Difference between pages "Nintendo Entertainment System emulators" and "Xbox emulators"

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{{Infobox console
 
{{Infobox console
|title = Nintendo Entertainment System
+
|title = Xbox
|logo = nes-t.png
+
|logo = Xbox-and-Controller-S.png
|developer = [[:Nintendo]]
+
|developer = [[:Microsoft]]
 
|type = [[:Category:Home consoles|Home video game console]]
 
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:Third-generation video game consoles|Third generation]]
+
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
|release = 1983
+
|release = 2001
|discontinued = 2003
+
|discontinued = 2009
|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]
+
|successor = [[Xbox 360 emulators|Xbox 360]]
|successor = [[Super Nintendo emulators|SNES]]
 
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
 
  
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:
+
The '''[[wikipedia:Xbox (console)|Xbox]]''' is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC, namely as a result of using familiar components around the [[wikipedia:x86|x86]] architecture. It had a custom Pentium III CPU at 733 MHz with 64 MB of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the '''[https://segaretro.org/Sega_Chihiro Chihiro arcade system]''' with the same components. It retailed at {{inflation|USD|299.99|2001}}.
  
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.
+
The Xbox was a modest seller, and helped create a brand for Microsoft that would give [[Xbox 360 emulators|its successor]] a stronger market share in the west; despite Microsoft's best efforts the original Xbox and succeeding consoles from the company have never gained a foothold in Japan for various reasons.<ref name="Censored_Gaming">{{cite web|url=https://youtu.be/DmCHJmi_st4|title=Why The Xbox Failed In Japan|publisher=Youtube|accessdate=2018-07-25|date=2018-07-16}}</ref> It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,<ref group=N>The [[PlayStation 2 emulators|PlayStation 2]] also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.</ref> meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,<ref group=N>The [[Sega Dreamcast emulators|Dreamcast]] had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.</ref> prompting Sony to create the [[Wikipedia:PlayStation Network|PlayStation Network]] the next generation.
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.
 
  
Emulation for the NES is robust, with many high-quality emulators for various systems.
+
Early in its lifespan, the Xbox had [[wikipedia:Xbox modding|an unusually active modding scene]] compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by [[wikipedia:Andrew Huang (hacker)|Andrew Huang]], the scene ultimately delivered no comprehensive emulation until the mid-2010s,<ref group=N>The Xbox would have been too difficult to emulate at the time anyway as its specs often rivaled that of consumer PCs, and it was alleged that many developers received legal threats from Microsoft to dissuade them from trying.</ref> where developers have continued to have issues owing to the fact that, alongside the poorly documented hardware, many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Its developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.<ref>[https://www.reddit.com/r/emulation/comments/8ymp6n/cxbxreloaded_just_hit_v01/e2ckmpl/ JayFoxRox's statement] (representing XQEMU). Reddit (2018-07-14).</ref><ref>[https://www.reddit.com/r/emulation/comments/6mwizs/cxbx_running_xbox_dashboard_4817_with_audio/dk7jnif/ SoullessSentinel's statement] (representing Cxbx-Reloaded). Reddit (2017-07-13).</ref>
  
 
==Emulators==
 
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].
+
:'''Note:''' [http://xboxdevwiki.net/Emulators xboxdevwiki's own list of emulators] contain over 20 different emulator projects, most of which were abandoned not long after they started. Only about 2 or 4 emulators have been making progress.
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
+
! scope="col"|Chihiro
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="9"|PC / x86
+
! scope="col" colspan="7"|PC / x86
 
|-
 
|-
|[[Mesen]]
+
|[[xemu]]
|align=left|{{Icon|Windows|Linux}}
+
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.mesen.ca {{MesenVer}}]
+
|[https://github.com/mborgerson/xemu/releases {{XemuVer}}]
|{{✓}}
+
|{{~}} <small>(WIP)</small>
|{{✓}}
 
|Cycle
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|-
 
|[[Nestopia|Nestopia UE]]
 
|align=left|{{Icon|Windows|Linux|FreeBSD}}
 
|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]
 
|{{}}
 
|{{✓}}
 
|Cycle
 
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|-
|[[puNES]]
+
|[[Cxbx-Reloaded]]
|align=left|{{Icon|Windows|Linux|FreeBSD}}
 
