 2 | JAP | SLPS-01000 | Works | I noticed some Slowdown during Cutscenes. I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Front Mission 3 | USA | SLUS-01011 | Issues | There is some Slowdown on the Titlescreen. I played the Tutorial. Framerate is 50-59 FPS without Frameskip on. '''The Screen is heavily glitched up after battle.''' Good Audio. '''Working.''' }}
 
{{WiiSX | Front Mission Alternative | JAP | SLPS-00953 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Future Cop - L.A.P.D. | USA | SLUS-00739 | Doesn't Work | The Game freetes before the start of the Mission. '''Unplayable.''' }}
 
{{WiiSX | Fuujin Ryouiki Eretzvaju | JAP | SLPS-01790 | Works | I played the Story Mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{ Table End }}
 
  
 +
==PlayStation 1==
 +
===ECM===
 +
* '''Archive-quality dump?''' No (removes error correction data permanently)
 +
* '''Gain:''' Not Immediate (ISO size doesn't change). ECM only zeroes out redundant error correction data, but in some rare cases this data may be used for anti-piracy, hence corrupting the dump! However it does achieves drastic size reductions when compressed to an archive format (7zip/gzip/zip) .
 +
* '''Tools Used:'''  PakkISO or ECM Tools. Drag-and-drop the ISO onto the specified tool, then compress it with 7zip.
  
==G==
+
* '''Can be reverted?''' Yes, using the same tools (unECM), however there is data loss (error correction data) which can damage a select few games. Check the hash with Redump to make sure nothing was altered.
{{ Table Start/WiiSX }}
+
* '''Playable on Hardware?''' No.
{{WiiSX | G.Darius | USA | SLUS-00690 | Issues | I played the Arcade Mode. Framerate is 48-59 FPS without Frameskip on. Set FPS Limit off for the best result. No Audio, SFX only during Gameplay. I noticed some Screen tearing. '''Playable.''' }}
+
* '''Playable on Emulators?''' Only on recent SVN builds of PCSX-R and ePSXe (they also support 7zip/gzip/zip archives so use them with ECM).
{{WiiSX | G-Police (Disk 1) | USA | SLUS-00544 | Issues | I played the first Mission. Framerate is 45-59 FPS without Frameskip on. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | G-Police - Weapons of Justice | USA | SLUS-00798 | Issues | Framerate is 43-59 FPS without Frameskip on. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | G.O.D pure | JAP | SLPS-00944 | Works | I walked around the City. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Gaia Seed - Project Seed Trap | JAP | SLPS-00624 | Issues | I played the first Stage. Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Galaxy Fight - Universal Warriors | JAP | SLPS-00138 | Works | Full Speed with rare dips. Good Audio. Playable. }}
 
{{WiiSX | Gale Gunner | JAP | SLPS-02596 | Works | I played the first Mission. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Galerians (Disk 1) | USA | SLUS-00986 | Works | I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Game Maker - Ureyuki 100-Manbon Get Daze! | JAP | SLPS-01583 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | GameShark Version 4.0 | USA | N/A | Doesn't Work | Crashes at startup. '''Unplayable.''' }}
 
{{WiiSX | GameShark Version 5.0 | USA | N/A | Works | '''Very Playable.''' }}
 
{{WiiSX | Ganbare Goemon - Kurunarakoi! Ayashigeikka no Kuroikage | JAP | SLPM-86155 | Doesn't Work | Goemon is sleeping on the Floor. The Game freezes. '''Unplayable.''' }}
 
{{WiiSX | Ganbare Goemon - Ooedo Daikaiten | JAP | SLPM-86774 | Doesn't Work | The Game won´t boot after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Ganbare Goemon - Uchuu Kaizoku Akogingu | JAP | SLPS-00217 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Gauntlet Legends | USA | SLUS-00624 | Issues | Works great. I played the first Level. Framerate is 39-50 FPS without Frameskip on. The Audio has some Noise. Set Full Speed for nice sound but choppier performance. Playable. }}
 
{{WiiSX | Gear Fighter Dendoh | JAP | SLPS-03189 | Doesn't Work | The Game won´t boot after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Gegege no Kitarou - Gyakushuu! Youkai Daikessen | JAP | SLPM-87286 | Doesn't Work | The Game freezes during the Intro. '''Unplayable.''' }}
 
{{WiiSX | Gekioh - Shooting King | USA | SLUS-01498 | Issues | I played the Geki mode. Full Speed. No Audio, SFX only. Playable. }}
 
{{WiiSX | Gekido - Urban Fighters | USA | SLUS-00970 | Doesn't Work | The Game boots back to the Homebrew Channel after the licensed by Screen. '''Unplayable.''' }}
 
{{WiiSX | Genei Tougi - Shadow Struggle | JAP | SLUS-01498 | Doesn't Work | I played the Normal mode. '''Unplayable.''' }}
 
{{WiiSX | Gex | USA | SLUS-00042 | Works | I played the Cemetary Level. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Gex - Enter the Gecko | USA | SLUS-00598 | Doesn't Work | Endless FMV loop. The Game won´t respond to any command. '''Unplayable.''' }}
 
{{WiiSX | Gex 3 - Deep Cover Gecko ( V.1.1) | USA | SLUS-00806 | Works | The Framerate is 46-54 FPS without Frameskip on at the Homebase. I played the Snowlevel. Framerate is 37-52 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Ghost in the Shell | USA | SLUS-00552 | Issues | FMV run fine. The game has this weird pixelated transverse black line that stretches over the screen. It´s difficult to see whats going on. '''Working.''' }}
 
{{WiiSX | Glover | USA | SLUS-00890 | Doesn't Work | Glover runs around on autopilot. He doesn´t respond to any command. '''Unplayable.''' }}
 
{{WiiSX | Gokujou Parodius Da! Deluxe Pack | JAP | SLPS-00002 | Doesn't Work | I get thrown to the Homebrew Channel after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Gold and Glory - The Road to Eldorado | USA | SLUS-01312 | Doesn't Work | The Game crashed after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Goujin Senki | JAP | SLPS-01471 | Works | I played the Introduction. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Gouketuji Ichizoku 2 - Chottodake Saikyou Densetsu | JAP | SLUS-01498 | Doesn't Work | '''The Game freezes after the BIOS Intro. Unplayable.''' }}
 
{{WiiSX | Gradius Deluxe Pack | JAP | SLPS-00303 | Works | Gradius 1 and Gradius 2 run Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Gradius Gaiden | JAP | SLPM-86042 | Works | I played the first Level. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Grandia (Disk 1) | USA | SCUS-94457 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Grandia - Prologue (Demo) | JAP | SLPM-80297 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Granstream Saga | USA | SLUS-00597 | Works | I walked around the first Dungeon. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''The Characters have no faces.''' '''Playable.''' }}
 
{{WiiSX | Growlancer (Disk 1) | JAP | SLPS-02380 | Doesn't Work  | I tried several builds. The Emulator failed to load the ISO. '''Unplayable.''' }}
 
{{WiiSX | Gran Turismo [Arcade Mode] | USA | SCUS-94194 | Works | Full Speed. Very Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Gran Turismo [Simulation Mode] | USA | SCUS-94194 | Works | Full Speed. '''There is much Slowdown in the Menu.''' Very Good Audio. '''Playable.''' }}
 
{{WiiSX | Gran Turismo 2 [Arcade Mode] (V.1.0) | USA | SCUS-94455 | Doesn't Work | Loads races. Physics are all wonky. '''Unplayable.''' }}
 
{{WiiSX | Gran Turismo 2 [Simulation Mode] (V.1.0) | USA | SCUS-94488 | Doesn't Work | Freezes when entering any race/Machine tests. '''Unplayable.''' }}
 
{{WiiSX | Grand Theft Auto | USA | SLUS-00106 | Issues | Full Speed. No music/CDDA, SFX only. '''Playable.''' }}
 
{{WiiSX | Grand Theft Auto - Mission Pack 1 - London 1969 | USA | SLUS-00846 | Doesn't Work | The Game won´t recognize the GTA ISO. '''Unplayable.''' }}
 
{{WiiSX | Grand Theft Auto 2 | USA | SLUS-00789 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Guardian Recall - Shugojuu Shoukan (Disc 1) | JAP | SLPS-01297 | Issues | I fought the first Battle. Full Speed. Good Audio. I noticed some Screen tearing. '''The Area gets glitched up after a turn.''' '''Working.''' }}
 
{{WiiSX | Guardian´s Crusade | USA | SLUS-00811 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Guilty Gear | USA | SLUS-00772 | Works | I fought a Battle in Normal Mode. Framerate is 51-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio with a little Noise. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Gundam 0079 - The War for Earth (Disc 1) | JAP | SLPS-00815 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Gundam Battle Assault | USA | SLUS-01226 | Issues | I played the Story Mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Gundam Battle Assault 2 | USA | SLUS-01418 | Doesn't Work | The Game boots with HLE BIOS. It crashed after the Bandai Logo. '''Unplayable.''' }}
 
{{WiiSX | Gunnm - Kasei no Kioku | JAP | SLPS-01408 | Works | I walked around the first Area. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Gunners Heaven | JAP | SLPS-01853 | Issues | I played the first Level. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Gunpey | JAP | SLPS-02485 | Works | Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Gunship | USA | SLUS-00313 | Issues | Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{ Table End }}
 
  
==H==
+
===PBP (PSP Format for PS1 Images)===
{{ Table Start/WiiSX }}
+
* '''Archive-quality dump?''' No
{{WiiSX | Harry Potter and the Chamber of Secrets | USA | SLUS-01503 | Doesn't Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. '''Unplayable.''' }}
+
* '''Gain:''' Immediate (ISO size decreases a lot).
{{WiiSX | Harry Potter and the Chamber of Secrets | PAL | SLES-03972 | Doesn't Work | You can hear the EA Games Audio Sample. The Game crashed afterwards. '''Unplayable.''' }}
+
* '''Tools Used:''' [https://www.reddit.com/r/PSP/wiki/psx2psp PSX2PSP], Popstation MD GUI, [https://www.psx-place.com/threads/w-i-p-utilities-cdda-enabler-for-psx-eboots-on-ps3.23539/ CDDA-ENABLER] (optimized for PS3) ...
{{WiiSX | Harry Potter and the Philosopher´s Stone | PAL | SLES-03662 | Doesn't Work | The Game freezes during the Intro. '''Unplayable.''' }}
 
{{WiiSX | Harry Potter and the Sorcerer's Stone  | USA | SLUS-00847 | Doesn't Work | The Game crashed after the Warner Bros Logo. '''Unplayable.''' }}
 
{{WiiSX | Harvest Moon - Back to Nature | USA | SLUS-01415 | Doesn't Work | The Game won´t boot after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Heart of Darkness (Disk 1) | USA | SLUS-00696 | Works | I walked around the first Area. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Hellboy - Asylum Seeker | USA | SLUS-01414 | Works | I walked around the first Area. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Hexen - Beyond Heretic | USA | SLUS-00348 | Issues | I walked around the first Area. Full Speed. No Audio, SFX only. Some lightning effects are missing. '''Playable.''' }}
 
{{WiiSX | Hogs of War | USA | SLUS-01195 | Works | I played the Training Mission. Framerate is 51-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio with a little Noise. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Hoshigami - Ruining Blue Earth | USA | SLUS-01375 | Works | I played the first Chapter. Full Speed. There is a little Slowdown during Cutscenes. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Hot Shots Golf | USA | SCUS-94188 | Works | I played the Tournament Mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Hot Shots Golf 2 | USA | SCUS-94476 | Works | I played the Tournament Mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Hyper-Rally | JAP | SLPS-00462 | Works | I played the Season Mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Hot Wheels - Turbo Racing | USA | SLUS-00964 | Doesn't Work | The Game crashed after the Intro FMV. '''Unplayable.''' }}
 
{{WiiSX | Hydro Thunder | USA | SLUS-00847 | Works | I played the Arcade Mode. Framerate is 43-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{ Table End }}
 
  
==I==
+
* '''Can be reverted?''' Yes. For homemade EBOOTs it can be done by using the same tool to generate the BIN+CUE files. For commercial releases from PSN you will have to use [https://github.com/xdotnano/PSXtract PSXtract]. There's data loss, but it's negligible in terms of functionality.
{{ Table Start/WiiSX }}
+
* '''Playable on Hardware?''' On PSP, not on PS1.
{{WiiSX | Imadoki no Vampire - Bloody Bride | JAP | SLPS-00526 | Issues | Full Speed. No Audio, SFX only during gameplay. '''The Voice Over are missing.''' '''Playable.''' }}
+
* '''Playable on Emulators?''' PCSX-R, DuckStation and ePSXe. PlayStation 3's ps1_netemu can also use it after packaging it into a PS1 Classic and installing said package.
{{WiiSX | In Cold Blood (Disk 1) | USA | SLUS-01294 | Doesn't Work | The Game freezes during the glitched up Titlescreen. '''Unplayable.''' }}
 
{{WiiSX | Incredible Hulk - The Pantheon Saga | USA | SLUS-00150 | Issues | I walked around the Laboratory. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Initial D | JAP | SLPS-01793 | Works | I played the Story Mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Inspector Gadget - Gadget's Crazy Maze | USA | SLUS-01267 | Issues | I played the Single Player Mode. Full Speed. No Audio, SFX only during gameplay. '''Playable.''' }}
 
{{WiiSX | International Superstar Soccer Pro '98 | USA | SLUS-00674 | Issues | I played Exhibition Mode. '''The Game runs too fast in Dynarec. Use Interpreter.''' Good Audio. '''Playable.''' }}
 
{{WiiSX | International Track & Field | USA | SLUS-00238 | Works | I played 100 Meter Dash. Framerate is 55-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | International Track & Field 2000 | USA | SLUS-00987 | Doesn't Work  | I played the Arcade Mode and Challenge Mode. The Screen goes black before the start of the competition. You can hear Music playing. '''Unplayable.''' }}
 
{{WiiSX | In the Hunt | USA | SLUS-00172 | Issues | I played the first Level. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Inuyasha - A Feudal Fairy Tale (V.1.0) | USA | SLUS-01534 | Doesn't Work | There is some Slowdown on the Menu Screen. I played the Story Mode. The Character won´t respond to any command during battle. You can hear Voice Samples. '''Unplayable.''' }}
 
{{WiiSX | Inuyasha - Sengoku Otogi Gassen | JAP | SLPS-03503 | Doesn't Work | '''The Game crashed before the start of a battle. Unplayable.''' }}
 
{{WiiSX | Iron Man - X-O Manowar in Heavy Metal | USA | SLUS-00235 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Iron Soldier 3 | USA | SLUS-01061 | Works | There is some Slowdown in the Menu. I played the first Level. Framerate is 52-59 FPS without Frameskip on. Good Audio. Playable. }}
 
{{WiiSX | iS - Internal Section | JAP | SLPS-01868 | Issues | I played the Normal Mode. Framerate is 39-46 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Irritating Stick | USA | SLUS-00775 | Issues | '''Boot the Game in Interpreter Mode to prevent getting an Black Screen. Switch back to Dynarec on the Menu Select Screen.''' Framerate is 56-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | ISS Pro Evolution | USA | SLUS-01014 | Works | I played the Exhibition Mode. Framerate is 35-46 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | ISS Pro Evolution 2 | PAL | SLES-03321 | Works | I played the Exhibition Mode. Framerate is 28-40 FPS without Frameskip on. Set FPS limit off for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Italien Job | USA | SLUS-01457 | Doesn't Work | The Game freezes while loading the Game Modes. '''Unplayable.''' }}
 
{{ Table End }}
 
  
==J==
+
PBP is the official format used by Sony for the PS1 Classics on PSP and PS3. Audio tracks may be compressed in ATRAC3 or as raw PCM (unsupported on PS3's ps1_netemu, supported on PSP only by the earliest versions of POPS or the newest ones with the [http://wololo.net/talk/viewtopic.php?f=28&t=41330&start=60 cdda_enabler plugin])
{{ Table Start/WiiSX }}
 
{{WiiSX | Jackie Chan Stuntmaster | USA | SLUS-00684 | Doesn't Work | The Game freezes before the Titlescreen. You can hear Music playing with HLE BIOS on. '''Unplayable.''' }}
 
{{WiiSX | Jade Cocoon - Story of the Tamamayu | USA | SLUS-00854 | Works | I walked around the Forest. '''Before you enter the forest, save with the save state function, switch to interpreter and walk into the forest. Then change back to dynarec.''' Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | JailBreaker (Disc 1) | JAP | SLPS-02076 | Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Jarrett & Labonte Stock Car Racing | USA | SLUS-01139 | Doesn't Work | The Game freezes during the Codemasters Screen. '''Unplayable.''' }}
 
{{WiiSX | Jeremy McGrath Supercross 98 | USA | SLUS-00479 | Works | I played the Racing Season mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Jeremy McGrath Supercross 2000 | USA | SLUS-00832 | Issues | The Game runs a bit too fast in Dynarec. It has many glitches in Interpreter. Good Audio. '''Working.''' }}
 
{{WiiSX | Jet Moto | USA | SCUS-94309 | Issues | I played Single Race Mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Jet Moto 2 (V.1.0) | USA | SCUS-94167 | Issues | I played Full Season Mode. Full Speed with rare dips. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Jet Moto 3 | USA | SCUS-94555 | Doesn't Work  | The Game freezes during the first loading Screen. '''Unplayable.''' }}
 
{{WiiSX | Jikkyou Oshaberi Parodius - Forever with Me | JAP | SLPM-86008 | Doesn't Work  | The Game is stuck at the first loading Screen. '''Unplayable.''' }}
 
{{WiiSX | JoJo´s Bizarre Adventure | USA | SLUS-01060 | Works | I played the Story Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Jonny Bazookatone | USA | SLUS-00194 | Issues | Full Speed with rare dips. The Audio is broken. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Judge Dredd | USA | SLUS-00630 | Doesn't Work  | I played Level 1-1. The Game has many Frame pace Issues. I noticed some Screen tearing. '''Unplayable.''' }}
 
{{WiiSX | Juggernaut (Disk 1) | USA | SLUS-00894 | Works | Full Speed. Good Audio. Very Playable. }}
 
{{WiiSX | Jumping Flash! | USA | SCUS-94103 | Works | I played World 1-1. Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Jumping Flash 2 | USA | SCUS-94108 | Works | I played World 1-1. Framerate is 52-59 FPS without Frameskip on. Set Frame Limit off for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Jupiter Strike | USA | SLUS-00177 | Works | I played Stage 1. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Juusou Kihei Valken 2 (Assault Suits Valken 2) | JAP | SLPS-00854 | Works | I played Stage 1. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{ Table End }}
 
