Changes

Jump to navigation Jump to search

Nintendo Switch emulators

23,069 bytes removed, 15:02, 21 July 2021
no edit summary
{{Infobox console
|title = Nintendo Entertainment SystemSwitch|logo image = nesnintendo-tswitch.png|image2 = switchdocked.png|imagecaption = The Switch in its two forms, portable (above) and docked (below).
|developer = [[:Nintendo]]
|type = [[:Category:Home Hybrid consoles|Home Hybrid video game console]]|generation = [[:Category:ThirdEighth-generation video game consoles|Third Eighth generation]]|release = 1983|discontinued = 20032017|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]|successor = [[Super Nintendo Wii U emulators|SNESWii U]]
|emulated = {{✓}}
}}
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
The earliest games '''[[wikipedia:Nintendo Switch|Nintendo Switch]]''' is an eighth-generation hybrid gaming console released by Nintendo on March 3, 2017 and retailed for {{Inflation|USD|299.99|2017}}. During its development, the Famicom suffered from significant hardware constraints due to Switch was known as the way the Famicom was designed: limited memory addressing NX (which meant games had a low maximum ROM sizeshort for NeXt or Nintendo "Cross"), how and was widely speculated up until its announcement. Aside from specialized components unique to the graphics are loaded onscreenconsole, just the native sound processing hardware is availablemore or less off-the-shelf, no savingbeing built around a semi-custom variant of Nvidia's Tegra X1 system-on-a-chip which was also used on a number of [[Android emulators|Android devices]].The Switch contains 4 ARM Cortex-A57 CPUs and 4 ARM Cortex-A53 CPUs running at 1.020 GHz with 4GB of RAM and a proprietary GPU codenamed GM20B. To solve this problem, Nintendo came up with two solutions:
* The '''Family Computer Disk System''' (FDS)While Nintendo intended to step up the security of the console, a Japan-only add-vulnerabilities were still found early on which played that allowed tons of system files to be dumped, including dumps of games from a semi-custom variant in the form of Mitsumi's Quick Disk formatromfs. It offered slightly higher data storage istorage archives, an exefs folder, and slightly enhanced sound processinglicense files. It also had a microphone never found anywhere else. There These game dumps eventually got shared online by scene groups except for their licenses but were plans missing important files to release it in the USrun and even if they had been completed, however since the NES itself had its launch delayed there were no custom homebrew apps let alone solutions to late 1985, and load unofficial game dumps for the mapper solution obsoleted it, the add-on was never exported and some system. A number of its exclusives were ported as regular cartridge releases.* '''Memory Management Controllers''' prominent hacking teams (MMC), also known colloquially as '''mappers'''. They solved every single problem above starting with bank switching for much more data, onboard FM audio chips, shuffle2 and much more. Most games released after 1986 fail0verflow in collaboration) all came across a new exploit independently of each other that really pushed allowed complete control over the system to its limits used mappers. A similar solution was used for the Game Boy, later officially recognized by Nvidia as CVE-2018-6242.
Emulation A "debugging emulator" for the NES is robustNintendo Switch, CageTheUnicorn (now [https://github.com/reswitched/Mephisto Mephisto]), popped up not long after the first components were dumped. It was designed to emulate sysmodules with many high-quality emulators "no support for various systemsgraphics, sound, input, or any kind of even remotely performant processing [...] by design". A couple of months later, members of both the [[Citra]] and [[Dolphin]] teams announced the release of [[yuzu|their own emulator written in c++]], which was capable of booting some homebrew applications; within a couple of weeks yet another emulator named [[Ryujinx]], written in c# by developer gdkchan, was released showing successful booting of commercial Switch games Puyo Puyo Tetris and Sonic Mania.