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]
 
|{{✓}}
 
|{{✗}}
 
|Cycle
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|NintendulatorNRS<ref group=N>NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.</ref>
 
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 202105282224]
+
|[https://cxbx-reloaded.co.uk/download git]
|{{✓}}
+
|{{~}} <small>(WIP)</small>
|{{✗}}
 
|Cycle
 
|{{✓}}
 
 
|{{✓}}
 
|{{✓}}
|{{✓}}
 
|-
 
|[[3dSen]]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[http://www.geodstudio.net/ {{3dSenVRVer}}]
 
|{{✗}}
 
|{{✗}}
 
|?
 
|{{✗}}
 
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
|{{~}}
 
|-
 
|-
|[[FinalBurn Neo]]
+
|[[XQEMU]]
|align=left|{{Icon|Windows}}
 
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]
 
|{{✓}}
 
|{{✓}}
 
|?
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[https://fms.komkon.org/iNES/ iNES]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://fms.komkon.org/iNES/ {{INESVer}}]
 
|{{✓}}
 
|{{✗}}
 
|High
 
|?
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[[RockNES]]
 
|align=left|{{Icon|Windows}}
 
|[http://rocknes.web.fc2.com/ {{RockNESVer}}]
 
|{{✓}}
 
|{{✗}}
 
|High
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[[Nintendulator]]
 
|align=left|{{Icon|Windows}}
 
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator Git]
 
|{{✗}}
 
|{{✗}}
 
|Cycle
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|Nintaco
 
|align=left|{{Icon|Windows}}
 
|[https://nintaco.com/ v.2020-05-01]
 
|{{✓}}
 
|{{✗}}
 
|Cycle
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|My Nes
 
|align=left|{{Icon|Windows|Linux}}
 
|[https://github.com/alaahadid/My-Nes/releases git]
 
|{{✗}}
 
|{{✗}}
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[[BizHawk]]
 
|align=left|{{Icon|Windows|Linux}}
 
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
 
|{{✓}}
 
|{{✗}}
 
|Cycle
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[[higan]]
 
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/higan-emu/higan/releases {{higanVer}}]
+
|[https://github.com/xqemu/xqemu git]
|{{✓}}
+
|{{~}} <small>(WIP)</small>
|{{✓}} <small>(as bsnes v083)</small>
 
|Cycle
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[https://prilik.com/ANESE/ ANESE]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/daniel5151/ANESE/releases git]
 
|{{✗}}
 
|{{✗}}
 
|Cycle
 
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|{{✗}}
 
|-
 
|[http://www.nesemu2.com/ nesemu2]
 
|align=left|{{Icon|Windows|Linux|MacOS}}
 
|[https://github.com/holodnak/nesemu2 git]
 
|{{✗}}
 
|{{✗}}
 
|Cycle
 
|?
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[[nemulator]]
+
|[[StrikeBox]]
|align=left|{{Icon|Windows}}
 
|[http://nemulator.com/downloads.html {{NemulatorVer}}]
 
|{{✗}}
 
|{{✗}}
 
|High
 
|?
 
|{{✓}}
 
|{{✗}}
 
|-
 
|cxNES
 
 
|align=left|{{Icon|Windows|Linux}}
 
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/perilsensitive/cxnes/releases git]
+
|[https://github.com/StrikerX3/StrikeBox git]
|{{✓}}
 
|{{✗}}
 
|Mid
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|FakeNES GT
 
|align=left|{{Icon|Windows|Linux|macOS|DOS}}
 
|[[sourceforge:projects/fakenes/|0.59 b3]]
 
|{{✓}}
 
|{{✗}}
 
|Mid
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[[FCEUX]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}
 
|[http://www.fceux.com/web/download.html {{FCEUXVer}}]
 
|{{✓}}
 
|{{✗}}
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[http://cah4e3.shedevr.org.ru/fceultra.php FCEUmm]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm git] (libretro)
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
|Mid
 