  
==K==
+
===CHD===
{{ Table Start/WiiSX }}
+
* '''Archive-quality dump?''' Yes
{{WiiSX | Kaette Kita Cyborg Kuro - chan | JAP | SLPM-87174 | Doesn't Work | The Game doesn´t respond to any command. '''Use Wiisxr build 2.2.''' '''Unplayable.''' }}
+
* '''Gain:''' Immediate (better than PBP).
{{WiiSX | Kagero - Deception 2 | USA | SLUS-00677 | Issues | '''Start a new game in Interpreter only. Switch back to dynarec after the start of the first Chapter.''' Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
+
* '''Tools Used:''' chdman
{{WiiSX | Kartia - The Word of Fate | USA | SLUS-00631 | Doesn't Work | The Game freezes after the Intro in both Story Branches. I noticed some Screen tearing. '''Unplayable.''' }}
+
* '''Can be reverted?''' Yes, using the same tool (chdman).
{{WiiSX | Kensei - Sacred Fist | USA | SLUS-00600 | Works | I played Normal Mode. Framerate is 33-38 FPS without Frameskip on during Battle. Full Speed during the Pause Screen. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
+
* '''Playable on Hardware?''' No.
{{WiiSX | Kid Clown no Crazy Chase 2 - Love Love Honey Soudatsusen | JAP | SLPS-00454 | Issues | I played Stage 1. Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
+
* '''Playable on Emulators?''' libretro Beetle PSX, Avocado, DuckStation, PCSX2 (since March of 2021, and also because PCSX2 now has PSOne emulation functionality as well, so two-in-one) and PCSX ReARMed.
{{WiiSX | Kileak - The DNA Imperative | USA | SCUS-94102 | Works | I played Stage 1. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Kileak - The Blood 2 - Reason in Madness | JAP | SLPS-00170 | Works | I played Stage 1. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Killing Zone | USA | SLUS-00369 | Issues | I played Normal Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | King of Fighters 95 | USA | SCUS-94205 | Issues | I noticed some Slowdown before the Intro. I played the Single Mode. Full Speed with rare dips. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | King of Fighters 96 | JAP | SLPS-00834 | Issues | I played the Single Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | King of Fighters 97 | JAP | SLPM-86084 | Works | I played the Single Mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | King of Fighters 98 - Dream Match Never Ends | JAP | SLPM-86201 | Issues | I played the Single Mode. Framerate is 55-59 FPS without Frameskip on. Good Audio. '''The Audio stays mute, after pausing the match.''' I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | King of Fighters 99 | USA | SLUS-01332 | Issues | I played the Single Mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''The Audio stays mute, after pausing the match.''' I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Kingsley´s Adventure | USA | SLUS-00801 | Issues | '''Start a New Game in Interpreter Mode to avoid GFX Glitches. Switch back to Dynarec after talking to the Princess''' I walked around the Castle. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Kings Field | USA | SLUS-00158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Kings Field 2 | USA | SLUS-00255 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Kings Field 3 | JAP | SLPS-00377 | Issues | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | KISS Pinball | USA | SLUS-01366 | Works | I played Novice difficulty. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Klonoa - Door to Phantomile | USA | SLUS-00585 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Knockout Kings | USA | SLUS-00737 | Issues | There is much stuttering during the Intro FMV. I played Exhibition Mode. Framerate is 44-57 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Knockout Kings 2000 | USA | SLUS-00993 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 43-51 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Knockout Kings 2001 | USA | SLUS-01269 | Issues | There is some stuttering during the Intro. I played a Match. Framerate is 28-34 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Koudelka (Disk 1) | USA | SLUS-01051 | Works | I walked around the first Area. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Kowloon´s Gate (Disk 1) | JAP | SLPS-00706 | Works | I walked around the first Area. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Kowloon's Gate - Kowloon Fuusuiden (Disk 1) (Byakko) | JAP | SLPS-00669 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Krazy Ivan | USA | SCUS-94303 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Kurukuru Marumaru | JAP | SLPM-86785 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{ Table End }}
 
  
==L==
+
==PlayStation 2==
{{ Table Start/WiiSX }}
+
===Manual Scrubbing + GZIP Compression===
{{WiiSX | Land Before Time: Big Water Adventure | USA | SLUS-01481 | Issues | Much Noise during the Introduction. Framerate is 47-59 FPS without Frameskip on. No Audio, SFX only during the Level. '''Playable.''' }}
+
Often times you can just open the ISO in UltraISO and find the dummy files. Sometimes they are obvious looking files, like DUMMY.BIN, DATA0.BIN (or .DAT), DUMMY.DAT, etc., or are folders with names like "PADDING" and such. You can look into the files (with a hex editor) to see if they're obviously padding data (usually the offsets will be full of 00/FF, though sometimes it's not as obvious). However, you must never mess with LBA and TOC when removing padding. <!--So you try to change the size of the padding file inside the ISO to 0 MB or alter it directly with a hex editor so that it's all zeroed out.--><!--Wording is too weird to figure out what it's say, will fix when more information is obtained-->
{{WiiSX | Land Before Time: Great Valley Racing Adventure | USA | SLUS-1213 | Doesn't Work | The Game freezes at the memory card screen. '''Unplayable.''' }}
 
{{WiiSX | Land Before Time: Return to the Great Valley | USA | SLUS-01043 | Doesn't Work | The Game freezes early on. '''Unplayable.''' }}
 
{{WiiSX | Langrisser IV & V Final Edition (Disk 1) (Langrisser 4) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed. Good Audio. '''There is some weird clicking Noise.''' '''Playable.''' }}
 
{{WiiSX | Langrisser IV & V Final Edition (Disk 2) (Langrisser 5) | JAP | SLPS-01818 | Works | I played the Story Mode. Full Speed with slight frame drops. Good Audio. '''There is some weird clicking Noise.''' '''Playable.''' }}
 
{{WiiSX | Largo Winch - Command SAR | USA | SLUS-01441 | Issues | Full Speed. Good Audio. There are many clipping Issues. '''Working.''' }}
 
{{WiiSX | Legend of Dragoon (Disk 1) | USA | SLUS-01043 | Works | There is some Slowdown during the Introduction. I played the Intro. Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Legend of Legaia | USA | SCUS-94254 | Works | I walked around the Village. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Lego Racers | USA | SLUS-01043 | Works | I played Circuit Race. Framerate is 40-53 FPS without Frameskip on. Good Audio. '''Playable.'''  }}
 
{{WiiSX | Legend of Mana | USA | SLUS-01013 | Doesn't Work | Stuck at the Titlescreen. The Game doesn´t respond to any command. '''Use WiiSX beta 2.1.1 instead.''' '''Unplayable.''' }}
 
{{WiiSX | Lemmings & Oh No! More Lemmings | USA | SLUS-00760 | Works | I played both mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Lethal Enforcers I & II | USA | SLUS-00293 | Works | '''Lethal Enforcer 1.''' Full Speed. Good Audio. '''Very Playable.''' '''Lethal Enforcer 2.''' Framerate is 56-59 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Lightning Legend - Daigo no Daibouken | JAP | SLUS-01441 | Issues | I played the Story mode. Framerate is 47-52 FPS without Frameskip on. No Audio, SFX only during battle.  '''Working.''' }}
 
{{WiiSX | Loaded | USA | SLUS-00076 | Issues | I played the first Level. Framerate is 31-56 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Lode Runner | USA | SLUS-00557 | Issues | '''Boot the Game in Interpreter, switch later to dynarec.''' Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Loony Tunes Racing | USA | SLUS-01145 | Works | I played Championship Mode. Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Loony Tunes - Sheep Raider | USA | SLUS-01369 | Works | I played the first Level. Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Lucifer Ring | JAP | SLPS-01784 | Works | I played the first Stage. Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Lucky Luke | USA | SLUS-00719 | Issues | '''Play the Game in Interpreter to prevent freezing.''' I played the first Level. Framerate is 35-41 FPS without Frameskip on. No Audio, SFX only. '''Working.''' }}
 
{{WiiSX | Lunar - Silver Star Story Complete (Disk 1) | USA | SLUS-00628 | Issues | '''Play the game in Interpreter to prevent getting an Black Screen after the Intro.''' I met Lunar. Framerate is 39-46 FPS without Frameskip on. Good Audio with slight stuttering. '''Working.''' }}
 
{{WiiSX | Lunar 2 - Eternal Blue Complete (Disk 1) | USA | SLUS-00293 | Doesn't Work | The Game freezes after setting up the trap in the Intro. '''Unplayable.''' }}
 
{{ Table End }}
 
  
==M==
+
* '''Archive-quality dump?''' No (missing data)
{{ Table Start/WiiSX }}
+
* '''Gain:''' Not Immediate (ISO dump size the same), however when used with compression the gain is really noticeable.
{{WiiSX | Madden NFL '98 | USA | SLUS-00516 | Works | I played the Exhibition mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
+
* '''Tools Used:''' UltraISO, USBUtil, ExPERT/Xpert ([http://www.ps2-home.com/forum/viewtopic.php?t=3419 guides here])
{{WiiSX | Mad Stalker - Full Metal Force | JAP | SLPS-00734 | Works | I played the first Stage. Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
+
* '''Can be reverted?''' Not really. Garbage data here is zeroed out, it's not important and you still have the same disk data structure.
{{WiiSX | Magical Tetris Challenge Featuring Mickey | JAP | SLPS-01786 | Issues| '''Play the Game in Interpreter and HLE BIOS mode to prevent getting an Black Screen.''' '''Loading an Save state breaks the game.''' I played the Story mode. Framerate is 39-42 FPS without Frameskip on during a match. The Audio has much stuttering. '''Working.''' }}
+
* '''Playable on Hardware?''' Yes (after GZIP-decompression) (some games may break)
{{WiiSX | Martian Gothic - Unification | USA | SLUS-01148 | Doesn't Work  | The Game runs too fast. It freezes early. '''Unplayable.''' }}
+
* '''Playable on Emulators?''' Yes - PCSX2 (some games may break)
{{WiiSX | Marvel Super Heroes | USA | SLUS-00257 | Works | I played Arcade Mode. Framerate is 45-56 FPS without Frameskip on. Set Frameskip on, for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Marvel Super Heroes vs. Street Fighter | USA | SLUS-00793 | Works | I played a Match. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Marvel vs. Capcom - Clash of Super Heroes | USA | SLUS-01059 | Works | I played a Match. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Mass Destruction | USA | SLUS-00462 | Issues | I played the first Level. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Master of Monsters - Disciples of Gaia | USA | SLUS-00595 | Works | I played the Story Mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Matsumoto Reiji 999 - Story of Galaxy Express 999 (Disk 1) | JAP | SLPS-03220 | Doesn't Work  | The Game freezes after the Traincutscene. '''Unplayable.''' }}
 
{{WiiSX | MDK | USA | SLUS-00974 | Issues | I played the first Area. Full Speed. No Audio, SFX only. Annoying Camera problems. '''Working.''' }}
 
{{WiiSX | MechWarrior 2 - 31st Century Combat | USA | SLUS-00401 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Medal of Honor | USA | SLUS-00974 | Works | I played the first Mission. Framerate is 41-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Medal of Honor - Underground | USA | SLUS-01270 | Works | I played the first Mission. Framerate is 46-59 FPS without Frameskip on. Set Limit FPS off for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Medarot R | JAP | SLPS-02414 | Works | I walked around Town. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Medievil | EUR | SCES-00311 | Issues | '''Appears to run properly but you get black screen when you reach and launch the third stage. No matter what you do and which settings you set, the game freezes.''' '''Working.''' }}
 
{{WiiSX | Medievil | USA | SCUS-94227 | Works | I played the first Level. Framerate is 45-59 FPS without Frameskip on. Good Audio with some Noise. '''Playable.''' }}
 
{{WiiSX | Medievil 2 | USA | SCUS-94564 | Works | I played the first Level. Framerate is 42-50 FPS without Frameskip on. Good Audio with some stuttering. '''Playable.''' }}
 
{{WiiSX | Megaman 8 | USA | SLUS-00453 | Works | I played the first Level. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Megaman X3 | PAL | SLES-00503 | Doesn't Work | The Game freezes during the first loading Screen. '''Unplayable.''' }}
 
{{WiiSX | Megaman X4 | USA | SLUS-00561 | Issues | '''The game freezes after you beat the boss from the jungle level!''' I played the first Stage with Zero and X. Framerate is 55-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Working.''' }}
 
{{WiiSX | Megaman X5 | USA | SLUS-01334 | Issues | '''The game freezes after you select the first stage.''' Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Working.''' }}
 
{{WiiSX | Megaman X6 | USA | SLUS-01395 | Issues | '''The game freezes after you select the first stage.''' Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Working.''' }}
 
{{WiiSX | Megaman Legends | USA | SLUS-00603 | Works | I walked around the Intro Area. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Megaman Legends 2 | USA | SLUS-01140 | Doesn't Work | Black Screen after the Capcom Logo. '''Unplayable.''' }}
 
{{WiiSX | Metal Gear Solid (V.1.0) (Disk 1) | USA | SLUS-00594 | Issues | I reached the Elevator. Framerate is 57-59 FPS without Frameskip on. '''There is much Slowdown during Cutscenes.''' Glitched up Audio. '''Playable.''' }}
 
{{WiiSX | Metal Gear Solid - VR Mission | USA | SLUS-00957 | Works | I played Practise Mode. Full Speed. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Metal Slug X | USA | SLUS-01212 | Works | I played the Arcade mode. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Mickey´s Wild Adventure | PAL | SCES-00163 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Micro Machines V3 | USA | SLUS-00593 | Works | I played the Challenger mode. Full Speed in the Menu. Framerate is 42-49 FPS without Frameskip on during a race. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Misadventures of Tron Bonne | USA | SLUS-00896 | Works | I played the first Mission. Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Mission Impossible | USA | SLUS-01016 | Doesn't Work | There is some Slowdown during the Menu Screen. The Game crashed before the start of the Mission. '''Unplayable.''' }}
 
{{WiiSX | Mobile Light Force | JAP | SLUS-01525 | Issues | I played the first Level. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Monkey Hero | USA | SLUS-01016 | Doesn't Work | The Game doesn´t respond to any command. '''Unplayable.''' }}
 
{{WiiSX | Monster Ranger | USA | SLUS-00568 | Issues | '''Boot with Interpreter to prevent freezing.''' '''Switch back to dynarec on the Titlescreen.''' I played the Intro. Full Speed with rare dips. Good Audio with a little noise. '''Playable.''' }}
 
{{WiiSX | Moonlight Syndrome (Disk 1)| JAP | SLPS-01001 | Doesn't Work | The Game freezes after the FMV Intro. '''Unplayable.''' }}
 
{{WiiSX | Mortal Kombat 2 | JAP | SLPS-00444 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Mortal Kombat 3 | USA | SCUS-94201 | Doesn't Work | Black screen after the Prepare For Kombat Screen. '''Unplayable.''' }}
 
{{WiiSX | Mortal Kombat 4 | USA | SLUS-00605 | Works | I played the Arcade mode. Framerate is 48-56 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Mortal Kombat Mythologies - Sub-Zero | USA | SLUS-00476 | Works | I walked around the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Mortal Kombat Trilogy (V.1.0) | USA | SLUS-00330 | Issues | '''Continue a paused match, and you get thrown to the Homebrew Channel.''' Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Working.''' }}
 
{{WiiSX | Mortal Kombat - Special Forces | USA | SLUS-00824 | Works | I walked around the first Level. Framerate is 46-59 FPS without Frameskip on. Set FPS Limit off for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Moto Racer | USA | SLUS-00498 | Issues | I played the Single Race mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Moto Racer 2 | USA | SLUS-00738 | Issues | I played the Single Race mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Motor Toon Grand Prix | USA | SCUS-94355 | Works | I played the Championship mode. Framerate is 53-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Motor Toon Grand Prix 2 (Disk 1) | JAP | SCPS-10018 | Works | I played the Championship mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Mr.Driller | USA | SLUS-01111 | Issues | I played the 5000ft Challenge. Framerate is 49-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. '''There is an annoying clicking Sound.''' '''Working.''' }}
 
{{WiiSX | Myst | USA | SCUS-94602 | Doesn't Work | The Game freezes during the Intro. '''Unplayable.''' }}
 
{{WiiSX | Mystical Dragons | JAP | SLPS-02103 | Works | I walked around the Village. Framerate is 48-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{ Table End }}
 
  
==N==
+
You may forego the manual scrubbing part entirely. If you feel adventurous you might want to do it to enhance compression though. Let's get to the meaty part though...
{{ Table Start/WiiSX }}
 
{{WiiSX | N20 - Nitrous Oxide | USA | SLUS-00637 | Issues | Framerate is 44-46 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Namco Museum Vol. 1 | USA | SLUS-00215 | Works | '''All Games''' Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Namco Museum Vol. 2 | USA | SLUS-00216 | Works | '''All Games''' Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Namco Museum Vol. 3 | USA | SLUS-00398 | Works | '''All Games''' Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Namco Museum Vol. 4 | USA | SLUS-00416 | Issues | '''Pac-Land''' controls are mixed up. '''The Genji and the Heike Clans''' doesn´t work. In '''Assault''', half of the screen is cut off. '''Ordyne''' works. '''Working.''' }}
 
{{WiiSX | Namco Museum Vol. 5 | USA | SLUS-00417 | Works | '''Pac-Mania''' Full Speed with rare dips. '''The Legend of Valkyrie.''' Full Speed with rare dips. '''Dragon Spirit.''' Full Speed. '''Baraduke.''' Full Speed. '''Metro Cross.''' Full Speed. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Naruto - Shinobi no Sato no Jintori Gassen | JAP | SLPS-03553 | Works | I played Chapter 1 of the Story mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | NBA Jam Extreme | USA | SLUS-00388 | Works | I played Head to Head. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | NBA Jam - Tournament Edition | USA | SLUS-00002 | Issues | I played Head to Head. Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | NBA Hangtime | USA | SLUS-00329 | Doesn't Work | I get an Assertion Error after the Licensed by Screen. '''Unplayable.''' }}
 
{{WiiSX | NBA Showtime: NBA on NBC | USA | SLUS-00948 | Doesn't Work | The Game crashes after the Team logo Screen. Boot with HLE BIOS and you can hear Audio. '''Unplayable.''' }}
 
{{WiiSX | Nectaris - Military Madness | USA | SLUS-00764 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Set Frameskip on for the best result. There is some Slowdown during the movement of the Units. Good Audio. '''Playable.''' }}
 
{{WiiSX | Need for Speed - High Stakes | USA | SLUS-00826 | Works | I played the Single Race mode. '''There is much Slowdown in the Wheel Perspectiv.''' Framerate is 41-52 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Need for Speed 2 | USA | SLUS-00276 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Need for Speed 3 - Hot Pursuit | USA | SLUS-000620 | Works | I played the 1 Player mode. Framerate is 45-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Need for Speed - Porsche Unleashed | USA | SLUS-01104 | Works | I played the Quick Race mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Need for Speed - V-Rally | USA | SLUS-00590 | Issues | '''Boot and play the Game in Interpreter mode to prevent freezing.''' I played the Arcade mode. Framerate is 29-35 FPS without Frameskip on. Good Audio. '''Working.''' }}
 
{{WiiSX | Need for Speed - V-Rally 2 | USA | SLUS-01003 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Nekketsu Oyako [En by PentarouZero v1.0d] | JAP | SLPS-00006 | Doesn't Work  | I get thrown out to the Homebrew Channel after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Next Tetris | USA | SLUS-00862 | Issues | I played the Clear All mode. Framerate is 42-46 FPS without Frameskip on. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | NHL Open Ice: 2 on 2 Challenge | USA | SLUS-00327 | Works | I played a game. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Nicktoons Racing | USA | SLUS-01047 | Doesn't Work | The Game freezes at the License Screen. '''Unplayable.''' }}
 
