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Game Boy Advance emulators

1,005 bytes added, 03:49, 23 January 2015
What you'll need
'''Emulators for e-Reader:''' Your best bet is no$gba 2.4 and above. Modified versions of VBA include e-Reader support, with one for 1.7.0 (no Link support)
and 1.6e (Link support), but their emulation isn't perfect, and no$gba is still needed for many setups involving two GBAs. No emulation for now for e-Reader/GameCube connection. ''Or, alternatively (even if it's not actual e-Reader emulation):'' '''Battery backup files (sav)''' from people who had already scanned e-Cards. Their data gets stored in the sav file for the e-Reader BIOS rom, or the GBA game with e-Reader features. This is one convenient way to play the exclusive levels from SMB4 if you just grab a save file with the levels already stored and import it in your emulator for use with that game (also the only way to get it to work on PAL SMB4). '''Cheat codes''' enabling the e-Reader unlockables in some games. Only works if the "dlc data" is already included in the cartridge - so it wouldn't work with SMA4's levels or F-Zero Legend's developer ghost data for example. It's also useful to get data that was removed from US versions (since the e-Reader was discontinued outside Japan very early) - including notably Pokémon Coloseum, Megaman Zero 3, and Megaman Battle Network 5 (6 JP included the data on-cart already, US didn't and made heavy content cuts)...
===Scan a Standalone Card (1 GBA, e-Reader only)===
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