|{{✓}}
 
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
|-
 
|[[MAME]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 
|{{✓}}
 
|{{✓}}
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[[HDNes]]
+
|[[Cxbx]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]
+
|[https://github.com/Echelon9/cxbx-shogun git]
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
|Low
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[[Jnes]]
+
|[http://dxbx-emu.com/ Dxbx]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[http://www.jabosoft.com/categories/3 1.2.1]
+
|[http://sourceforge.net/projects/dxbx/files/dxbx/ 0.5]
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
|Low
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[[NESticle]]
 
|align=left|{{Icon|DOS|Windows9x}}
 
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)
 
|{{✗}}
 
|{{✗}}
 
|Low
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[[QuickNES]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core git] (libretro)
 
|?
 
|{{✓}}
 
|Low
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[[VirtuaNES]]
+
|[http://xenoborg-emu.blogspot.com/ Xenoborg]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[http://virtuanes.s1.xrea.com/ 0.97]
+
|r19
|{{~}}
 
 
|{{✗}}
 
|{{✗}}
|Low
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[http://freezesms.emuunlim.com/ FreezeSMS]
+
|Xeon
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[http://freezesms.emuunlim.com/download.html 4.6]
+
|[http://www.emulator-zone.com/doc.php/xbox/xeon.html 1.0]
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
|Low
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]
+
|[[MAME]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://web.archive.org/web/20131031224033/http://www.dridus.com/~nyef/dn_bin/ 9b0401/9b0313]
+
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✗}}
 
|{{✗}}
 
|Low
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|Nescala
 
|align=left|{{Icon|Linux|macOS}}
 
|[https://github.com/hywelandrews/nescala git]
 
|{{✗}}
 
|{{✗}}
 
|?
 
|{{✓}}
 
 
|{{~}}
 
|{{~}}
|{{✗}}
 
|-
 
|[https://nin.nax.io Nin]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|[https://github.com/Nax/nin/releases git]
 
|{{✗}}
 
|{{✗}}
 
|?
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
|{{✗}}
 
|-
 
|CoolNESs
 
|align=left|{{Icon|AmigaOS|MorphOS}}
 
|[https://www.zophar.net/download_file/28 0.78]
 
|?
 
|{{✗}}
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|InfoNES
 
|align=left|{{Icon|Win|Linux}}
 
|[https://www.zophar.net/nes/infones.html 0.93]
 
|?
 
|{{✗}}
 
|?
 
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
!colspan="9"|Mobile / ARM
+
! scope="col" colspan="7"|Consoles
|-
 
|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 
|align=left|{{Icon|Android|iOS}}
 
|1.44
 
|{{✓}}
 
|{{✓}}
 
|High
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|GPFCE
+
|[[FU|Fusion]]
|align=left|{{Icon|Linux|Pandora}}
+
|align=left|{{Icon|360}}
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]
+
|1.7
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
|High
 
|?
 
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
|-
 
|Nostalgia.NES
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9]
 
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
|High
 
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|{{✗}}
 
 
|-
 
|-
|[[Jnes]]
+
|[[Fission]]
|align=left|{{Icon|Android}}
+
|align=left|{{Icon|XB1|SXS}}
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]
+
|Patch based
|{{✓}}
 
 
|{{✗}}
 
|{{✗}}
|Low
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|VNES
 
|align=left|{{Icon|Java|Symbian}}
 
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)]
 
|?
 
|{{✗}}
 
|Low
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
!colspan="9"|Consoles
 
|-
 
|[[L-CLASSICS|Switch Online]]
 
|align=left|{{Icon|Switch}}
 
|2.3.0
 
|{{✓}}
 
|{{✗}}
 
|High
 
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|-
 
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>
 
|align=left|{{Icon|PSP}}
 
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]
 
|{{✓}}
 
|{{✗}}
 
|Mid
 
|?
 