{{WiiSX | Nightmare Creatures | USA | SLUS-00582 | Works | '''Boot the Game in Interpreter to prevent the Game from freezing. Switch back to Dynarec during the Character Select Screen.''' Full Speed with rare dips. There is some Slowdown during loading. Good Audio. '''Playable.''' }}
 
{{WiiSX | Nightmare Creatures 2 | USA | SLUS-01112 | Doesn't Work | Black Screen after the Konami Logo. Boot the Game with HLE BIOS and you can hear Audio. '''Unplayable.''' }}
 
{{WiiSX | Night Raid | JAP | SLPM-87048 | Issues | I played the Arcade mode. Framerate is 38-47 FPS without Frameskip on. '''Set Frameskip on for the best result.''' '''The Audio has much stuttering without Frameskip.''' '''Playable.''' }}
 
{{WiiSX | Norse by Norsewest - The Return of the Lost Vikings | USA | SLUS-00466 | Works | I played the first Level. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Novastorm (Disk 1) | USA | SCUS-94404 | Issues | Full Speed. Good Audio. '''There are some GFX Glitches on Screen. A green pixelated bar on the right side makes it difficut to see.''' '''Working.''' }}
 
{{ Table End }}
 
  
==O==
+
The PCSX2 emulator supports opening compressed archives containing ISOs. The best format it supports would be '''GZIP'''.  
{{ Table Start/WiiSX }}
 
{{WiiSX | O.D.T | USA | SLUS-00698 | Doesn't Work  | '''In both Interpreter and Dynarec, the Screen goes black after the Titlescreen.''' It is possible to see the Intro FMV by booting through the HLE BIOS. '''The Game crashes after the FMV. Unplayable.''' }}
 
{{WiiSX | Oddworld - Abe´s Exoddus (Disk 1) | USA | SLUS-00190 | Issues | Full Speed. Good Audio. '''There are many GFX Glitches on Screen.''' '''Working.''' }}
 
{{WiiSX | Oddworld - Abe´s Oddysee | USA | SLUS-00710 | Issues | Full Speed. Good Audio. '''There are many GFX Glitches on Screen.''' '''Working.''' }}
 
{{WiiSX | Ogre Battle - Limited Edition | USA | SLUS-00467 | Issues | '''No Music during the Titlescreen.''' I played Chapter 1. Framerate is 53-59 FPS without Frameskip on. Good Audio on the Map. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Omega Boost | USA | SCUS-94449 | Works | I played the Campaign Mode. Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | One | USA | SLUS-00469 | Doesn't Work | The Game freezes during the developed by Screen. '''Unplayable.''' }}
 
{{WiiSX | One Piece Mansion | USA | SLUS-01406 | Works | I played the Story mode. Full Speed with rare dips. Good Audio with a little stuttering. '''Playable.''' }}
 
{{WiiSX | Overblood | USA | SLUS-00464 | Doesn't Work | The Game hangs after trying to access the terminal. '''Unplayable.''' }}
 
{{WiiSX | Overblood 2 (Disk 1) | JAP | SLPS-01261 | Doesn't Work | The Game hangs after the Main Character stretches himself. '''Unplayable.''' }}
 
{{ Table End }}
 
  
==P==
+
Use 7zip ("Add to archive..." then choose to gzip) or Pigz (multi-threaded, much faster compression) to generate gzip archives containing the ISO file in question. PCSX2 will build an index of each gzip compressed game it loads (as a file in the same directory as the gzip archive), so after the first time where you'll have to wait for the decompression, in all subsequent times there is no speed difference between playing an uncompressed and compressed game. Of course, you can extract the ISO back from the GZIP archive.
{{ Table Start/WiiSX }}
 
{{WiiSX | Pandemonium! (v1.0) | USA | SLUS-00232 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Pandemonium! 2 | USA | SLUS-00578 | Works | I played the first Level. Framerate is 43-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Panzer Bandit | JAP | SLPS-00899 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Panzer Front | USA | SLUS-01399 | Works | Framerate is 52-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | PaRappa the Rapper | USA | SCUS-94183 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Parasite Eve (Disk 1) | USA | SLUS-00662 | Works | I walked around the first Area. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Parasite Eve 2 (Disk 1) | JAP | SLPS-02480 | Doesn't Work | The Game freezes after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Parasite Eve 2 (Disk 1) | USA | SLUS-01042 | Doesn't Work | Freezes at the Squaresoft Screen. '''Unplayable.''' }}
 
{{WiiSX | Parodius | PAL | SLES-00036 | Issues | '''I tested both Games.''' Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Pepsiman | JAP | SLPS-01762 | Issues | I played the first Level. Full Speed No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Persona | USA | SLUS-00339 | Works | I walked around the first Area. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Persona 2 - Eternal Punishment | USA | SLUS-01158 | Works | I walked around the first Area. Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Persona 2 - Tsumi ~ Innocent Sin [En by Gemini v1.0a] | USA | SLPS-02100 | Works | I walked around the first Area. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Peter Pan in Disney's Return to Never Land | USA | SCUS-94643 | Doesn't Work  | The Game crashes after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Philosoma | USA | SCUS-94403 | Issues | I played Phase 1. Framerate is 42-53 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Pinobee | USA | SLUS-01494 | Issues | I played the first Level. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Planet of the Apes | USA | SLUS-01468 | Works | I walked around the first Area. Framerate is 39-54 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Pocket Fighter | USA | SLUS-00653 | Issues | '''Play in Dynarec with HLE BIOS to prevent the game from freezing during the Arcade loading screen.''' Framerate is 57-59 FPS without Frameskip on. '''No Audio, SFX only during battle.''' I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | PO`ed | USA | SLUS-00097 | Works | Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Policenauts [En by Slowbeef v1.0] (Disc 1) | JAP | SLUS-00653 | Issues | '''Play the Game in Interpreter to prevent GFX Glitches.''' Framerate is 48-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | PoPoLoCrois Monogatari | JAP | SCPS-10023 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | PoPoRoGue | JAP | SCPS-10050 | Works | I walked around the Castle. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Populous - The Beginning | USA | SLUS-00277 | Works | Framerate is 55-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Powerslave | USA | SLUS-00102 | Issues | '''The Game crashed on Dynarec. Play in Interpreter.''' Framerate is 34-42 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Primal Rage | USA | SLUS-00126 | Issues | I played the Arcade Mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{ Table End }}
 
  
==Q==
+
A simple method to mass convert a lot of PS2 ISO games to GZIP is this script when run in PowerShell. However, it'll take many hours or days depending on the size of the collection.
{{ Table Start/WiiSX }}
+
<blockquote>dir *.iso | ForEach-Object { & "C:\Program Files\7-Zip\7z.exe" a -tgzip -mx9 -sdel ($_.Name+".gz") $_.Name }</blockquote>
{{WiiSX | Q Bert | USA | SLUS-00904 | Works | '''FMV are a garbled mess.''' Full Speed with rare dips. There is some Slowdown during the menu Screen. Good Audio. '''Playable.''' }}
 
{{WiiSX | Quake 2 | USA | SLUS-00757 | Works | I played the first Level. Framerate is 50-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{ Table End }}
 
  
==R==
+
===CSO (aka CISO)===
{{ Table Start/WiiSX }}
+
* '''Archive-quality dump?''' No (missing data)
{{WiiSX | Racing Lagoon | JAP | SLPS-02038 | Works | I played the Prologue. Framerate is 51-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
+
* '''Gain:''' Immediate (ISO dump size the same). Coupled with manual scrubbing, it can be bigger. Not as much of a gain as GZIP though.
{{WiiSX | R4: Ridge Racer Type 4 | USA | SLUS-00797 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
+
* '''Tools Used:''' maxcso
{{WiiSX | Radikal Bikers | EUR | SLES-01943 | Doesn't Work | '''The Game crashes in dynarec, use Interpreter.''' All 3D graphics are missing. Can't see anything other than HUD when in game. '''Unplayable.''' }}
+
* '''Can be reverted?''' Yes, using the same tool. No data loss.
{{WiiSX | Rage Racer | USA | SLUS-00403 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. '''Playable.''' }}
+
* '''Playable on Hardware?''' NO
{{WiiSX | Raiden DX | JAP | SLPM-86656 | Works | I played the Solo start mode. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
+
* '''Playable on Emulators?''' Yes - PCSX2.
{{WiiSX | Raiden Project | JAP | SLPM-86656 | Doesn't Work | I get thrown out to the Homebrew Channel after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Rampage 2: Universal Tour | USA | SLUS-00742 | Works | I selected Salt Lake City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Rampage: Through Time | USA | SLUS-01065 | Works | I selected Dodge City. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Rampage: World Tour | USA | SLUS-00549 | Works | Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Raycrisis | JAP | SLPM-86450 | Issues | I played the Original mode. Framerate is 39-42 FPS without Frameskip on. Set Frameskip on, for the best result. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Raycrisis - Series Termination | USA | SLUS-01217 | Issues | I played the Original mode. Framerate is 46-54 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Rayman | USA | SLUS-00005 | Doesn't Work | The Game freezes during the Ubi Soft Screen. '''Unplayable.''' }}
 
{{WiiSX | Rayman 2: The Great Escape | USA | SLUS-01235 | Issues | I played the first Level. Framerate is 45-59 FPS without Frameskip on. '''Cutscenes are very glitchy and will crash the game so you'll have to skip them.''' Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Rayman Rush | USA | SLUS-01458 | Doesn't Work | The Menu after the Title Screen is invisible. '''Unplayable.''' }}
 
{{WiiSX | Raystorm | USA | SLUS-00482 | Issues | '''Play the Game in Interpreter. The game freezes while checking the Memory Card in Dynarec.''' '''Switch back to Dynarec during the Titlescreen.''' I played the Arcade Mode. Framerate is 54-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Real Bout Garou Densetsu | JAP | SLPS-00640 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Real Bout Garou Densetsu Special Dominated Mind | JAP | SLPM-86085 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Resident Evil | USA | SLUS-00170 | Doesn't Work | The Game won´t boot after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Resident Evil 1.5 | USA | SLPPSXEXE | Issues | '''Boot and play in Interpreter to prevent an Code dump Error.''' I played as Elza Walker. Framerate is 46-54 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Resident Evil - Director´s Cut | USA | SLUS-00551 | Doesn't Work | The Game won´t boot after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Resident Evil - Survivor | USA | SLUS-01087 | Works | Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Resident Evil 2 (Disk 1) | USA | SLUS-00421 | Doesn't Work | The Game doesn´t boot after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Resident Evil 3 - Nemesis | PAL | SLES-02529 | Doesn't Work | The Game freezes after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Return Fire | USA | SLUS-00184 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Reverthion | JAP | SLPS-00143 | Issues | I played the Story mode. Framerate is 41-49 FPS without Frameskip on. The Audio has much stuttering. '''Working.''' }}
 
{{WiiSX | Revolution X | USA | SLUS-00012 | Doesn't Work | '''You can't get past the first set of enemies in the first level.''' No Audio, SFX only during Gameplay. '''Unplayable.''' }}
 
{{WiiSX | Rhapsody - A Musical Adventure | USA | SLUS-00012 | Issues | '''The Game crashed after setting Vibration on in the menu.''' I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Ridegear Guybrave | JAP | SLPS-00905 | Works | I played the first Level. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Ridge Racer | USA | SCUS-94300 | Issues | I played Grand Prix Mode. Full Speed. No Audio, SFX only during a race. '''Playable.''' }}
 
{{WiiSX | Ridge Racer Bonus Turbo Mode Disc | USA | SLUS-90049 | Issues | '''I played the Turbo mode.''' Framerate is 37-40 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only during a race. '''Slower than the Original.''' '''Working.''' }}
 
{{WiiSX | Ridge Racer Revolution | USA | SLUS-00214 | Issues | I played the Grand Prix mode. Full Speed. No Audio, SFX only during a race. '''Playable.''' }}
 
{{WiiSX | Rise 2 - Resurrection | USA | SLUS-00186 | Doesn't Work | Many GFX Glitches on Screen. The Game crashed after the Character loading Screen. '''Unplayable.'''  }}
 
{{WiiSX | Rising Zan - The Samurai Gunman | USA | SLUS-00829 | Works | I played the Story mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Risk - The Game of Global Domination | USA | SLUS-00616 | Works | Needs real BIOS to work. Gameplay and FMVs run fine. '''Playable.''' }}
 
{{WiiSX | Rival Schools - United by Fate (Disc 1) (Arcade Disc) | USA | SLUS-00681 | Works | Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Rival Schools - United by Fate (Disc 2) (Evolution Disc) | USA | SLUS-00771 | Works | I played Chapter 1. Framerate is 44-51 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Riven - The Sequel to Myst (Disc 1) | USA | SLUS-00535 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Road Rash | USA | SLUS-00035 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Road Rash 3D | USA | SLUS-00524 | Doesn't Work | The Cutscenes have clipping Issues. The Game freezes before the Titlescreen. '''Unplayable.''' }}
 
{{WiiSX | Road Rash - Jailbreak | USA | SLUS-01053 | Works | I played the Campaign Mode. Framerate is 50-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Rockman 2 - Dr. Wily no Nazo  | JAP | SLPS-02255 | Issues | I played the Air Man Stage. Full Speed. '''The Audio is stuck on a loop.''' I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Rockman 3 - Dr. Wily no Saigo! | JAP | SLPS-02262 | Issues | I played the Snake Man Stage. Full Speed. '''The Audio is stuck on a loop.''' I noticed some Screen tearing. '''Playable.''''''Bold text''' }}
 
{{WiiSX | Rockman 4 - Aratanaru Yabou! | JAP | SLPS-02324 | Works | I played the Toad Man Stage. Full Speed. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Rockman 5 - Blues no Wana! | JAP | SLPS-02338 | Works | I played the Star Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Rockman 6 - Shijou Saidai no Tatakai!! | JAP | SLPS-02379 | Works | I played the Wind Man Stage. Full Speed. Good Audio with a little Noise. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Rockman: Battle & Chase | JAP | SLPS-00764 | Works | I played the Grand Prix mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. '''The timer displays garbled graphics but still functions properly.''' '''Playable.''' }}
 
{{WiiSX | Rockman Dash 2 - Episode 2 - Ooinaru Isan | JAP | SLPS-02711 | Doesn't Work | The Game crashed after the Capcom Logo. '''Unplayable.''' }}
 
{{WiiSX | Rockman X3 | JAP | SLPS-00283 | Doesn't Work | The Game freezes during the now loading Screen. '''Unplayable.''' }}
 
{{WiiSX | Rock & Track Presents - The Need for Speed | USA | SLUS-00204 | Doesn't Work | The Game doesn´t respond to any command. '''Unplayable.''' }}
 
{{WiiSX | Rurouni Kenshin - Meiji Kenkaku Romantan - Juuyuushi Inbou Hen | JAP | SCPS-10048 | Works | I walked around the Village. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | R-Type - Delta | USA | SLUS-00877 | Works | I played the first Stage. Framerate is 40-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | R-Types | USA | SLUS-00753 | Works | There is some Slowdown during the loading Screen. '''R-Type 1''' Full Speed. Good Audio. '''Very Playable.''' '''R-Type 2''' Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{ Table End }}
 
  
==S==
+
===CHD===
{{ Table Start/WiiSX }}
+
* '''Archive-quality dump?''' Yes
{{WiiSX | S.C.A.R.S | USA | SLUS-00692 | Issues | I played the Grand Prix mode. Framerate is 57-59 FPS without Frameskip on. No Audio, SFX only. '''Playable.''' }}
+
* '''Gain:''' Immediate (better than GZIP).
{{WiiSX | Saga Frontier | USA | SCUS-94230 | Works | I played the Intro. '''There are some Audio noises after you open the menu. Pause and the Noise should be gone.''' Full Speed. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
+
* '''Tools Used:''' chdman
{{WiiSX | Saga Frontier 2 | USA | SLUS-00933 | Issues | I played through the Introduction. '''A black pixelated diagonal line on the Screen is making it difficult to see whats going on during battle.''' '''There are some Audio noises after you open the menu.''' '''Open and close the menu and the Noise should be gone.''' Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Working.''' }}
+
* '''Can be reverted?''' Yes, using the same tool (chdman).
{{WiiSX | Saiyuki - Journey West | USA | SLUS-01381 | Works | I played Chapter 1. Full Speed. Good Audio. '''Very Playable.''' }}
+
* '''Playable on Hardware?''' No.
{{WiiSX | Samurai Showdown - Warrior´s Rage | USA | SLUS-01093 | Works | I played the Story mode. Framerate is 51-54 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
+
* '''Playable on Emulators?''' PCSX2.
{{WiiSX | Samurai Showdown 3 - Blades of Blood | USA | SCUS-94206 | Works | I played the Arcade mode. Framerate is 54-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Samurai Spirits - Amakusa's Revenge Special | JAP | SLPS-01171 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. '''The Health Bar has an annoying flickering.''' I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Samurai Spirits - Kenkaku Yubinan Pack | JAP | SLPS-00647 | Works | I played the Story Mode in both games. Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Samurai Spirits - Zankurou Musouken | JAP | SLPS-00350 | Works | I played the Arcade mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | San Francisco Rush - Extreme Racing | USA | SLUS-00505 | Issues | I played the 1 Player Mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Scooby-Doo and the Cyber Chase | USA | SLUS-01396 | Works | I played Level 1 Japan. Framerate is 46-53 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | SD Gundam - GGeneration-0 (Disc 1) | JAP | SLPS-02200 | Works | I played Stage 1 of the Situation Mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | SD Gundam - Over Galaxian | JAP | SLPS-00385 | Works | I played the Story Mode. Framerate is 47-52 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Sentinent | USA | SCUS-94110 | Issues | '''Play the Game in Interpreter to prevent freezing.''' There are some GFX Glitches after the Titlescreen. I played the Intro. Framerate is 39-50 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Sentinel Returns | USA | SLUS-00604 | Issues | Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Sexy Parodius | JAP | SLPM-86009 | Works | I played Stage 1. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Shadow Madness (Disk 1) | USA | SLUS-00468 | Issues | '''Play the Game in Interpreter to prevent freezing after the first battle.''' Framerate is 47-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Shadow Man | USA | SLUS-00895 | Works | I walked around the first Area. Framerate is 51-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Shaman King - Spirit of Shamans | JAP | SLPS-03432 | Issues | I played the Story Mode. Framerate is 47-50 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Somehow Yoh can´t walk,run forward and backward. He can only jump.''' '''Working.''' }}
 
{{WiiSX | Shin Megami Tensei 2 | JAP | SLPM-86924 | Works | I walked around the first Area. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 1) (Evolution Disk) | JAP | SLPS-01240 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Shiritsu Justice Gakuen - Legion of Heroes (Disk 2) (Arcade Disk) | JAP | SLPS-01241 | Works | Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Shura no Mon | JAP | SLPS-01202 | Issues | Full Speed with rare dips. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Silent Hill (V.1.1) | USA | SLUS-00707 | Works | I played through the Intro. '''The Game runs a bit too fast in dynarec. Select Interpreter for normal speed.''' Good Audio. '''Playable.''' }}
 