|{{✗}}
 
|{{✓}}
 
|-
 
|[[Virtual Console]]
 
|align=left|{{Icon|Wii|3DS|WiiU}}
 
|N/A
 
|{{✓}}
 
|{{✗}}
 
|Mid
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|Nestopia<ref group=N name=libretro/>
 
|align=left|{{Icon|PS3|360|Wii}}
 
|1.44
 
|{{✓}}
 
|{{✓}}
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[[FCEUX|FCE Ultra GX]]
 
|align=left|{{Icon|GCN|Wii}}
 
|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]
 
|{{✓}}
 
|{{✗}}
 
|Mid
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]
 
|align=left|{{Icon|PS1}}
 
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]
 
|{{✗}}
 
|{{✗}}
 
|?
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|NESBox
 
|align=left|{{Icon|XB1}}
 
|[https://nesbox.com/ v4]
 
|{{✗}}
 
|{{✗}}
 
|?
 
|?
 
|{{✓}}
 
|{{✗}}
 
|-
 
|VirtuaNES for 3DS
 
|align=left|{{Icon|3DS}}
 
|[https://github.com/TBirdSoars/VirtuaNES git]
 
|{{~}}
 
|{{✗}}
 
|?
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|[[Project Nested]]
 
|align=left|{{Icon|SNES}}
 
|[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]
 
|{{?}}
 
|{{✗}}
 
|Low
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|-
 
|[[NeMul]]
 
|align=left|{{Icon|MD}}
 
|{{?}}
 
|{{?}}
 
|{{✗}}
 
|Low
 
|?
 
|{{✗}}
 
|{{✗}}
 
|-
 
|PocketNES
 
|align=left|{{Icon|GBA}}
 
|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]
 
|?
 
|{{✗}}
 
|?
 
|?
 
|{{✗}}
 
|?
 
|-
 
|nesDS
 
|align=left|{{Icon|NDS}}
 
|[https://sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.3a]
 
|?
 
|{{✗}}
 
|?
 
|?
 
|{{✗}}
 
|?
 
 
|}
 
|}
<references group=N />
 
  
 +
===Comparisons===
 +
Since May 2017, serious strides have been happening in the Xbox emulation scene with Cxbx-Reloaded and XQEMU making major progress. Cxbx-Reloaded went in-game for ''Jet Set Radio Future'' with a somewhat decent framerate.<ref name="Bahax Emulation">{{cite web|url=https://www.youtube.com/watch?v=K_5dIUPs0_I|title=Cxbx Reloaded - JSRF(Semi-Playable/35~60 FPS)|publisher=Youtube|accessdate=2018-05-11|date=2017-05-10}}</ref> Many more original Xbox games have been able to get in-game and, in some cases, at decent speeds on XQEMU.<ref name="Reddit">{{cite web|url=https://www.reddit.com/r/emulation/comments/6c93rg/xqemu_more_games_ingame/dhuakqc/|title=XQEMU - more games ingame|publisher=Reddit|accessdate=2017-06-11|date=2017-05-23}}</ref><ref name="JGG_3">{{cite web|url=https://m.youtube.com/watch?v=J20hlsOUFq0 |title=XQEMU Xbox Emulator - MechAssault Ingame! |publisher=Youtube|accessdate=2018-06-23|date=2018-06-22}}</ref>
  
===Comparisons===
+
====PC====
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.
+
;[[xemu]]: A low-level emulator by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. 600+ games are reported playable, See the [https://xemu.app official game compatibility list].
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.
+
;[[Cxbx-Reloaded]]:A fork of [[Cxbx]] that's been having a good development momentum since mid-2016. It's built for x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (eg. audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU's LLE implementation was introduced] in April 2018 and is expected to help even further. 150+ games are playable and 450+ games ingame. See [https://github.com/Cxbx-Reloaded/game-compatibility/issues this compatibility list] for more information.
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
+
;[[XQEMU]]: A low-level emulator based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware for some reason. See [http://xboxdevwiki.net/XQEMU this compatibility list] that was taken from John GodGames' 2015 list, and [https://docs.google.com/spreadsheets/d/1sVtQ9SNPathKAMCqfYtvJQP0bs0UeLzP9otPHvZDMwE/htmlview#gid=709879345 this Google spreadsheet].
*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>
+
;[[StrikeBox]]: Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this currently. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017] by mborgerson, a well-known XQEMU contributor who in early 2018 is still focused on streamlining XQEMU's QEMU codebase. So expect more progress from XQEMU than StrikeBox in the meantime.
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
+
;[[Cxbx]]: One of the first Xbox emulators, started as an ahead-of-time compiler for Xbox executables. Can boot around 56 games, with around a dozen in an already playable state. See [http://shogun3d-cxbx.blogspot.com/2009/11/cxbx-compatibility-list-updated.html this compatibility list].
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.
+
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc.
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
+
;Xeon: Can emulate Halo CE to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows.
 +
;[[MAME]]: Existing x86 emulation in MAME has given way to an <code>xbox</code> driver... that they've marked overall as <span style="color:darkred">not working</span> and sound as unimplemented (graphics are OK though).
  
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.
+
====Consoles====
 +
;[[FU|Fusion]]:The internal name for backwards compatibility on the [[Xbox 360 emulators|Xbox 360]]. It supports [[wikipedia:List_of_Xbox_games_compatible_with_Xbox_360|a specific list of games]] that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. There is more information and references/video(s) about this BC support [http://xboxdevwiki.net/Xbox_360_Backward_Compatibility#References_and_links here].
 +
;[[Fission]]:The internal name for backward compatibility on the [[Xbox One emulators|Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]]. With [[wikipedia:List_of_backward_compatible_games_for_Xbox_One#List_of_compatible_titles_from_Xbox|a smaller amount of supported games]], likely due to issues surrounding licensing,<ref group=N>Which can be a number of reasons, including but not limited to developers and publishers going defunct, movie and toy tie-in licenses for branded content expiring, and music royalties.</ref> it allows the ones that do work to run at twice the Original Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).
  
 
==Emulation issues==
 
==Emulation issues==
===Mappers===
+
[[File:Xbox_looking-good.png|thumb|250px|The pratfalls of Xbox emulation]]
A key difference between many emulators nowadays is how many mappers they support.
+
The Xbox is infamous in the emulation scene for being the worst case of false advertising. For the projects currently available and active there's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. To users, being "basically a PC" and "x86-based" is a selling point despite that not being the case as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen "x86-based" consoles). Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to have to figure it all out.<ref name="ngemu">{{cite web|url=http://ngemu.com/threads/why-is-xbox-emulation-premature.132032/|title=Why is XBOX emulation premature?|publisher=ngemu|accessdate=2017-05-22|date=2010-02-15}}</ref><ref name="Microsoft1">{{cite web|url=https://msdn.microsoft.com/en-us/library/xbf3tbeh(v=vs.140).aspx|title=/LTCG (Link-time Code Generation)|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="Microsoft2">{{cite web|url=https://msdn.microsoft.com/en-us/library/bb985904.aspx|title=Under The Hood: Link-time Code Generation|publisher=Microsoft|accessdate=2017-05-22}}</ref><ref name="FrameRater">{{cite web|url=https://www.youtube.com/watch?v=97mQcus7wFI|title=Xbox Emulation: The History & Roadblocks | A Documentary by FrameRater|publisher=Youtube|accessdate=2018-03-13|date=2018-03-08}}</ref><ref>{{cite web|url=https://www.reddit.com/r/emulation/comments/6dl94y/why_is_there_a_lack_of_original_xbox_emulation/|title=Why is there a lack of Original Xbox emulation?|publisher=Reddit|accessdate=2017-06-11|date=2017-05-29}}</ref> For example the APU, one of two sound processors on the [http://xboxdevwiki.net/MCPX MCPX southbridge chip] of the Xbox chipset, is [https://github.com/JayFoxRox/xqemu-espes/pull/24 incredibly powerful and uses complex processing steps] that are difficult to figure out using clean-room reverse engineering.
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.
 
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators),  will cover these.
 
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.
 