{{WiiSX | Sihouette Mirage | USA | SLUS-00728 | Issues | I played the first Mission. Full Speed. No Audio. SFX only. '''Playable.''' }}
 
{{WiiSX | Skullmonkeys | USA | SLUS-00601 | Works | I played Level 1. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Slayers Royal | JAP | SLPS-01363 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Sled Storm | USA | SLUS-00955 | Issues | I played a race. Framerate is 39-45 FPS without Frameskip on during a race. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Smurfs | USA | SLUS-01008 | Doesn't Work | The Game freezes after the Intro. '''Unplayable.''' }}
 
{{WiiSX | Snatcher | JAP | SLPS-00154 | Works | I played Act 1. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Soeldnerschild Special | JAP | SLPS-01319 | Works | Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Soukaigi (Disk 1) | JAP | SLPS-01291 | Doesn't Work  | '''V-sync Error on the Titlescreen.''' The Game freezes after the Intro FMV. '''Unplayable.''' }}
 
{{WiiSX | Sol Divide | USA | SLUS-01519 | Works | I played the Arcade mode. Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Soul Blade (V.1.0) | USA | SLUS-00240 | Issues | I played the Arcade mode. Framerate is 46-54 FPS without Frameskip on. Music is very scratchy though. '''Set Frameskip on if you want better music.''' '''Playable.''' }}
 
{{WiiSX | South Park | USA | SLUS-00936 | Works | I played the Story mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | South Park Rally | USA | SLUS-00984 | Issues | I played the Arcade mode. Full Speed with rare dips. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Soviet Strike | USA | SLUS-00061 | Doesn't Work  | The FMV have clipping issues. The Game freezes before the start of the Mission. '''Unplayable.''' }}
 
{{WiiSX | Space Hulk - Vengeance of the Blood Angels | USA | SLUS-00205 | Issues | Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Speed Punks | USA | SCUS-94563 | Works | I played the Single Race mode. Framerate is 42-59 FPS without Frameskip on. Good Audio with a little stuttering. '''Playable.'''  }}
 
{{WiiSX | Spider Man | USA | SLUS-01378 | Doesn't Work | The Game crashed after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Spider Man 2 - Enter Electro | USA | SCUS-94563 | Issues | The FMV are glitched up. '''The Game crashed after selecting the difficulty.''' '''Training Mode is playable.''' Framerate is 54-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Working.''' }}
 
{{WiiSX | Spongebob Squarepants: SuperSponge | PAL | SLES-03704 | Doesn't Work | Garbled FMV. The game freezes before the Titlescreen. '''Unplayable.''' }}
 
{{WiiSX | Spot goes to Hollywood | USA | SLUS-00014 | Issues | I played the first Level. Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Spyro 2: Ripto's Rage! | USA | SCUS-94425 | Works | Framerate is 39-54 FPS without Frameskip on. Good Audio with a little stuttering. '''Audio cuts out during cutscenes. Random voices after listening to NPC's talk, skipping voice-overs seems to prevent that.''' '''Playable.''' }}
 
{{WiiSX | Spyro the Dragon | USA | SCUS-94228 | Works | Framerate is 47-56 FPS without Frameskip on. Good Audio. '''Music stops playing when you rescue a dragon.''' '''Playable.''' }}
 
{{WiiSX | Spyro: Year of the Dragon | USA | SCUS-94467 | Works | Framerate is 43-59 FPS without Frameskip on. Good Audio. '''Has some sound glitches when you talk to other characters.''' '''Playable.''' }}
 
{{WiiSX | Stahlfeder | JAP | SLPS-00162 | Issues | I played Mission 1. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Starblade Alpha | USA | SLUS-00057 | Issues | I played the first Level. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Star Gladiator - Episode 1 - Final Crusade | USA | SLUS-00372 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Star Ocean - The Second Story (Disk 1) | USA | SCUS-94421 | Works | '''Skip the garbled audio clip that comes after selecting your character.''' I walked around the first Area. Full Speed. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Star Wars - Dark Forces | USA | SLUS-00297 | Issues | I played the Secret Base Mission. Full Speed. Good Audio. '''The Enemys are Invisible.''' '''Unplayable.''' }}
 
{{WiiSX | Star Wars - Episode I - Jedi Power Battles | USA | SLUS-01046 | Doesn't Work | Black Screen after the BIOS Intro. You can hear music playing. '''Unplayable.''' }}
 
{{WiiSX | Star Wars - Episode I - The Phantom Menace | USA | SLUS-00884 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Star Wars - Rebel Assault II - The Hidden Empire (Disk 1) | USA | SLUS-00381 | Doesn't Work | Black Screen after the start of Chapter 1. You can hear music playing. '''Unplayable.''' }}
 
{{WiiSX | Steeldom | JAP | SLPS-00431 | Issues | I fought a battle. Framerate is 41-59 FPS without Frameskip on. '''Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on. Playable.''' }}
 
{{WiiSX | Street Fighter Alpha - Warrior´s Dreams | USA | SLUS-00197 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Street Fighter Alpha 2 | USA | SLUS-00258 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Street Fighter Alpha 3 | USA | SLUS-00821 | Doesn't Work | '''Set Dynarec and HLE BIOS to get to the Titlescreen.''' The Game freezes while searching for a Memory Card. '''Unplayable.''' }}
 
{{WiiSX | Street Fighter Collection (Disk 1) | JAP | SLPS-00800 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Street Fighter Collection (Disk 2) | JAP | SLPS-00801 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Street Fighter Collection (Disk 1) | USA | SLUS-00423 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Street Fighter Collection (Disk 2) | USA | SLUS-00584 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Street Fighter - The Movie | USA | SLUS-00041 | Issues | I played the Movie Battle mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Street Fighter EX Plus Alpha | USA | SLUS-00548 | Works | I played the Arcade mode. Framerate is 43-48 FPS without Frameskip on during a fight. Set Frameskip on for the best result. Good Audio with a little stuttering. '''Playable.''' }}
 
{{WiiSX | Street Fighter EX 2 Plus | USA | SLUS-01105 | Works | I played Arcade Mode. Framerate is 42-51 FPS without Frameskip on during a Fight. Good Audio with some stuttering. Set Frameskip on for the best result. '''Playable.''' }}
 
{{WiiSX | Street Fighter Zero 2 | JAP | SLPS-00415 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Street Fighter Zero 3 | JAP | SLPS-01777 | Issues | '''Boot and play in Dynarec with HLE BIOS or else get thrown out to the Homebrew Channel.''' '''The Game crashes after loading a save state.''' I played the Arcade mode. Framerate is 51-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Street Racer | USA | SLUS-00099 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Strider | USA | SLUS-01142 | Works | I played the first Mission. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Strider 2 | USA | SLUS-01163 | Works | '''The FMV Intro is messed up.''' I played the first Mission. Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Strikers 1945 | USA | SLUS-01337 | Works | Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Summon Night | JAP | SLPS-02542 | Works | I played the Intro. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Summon Night 2 (Disk 1) | JAP | SLPS-03237 | Doesn't Work | The Game freezes during the Intro. '''Unplayable.''' }}
 
{{WiiSX | Super Puzzle Fighter 2 Turbo | USA | SLUS-00418 | Issues | '''Boot the Game in Interpreter to prevent freezing. On the Titlescreen switch back to dynarec.''' I played the Arcade mode. Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Super Robot Taisen Complete Box (Disk 1) | JAP | SLPS-03577 | Works | '''All three Games''' Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Super Robot Taisen Alpha Gaiden [En by Aeon Genesis v0.95b] | JAP | SLPS-02070 | Doesn't Work | The Game immediately loads a Cutscene. It´s impossible to start a game. '''Unplayable.''' }}
 
{{WiiSX | Super Robot Taisen F Kanketsuhen | JAP | SLPS-01924 | Works | Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Suikoden (V.1.0) | USA | SLUS-00292| Works | I walked around the first Area. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Suikoden 2 | USA | SLUS-00958| Works | I walked around the Camp. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Suiko Enbu | JAP | SLPS-00137 | Issues | I played the Arcade mode. Full Speed. No Audio, SFX only. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Syphon Filter | USA | SCUS-94240 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Syphon Filter 2 (Disk 1) | USA | SCUS-94451 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Syphon Filter 3 | USA | SCUS-94640 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{ Table End }}
 
  
==T==
+
==PlayStation 3==
{{ Table Start/WiiSX }}
+
===Extracted files (aka JB format/GAMES)===
{{WiiSX | Tactics Ogre - Let Us Cling Together | JAP | SLPS-00767 | Issues | I played Chapter 1. Full Speed. Good Audio. No Audio during the Titlescreen. '''Playable.''' }}
+
* '''Archive-quality dump?''' Not directly (BD filesystem metadata lost).
{{WiiSX | Tactics Ogre - Let Us Cling Together | USA | SLUS-00560 | Doesn't Work | No Audio during the Titlescreen. I played Chapter 1. The Game won´t respond to any command during the first battle. '''Unplayable.''' }}
+
* '''Gain:''' Immediate (any padding between files is removed).
{{WiiSX | Tail Concerto | USA | SLUS-00660 | Works | I played the Intro Level. Framerate is 48-59 FPS without Frameskip on. Good Audio with a little Noise. I noticed some Screen tearing. '''Playable.''' }}
+
* '''Tools Used:''' Most on-console file managers and *man homebrews, 7-Zip and other standard ISO extractors on PC.
{{WiiSX | Tales of Destiny | JAP | SLPS-01100 | Doesn't Work | '''You get farther than in the US Version.''' The Screen goes black while you are on deck. You can hear the music playing. '''Unplayable.''' }}
+
* '''Can be reverted?''' Yes, using PS3 ISO Rebuilder and an [http://jonnysp.bplaced.net/ IRD file] representing the original file locations. Generic inaccurate JB to ISO conversions possible with makeps3iso (preferred) or genps3iso.
{{WiiSX | Tales of Destiny | USA | SLUS-00626 | Doesn't Work | The Game freezes during the Introduction. '''Unplayable.''' }}
+
* '''Playable on Hardware?''' Yes - on CFW/HEN
{{WiiSX | Tales of Destiny 2 (Disk 1) | USA | SLUS-01355 | Issues | '''Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.''' I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. Disk 2: Game crashes during Craymel City train minigame. '''Playable.'''}}
+
* '''Playable on Emulators?''' Yes - RPCS3
{{WiiSX | Tales of Eternia (Disk 1) | JAP | SLPS-03050 | Issues | '''Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.''' I walked around the first Area. Framerate is 46-59 FPS without Frameskip on. Full Speed during battle. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Tales of Phantasia (English Translation) | JAP | SLPS-01770 | Works | '''Disable the Character Voices in the Menu on the Titlescreen to prevent the Game from freezing.''' I walked around the first Area. Framerate is 55-59 FPS without Frameskip on. '''Set Frameskip on to reduce load times.''' Full Speed. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Tekken | USA | SLUS-00006 | Issues | I played the Arcade Mode. Framerate is 56-59 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Tekken 2 (V.1.0) | USA | SLUS-00213 | Issues | '''Play the Game in Interpreter to prevent Character glitches.''' Framerate is 31-33 FPS without Frameskip on. The Audio sounds messy because of the Slowdown. '''Working.''' }}
 
{{WiiSX | Tekken 3 | USA | SLUS-00213 | Issues | I played the Arcade mode. Framerate is 32-35 FPS without Frameskip on. Set Frameskip on for the best result. It still plays a little choppy. '''Working.''' }}
 
{{WiiSX | Tempest X3 | USA | SLUS-00283 | Doesn't Work | The Screen goes black after the Interplay logo. '''Unplayable.''' }}
 
{{WiiSX | Tenchu - Stealth Assassins | USA | SLUS-00706 | Doesn't Work | The Game crashes before you reach the Titlescreen. '''Unplayable.''' }}
 
{{WiiSX | Tenchu 2 - Birth of the Stealth Assassins | USA | SLUS-00939 | Doesn't Work | Black Screen after pressing start on the Titlescreen. You can hear music playing. '''Unplayable.''' }}
 
{{WiiSX | Terry Pratchett's Discworld | USA | SCUS-94600 | Works | I walked around the Castle. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | Test Drive 4 | USA | SLUS-00487 | Works | I played the Championship Cup. Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Test Drive 5 | USA | SLUS-00610 | Works | I played the Quick Race mode. Framerate is 53-59 FPS without Frameskip on. Good Audio.  '''Playable.''' }}
 
{{WiiSX | Test Drive 6 | USA | SLUS-00839 | Works | I played the Single Race mode. Framerate is 56-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Tetris Plus | USA | SLUS-00388 | Issues | I played the classic mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Thousand Arms (Disk1) | USA | SLUS-00845 | Doesn't Work | The Game freezes after the second textbox. '''Unplayable.''' }}
 
{{WiiSX | Thousand Arms (Disk1) | JAP | SLPS-01780 | Doesn't Work | The Game freezes after the second textbox. '''Unplayable.''' }}
 
{{WiiSX | Threads of Fate | USA | SLUS-00405 | Works | I played the Intro. Framerate is 45-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Thunder Force 5 - Perfect System | USA | SLUS-00727 | Works | I played the first Level. Framerate is 47-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Time Crisis | USA | SLUS-00405 | Issues | I played the Story mode of the Arcade mode. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Tobal No. 1 | USA | SCUS-94208 | Issues | I played the Tournament mode. Framerate is 40-41 FPS without Frameskip on. Set Frameskip on for the best result. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Tobal 2 [En by Infinite Lupine v1.00b] | JAP | SLPM-86033 | Works | I played the Tournament mode. Framerate is 32-37 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | Tomba! | USA | SLUS-94236 | Issues | I played the first Level. Framerate is 42-49 FPS without Frameskip on. '''Set Frameskip on for the best result.''' Good Audio. I noticed some Screen tearing. '''Playable.'''}}
 
{{WiiSX | Tomba! 2 - The Evil Swine Return | USA | SLUS-94454 | Issues | I played the first Level. Framerate is 42-59 FPS without Frameskip on. The Audio has some stuttering. '''Set Frameskip on for the best result.''' '''Playable.''' }}
 
{{WiiSX | Tomb Raider | PAL | SLES-00024 | Doesn't Work | Black Screen after you start a new game. '''Unplayable.''' }}
 
{{WiiSX | Tomb Raider 2 - Starring Lara Croft | PAL | SLES-00718 | Doesn't Work | Black Screen after you start a new game. '''Unplayable.''' }}
 
{{WiiSX | Tomb Raider 3 - Adventures of Lara Croft (V.1.0) | USA | SLUS-00691 | Works | I played the first Level. Framerate is 38-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Tomb Raider - The Last Revelation | USA | SLUS-00885 | Doesn't Work | Skip the glitched FMV. The Game freezes shortly after starting the first Level. Framerate 35-43 FPS without Frameskip on. Some Audio Glitches. '''Unplayable.''' }}
 
{{WiiSX | Tomb Raider - The Last Revelation | PAL | SLES-02238 | Doesn't Work | The Game won´t boot after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Tomb Raider Chronicles | USA | SLUS-01311 | Doesn't Work | The Game crashes after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Tony Hawk's Pro Skater | USA | SLUS-00860 | Doesn't Work | The Emulator crashes after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Tony Hawk's Pro Skater 2 | USA | SLUS-01066 | Doesn't Work | Black Screen after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Tony Hawk's Pro Skater 3 | USA | SLUS-00860 | Doesn't Work | Black Screen with some Music on Interpreter. The Game crashes with Dynarec. '''Unplayable.''' }}
 
{{WiiSX | Tony Hawk's Pro Skater 4 | USA | SLUS-01485 | Doesn't Work | Black Screen with some Music. '''Unplayable.''' }}
 
{{WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | USA | SLUS-00893 | Issues | Framerate is 39-53 FPS without Frameskip on. The Audio has some stuttering. Some lightning glitches on Buzz's model. '''Playable.''' }}
 
{{WiiSX | Touki Denshou - Angel Eyes | JAP | SLPS-01168 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Treasure Gear | JAP | SLPS-00819 | Issues | '''Boot the Game in Interpreter to get past the Titlescreen.''' I walked around the Village. Framerate is 47-53 FPS without Frameskip on. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Tunnel B1 | USA | SLUS-00188 | Issues | I played the first Mission. Full Speed. '''There is Slowdown during Explosions.''' No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | TV Animation X - Unmei no Sentaku | JAP | SLPS-03459 | Issues | I played the Battle mode. Framerate is 49-59 FPS without Frameskip on. '''Set Frameskip on for the best result. The Audio has much stuttering without Frameskip.''' '''Playable.''' }}
 
{{WiiSX | Twisted Metal | USA | SCUS-94304 | Works | Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{WiiSX | Twisted Metal 2 | USA | SCUS-94306 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. '''Playable.''' }}
 
{{WiiSX | Twisted Metal 3 | USA | SCUS-94249 | Issues | I played the Tournament mode. Full Speed. Good Audio in the menu. No Audio during battle, SFX only. '''Playable.''' }}
 
{{WiiSX | Twisted Metal 4 | USA | SCUS-94560 | Issues | I played the Tournament mode. Full Speed with rare dips. Good Audio in the menu. No Audio during battle, SFX only. '''Playable.''' }}
 
{{WiiSX | Twisted Metal - Small Brawl | USA | SCUS-94560| Doesn't Work | The Game freezes during the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Two Tenkaku | JAP | SLPS-00131 | Works | I played Stage 1. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{ Table End }}
 
  
==U==
+
For a long time (before the availability of Cobra and Mamba) the only playable format for PS3 backups (relying on little more than "peek and poke" CFW-provided syscalls to mount the game's folder over the currently inserted disc) but also the least accurate one, with significant compatibility issues (varying on whether the backup is stored on an internal or external drive, whether an original game disc is currently inserted, various optional hacks such as "BDMirror" moving the files to the root of the external drive on demand, ...)
{{ Table Start/WiiSX }}
 
{{WiiSX | Umihara Kawase Shun | JAP | SLPS-00643 | Works | I played Field 0. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | Um Jammer Lammy | USA | SCUS-94448 | Doesn't Work | The Game freezes during the second loading Screen. '''Unplayable.''' }}
 