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
 
  
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
+
The good news is the efforts currently underway are starting to see real effects. While it's true that Cxbx-Reloaded will have the upper hand with a primarily HLE-based approach on Windows, XQEMU will have the advantage of going by the book. XQEMU also has the potential to tap into hardware acceleration that Cxbx-Reloaded would have to write a kernel mode driver for, and SoullessSentinel wrote "''I don't think our users would like the idea of disabling security features such as driver signature enforcement and installing an untrusted kernel driver just for an emulator.''"<ref name=accel>[https://www.reddit.com/r/emulation/comments/6a958p/cxbx_reloaded_xbox_emulator_panzer_dragoon_orta/dhetzrd/ Cxbx-Reloaded (Xbox Emulator) - Panzer Dragoon Orta (In-Game)]. Reddit (2017-05-10).</ref>
 +
<!-- The Nouveau project for Linux may be of help figuring out the GeForce hardware in the Xbox{{Cite}} -->
  
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).
+
==Chihiro==
 +
The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard). As the inner workings of the Xbox are better understood, Chihiro emulation support and accuracy will improve.
  
===QD FDS Support===
+
==Resources==
Games dumped off the Famicom Disc System come into two major types:
+
*[http://xboxdevwiki.net/ XboxDevWiki], for Xbox hardware documentation
 +
*[https://discordapp.com/invite/26Xjx23 Xbox Emulation Discord server] (For general and development discussions on OG Xbox emulation, especially for Cxbx-Reloaded, but also XQEMU, StrikeBox, and any legacy emulators.)
  
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.
+
==Notes==
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.
+
<references group=N />
 
 
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed.
 
 
 
===Overscan===
 
{{Main|Overscan}}
 
 
 
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.
 
 
 
===Color Palette===
 
{{Main|Famicom Color Palette}}
 
 
 
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.
 
 
 
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
 
 
 
==Peripherals==
 
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his  ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref>
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col" style="width:200px;"|Name(s)
 
! scope="col" style="width:300px;"|Description
 
! scope="col" style="width:150px;"|Game(s)
 
! scope="col" style="width:100px;text-align:center"|Support emulator(s)
 
! scope="col" style="width:300px;"|Note
 
|-
 
!Zapper
 
|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.
 
|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''
 
|Various
 
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.
 
|-
 
!Arkanoid/Vaus Controller
 
|A specific game controller with one button to "fire" and a dial to control back and forth movement.
 
|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''
 
|Various
 
|N/A
 
|-
 
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness
 
|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.
 
|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''
 
|[[FCEUX]]
 
|N/A
 
|-
 
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor
 
|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.
 
|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''
 
|Various
 
|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.
 
|-
 
!Family Computer Disk System
 
|''See above''
 
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''
 
|Various
 
|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.
 
|-
 
!Microphone
 
|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.
 
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''
 
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>
 
|N/A
 
|-
 
!Family BASIC
 
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.
 
|''Family BASIC''
 
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]
 
|N/A
 
|-
 
!Famicom Data Recorder
 
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.
 
|''Family BASIC''
 
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]
 
|N/A
 
|-
 
!Famicom 3D System
 
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.
 
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''
 
|[[RetroArch]]
 
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.
 
|-
 
!Miracle Piano Teaching System
 
|An accessory that used an electronic MIDI keyboard as input.
 
|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''
 
|N/A
 
|N/A
 
|-
 
!ASCII TurboFile<br/>ASCII TurboFile II
 
|A Japan-exclusive external storage devices for saving game positions on Famicom.
 
|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''
 
|[[VirtuaNES]]
 
|N/A
 
|-
 
!Oeka Kids Tablet
 
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>
 
|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''
 
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]
 
|N/A
 
|-
 
!RacerMate CompuTrainer Pro
 
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>
 
|''RacerMate Challenge II''
 
|N/A
 
|N/A
 
|-
 
!Game Genie
 
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.
 
|Various
 
|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>
 
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
 
|-
 
!Family Computer Network System<br/>Famicom Modem
 
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
 
|N/A
 
|N/A
 
|N/A
 
|}
 
<references group=N/>
 
 
 
==Hardware Variants==
 
===VS. System===
 
An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.
 
 
 
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[MAME]] is the only choice.
 
 
 
Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.
 
 
 
===Famicom Box===
 
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.
 
 
 
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).
 
 
 
===Dendy===
 
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.
 
 
 
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.
 
 
 
===NES Classic Edition===
 
{{main|wikipedia:NES Classic Edition}}
 
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.
 
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.
 
 
 
==Resources==
 
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.
 
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
 
  
 
==References==
 
==References==
{{Reflist}}
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{{reflist}}
 
 
 
{{Nintendo}}
 
  
 
[[Category:Consoles]]
 
[[Category:Consoles]]
 
[[Category:Home consoles]]
 
[[Category:Home consoles]]
[[Category:Nintendo consoles]]
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[[Category:Microsoft consoles]]
[[Category:Nintendo Entertainment System emulators|*]]
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[[Category:Xbox emulators|*]]
[[Category:Third-generation video game consoles]]
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[[Category:Sixth-generation video game consoles]]

Revision as of 14:12, 7 August 2021

Xbox
Xbox-and-Controller-S.png
Developer Microsoft
Type Home video game console
Generation Sixth generation
Release date 2001
Discontinued 2009
Successor Xbox 360
Emulated

The Xbox is a sixth-generation console released by Microsoft on November 15, 2001. Known as the DirectXbox during development, it is notable for the specs having similarities to a PC, namely as a result of using familiar components around the x86 architecture. It had a custom Pentium III CPU at 733 MHz with 64 MB of RAM, and a custom Nvidia GPU codenamed NV2A at 233 MHz. The Xbox was often said to be the most powerful console from the sixth generation, and Sega later designed the Chihiro arcade system with the same components. It retailed at $299.99.

The Xbox was a modest seller, and helped create a brand for Microsoft that would give its successor a stronger market share in the west; despite Microsoft's best efforts the original Xbox and succeeding consoles from the company have never gained a foothold in Japan for various reasons.[1] It had a number of advantages over other sixth-gen consoles at the time; it was the only console to include a hard disk,[N 1] meaning it was the first to be able to rip CDs, and it was the first and only console of the lineup to include a unified online service called Xbox Live,[N 2] prompting Sony to create the PlayStation Network the next generation.

Early in its lifespan, the Xbox had an unusually active modding scene compared to the other consoles (often vindicated by the incredibly short warranty). Upon the first jailbreak by Andrew Huang, the scene ultimately delivered no comprehensive emulation until the mid-2010s,[N 3] where developers have continued to have issues owing to the fact that, alongside the poorly documented hardware, many of the Xbox's games either came from Windows or were then released for Windows afterward (though it does retain a few exclusives). However, the Xbox emulation scene has been resurging with two emulators at the forefront since mid-2017. Its developers continue to say there's no competition between them, as they're both open-source and have different goals and methods.[2][3]

Emulators

Note: xboxdevwiki's own list of emulators contain over 20 different emulator projects, most of which were abandoned not long after they started. Only about 2 or 4 emulators have been making progress.
Name Platform(s) Latest Version Chihiro FLOSS Active Recommended
PC / x86
xemu Windows Linux macOS 0.7.120 ~ (WIP)
Cxbx-Reloaded Windows git ~ (WIP) ~
XQEMU Windows Linux macOS git ~ (WIP)
StrikeBox Windows Linux git
Cxbx Windows git
Dxbx Windows 0.5
Xenoborg Windows r19
Xeon Windows 1.0
MAME Windows Linux macOS FreeBSD 0.264 ~
Consoles
Fusion Xbox 360 1.7
Fission Xbox One Xbox Series X/S Patch based

Comparisons

Since May 2017, serious strides have been happening in the Xbox emulation scene with Cxbx-Reloaded and XQEMU making major progress. Cxbx-Reloaded went in-game for Jet Set Radio Future with a somewhat decent framerate.[4] Many more original Xbox games have been able to get in-game and, in some cases, at decent speeds on XQEMU.[5][6]