{{ Table End }}
 
  
==V==
+
==PlayStation Portable==
{{ Table Start/WiiSX }}
+
===CSO (aka CISO)===
{{WiiSX | V2000 | PAL | SLES-00545 | Doesn't Work | The Game freezes after the Intro. '''Unplayable.''' }}
+
* '''Archive-quality dump?''' Maybe: while the actual compression is inherently lossless, depending on the conversion software and/or its configuration, so-called ripping (deletion or zero-resizing of the system update, videos, or other files) may be performed on the fly.
{{WiiSX | Vampire Hunter D | USA | SLUS-01138 | Issues | '''The Titlescreen is invisible. You need to guess and click.''' I walked around the first Area. Full Speed. Good Audio. '''Playable.''' }}
+
* '''Gain:''' Immediate (ISO dump size lowers). Substantial, depending on game. Higher compression levels generally produce decreasing space gains while potentially increasing load times. Some tools allow for leaving audio/video content uncompressed.
{{WiiSX | Vandal Hearts | USA | SLUS-00447 | Doesn't Work | I played the Introduction battle. Full Speed. Good Audio. '''The Camera spins around forever after your turn.''' '''Unplayable.''' }}
+
* '''Tools Used:''' CISO, CISO GUI, maxcso, UMDGen, PSP ISO Compressor, CISO Multi Compressor, CISO XP, ...
{{WiiSX | Vandal Hearts 2 (V.1.1) | USA | SLUS-00940 | Works | I played the Prologue. Full Speed. Good Audio. '''Very Playable.''' }}
+
* '''Can be reverted?''' Yes, using the same tools and saving in ISO (uncompressed) format. No data loss.
{{WiiSX | Vanguard Bandits | USA | SLUS-01070 | Works | I played the Intro Level. Full Speed with rare dips. Good Audio. '''Playable.''' }}
+
* '''Playable on Hardware?''' Yes - most CFWs (Possibly longer load times though).
{{WiiSX | Vib-Ribbon | JAP | SCPS-18012 | Doesn't Work | The Game freezes during the loading Screen. '''Unplayable.''' }}
+
* '''Playable on Emulators?''' Yes - PPSSPP.
{{WiiSX | Viewpoint | USA | SLUS-00033 | Issues | I played Area 1. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Vigilante 8 | USA | SLUS-00510 | Issues | I played the Arcade mode. Framerate is 39-59 FPS without Frameskip on. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Vigilante 8 - 2nd Offense | USA | SLUS-00868 | Doesn't Work | FMV are glitched up. The Game crashes after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Vagrant Story | USA | SLUS-01040 | Issues | Settings you need: dynarec, Limit FPS Auto, Frame Skip off. '''What follows is necessary to prevent an Code Dump Error!''' '''So far this only seems to work in the US and JAP Versions of the Game.''' Save your state in the Menu when you reach the exit of Room 5. Then switch from Dynarec to Interpreter.  Load your save state and walk through the Door. You can switch back to Dynarec again. Full Speed with rare dips. There are some minor audio issues. '''Playable.''' }}
 
{{WiiSX | Valkyre Profile (Disk 1) | USA | SLUS-01156 | Doesn't Work | Black Screen after the start of a new game. '''Unplayable.''' }}
 
{{WiiSX | Vs. | USA | SLUS-00868 | Works | I played the 1 Player vs COM mode. Framerate is 43-48 FPS without Frameskip on. '''Set Frameskip on for the best result.''' Good Audio with a little Noise. '''Playable.''' }}
 
{{ Table End }}
 
  
==W==
+
CISO GUI and CISO XP: Drag-and-drop ISO file on program, Select compression level (1 to 9 (Max)), "Compress", and choose directory for saving the new CSO file.
{{ Table Start/WiiSX }}
 
{{WiiSX | War Craft 2 - The Dark Saga | USA | SLUS-00480 | Works | I played the first Mission. Framerate is 49-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | War Gods | USA | SLUS-00328 | Issues | '''Boot the Game in Interpreter. The Game won´t respond to any command in Dynarec. You can switch back to dynarec after the Titlescreen.''' Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Warhammer - Dark Omen | USA | SLUS-00550 | Works | I played a new Campaign. Framerate is 44-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Warhammer - Shadow of the Horned Rat | USA | SLUS-00117 | Issues | I played a new Campaign. Full Speed with rare dips. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Warhawk - The Red Mercury Missions | USA | SCUS-94305 | Issues | I played the first Mission. Full Speed. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Warriors of Might and Magic | USA | SLUS-01204 | Doesn't Work | FMV Intro is glitched up. The Game freezes during the Titlescreen. '''Unplayable.''' }}
 
{{WiiSX | Warzone 2100 | USA | SLUS-00819 | Works | I played a new Campaign. Framerate is 56-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Wild 9 | USA | SLUS-00425 | Issues | I walked around the first Area. Full Speed with rare dips. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Wild Arms | USA | SLUS-00425 | Works | I noticed some Slowdown on the Titlescreen. I fought a battle on the Overworld Map. Framerate is 57-59 FPS without Frameskip on. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Wild Arms 2 (Disk 1) | USA | SCUS-94484 | Works | I walked around the Ruins. Full Speed. Good Audio. I noticed some Screen tearing. Very Playable. }}
 
{{WiiSX | Wing Commander III - Heart of the Tiger (Disc 1) | USA | SLUS-00019 | Doesn't Work  | '''The Controls stop working after the mission briefing. Unplayable.''' }}
 
{{WiiSX | Wing Commander IV - The Price of Freedom (Disc 1) | USA | SLUS-00270 | Works | I played a new Game. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | WipEout | USA | SCUS-94301 | Issues | I played the Championship Race mode. Framerate is 35-48 FPS without Frameskip on. '''Set Frameskip on if you want high speed.''' No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | WipEout 3 | USA | SLUS-00865 | Doesn't Work | The Game crashed after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | WipEout 3 | PAL | SCES-01909 | Doesn't Work | The Game crashed after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | WipEout 3 - Special Edition | PAL | SCES-02845 | Doesn't Work | The Game crashed after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | WipEout XL | USA | SCUS-94351 | Issues | Framerate is 46-59 FPS without Frameskip on during a race. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | Wolf Fang | JAP | SLPS-00254 | Works | I played the first Stage. Full Speed. Good Audio. I noticed some Screen tearing. '''Very Playable.''' }}
 
{{WiiSX | World of Dragon Warrior - Torneko - The Last Hope | USA | SLUS-01181 | Works | I walked around the first Dungeon. Framerate is 49-59 FPS without Frameskip on. Good Audio with a little stuttering. Set Frameskip on for the best result. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Worms | USA | SLUS-00336 | Works | I played a Match against the Computer. Full Speed. No Audio, SFX only during battle. '''Playable.''' }}
 
{{WiiSX | Worms Armageddon | USA | SLUS-00888 | Works | I played a Quick Game against the Computer. Full Speed. '''Set Frameskip on for better sounding Audio in the menu.''' Good Audio. '''Playable.''' }}
 
{{WiiSX | Worms World Party | USA | SLUS-01448 | Works | I played a Quick Match against the Computer. Full Speed. Set Frameskip on for better sounding Audio in the menu.''' Good Audio. '''Playable.''' }}
 
{{WiiSX | WCW Backstage Assault | USA | SLUS-01274 | Issues | I played the Exhibition mode. Framerate is 30-43 FPS without Frameskip on.  Good Audio. '''Playable.''' }}
 
{{WiiSX | WCW Mayhem | USA | SLUS-00963 | Issues | I played a match. Framerate is 39-52 FPS without Frameskip on.  Good Audio. '''Playable.''' }}
 
{{WiiSX | WCW Nitro | USA | SLUS-00397 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Set Frameskip on for the best result. Good Audio. '''Playable.''' }}
 
{{WiiSX | WCW vs. the World | USA | SLUS-00455 | Works | I played the Exhibition mode. Full Speed. Good Audio. '''Very Playable.''' }}
 
{{WiiSX | WCW nWo Thunder | USA | SLUS-00779 | Works | I played the Exhibition mode. Framerate is 46-57 FPS without Frameskip on. Good Audio. Playable. }}
 
{{WiiSX | WWF Attitude | USA | SLUS-00831 | Works | I played the Exhibition mode. Framerate is 39-40 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | WWF in your House | USA | SLUS-00246 | Issues | '''Play the Game in Interpreter to prevent an Code Dump Error during a match.''' Framerate is 39-42 FPS without Frameskip on. Bad Audio. '''Many GFX Glitches on Screen.''' '''Working.''' }}
 
{{WiiSX | WWF Smackdown | USA | SLUS-00927 | Works | I played the Exhibition Mode. Framerate is 57-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | WWF Smackdown 2 - Know your Role | USA | SLUS-01234 | Works | I played the Exhibition mode. Framerate is 49-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | WWF Warzone (V.1.0) | USA | SLUS-00495 | Works | I played the Exhibition mode. Framerate is 28-35 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | WWF Wrestlemania - The Arcade Game | USA | SLUS-00013 | Issues | '''Play the Game in Interpreter to prevent an Code Dump Error during a match.''' Framerate is 38-46 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{ Table End }}
 
  
==X==
+
UMDGen is a PSP ISO editor. You can save to either the CSO format with this.
{{ Table Start/WiiSX }}
 
{{WiiSX | X-Men - Children of the Atom | USA | SLUS-00044 | Issues | '''Play the Game in Interpreter to prevent an Code Dump Error.''' I played the Arcade mode. Framerate is 43-50 FPS without Frameskip on. No Audio, SFX only. '''Playable.''' }}
 
{{WiiSX | X-Men vs. Street Fighter | USA | SLUS-00627 | Works | I played the Arcade mode. Framerate is 57-59 FPS without Frameskip on. '''Set Frameskip on for the best result.''' Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{WiiSX | Xenogears (Disk 1) | USA | SLUS-00664 | Issues | '''The Wii Console freezes if you try to check the memory card.''' I fought a battle on the Overworld. Full Speed with rare dips. Good Audio. I noticed some Screen tearing. '''Playable.''' }}
 
{{ Table End }}
 
  
==Y==
+
===DAX, JSO, ZSO===
{{ Table Start/WiiSX }}
+
Three different compressed-ISO formats. Significantly lower popularity/support than CSO.
{{WiiSX | You don´t know Jack (Disk 1) | USA | SLUS-00716 | Doesn't Work | The Game freezes shortly after the BIOS Intro. '''Unplayable.''' }}
 
{{WiiSX | Yu-Gi-Oh! Forbidden Memories | USA | SLUS-01411 | Works | I fought a battle in Story mode. Framerate is 48-59 FPS without Frameskip on. Good Audio. '''Playable.''' }}
 
{{WiiSX | Yutona Eiyuu Senki - TearRingSaga | JAP | SLPS-03177 | Issues | '''The Controls stop working during the Cutscenes.''' '''Skip the Cutscenes.''' I played the Prologue. Full Speed with rare dips. Good Audio. '''Playable.''' }}
 
{{ Table End }}
 
  
==Z==
+
===PBP===
{{ Table Start/WiiSX }}
+
* '''Archive-quality dump?''' ???
{{WiiSX | Zanac X Zanac | JAP | SLPS-03354 | Issues | '''Zanac 1 Versions are working.''' The Controls in Zanac Neo stop working after you start a new game. '''Working.''' }}
+
* '''Gain:''' Immediate (ISO dump size lowers).
{{WiiSX | Zeiramzone | JAP | SLPS-00575 | Issues | I played the first Level. Full Speed. No Audio, SFX only. '''Playable.''' }}
+
* '''Tools Used:'''  ISO~PBP Converter, or Sign~Fake NP Expert
{{WiiSX | Zero Divide | JAP | SLUS-00183 | Issues | I fought a battle. Framerate is 51-59 FPS without Frameskip on. No Audio, SFX only. '''Playable.''' }}
+
* '''Can be reverted?''' Yes
{{WiiSX | Zero Divide 2 - The Secret Wish | JAP | SLPS-00891 | Issues | I fought a battle. Framerate is 48-51 FPS without Frameskip on. '''Set Frameskip on for the best result. The Audio has much stuttering without Frameskip on.''' '''Playable.''' }}
+
* '''Playable on Hardware?''' Yes - CFWs (and, if signed, OFWs too).
{{ Table End }}
+
* '''Playable on Emulators?''' Yes - PPSSPP.
 +
 
 +
Official format for digitally distributed PSP/minis (partially related to the one used for PS1 games), containing a compressed disc image and optionally a custom boot logo.
 +
 
 +
==PlayStation Vita==
 +
===Trimming===
 +
* '''Archive-quality dump?''' No, but trivially undoable.
 +
* '''Gain:''' Immediate (ROM size lowers).
 +
* '''Tools Used:''' None - [https://github.com/motoharu-gosuto/psvgamesd#trimming-zeroes manual process]
 +
* '''Can be reverted?''' Yes (see above).
 +
* '''Playable on Hardware?''' Yes - with psvgamesd.
 +
* '''Playable on Emulators?''' ?
 +
 
 +
The psvgamesd gamecard backup creation and mounting tools supports mounting a trimmed backup (although no tools exist for dumping directly in trimmed format, or converting between full and trimmed.
 +
 
 +
Neither variant of the .psv format (unrelated to the Cobra Blackfin's .psv format) has caught on, despite being the most accurate options for physical game backups.
 +
 
 +
 
 +
===Extracted files (NoNpDRM format)===
 +
* '''Archive-quality dump?''' No for physical titles, close enough (and generally accepted as such) but no cigar for digital ones.
 +
* '''Gain:''' Immediate (compared to ROM).
 +
* '''Tools Used:''' NoNpDRM plugin + a file manager like VitaShell.
 +
* '''Can be reverted?''' No.
 +
* '''Playable on Hardware?''' Yes - with the NoNpDRM plugin.
 +
* '''Playable on Emulators?''' ?
 +
 
 +
NoNpDRM is a Vita plugin that generates decrypted licenses (valid for any console) when running an original Vita title, as well as allowing the system to accept those licenses, allowing for playing the encrypted files directly copied from a game card or memory card (by extension the name is therefore also used for such files, or the combination of the game's files and a decrypted license).
 +
 
 +
NoPsmDRM is the equivalent for PlayStation Mobile titles.
 +
 
 +
An hypothetical NoPspEmuDRM, allowing for PSP/PS1 eboots to be natively runnable and manageable from the LiveArea/Content Manager, is currently not known to exist nor believed to be in development.
 +
 
 +
==Dreamcast==
 +
===CHD Archive Format===
 +
* '''Archive-quality dump?''' CHD v4: No (missing data due to lossy compression, no gameplay issues). CHD v5: Possibly Archive-quality.
 +
* '''Gain:''' Immediate (ROM dump size lowers).
 +
* '''Tools Used:''' GDI to CHD converter.
 +
* '''Can be reverted?''' Yes with CHD v5.
 +
* '''Playable on Hardware?''' No
 +
* '''Playable on Emulators?''' Yes - DEmul, Reicast, Flycast, and Redream
 +
 
 +
==GameCube / Wii==
 +
 
 +
People used to resort to WiiScrubber (Wii) and GCM Utility (GC) to scrub/trim games to end up with dumps that while they had no immediate size change, their randomized garbage data (like "dummy", "padding" or "znull") was still there but zeroed out making archived dumps using zip/7zip/rar formats have stunning gains (from 1.4GB uncompressed to 26MB zipped for Animal Crossing for example!). Of course, the file still needed to be uncompressed to its full size everytime you wanted to play it.
 +
 
 +
Trimming and scrubbing (in Wiiscrubber terms) aren't the same! While they both are terms for "zeroing garbage data" to make it more compression-friendly, trimming does not just that like scrubbing but takes the extra step of relocating the garbage data to the end of the file, hence altering its TOC and requiring the disc to be fakesigned, for a not-so-big compression gain. Hence why scrubbing is by far the most authentic and safe way to solve the garbage data problem.
 +
 
 +
However compressed formats incorporating the "padding zeroing" part were made since then, and Dolphin supports them! These are the WBFS and GCZ formats.
 +
 
 +
===GCZ (Dolphin native archive format) - GC/Wii===
 +
 
 +
Dolphin can't play games directly from compressed archives (7zip/zip/gzip/rar...). Instead, it utilizes its own compression method. '''This format has been deprecated in favor of [[#RVZ (Modern Dolphin format) - GC/Wii|RVZ]].'''
 +
 
 +
* '''Archive-quality dump?''' Not directly (can be restored with NKit).
 +
* '''Gain:''' Immediate (ISO dump size lowers). Considerable, depending on the game.
 +
* '''Tools Used:''' Dolphin (right-click the game(s) in the games list and select "Compress ISO..." (or "Compressed selected ISOs..." if more than one is selected)), [https://wiki.gbatemp.net/wiki/NKit NKit], or [https://wit.wiimm.de/ wit (Wiimms ISO Tools)]
 +
* '''Can be reverted?''' Yes. You can right-click on the GCZ-compressed (in blue) ISOs in Dolphin and choose "Uncompress selected ISOs". Garbage data for Wii titles will be zeroed out and thus different from the official dump but will have no effect on gameplay in most cases - if desired can be unscrubbed [https://gbatemp.net/threads/new-app-nkit-restore-shrink-and-preserve-disc-images-in-playable-formerly-swiit.533402/ NKitRestore].
 +
* '''Playable on Hardware?''' No
 +
* '''Playable on Emulators?''' Only Dolphin.
 +
 
 +
Some examples:
 +
* Super Mario Anniversary (Wii): 4.7 GB (original) > 12 MB (GCZ) (!!)
 +
* Super Smash Bros Brawl (Wii): 7.8 GB (original) > 7.1 GB (GCZ) (main cause is FMV's low compression)
 +
* Xenoblade PAL (Wii): 7.8 GB (original) > 6.3 GB (GCZ)
 +
* Super Mario Galaxy 2 (Wii): 4.7 GB (original) > 1.8 GB (GCZ)
 +
* Tales of Graces (Wii): 4.7 GB (original) > 4.2 GB (GCZ) (game data already fills the disk)
 +
* Animal Crossing (GC): 1.4 GB (original) > 26 MB (GCZ)
 +
* Zelda Four Swords Plus Japan (GC): 1.4 GB (original) > 480 MB (GCZ)
 +
* Zelda Twilight Princess (GC): 1.4 GB (original) > 1.4 GB (GCZ) (game data already fills the disk)
 +
* Megaman Collection (GC): 1.4 GB (original) > 1.1 GB (GCZ) (sound data is stored as uncompressed stream to fill disk)
 +
 
 +
===RVZ (Modern Dolphin format) - GC/Wii===
 +
 
 +
The Dolphin team developed a new compression format based on WIA called RVZ. Unlike all the previous formats, RVZ is lossless and can preserve the padding data on Wii discs as well as the necessary files needed by the Wii's IOS. Usage is very similar to GCZ in Dolphin itself, but it only works on newer Dolphin versions.
 +
 
 +
* '''Archive-quality dump?''' Yes.
 +
* '''Gain:''' Immediate (ISO dump size lowers). Considerable, depending on the game.
 +
* '''Tools Used:''' Dolphin 5.0-12188+ (right-click the game(s) in the games list and select "Compress ISO..." (or "Compressed selected ISOs..." if more than one is selected))
 +
* '''Can be reverted?''' Yes.
 +
* '''Playable on Hardware?''' No.
 +
* '''Playable on Emulators?''' Only Dolphin.
 +
 
 +
===Scrubbing and Trimming - GC/Wii===
 +
* '''Archive-quality dump?''' Not directly, see note about reversing.
 +
* '''Gain:''' Not Immediate for just scrubbing (ISO dump size the same); Immediate for trimming (ISO dump size lowers).
 +
* '''Tools Used:''' GC-Tool ("wipe garbage data..." - Scrubbing for GameCube), GameCube ISO Trimmer (scrubbing and trimming for GameCube), WiiScrubber (scrubbing/trimming for Wii, although compressing with Dolphin will scrub it anyways).
 +
* '''Can be reverted?''' Yes, with WiiScrubber's undo file or NKit.
 +
* '''Playable on Hardware?''' Yes for scrubbing; some games won't work trimmed.
 +
* '''Playable on Emulators?''' Yes for scrubbing; some games won't work trimmed.
 +
 