PC

xemu
A low-level emulator by Matt Borgerson continuing much of the work done on XQEMU. Focuses on stability, performance, and ease of use. 600+ games are reported playable, See the official game compatibility list.
Cxbx-Reloaded
A fork of Cxbx that's been having a good development momentum since mid-2016. It's built for x86_64 machines and includes a ton of improvements to its HLE kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (eg. audio) to make many games run fast, XQEMU's LLE implementation was introduced in April 2018 and is expected to help even further. 150+ games are playable and 450+ games ingame. See this compatibility list for more information.
XQEMU
A low-level emulator based on QEMU. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but has been assumed to be emulated, just not forwarded to the audio hardware for some reason. See this compatibility list that was taken from John GodGames' 2015 list, and this Google spreadsheet.
StrikeBox
Beginning low-level emulator that just initializes an x86 system and runs whatever is in the ROM. Not much works for this currently. It was uploaded to GitHub on Dec 5, 2017 by mborgerson, a well-known XQEMU contributor who in early 2018 is still focused on streamlining XQEMU's QEMU codebase. So expect more progress from XQEMU than StrikeBox in the meantime.
Cxbx
One of the first Xbox emulators, started as an ahead-of-time compiler for Xbox executables. Can boot around 56 games, with around a dozen in an already playable state. See this compatibility list.
Dxbx
A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, and many rendering improvements, a new pixel shader converter, etc.
Xeon
Can emulate Halo CE to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows.
MAME
Existing x86 emulation in MAME has given way to an xbox driver... that they've marked overall as not working and sound as unimplemented (graphics are OK though).

Consoles

Fusion
The internal name for backwards compatibility on the Xbox 360. It supports a specific list of games that, while some work right off the bat, may need additional patches to play properly. It also requires your console to have system storage. Some games still have issues with graphical glitches and slowdowns to errors that can make standard gameplay basically impossible. There is more information and references/video(s) about this BC support here.
Fission
The internal name for backward compatibility on the Xbox One and Xbox Series X/S. With a smaller amount of supported games, likely due to issues surrounding licensing,[N 4] it allows the ones that do work to run at twice the Original Xbox's standard resolution (480p) on both Xbox One (S) and Xbox Series S consoles (up to 960p), and more than quadruple on Xbox One X and Xbox Series X consoles (up to 2160p).

Emulation issues

The pratfalls of Xbox emulation

The Xbox is infamous in the emulation scene for being the worst case of false advertising. For the projects currently available and active there's a high barrier to entry for the effort involved, and it's the same reason why consoles using off-the-shelf hardware (or reused hardware) are easier to emulate. To users, being "basically a PC" and "x86-based" is a selling point despite that not being the case as the Xbox has a number of proprietary elements that are nothing like standard PC hardware (like the eighth-gen "x86-based" consoles). Many aspects of the Xbox's architecture aren't openly documented, making it a major pain to have to figure it all out.[7][8][9][10][11] For example the APU, one of two sound processors on the MCPX southbridge chip of the Xbox chipset, is incredibly powerful and uses complex processing steps that are difficult to figure out using clean-room reverse engineering.

The good news is the efforts currently underway are starting to see real effects. While it's true that Cxbx-Reloaded will have the upper hand with a primarily HLE-based approach on Windows, XQEMU will have the advantage of going by the book. XQEMU also has the potential to tap into hardware acceleration that Cxbx-Reloaded would have to write a kernel mode driver for, and SoullessSentinel wrote "I don't think our users would like the idea of disabling security features such as driver signature enforcement and installing an untrusted kernel driver just for an emulator."[12]

Chihiro

The Chihiro arcade system was produced by Sega in 2003. It consists of an Xbox motherboard (with double the RAM as with devkits) with additional boards for handling arcade I/O (Sega JVS standard). As the inner workings of the Xbox are better understood, Chihiro emulation support and accuracy will improve.

Resources

  • XboxDevWiki, for Xbox hardware documentation
  • Xbox Emulation Discord server (For general and development discussions on OG Xbox emulation, especially for Cxbx-Reloaded, but also XQEMU, StrikeBox, and any legacy emulators.)

Notes

  1. The PlayStation 2 also had a hard disk accessory, but the Xbox had it built-in on all models. Consoles in the seventh generation and onward began to include internal storage in varying forms.
  2. The Dreamcast had Sega Net in North America and Dreamarena in Europe, but Xbox Live was the same for all regions.
  3. The Xbox would have been too difficult to emulate at the time anyway as its specs often rivaled that of consumer PCs, and it was alleged that many developers received legal threats from Microsoft to dissuade them from trying.
  4. Which can be a number of reasons, including but not limited to developers and publishers going defunct, movie and toy tie-in licenses for branded content expiring, and music royalties.

References