 +
Scrubbing games zeros out garbage/dummy data in the ISO file. The resulting file will be the same size, but it will be able to compress better than unmodified ISOs. The difference can be huge depending on the game. Animal Crossing, for instance, will compress to just a 26 MB .gcz file after being scrubbed!
 +
 
 +
Trimming (also known as "trucha scrubbing", and substantially different from the definition of "trimming" used in ROM-based systems) games will also defragment the files moving them towards the start of the disc image, resulting in a smaller ISO file. The trimmed file can be used immediately at a smaller size without compression, but the game's internal structure will be wholly modified. '''Games relying on direct sector access (as opposed to consulting the filesystem) will break if you trim them.'''
 +
 
 +
===WBFS - Wii only===
 +
* '''Archive-quality dump?''' Not directly, see note about reversing.
 +
* '''Gain:''' Immediate (ISO dump size lowers). Considerable, depending on the game.
 +
* '''Tools Used:''' [http://www.wiibackupmanager.co.uk/downloads.html Wii Backup Manager] (after adding your game, go to "Transfer" and select "WBFS") or wit (Wiimms ISO Tools).
 +
* '''Can be reverted?''' Maybe. WBFS files can always be converted back to ISO, but they will remain scrubbed (can be unscrubbed with NKitRestore) and, depending on settings at the time of conversion to WBFS, may be missing update/extras partitions (can be readded with wit or NKitRestore and a copy of the missing data).
 +
* '''Playable on Hardware?''' Yes - Preferred format by most SD/USB loaders
 +
* '''Playable on Emulators?''' Yes - Dolphin
 +
 
 +
A scrubbed and sparse (gap-dropping) format directly derived from the one used in the obsolete WBFS file system.
 +
 
 +
Ideal space-saving option for Wii games to be played via an USB loader.
 +
 
 +
===CSO (aka CISO) - GC/Wii===
 +
* '''Archive-quality dump?''' Not directly, see note about reversing.
 +
* '''Gain:''' Immediate (ISO dump size lowers). Less than WBFS.
 +
* '''Tools Used:''' Wii Backup Manager (same as above, but select "CISO" - possibly Wii only), wit
 +
* '''Can be reverted?''' Maybe (same caveats as WBFS).
 +
* '''Playable on Hardware?''' Yes (on Wii/Vwii only) - Nintendont for Gamecube games, uLoader for Wii games
 +
* '''Playable on Emulators?''' Yes - Dolphin
 +
 
 +
A scrubbed and sparse (gap-dropping) format. Unrelated to the PSP's CSO format.
 +
 
 +
Great space-saving option for Gamecube games to be played on Nintendont.
 +
 
 +
===FST (extracted File System) - GC/Wii===
 +
 
 +
* '''Archive-quality dump?''' No
 +
* '''Gain:''' Very low with GC ISOs, much better with Wii ones. Can also be combined with classic archives compression (ZIP/RAR/7z etc.) to match WIA and NKit compression ratios.
 +
* '''Tools Used:''' [https://wit.wiimm.de/info/composing.html wit]
 +
* '''Can be reverted?''' Partially via the align-files.txt created by wit when extracting.
 +
* '''Playable on Hardware?''' (GC games on Wii/Vwii): Yes - [https://github.com/FIX94/Nintendont/ Nintendont]. (Other combinations): No
 +
* '''Playable on Emulators?''' Yes - Dolphin (both GC and Wii)
 +
 
 +
This has the advantage of easy experimenting with [[#Destructive Modification]]. Includes all disadvantages of trimming.
 +
 
 +
===WIA (Wii ISO Archive) - Wii only?===
 +
* '''Archive-quality dump?''' Not directly unless --raw option is given, effectively preventing any space savings.
 +
* '''Gain:''' Immediate (ISO dump size lowers). More than WBFS.
 +
* '''Tools Used:''' wit
 +
* '''Can be reverted?''' Maybe (same caveats as WBFS).
 +
* '''Playable on Hardware?''' No
 +
* '''Playable on Emulators?''' Yes
 +
 
 +
A scrubbed and compressed format designed for maximum space savings without cutting corners on corruption detection, but it's not directly playable or editable. Never really caught on and may be considered de facto deprecated by NKit.
 +
 
 +
===NKit formats - GC/Wii===
 +
* '''Archive-quality dump?''' Not directly, can be restored with NKit
 +
* '''Gain:''' Immediate - (Wii) only for GCZ format.
 +
* '''Tools Used:''' NKit.
 +
* '''Can be reverted?''' Yes.
 +
* '''Playable on Hardware?''' (GC) Yes - ISO-based variant only (Wii) No
 +
* '''Playable on Emulators?''' Yes - Dolphin
 +
 
 +
Apart from its previously mentioned unscrubbing/untrimming features mentioned in the above formats' descriptions, NKit is able to convert any ISO (clean dump or otherwise) to and from an [https://wiki.gbatemp.net/wiki/NKit/NKitFormat intermediate format applying various reversible changes] that optimize the image for lossless compression, including full decryption and optionally splitting the often non-unique update partitions to separate files.
 +
 
 +
NKit-GCZ (as well as plain GCZ) is less space efficient than NKit-ISO compressed with a powerful general purpose archiver (7zip), however it is directly playable in Dolphin.
 +
 
 +
But using it for emulation has problems, such as slower emulated load times, breaking netplay if load times aren't the same, and crashing a few games.
 +
 
 +
Compressing NKit.ISO with a strong compression format gives the smallest size while being reversible.
 +
 
 +
==Wii U==
 +
All uncompressed WUD dumps are 23.3GB, which makes compression needed de facto. Some examples:
 +
* Super Mario World 3D: 23.3GB > 2.61GB (88% gain)
 +
* New Super Mario Bros. U: 23.3GB > 1.8GB (92% gain)
 +
* Donkey Kong Country Tropical Freeze: 23.3GB > 11.7GB (49% gain)
 +
 
 +
===WUX (Wii U Compressed Image Dump Archive)===
 +
* '''Archive-quality dump?''' Yes (lossless, doesn't actually alter the data).
 +
* '''Gain:''' Immediate (smaller file than WUD): Around 50% gain usually (depending on the game)
 +
* '''Tools Used:''' [http://mega.nz/#!llQwyQQZ!58fErjqM7pyQZKFKe0Qlu1yLP5EbtmOmiDUN1ElW07c wud tool]. To use, drag-and-drop the ISO on the executable.
 +
* '''Can be reverted?''' Yes. The wud tool includes a decompression utility, which recreates the original file.
 +
* '''Playable on Hardware?''' No (can be converted to an installable format using [https://github.com/FIX94/wud2app wud2app])
 +
* '''Playable on Emulators?''' Yes - Future releases of Cemu (and potentially other [[Wii U emulators]])
 +
 
 +
By Exzap, Cemu's author ([http://gbatemp.net/threads/wii-u-image-wud-compression-tool.397901/ release thread]). The tool detects duplicate sectors and only stores them once: all the empty ranges end up removed, storing only ranges which contain file or filesystem data. Of course, the original ISO can be reconstituted.
 +
 
 +
===APP (aka NUS/Installable Format)===
 +
* '''Archive-quality dump?''' No in regard to discs; Partially in regard to CDN data.
 +
* '''Gain:''' Immediate (Total size decreases, compared to disc image)
 +
* '''Tools Used:''' wud2app (disc image to APP), disc2app (original disc to APP), NUSPacker (extracted format to APP), Teconmoon's WiiVC Injector (Wii/Gamecube disc image to Enhanced Vwii APP), ...
 +
* '''Can be reverted?''' No
 +
* '''Playable on Hardware?''' Yes (after installation)
 +
* '''Playable on Emulators?''' No
 +
 
 +
Consisting of a folder containing *.app, *.h3, title.cert, title.tik, and title.tmd files, this official Nintendo format is how tiles are stored on discs and some system titles are stored on the console and is very similar to how titles are stored on the CDN (on the CDN the files are named differently, .app files are encrypted with the title key and common keys and the tmd has a  certificate chain on the end that is same for every tmd). This is equivalent to the files contained within a 3DS CIA file; however unlike a 3DS title, converting a disc title to digital does not require modifying the title itself, thus leaving the title's signatures valid.
 +
 
 +
===RPX/RPL (aka Installed/Extracted/Loadiine Format)===
 +
* '''Archive-quality dump?''' No (dump is extracted to individual files)
 +
* '''Gain:''' Immediate (Total size decreases). Can be less than a WUX depending on the game.
 +
* '''Tools Used:''' see below
 +
* '''Can be reverted?''' No, any padding/file order/signature information is lost.
 +
* '''Playable on Hardware?''' Yes, use [https://github.com/dimok789/loadiine_gx2/releases Loadiine GX2]
 +
* '''Playable on Emulators?''' Yes
 +
 
 +
Titles installed to USB or MLC are stored in this format, comprised of three "code", "content", and "meta" folders.
 +
 
 +
Can be extracted from disc images with DiscU, UWizard ([http://digiex.net/guides-reviews/console-guides/nintendo-wii-u-guides/14680-wii-u-wud-loadiine-gx2-conversion-extract-wud-images-loadiine-use.html follow this guide for usage information]) or JWUDTool, and from the installable format using JNUSTool. Can be converted to installable format with NUSPacker.
 +
 
 +
Ideal format for game modding, less so for playing on console due to Loadiine's intrinsic modus operandi (appearing to the OS as the host title, with potentially different permissions) leading to poor compatibility.
 +
 
 +
==Switch==
 +
 
 +
See overview of formats [https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].
 +
 
 +
===NSZ===
 +
* '''Archive-quality dump?''' Yes
 +
* '''Gain:''' Immediate (Total size decreases)
 +
* '''Tools Used:''' [https://github.com/nicoboss/nsz nsz]
 +
* '''Can be reverted?''' Yes
 +
* '''Playable on Hardware?''' No
 +
* '''Playable on Emulators?''' No
 +
 
 +
==Game Boy Advance / Nintendo DS / Nintendo 3DS==
 +
===Trimming===
 +
* '''Archive-quality dump?''' No (data removed)
 +
* '''Gain:''' Immediate (ROM dump size lowers).
 +
* '''Tools Used:''' NDSTokyoTrim (GBA/DS/3DS), rom_tool (3DS), GodMode9 (can directly dump DS/3DS cards in trimmed format)<br />NDSTokyoTrim: Drag-and-drop roms, and press "Trim". The original file will be overwritten!
 +
* '''Can be reverted?''' No. Some GBA/DS games may be broken by meaningful data at the end of the ROM being mistaken for padding.
 +
* '''Playable on Hardware?''' Yes, same file format.
 +
* '''Playable on Emulators?''' Yes
 +
 
 +
Trimming involves deleting bytes from the end of the ROM up to until the first different one.
 +
 
 +
However, with no mandatory allocation table, it's not intrinsecally possible to identify the true end of the used area, and therefore some GBA/DS games can be broken by naive automated trimming (for example Golden Sun DS).
 +
 
 +
===CIA (CTR Importable Archive, 3DS and DSiWare only)===
 +
* '''Archive-quality dump?''' No in regard to gamecard dumps; Partially in regard to CDN data.
 +
* '''Gain:''' Immediate (smaller than original ROM - not applicable to digital titles).
 +
* '''Tools Used:''' GodMode9 (can directly dump 3DS cards or installed titles to CIA, as well as converting 3DS to CIA), 3dsconv or 3DS Simple CIA Converter 5.0+ (3DS rom to CIA); makerom (3DS to/from CIA, NCCHs/DSiWare/ELF+RSF to 3DS/CIA), make_cia (DSiWare to CIA)
 +
* '''Can be reverted?''' No, if starting from a gamecard dump (update partitions removed, main content's ExHeader modified to change the media type from CARD/NAND to SD Application)
 +
* '''Playable on Hardware?''' Yes, after installation.
 +
* '''Playable on Emulators?''' Yes?
 +
 
 +
Official Nintendo format for developers to install digital titles, later became the most popular format for installable homebrew and game backups owing to the relatively low marketshare of flashcards and emulators (and, for the former, strong impopularity) in favor of CFW.
 +
 
 +
Equivalent of the Wii's WAD (for digital titles only) and the DSi's TAD (again for digital titles only, and with basically no popular support due to the lack of any homebrew title installers supporting the format - not to be confused with an homonymous unofficial format nor with the files produced by the official export-DSiWare-to-SD feature)
 +
 
 +
===NCCHs (CXIs and CFAs, 3DS only)===
 +
* '''Archive-quality dump?''' No (partition table/ticket/signatures... removed), compared to CCI/3DS and CIA
 +
* '''Gain:''' Immediate (smaller than original ROM - not applicable to digital titles).
 +
* '''Tools Used:''' GodMode9, ctrtool, ...
 +
* '''Can be reverted?''' No (result will be unsigned)
 +
* '''Playable on Hardware?''' Not really, unless packaged back into a CIA or 3DS.
 +
* '''Playable on Emulators?''' Yes
 +
 
 +
3DS and CIA files, as well as already installed digital titles, are comprised of one or more NCCHs (also called "partitions" or  "contents"): the main content (number 0) can either be an executable CXI for software, or a non-executable CFA for a data title. Additional CFAs may be present, [https://www.3dbrew.org/wiki/NCSD#Overview with conventional index numbers]. [[Citra]] can run CXIs directly.
 +
 
 +
==Xbox 360==
 +
It's certainly better than keeping 8.5GB images, but the conversion is too substantial and irreversible to be suitable for archival purposes since it affects data structure tables as well.
 +
 
 +
===XEX (Xbox Executable) + Data folder (a.k.a Spilling The ISO Guts)===
 +
* '''Archive-quality dump?''' No (dump is collapsed to individual files)
 +
* '''Gain:''' Immediate (total file size decreases). It still works with Xenia
 +
* '''Tools Used:''' XBOX 360 ISO Extract, Exiso-GUI or Exiso. (These might be useful for rom-hacking too I guess?)
 +
* '''Can be reverted?''' ISO could be rebuilt, though not accurately.
 +
* '''Playable on Hardware?''' Yes. Using a JTAG or RGH exploited console.
 +
* '''Playable on Emulators?''' Yes - Xenia.
 +
 
 +
===Rebuilt ISO===
 +
* '''Archive-quality dump?''' No (missing data)
 +
* '''Gain:''' Immediate (total file size decreases). It still works with Xenia.
 +
* '''Tools Used:''' ISO2GOD (also a "Games on Demand" X360 image converter). <br />Under Settings, set the output and rebuild path to the same location. Check "Always save rebuilt ISO" and set Padding to "Full (ISO Rebuild)", then save changes.<br />"Add ISO", and press "Convert". Keep generated ISO, and delete generated folder.
 +
* '''Can be reverted?''' The padding quantity information alongside the original data structure is lost forever.
 +
* '''Playable on Hardware?''' Yes. If the rebuilding process didn't damage anything vital.
 +
* '''Playable on Emulators?''' Yes - Xenia.
 +
 
 +
=Other Tricks=
 +
==Storage Tricks==
 +
These methods have the advantage of being compatible with EVERY emulator, even those without proper support for compressed ISO/archive formats.
 +
 
 +
===NTFS Compression===
 +
You can enable filesystem-level compression (like "NTFS Compression" in Windows) for the directory containing your ISOs/ROMs. This has a very noticeable space gain and doesn't affect the emulator's functionality. It's surprisingly more effective than many people would like to give this credit.
 +
 
 +
* '''Archive-quality dump?''' Yes
 +
 
 +
===Decompression on Demand===
 +
You can keep your ROMs/ISOs compressed in a 7zip archive and use RocketLauncher or any other [[Frontends]] to decompress 7zip archives and pass the contents onto the emulator.
 +
 
 +
* '''Archive-quality dump?''' Yes
 +
 
 +
===FileSystem Deduplication, alternative file systems===
 +
If you use macOS, you can look up for fuse filesystems which support compression/deduplication. <br />
 +
If you use windows, you can fire a VM/store your games on ,a pc with a transparent network file server running linux/bsd.(might be viable on low latency networks, and a fast file server) <br />
 +
On linux and bsds one can use, filesystems with de-duplication(and possibly transparent file compression) like:
 +
 
 +
* '''Squashfs'''
 +
* '''Note:''' you can mount the filesystem and use an overlay file system to add a new file, and then create a new squashfs against an overlay folder.
 +
** '''ReadWriteable?''' No read-only.
 +
** '''Deduplication?''' Yes, block level.
 +
** '''Active Deduplication?''' No, Deduplication is triggered by the user, during filesystem creation.
 +
** '''Available compressors:''' zstd, xz(lzma2), lzma, gzip, lz4, lzo.
 +
** '''Compression level control:'''  Depends on the compression algorithm, xz dictionary size depends on filesystem block size.
 +
** '''Transparent?''' On Linux and BSD via kernel. Squashfuse avaialble for macOS.
 +
 
 +
* '''Btrfs'''
 +
** '''ReadWriteable?''' Yes.
 +
** '''Deduplication?''' Yes, file and block level.
 +
** '''Active Deduplication?''' No, Deduplication is triggered by the user.
 +
** '''Available compressors:''' zstd, zlib, lzo.
 +
** '''Transparent?''' On Linux via kernel.
 +
 
 +
* '''Zfs'''
 +
** '''ReadWriteable?''' Yes.
 +
** '''Deduplication?''' Yes, file and block level.
 +
** '''Active Deduplication?''' Yes, deduplication happens during writes.(high memory requirements)
 +
** '''Available compressors:''' zstd, zlib, lzo.
 +
** '''Transparent?''' On Linux, BSD, via kernel. Openzfs on mac os(?).
 +
 
 +
* '''Xfs'''
 +
* '''Note:''' Without de-duplication it is already quiet efficient at storing files.
 +
** '''ReadWriteable?''' Yes.
 +
** '''Deduplication?''' Yes, file level via duperemove.
 +
** '''Active Deduplication?''' No, deduplication is triggered by the user.
 +
** '''Available compressors:''' None.
 +
** '''Transparent?''' On Linux and BSD via kernel.
 +
 
 +
* '''Archive-quality dump?''' Yes
 +
 
 +
==Destructive Modification==
 +
Sometimes, the most bloated part of the game is the game itself, either intentional or because of poor design choices.  For instance, many PSP JRPGs have a specific FMV movie duplicated a dozen times, and the Megaman Collection on GCN stores its sound data using an uncompressed format bringing the size of that portion alone to 1GB. In many of these cases, there's just not much you can do about it without destructively altering the game's data.
 +
 
 +
Note, "deleting" often means replacing the file with a 1KB dummy file to prevent the ISO file structure from collapsing on itself, but sometimes such care isn't even put into ensuring it's still in a functional state. Some examples:
 +
 
 +
* delete all videos: this brings Super Smash Bros Brawl to 4.7GB (mainly due to Subspace Emissary).
 +
* delete all voice acting and occasionally sound and music: this brings Xenoblade PAL to 4.2 GB with even only one of both dubs removed.
 +
* delete unused content you could get with emulator cheats like rooms and stuff.
 +
* delete "extra" languages other than the language you need.
 +
* If a game has multiple quests, then you could try deleting characters/side-quest you don't like as much.
 +
 
 +
Tools used for this are modding tools for rebuilding file trees, like UMDGen (PSP), Tinke (DS) and also regular ISO tools (PS1, Saturn).
 +
 
 +
Since this results, in most cases, in very noticeable detrimental effects in gameplay (if the game doesn't crash outright), this is nothing short of mutilating the game image. Sadly enough, some of these dumps make it to sharing sites.
 +
 
 +
Avoid resorting to destructive modifications since it can lead to random crashes and unexpected behavior, especially in games with lots of shared assets. [[http://emulation.gametechwiki.com/index.php/File_Hashes Verify your dumps]] to make sure you don't have these, and if you still want to reduce size, prefer using other methods or uses decompression on demand. One reason to use a destructively modified dump is for burning your own Dreamcast games as GD-ROMs were over a gigabyte in size and CD-Rs top out at 850MB.
 +
 
 +
* '''Archive-quality dump?''' No (Removes data)
 +
 
 +
[[Category:FAQs]]

Revision as of 23:45, 2 August 2021

Disc images (commonly known as ISOs, but ISO is actually a specific format) are faithful software recreations of game discs (when made correctly). However, with disc sizes ranging from 700 MB (CD), 1.4 GB (GC Mini-DVD), 4.7 GB (single-layered DVD), and 25 GB (Blu-Ray), they can get pretty taxing for storage, especially when newer generations of consoles games are getting bigger in file sizes.

It wouldn't be so bad if not for the fact that the game data itself is often times only a fraction of the actual disc size - for instance, the Super Mario 25th Anniversary Wii disc itself is a 4.7GB, when really the actual game data is only a single SNES ROM (12 MB of useful data, to be precise) and nothing else. Naturally, one would want to trim this extra "fat" as much as possible, which is what this page aims to help to achieve. Most of the information here is based partially on this guide.

How does one lighten ISO / ROM dumps?

There are many ways, some methods alter the data forever while others can be converted back and forth with generally no loss. Some conversions are only playable on specific emulators and may not work on real hardware depending on the console and the method used. It's important to take all this into consideration before attempting as most of these are console-specific.

Archive-quality dumps are ones that when converted back to its original state, will have the same checksum as the official uncompressed release. Compressions that can't be reversed, or those that can be but will have missing or altered content whether it interferes with functionality (rebuilt table of content) or not, are not archive-quality. For example, the WBFS format, used for shrinking Wii discs, is not archive-quality since it may be missing padding content and upgrade partitions (which have their uses in 3DS/Wii modding) compared to an intact, uncompressed dump.

Applicable to All Platforms

Audio-CD

PCs, Sega-CD, PC-Engine, PlayStation, Sega Saturn... what do these systems all have in common? They all use a regular CD format! Game developers often stored music and other sounds using the Audio-CD format, but it was terribly inefficient when it comes to disc storage as it also had to store the actual game along with the sound files (commonly known as a "mixed CD"), and these sound files are never compressed because the Audio-CD standard simply doesn't allow for sound compression. To put it in perspective, a 700 MB CD containing nothing but Audio-CD data can hold at most around 80 minutes worth of sound data, meaning games that used a lot of sounds were limited in size.

Because these mixed CDs are difficult to properly archive just by using standard .ISO files, data-dumping software will usually do one of two things as a workaround:

Full Dump: BIN/ISO + CUE
  • BIN/ISO is the full disc data, including Audio-CD sound data and game data
  • CUE is the datasheet file
Light Dump: ISO + MP3/WAV + CUE
  • ISO is the disc data with only the game data
  • MP3/WAV is the sound data from the Audio-CD, but these formats take much less disk space
  • CUE is the datasheet file

Developers have long since stopped using the Audio-CD format, and instead prefer custom audio formats that come included in the "game data" part of the disc. By the launch of the fifth generation CD-based consoles, i.e. the PS1 & the Saturn, it was more common than not to just use the Audio-CD part for messages like "Don't put this in a CD player!" and little else. That being said, there were still quite a few fifth-gen games that used Audio-CD data for their soundtracks, such as Vib-Ribbon and the Wipeout trilogy on the PS1, and Battle Garegga and Daytona USA on the Saturn.

  • Archive-quality dump? No (unless audio is converted to and from uncompressed formats, which is unlikely)
  • Gain: Several hundreds of MBs to just a few dozens, depending on how much this specific game relies on the Audio-CD sound format
  • Tools Used: Load the BIN+CUE using a virtual drive, then use a CD dumping tool
  • Can be reverted? Yes, just burn the ISO+MP3/WAV+CUE again using a CD burner tool (ImgBurner) either to a physical disk or as an ISO+BIN file. Lossy audio formats will result in data loss.
  • Playable on Hardware? No, but can be reverted to be
  • Playable on Emulators? Yes (use virtual drive if needed). Some aren't compatible with MP3, if that's the case, convert them to WAV with MP32WAV. You may need Sega Cue Maker.

Examples:

  • Princess Crown (SAT): 574 MB > 72 MB (Game Data) + 50 MB (Audio-CD data in MP3 format)
  • Captain Tsubasa (SCD): 512 MB > 146 MB (Game Data) + 3 MB (audio as MP3) > (as 7zip) 34 MB (Game Data) + 3 MB (audio)

M3U (playlist) files may be used too for this distribution scheme.

Sometimes dumps that come this way may not work on some emulators. This is often due to either an incorrect CUE files using the wrong filenames or using MP3 instead of WAV.

Padding

Devs often have their games much, much bigger than they need to be by putting in accessible garbage data in the disc. Garbage data isn't useful game data and is just used to bloat the disc size. It's either a sequence of 00/FF (you know what's inside a file if you open it with a hex editor), random data, unused/cut content left during development, and in rare cases, data that is completely unrelated to the game itself. An example of this is Shrek SuperSlam on the PS2 which has a working copy of Tony Hawk's Underground 2 for the PSP hidden in the root of the disc.

The purpose of doing this can be to fill in spots on the disc so that specific parts of the game's data are in certain areas of the disc. This is done to increase the drive's reading speed so that it's quick enough in certain spots for the game to work properly. It's in the your best interest not to mess with this data arrangement (referred to as LBA and TOC in the case of GC/Wii/PS2/PSP) as it might break the game in some cases.

Another reason for having garbage data can be to screw with pirates, who download/upload these games online, by making the ISO bigger and harder to store. Some go a step further and scramble the garbage data, instead of just being a sequence of 00/FF, to make the ISO much harder to compress using regular archive formats like zip, 7zip, rar, etc. You might be overjoyed to learn this has become the industry standard nowadays.

Many compression schemes remove or simplify padding patterns to allow for easier compression.

CHD Compression

  • Archive-quality dump? Yes (with CHD version 5)
  • Gain: Immediate
  • Tools Used: chdman (included with MAME)
  • Can be reverted? Yes, using extractcd (included with MAME)
  • Playable on Hardware? No.
  • Playable on Emulators? MAME, DuckStation, PCSX2 (since March of 2021) and DEmul. Some libretro cores for other emulators are starting to add support.
  • Can process multi track bin files? Yes.

MAME uses the CHD format for disc images in general and includes tools to convert back and forth. Before MAME v145, CHD was in version 4 and it bumped to version 5 from MAME v146 and further. The CHD v5 uses 7zip's LZMA compression on the game data and lossless FLAC compression for the audio data to optimize compression even further than using BIN+CUE+MP3/WAV data separation alone. CHDv5 is truely lossless.

Instructions Place chdman.exe and extractcd in the same directory as the dumps you want to compress (dumps must be in BIN+CUE format or GDI). Open Command Prompt and navigate to the directory where you placed chdman.exe and input one of the following:

  • BIN/CUE-GDI to CHD: for /R %i in (*.cue, *.gdi) do chdman createcd -i "%i" -o "%~ni.chd" (Windows)
  • CHD to BIN/CUE: for /R %i in (*.chd) do chdman extractcd -i "%i" -o "%~ni.cue" (Windows)

Alternatively, if you only need to do one file you can use this: chdman createcd -i "<FILENAME>.cue" -o "<FILENAME>.chd"

If you have one of the European PSX games that features LibCrypt copy protection, then you will have a .sbi file in addition to the .bin/cue file. You will still need to have the .sbi file in the same directory as the game file (in this case, the newly created CHD file) in order to run.

PlayStation 1

ECM

  • Archive-quality dump? No (removes error correction data permanently)
  • Gain: Not Immediate (ISO size doesn't change). ECM only zeroes out redundant error correction data, but in some rare cases this data may be used for anti-piracy, hence corrupting the dump! However it does achieves drastic size reductions when compressed to an archive format (7zip/gzip/zip) .
  • Tools Used: PakkISO or ECM Tools. Drag-and-drop the ISO onto the specified tool, then compress it with 7zip.
  • Can be reverted? Yes, using the same tools (unECM), however there is data loss (error correction data) which can damage a select few games. Check the hash with Redump to make sure nothing was altered.
  • Playable on Hardware? No.
  • Playable on Emulators? Only on recent SVN builds of PCSX-R and ePSXe (they also support 7zip/gzip/zip archives so use them with ECM).

PBP (PSP Format for PS1 Images)

  • Archive-quality dump? No
  • Gain: Immediate (ISO size decreases a lot).
  • Tools Used: PSX2PSP, Popstation MD GUI, CDDA-ENABLER (optimized for PS3) ...
  • Can be reverted? Yes. For homemade EBOOTs it can be done by using the same tool to generate the BIN+CUE files. For commercial releases from PSN you will have to use PSXtract. There's data loss, but it's negligible in terms of functionality.
  • Playable on Hardware? On PSP, not on PS1.
  • Playable on Emulators? PCSX-R, DuckStation and ePSXe. PlayStation 3's ps1_netemu can also use it after packaging it into a PS1 Classic and installing said package.

PBP is the official format used by Sony for the PS1 Classics on PSP and PS3. Audio tracks may be compressed in ATRAC3 or as raw PCM (unsupported on PS3's ps1_netemu, supported on PSP only by the earliest versions of POPS or the newest ones with the cdda_enabler plugin)

CHD

  • Archive-quality dump? Yes
  • Gain: Immediate (better than PBP).
  • Tools Used: chdman
  • Can be reverted? Yes, using the same tool (chdman).
  • Playable on Hardware? No.
  • Playable on Emulators? libretro Beetle PSX, Avocado, DuckStation, PCSX2 (since March of 2021, and also because PCSX2 now has PSOne emulation functionality as well, so two-in-one) and PCSX ReARMed.

PlayStation 2

Manual Scrubbing + GZIP Compression

Often times you can just open the ISO in UltraISO and find the dummy files. Sometimes they are obvious looking files, like DUMMY.BIN, DATA0.BIN (or .DAT), DUMMY.DAT, etc., or are folders with names like "PADDING" and such. You can look into the files (with a hex editor) to see if they're obviously padding data (usually the offsets will be full of 00/FF, though sometimes it's not as obvious). However, you must never mess with LBA and TOC when removing padding.

  • Archive-quality dump? No (missing data)
  • Gain: Not Immediate (ISO dump size the same), however when used with compression the gain is really noticeable.
  • Tools Used: UltraISO, USBUtil, ExPERT/Xpert (guides here)
  • Can be reverted? Not really. Garbage data here is zeroed out, it's not important and you still have the same disk data structure.
  • Playable on Hardware? Yes (after GZIP-decompression) (some games may break)
  • Playable on Emulators? Yes - PCSX2 (some games may break)

You may forego the manual scrubbing part entirely. If you feel adventurous you might want to do it to enhance compression though. Let's get to the meaty part though...

The PCSX2 emulator supports opening compressed archives containing ISOs. The best format it supports would be GZIP.

Use 7zip ("Add to archive..." then choose to gzip) or Pigz (multi-threaded, much faster compression) to generate gzip archives containing the ISO file in question. PCSX2 will build an index of each gzip compressed game it loads (as a file in the same directory as the gzip archive), so after the first time where you'll have to wait for the decompression, in all subsequent times there is no speed difference between playing an uncompressed and compressed game. Of course, you can extract the ISO back from the GZIP archive.

A simple method to mass convert a lot of PS2 ISO games to GZIP is this script when run in PowerShell. However, it'll take many hours or days depending on the size of the collection.

dir *.iso | ForEach-Object { & "C:\Program Files\7-Zip\7z.exe" a -tgzip -mx9 -sdel ($_.Name+".gz") $_.Name }

CSO (aka CISO)

  • Archive-quality dump? No (missing data)
  • Gain: Immediate (ISO dump size the same). Coupled with manual scrubbing, it can be bigger. Not as much of a gain as GZIP though.
  • Tools Used: maxcso
  • Can be reverted? Yes, using the same tool. No data loss.
  • Playable on Hardware? NO
  • Playable on Emulators? Yes - PCSX2.

CHD

  • Archive-quality dump? Yes
  • Gain: Immediate (better than GZIP).
  • Tools Used: chdman
  • Can be reverted? Yes, using the same tool (chdman).
  • Playable on Hardware? No.
  • Playable on Emulators? PCSX2.

PlayStation 3

Extracted files (aka JB format/GAMES)

  • Archive-quality dump? Not directly (BD filesystem metadata lost).
  • Gain: Immediate (any padding between files is removed).
  • Tools Used: Most on-console file managers and *man homebrews, 7-Zip and other standard ISO extractors on PC.
  • Can be reverted? Yes, using PS3 ISO Rebuilder and an IRD file representing the original file locations. Generic inaccurate JB to ISO conversions possible with makeps3iso (preferred) or genps3iso.
  • Playable on Hardware? Yes - on CFW/HEN
  • Playable on Emulators? Yes - RPCS3

For a long time (before the availability of Cobra and Mamba) the only playable format for PS3 backups (relying on little more than "peek and poke" CFW-provided syscalls to mount the game's folder over the currently inserted disc) but also the least accurate one, with significant compatibility issues (varying on whether the backup is stored on an internal or external drive, whether an original game disc is currently inserted, various optional hacks such as "BDMirror" moving the files to the root of the external drive on demand, ...)

PlayStation Portable

CSO (aka CISO)

  • Archive-quality dump? Maybe: while the actual compression is inherently lossless, depending on the conversion software and/or its configuration, so-called ripping (deletion or zero-resizing of the system update, videos, or other files) may be performed on the fly.
  • Gain: Immediate (ISO dump size lowers). Substantial, depending on game. Higher compression levels generally produce decreasing space gains while potentially increasing load times. Some tools allow for leaving audio/video content uncompressed.
  • Tools Used: CISO, CISO GUI, maxcso, UMDGen, PSP ISO Compressor, CISO Multi Compressor, CISO XP, ...
  • Can be reverted? Yes, using the same tools and saving in ISO (uncompressed) format. No data loss.
  • Playable on Hardware? Yes - most CFWs (Possibly longer load times though).
  • Playable on Emulators? Yes - PPSSPP.

CISO GUI and CISO XP: Drag-and-drop ISO file on program, Select compression level (1 to 9 (Max)), "Compress", and choose directory for saving the new CSO file.

UMDGen is a PSP ISO editor. You can save to either the CSO format with this.

DAX, JSO, ZSO

Three different compressed-ISO formats. Significantly lower popularity/support than CSO.

PBP

  • Archive-quality dump? ???
  • Gain: Immediate (ISO dump size lowers).
  • Tools Used: ISO~PBP Converter, or Sign~Fake NP Expert
  • Can be reverted? Yes
  • Playable on Hardware? Yes - CFWs (and, if signed, OFWs too).
  • Playable on Emulators? Yes - PPSSPP.

Official format for digitally distributed PSP/minis (partially related to the one used for PS1 games), containing a compressed disc image and optionally a custom boot logo.

PlayStation Vita

Trimming

  • Archive-quality dump? No, but trivially undoable.
  • Gain: Immediate (ROM size lowers).
  • Tools Used: None - manual process
  • Can be reverted? Yes (see above).
  • Playable on Hardware? Yes - with psvgamesd.
  • Playable on Emulators? ?

The psvgamesd gamecard backup creation and mounting tools supports mounting a trimmed backup (although no tools exist for dumping directly in trimmed format, or converting between full and trimmed.

Neither variant of the .psv format (unrelated to the Cobra Blackfin's .psv format) has caught on, despite being the most accurate options for physical game backups.


Extracted files (NoNpDRM format)

  • Archive-quality dump? No for physical titles, close enough (and generally accepted as such) but no cigar for digital ones.
  • Gain: Immediate (compared to ROM).
  • Tools Used: NoNpDRM plugin + a file manager like VitaShell.
  • Can be reverted? No.
  • Playable on Hardware? Yes - with the NoNpDRM plugin.
  • Playable on Emulators? ?

NoNpDRM is a Vita plugin that generates decrypted licenses (valid for any console) when running an original Vita title, as well as allowing the system to accept those licenses, allowing for playing the encrypted files directly copied from a game card or memory card (by extension the name is therefore also used for such files, or the combination of the game's files and a decrypted license).

NoPsmDRM is the equivalent for PlayStation Mobile titles.

An hypothetical NoPspEmuDRM, allowing for PSP/PS1 eboots to be natively runnable and manageable from the LiveArea/Content Manager, is currently not known to exist nor believed to be in development.

Dreamcast

CHD Archive Format

  • Archive-quality dump? CHD v4: No (missing data due to lossy compression, no gameplay issues). CHD v5: Possibly Archive-quality.
  • Gain: Immediate (ROM dump size lowers).
  • Tools Used: GDI to CHD converter.
  • Can be reverted? Yes with CHD v5.
  • Playable on Hardware? No
  • Playable on Emulators? Yes - DEmul, Reicast, Flycast, and Redream

GameCube / Wii

People used to resort to WiiScrubber (Wii) and GCM Utility (GC) to scrub/trim games to end up with dumps that while they had no immediate size change, their randomized garbage data (like "dummy", "padding" or "znull") was still there but zeroed out making archived dumps using zip/7zip/rar formats have stunning gains (from 1.4GB uncompressed to 26MB zipped for Animal Crossing for example!). Of course, the file still needed to be uncompressed to its full size everytime you wanted to play it.

Trimming and scrubbing (in Wiiscrubber terms) aren't the same! While they both are terms for "zeroing garbage data" to make it more compression-friendly, trimming does not just that like scrubbing but takes the extra step of relocating the garbage data to the end of the file, hence altering its TOC and requiring the disc to be fakesigned, for a not-so-big compression gain. Hence why scrubbing is by far the most authentic and safe way to solve the garbage data problem.

However compressed formats incorporating the "padding zeroing" part were made since then, and Dolphin supports them! These are the WBFS and GCZ formats.

GCZ (Dolphin native archive format) - GC/Wii

Dolphin can't play games directly from compressed archives (7zip/zip/gzip/rar...). Instead, it utilizes its own compression method. This format has been deprecated in favor of RVZ.

  • Archive-quality dump? Not directly (can be restored with NKit).
  • Gain: Immediate (ISO dump size lowers). Considerable, depending on the game.
  • Tools Used: Dolphin (right-click the game(s) in the games list and select "Compress ISO..." (or "Compressed selected ISOs..." if more than one is selected)), NKit, or wit (Wiimms ISO Tools)
  • Can be reverted? Yes. You can right-click on the GCZ-compressed (in blue) ISOs in Dolphin and choose "Uncompress selected ISOs". Garbage data for Wii titles will be zeroed out and thus different from the official dump but will have no effect on gameplay in most cases - if desired can be unscrubbed NKitRestore.
  • Playable on Hardware? No
  • Playable on Emulators? Only Dolphin.

Some examples:

  • Super Mario Anniversary (Wii): 4.7 GB (original) > 12 MB (GCZ) (!!)
  • Super Smash Bros Brawl (Wii): 7.8 GB (original) > 7.1 GB (GCZ) (main cause is FMV's low compression)
  • Xenoblade PAL (Wii): 7.8 GB (original) > 6.3 GB (GCZ)
  • Super Mario Galaxy 2 (Wii): 4.7 GB (original) > 1.8 GB (GCZ)
  • Tales of Graces (Wii): 4.7 GB (original) > 4.2 GB (GCZ) (game data already fills the disk)
  • Animal Crossing (GC): 1.4 GB (original) > 26 MB (GCZ)
  • Zelda Four Swords Plus Japan (GC): 1.4 GB (original) > 480 MB (GCZ)
  • Zelda Twilight Princess (GC): 1.4 GB (original) > 1.4 GB (GCZ) (game data already fills the disk)
  • Megaman Collection (GC): 1.4 GB (original) > 1.1 GB (GCZ) (sound data is stored as uncompressed stream to fill disk)

RVZ (Modern Dolphin format) - GC/Wii

The Dolphin team developed a new compression format based on WIA called RVZ. Unlike all the previous formats, RVZ is lossless and can preserve the padding data on Wii discs as well as the necessary files needed by the Wii's IOS. Usage is very similar to GCZ in Dolphin itself, but it only works on newer Dolphin versions.

  • Archive-quality dump? Yes.
  • Gain: Immediate (ISO dump size lowers). Considerable, depending on the game.
  • Tools Used: Dolphin 5.0-12188+ (right-click the game(s) in the games list and select "Compress ISO..." (or "Compressed selected ISOs..." if more than one is selected))
  • Can be reverted? Yes.
  • Playable on Hardware? No.
  • Playable on Emulators? Only Dolphin.

Scrubbing and Trimming - GC/Wii

  • Archive-quality dump? Not directly, see note about reversing.
  • Gain: Not Immediate for just scrubbing (ISO dump size the same); Immediate for trimming (ISO dump size lowers).
  • Tools Used: GC-Tool ("wipe garbage data..." - Scrubbing for GameCube), GameCube ISO Trimmer (scrubbing and trimming for GameCube), WiiScrubber (scrubbing/trimming for Wii, although compressing with Dolphin will scrub it anyways).
  • Can be reverted? Yes, with WiiScrubber's undo file or NKit.
  • Playable on Hardware? Yes for scrubbing; some games won't work trimmed.
  • Playable on Emulators? Yes for scrubbing; some games won't work trimmed.

Scrubbing games zeros out garbage/dummy data in the ISO file. The resulting file will be the same size, but it will be able to compress better than unmodified ISOs. The difference can be huge depending on the game. Animal Crossing, for instance, will compress to just a 26 MB .gcz file after being scrubbed!

Trimming (also known as "trucha scrubbing", and substantially different from the definition of "trimming" used in ROM-based systems) games will also defragment the files moving them towards the start of the disc image, resulting in a smaller ISO file. The trimmed file can be used immediately at a smaller size without compression, but the game's internal structure will be wholly modified. Games relying on direct sector access (as opposed to consulting the filesystem) will break if you trim them.

WBFS - Wii only

  • Archive-quality dump? Not directly, see note about reversing.
  • Gain: Immediate (ISO dump size lowers). Considerable, depending on the game.
  • Tools Used: Wii Backup Manager (after adding your game, go to "Transfer" and select "WBFS") or wit (Wiimms ISO Tools).
  • Can be reverted? Maybe. WBFS files can always be converted back to ISO, but they will remain scrubbed (can be unscrubbed with NKitRestore) and, depending on settings at the time of conversion to WBFS, may be missing update/extras partitions (can be readded with wit or NKitRestore and a copy of the missing data).
  • Playable on Hardware? Yes - Preferred format by most SD/USB loaders
  • Playable on Emulators? Yes - Dolphin

A scrubbed and sparse (gap-dropping) format directly derived from the one used in the obsolete WBFS file system.

Ideal space-saving option for Wii games to be played via an USB loader.

CSO (aka CISO) - GC/Wii

  • Archive-quality dump? Not directly, see note about reversing.
  • Gain: Immediate (ISO dump size lowers). Less than WBFS.
  • Tools Used: Wii Backup Manager (same as above, but select "CISO" - possibly Wii only), wit
  • Can be reverted? Maybe (same caveats as WBFS).
  • Playable on Hardware? Yes (on Wii/Vwii only) - Nintendont for Gamecube games, uLoader for Wii games
  • Playable on Emulators? Yes - Dolphin

A scrubbed and sparse (gap-dropping) format. Unrelated to the PSP's CSO format.

Great space-saving option for Gamecube games to be played on Nintendont.

FST (extracted File System) - GC/Wii

  • Archive-quality dump? No
  • Gain: Very low with GC ISOs, much better with Wii ones. Can also be combined with classic archives compression (ZIP/RAR/7z etc.) to match WIA and NKit compression ratios.
  • Tools Used: wit
  • Can be reverted? Partially via the align-files.txt created by wit when extracting.
  • Playable on Hardware? (GC games on Wii/Vwii): Yes - Nintendont. (Other combinations): No
  • Playable on Emulators? Yes - Dolphin (both GC and Wii)

This has the advantage of easy experimenting with #Destructive Modification. Includes all disadvantages of trimming.

WIA (Wii ISO Archive) - Wii only?

  • Archive-quality dump? Not directly unless --raw option is given, effectively preventing any space savings.
  • Gain: Immediate (ISO dump size lowers). More than WBFS.
  • Tools Used: wit
  • Can be reverted? Maybe (same caveats as WBFS).
  • Playable on Hardware? No
  • Playable on Emulators? Yes

A scrubbed and compressed format designed for maximum space savings without cutting corners on corruption detection, but it's not directly playable or editable. Never really caught on and may be considered de facto deprecated by NKit.

NKit formats - GC/Wii

  • Archive-quality dump? Not directly, can be restored with NKit
  • Gain: Immediate - (Wii) only for GCZ format.
  • Tools Used: NKit.
  • Can be reverted? Yes.
  • Playable on Hardware? (GC) Yes - ISO-based variant only (Wii) No
  • Playable on Emulators? Yes - Dolphin

Apart from its previously mentioned unscrubbing/untrimming features mentioned in the above formats' descriptions, NKit is able to convert any ISO (clean dump or otherwise) to and from an intermediate format applying various reversible changes that optimize the image for lossless compression, including full decryption and optionally splitting the often non-unique update partitions to separate files.

NKit-GCZ (as well as plain GCZ) is less space efficient than NKit-ISO compressed with a powerful general purpose archiver (7zip), however it is directly playable in Dolphin.

But using it for emulation has problems, such as slower emulated load times, breaking netplay if load times aren't the same, and crashing a few games.

Compressing NKit.ISO with a strong compression format gives the smallest size while being reversible.

Wii U

All uncompressed WUD dumps are 23.3GB, which makes compression needed de facto. Some examples:

  • Super Mario World 3D: 23.3GB > 2.61GB (88% gain)
  • New Super Mario Bros. U: 23.3GB > 1.8GB (92% gain)
  • Donkey Kong Country Tropical Freeze: 23.3GB > 11.7GB (49% gain)

WUX (Wii U Compressed Image Dump Archive)

  • Archive-quality dump? Yes (lossless, doesn't actually alter the data).
  • Gain: Immediate (smaller file than WUD): Around 50% gain usually (depending on the game)
  • Tools Used: wud tool. To use, drag-and-drop the ISO on the executable.
  • Can be reverted? Yes. The wud tool includes a decompression utility, which recreates the original file.
  • Playable on Hardware? No (can be converted to an installable format using wud2app)
  • Playable on Emulators? Yes - Future releases of Cemu (and potentially other Wii U emulators)

By Exzap, Cemu's author (release thread). The tool detects duplicate sectors and only stores them once: all the empty ranges end up removed, storing only ranges which contain file or filesystem data. Of course, the original ISO can be reconstituted.

APP (aka NUS/Installable Format)

  • Archive-quality dump? No in regard to discs; Partially in regard to CDN data.
  • Gain: Immediate (Total size decreases, compared to disc image)
  • Tools Used: wud2app (disc image to APP), disc2app (original disc to APP), NUSPacker (extracted format to APP), Teconmoon's WiiVC Injector (Wii/Gamecube disc image to Enhanced Vwii APP), ...
  • Can be reverted? No
  • Playable on Hardware? Yes (after installation)
  • Playable on Emulators? No

Consisting of a folder containing *.app, *.h3, title.cert, title.tik, and title.tmd files, this official Nintendo format is how tiles are stored on discs and some system titles are stored on the console and is very similar to how titles are stored on the CDN (on the CDN the files are named differently, .app files are encrypted with the title key and common keys and the tmd has a certificate chain on the end that is same for every tmd). This is equivalent to the files contained within a 3DS CIA file; however unlike a 3DS title, converting a disc title to digital does not require modifying the title itself, thus leaving the title's signatures valid.

RPX/RPL (aka Installed/Extracted/Loadiine Format)

  • Archive-quality dump? No (dump is extracted to individual files)
  • Gain: Immediate (Total size decreases). Can be less than a WUX depending on the game.
  • Tools Used: see below
  • Can be reverted? No, any padding/file order/signature information is lost.
  • Playable on Hardware? Yes, use Loadiine GX2
  • Playable on Emulators? Yes

Titles installed to USB or MLC are stored in this format, comprised of three "code", "content", and "meta" folders.

Can be extracted from disc images with DiscU, UWizard (follow this guide for usage information) or JWUDTool, and from the installable format using JNUSTool. Can be converted to installable format with NUSPacker.

Ideal format for game modding, less so for playing on console due to Loadiine's intrinsic modus operandi (appearing to the OS as the host title, with potentially different permissions) leading to poor compatibility.

Switch

See overview of formats here.

NSZ

  • Archive-quality dump? Yes
  • Gain: Immediate (Total size decreases)
  • Tools Used: nsz
  • Can be reverted? Yes
  • Playable on Hardware? No
  • Playable on Emulators? No

Game Boy Advance / Nintendo DS / Nintendo 3DS

Trimming

  • Archive-quality dump? No (data removed)
  • Gain: Immediate (ROM dump size lowers).
  • Tools Used: NDSTokyoTrim (GBA/DS/3DS), rom_tool (3DS), GodMode9 (can directly dump DS/3DS cards in trimmed format)
    NDSTokyoTrim: Drag-and-drop roms, and press "Trim". The original file will be overwritten!
  • Can be reverted? No. Some GBA/DS games may be broken by meaningful data at the end of the ROM being mistaken for padding.
  • Playable on Hardware? Yes, same file format.
  • Playable on Emulators? Yes

Trimming involves deleting bytes from the end of the ROM up to until the first different one.

However, with no mandatory allocation table, it's not intrinsecally possible to identify the true end of the used area, and therefore some GBA/DS games can be broken by naive automated trimming (for example Golden Sun DS).

CIA (CTR Importable Archive, 3DS and DSiWare only)

  • Archive-quality dump? No in regard to gamecard dumps; Partially in regard to CDN data.
  • Gain: Immediate (smaller than original ROM - not applicable to digital titles).
  • Tools Used: GodMode9 (can directly dump 3DS cards or installed titles to CIA, as well as converting 3DS to CIA), 3dsconv or 3DS Simple CIA Converter 5.0+ (3DS rom to CIA); makerom (3DS to/from CIA, NCCHs/DSiWare/ELF+RSF to 3DS/CIA), make_cia (DSiWare to CIA)
  • Can be reverted? No, if starting from a gamecard dump (update partitions removed, main content's ExHeader modified to change the media type from CARD/NAND to SD Application)
  • Playable on Hardware? Yes, after installation.
  • Playable on Emulators? Yes?

Official Nintendo format for developers to install digital titles, later became the most popular format for installable homebrew and game backups owing to the relatively low marketshare of flashcards and emulators (and, for the former, strong impopularity) in favor of CFW.

Equivalent of the Wii's WAD (for digital titles only) and the DSi's TAD (again for digital titles only, and with basically no popular support due to the lack of any homebrew title installers supporting the format - not to be confused with an homonymous unofficial format nor with the files produced by the official export-DSiWare-to-SD feature)

NCCHs (CXIs and CFAs, 3DS only)

  • Archive-quality dump? No (partition table/ticket/signatures... removed), compared to CCI/3DS and CIA
  • Gain: Immediate (smaller than original ROM - not applicable to digital titles).
  • Tools Used: GodMode9, ctrtool, ...
  • Can be reverted? No (result will be unsigned)
  • Playable on Hardware? Not really, unless packaged back into a CIA or 3DS.
  • Playable on Emulators? Yes

3DS and CIA files, as well as already installed digital titles, are comprised of one or more NCCHs (also called "partitions" or "contents"): the main content (number 0) can either be an executable CXI for software, or a non-executable CFA for a data title. Additional CFAs may be present, with conventional index numbers. Citra can run CXIs directly.

Xbox 360

It's certainly better than keeping 8.5GB images, but the conversion is too substantial and irreversible to be suitable for archival purposes since it affects data structure tables as well.

XEX (Xbox Executable) + Data folder (a.k.a Spilling The ISO Guts)

  • Archive-quality dump? No (dump is collapsed to individual files)
  • Gain: Immediate (total file size decreases). It still works with Xenia
  • Tools Used: XBOX 360 ISO Extract, Exiso-GUI or Exiso. (These might be useful for rom-hacking too I guess?)
  • Can be reverted? ISO could be rebuilt, though not accurately.
  • Playable on Hardware? Yes. Using a JTAG or RGH exploited console.
  • Playable on Emulators? Yes - Xenia.

Rebuilt ISO

  • Archive-quality dump? No (missing data)
  • Gain: Immediate (total file size decreases). It still works with Xenia.
  • Tools Used: ISO2GOD (also a "Games on Demand" X360 image converter).
    Under Settings, set the output and rebuild path to the same location. Check "Always save rebuilt ISO" and set Padding to "Full (ISO Rebuild)", then save changes.
    "Add ISO", and press "Convert". Keep generated ISO, and delete generated folder.
  • Can be reverted? The padding quantity information alongside the original data structure is lost forever.
  • Playable on Hardware? Yes. If the rebuilding process didn't damage anything vital.
  • Playable on Emulators? Yes - Xenia.

Other Tricks

Storage Tricks

These methods have the advantage of being compatible with EVERY emulator, even those without proper support for compressed ISO/archive formats.

NTFS Compression

You can enable filesystem-level compression (like "NTFS Compression" in Windows) for the directory containing your ISOs/ROMs. This has a very noticeable space gain and doesn't affect the emulator's functionality. It's surprisingly more effective than many people would like to give this credit.

  • Archive-quality dump? Yes

Decompression on Demand

You can keep your ROMs/ISOs compressed in a 7zip archive and use RocketLauncher or any other Frontends to decompress 7zip archives and pass the contents onto the emulator.

  • Archive-quality dump? Yes

FileSystem Deduplication, alternative file systems

If you use macOS, you can look up for fuse filesystems which support compression/deduplication.
If you use windows, you can fire a VM/store your games on ,a pc with a transparent network file server running linux/bsd.(might be viable on low latency networks, and a fast file server)
On linux and bsds one can use, filesystems with de-duplication(and possibly transparent file compression) like:

  • Squashfs
  • Note: you can mount the filesystem and use an overlay file system to add a new file, and then create a new squashfs against an overlay folder.
    • ReadWriteable? No read-only.
    • Deduplication? Yes, block level.
    • Active Deduplication? No, Deduplication is triggered by the user, during filesystem creation.
    • Available compressors: zstd, xz(lzma2), lzma, gzip, lz4, lzo.
    • Compression level control: Depends on the compression algorithm, xz dictionary size depends on filesystem block size.
    • Transparent? On Linux and BSD via kernel. Squashfuse avaialble for macOS.
  • Btrfs
    • ReadWriteable? Yes.
    • Deduplication? Yes, file and block level.
    • Active Deduplication? No, Deduplication is triggered by the user.
    • Available compressors: zstd, zlib, lzo.
    • Transparent? On Linux via kernel.
  • Zfs
    • ReadWriteable? Yes.
    • Deduplication? Yes, file and block level.
    • Active Deduplication? Yes, deduplication happens during writes.(high memory requirements)
    • Available compressors: zstd, zlib, lzo.
    • Transparent? On Linux, BSD, via kernel. Openzfs on mac os(?).
  • Xfs
  • Note: Without de-duplication it is already quiet efficient at storing files.
    • ReadWriteable? Yes.
    • Deduplication? Yes, file level via duperemove.
    • Active Deduplication? No, deduplication is triggered by the user.
    • Available compressors: None.
    • Transparent? On Linux and BSD via kernel.
  • Archive-quality dump? Yes

Destructive Modification

Sometimes, the most bloated part of the game is the game itself, either intentional or because of poor design choices. For instance, many PSP JRPGs have a specific FMV movie duplicated a dozen times, and the Megaman Collection on GCN stores its sound data using an uncompressed format bringing the size of that portion alone to 1GB. In many of these cases, there's just not much you can do about it without destructively altering the game's data.

Note, "deleting" often means replacing the file with a 1KB dummy file to prevent the ISO file structure from collapsing on itself, but sometimes such care isn't even put into ensuring it's still in a functional state. Some examples:

  • delete all videos: this brings Super Smash Bros Brawl to 4.7GB (mainly due to Subspace Emissary).
  • delete all voice acting and occasionally sound and music: this brings Xenoblade PAL to 4.2 GB with even only one of both dubs removed.
  • delete unused content you could get with emulator cheats like rooms and stuff.
  • delete "extra" languages other than the language you need.
  • If a game has multiple quests, then you could try deleting characters/side-quest you don't like as much.

Tools used for this are modding tools for rebuilding file trees, like UMDGen (PSP), Tinke (DS) and also regular ISO tools (PS1, Saturn).

Since this results, in most cases, in very noticeable detrimental effects in gameplay (if the game doesn't crash outright), this is nothing short of mutilating the game image. Sadly enough, some of these dumps make it to sharing sites.

Avoid resorting to destructive modifications since it can lead to random crashes and unexpected behavior, especially in games with lots of shared assets. [Verify your dumps] to make sure you don't have these, and if you still want to reduce size, prefer using other methods or uses decompression on demand. One reason to use a destructively modified dump is for burning your own Dreamcast games as GD-ROMs were over a gigabyte in size and CD-Rs top out at 850MB.

  • Archive-quality dump? No (Removes data)