==Emulators==
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
!colspan="96"|PC / x86
|-
|[[Mesenyuzu]]
|align=left|{{Icon|Windows|Linux}}
|[http://www.mesen.ca {{MesenVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✗}}|{{✓}}|-|[[Nestopia|Nestopia UE]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]|{{✓}}|{{✓}}|Cycle|{{✓}}|{{✓}}|{{✓}}|-|[[puNES]]|align=left|{{Icon|Windows|Linux|FreeBSD}}|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{✓}}|yuzu-|NintendulatorNRS<ref group=N>NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systemsemu.</ref>|align=left|{{Icon|Windows}}|[http:org/downloads/unlicensed.games/libg/static.php?page=NintendulatorNRS 202105282224Nightly]|{{✓}}|{{✗}}|Cycle
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[3dSenRyujinx]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[httphttps://wwwryujinx.geodstudio.netorg/#/ {{3dSenVRVer}}Build Nightly]|{{✗}}|{{✗}}|?|{{✗}}
|{{✓}}
|{{~}}
|-
|[[FinalBurn Neo]]
|align=left|{{Icon|Windows}}
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]
|{{✓}}
|{{✓}}
|?
|{{✗}}
|{{✓}}
|{{✗}}
|-
|[https://fms.komkon.org/iNES/ iNES]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://fms.komkon.org/iNES/ {{INESVer}}]|{{✓}}|{{✗}}|High|?|{{✓}}|{{✗}}|-|[[RockNES]]NSEmu
|align=left|{{Icon|Windows}}
|[httphttps://rocknes.web.fc2github.com/ {{RockNESVer}}RKX1209/nsemu Git]
|{{✓}}
|{{✗}}
|High
|{{✗}}
|{{✓}}
|{{✗}}
|-
|[[Nintendulator]]|align=left|{{Icon|Windows}}|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator Git]|{{✗}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{✗}}|-|Nintaco|align=left|{{Icon|Windows}}|[https://nintaco.com/ v.2020-05-01]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{✗}}|-|My Nes|align=left|{{Icon|Windows|Linux}}|[https://github.com/alaahadid/My-Nes/releases git]|{{✗}}|{{✗}}|Mid|{{✓}}|{{✓}}|{{✗}}|-|[[BizHawk]]|align=left|{{Icon|Windows|Linux}}|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]|{{✓}}|{{✗}}|Cycle|{{✓}}|{{✓}}|{{✗}}|-|[[higan]]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/higan-emu/higan/releases {{higanVer}}]|{{✓}}|{{✓}} <small>(as bsnes v083)</small>|Cycle|{{✓}}|{{✓}}|{{✗}}|-|[https://prilik.com/ANESE/ ANESE]Mephisto|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/daniel5151/ANESE/releases git]|{{✗}}|{{✗}}|Cycle|{{✓}}|{{~}}|{{✗}}|-|[http://www.nesemu2.com/ nesemu2]|align=left|{{Icon|Windows|Linux|MacOS}}|[https://github.com/holodnak/nesemu2 git]|{{✗}}|{{✗}}|Cycle|?|{{✗}}|{{✗}}|-|[[nemulator]]|align=left|{{Icon|Windows}}|[http://nemulator.com/downloads.html {{NemulatorVer}}]|{{✗}}|{{✗}}|High|?|{{✓}}|{{✗}}|-|cxNES|align=left|{{Icon|Windows|Linux}}|[https://github.com/perilsensitivereswitched/cxnesMephisto/releases git]|{{✓}}|{{✗}}|Mid|{{✓}}|{{✗}}|{{✗}}|-|FakeNES GT|align=left|{{Icon|Windows|Linux|macOS|DOS}}|[[sourceforge:projects/fakenes/|0.59 b3]]|{{✓}}|{{✗}}|Mid|{{✓}}|{{✗}}|{{✗}}|-|[[FCEUX]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}|[http://www.fceux.com/web/download.html {{FCEUXVer}}]|{{✓}}|{{✗}}|Mid|{{✓}}|{{✓}}|{{✗}}|-|[http://cah4e3.shedevr.org.ru/fceultra.php FCEUmm]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm git] (libretro)|{{✗}}|{{✓}}|Mid|{{✓}}|{{✗}}|{{✗}}|-|[[MAME]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[http://www.mamedev.org/release.html {{MAMEVer}}]|{{✓}}|{{✓}}|Mid|{{✓}}|{{✓}}|{{✗}}|-|[[HDNes]]|align=left|{{Icon|Windows}}|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]|{{✗}}|{{✗}}|Low|{{✓}}|{{✗}}|{{✗}}|-|[[Jnes]]|align=left|{{Icon|Windows}}|[http://www.jabosoft.com/categories/3 1v1.2.1]|{{✓}}|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}|-|[[NESticle]]|align=left|{{Icon|DOS|Windows9x}}|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)|{{✗}}|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}|-|[[QuickNES]]|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />, [https://github.com/libretroreswitched/QuickNES_Core gitMephisto Git] (libretro)|?|{{✓}}|Low|{{✓}}|{{✗}}|{{✗}}|-|[[VirtuaNES]]|align=left|{{Icon|Windows}}|[http://virtuanes.s1.xrea.com/ 0.97]|{{~}}|{{✗}}|Low
|{{✓}}
|{{✗}}
|{{✗}}
|-
|[http://freezesms.emuunlim.com/ FreezeSMS]|align=left|{{Icon|Windows}}|[http://freezesms.emuunlim.com/download.html 4.6]|{{✗}}|{{✗}}|Low|{{✗}}|{{✗}}|{{✗}}|-|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]CageTheUnicorn
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://web.archive.org/web/20131031224033/http://www.dridus.com/~nyef/dn_bin/ 9b0401/9b0313]|{{✗}}|{{✗}}|Low|{{✓}}|{{✗}}|{{✗}}|-|Nescala|align=left|{{Icon|Linux|macOS}}|[https://github.com/hywelandrews/nescala git]|{{✗}}|{{✗}}|?|{{✓}}|{{~}}|{{✗}}|-|[https://nin.nax.io Nin]|align=left|{{Icon|Windows|Linux|macOS}}|[https://github.com/Nax/ninreswitched/releases gitCageTheUnicorn Git]|{{✗}}|{{✗}}|?
|{{✓}}
|{{✗}}
|{{✗}}
|-
|CoolNESs|align!colspan=left|{{Icon"10"|AmigaOS|MorphOS}}|[https://www.zophar.net/download_fileMobile /28 0.78]|?|{{✗}}|?|?|{{✗}}|{{✗}}ARM
|-
|InfoNES|align=left|{{Icon|Win|Linux}}|[https://wwweggns.zopharwordpress.net/nes/infones.html 0.93]|?|{{✗}}|?|{{✓}}|{{✗}}|{{✗}}|-!colspan="9"|Mobile / ARM|-|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>|align=left|{{Icon|Android|iOS}}|1.44|{{✓}}|{{✓}}|High|{{✓}}|{{✓}}|{{✓}}|-|GPFCE|align=left|{{Icon|Linux|Pandora}}|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2com Egg NS]|{{✓}}|{{✗}}|High|?|{{✗}}|{{✓}}|-|Nostalgia.NES
|align=left|{{Icon|Android}}
|[https://playdrive.google.com/storeu/apps0/detailsuc?id=com.nostalgiaemulators.neslite 215jYpgxZZKcstAqxZYg5_znDiXS41Shep&export=download 1.0.96]|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{~}}
|{{✗}}
|-
|[[Jnes]https://github.com/skyline-emu/skyline Skyline]
|align=left|{{Icon|Android}}
|[https://play.googlegithub.com/storeskyline-emu/appsskyline/details?id=com.jabosoft.silverarrow 1.2.6releases 0.263]
|{{✓}}
|{{✗}}
|Low
|{{✗}}
|{{✓}}
|{{✗}}
|-
|VNES
|align=left|{{Icon|Java|Symbian}}
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)]
|?
|{{✗}}
|Low
|{{✗}}
|{{✗}}
|{{✗}}
|-
!colspan="9"|Consoles
|-
|[[L-CLASSICS|Switch Online]]
|align=left|{{Icon|Switch}}
|2.3.0
|{{✓}}
|{{✗}}
|High
|{{✗}}
|{{✓}}
|{{✓}}
|-
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>
|align=left|{{Icon|PSP}}
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]
|{{✓}}
|{{✗}}
|Mid
|?
|{{✗}}
|{{✓}}
|-
|[[Virtual Console]]
|align=left|{{Icon|Wii|3DS|WiiU}}
|N/A
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|{{✓}}
|-
|Nestopia<ref group=N name=libretro/>
|align=left|{{Icon|PS3|360|Wii}}
|1.44
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[FCEUX|FCE Ultra GX]]
|align=left|{{Icon|GCN|Wii}}
|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]
|{{✓}}
|{{✗}}
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[http://web.archive.org/web/20090227044416/http://imbnes.gamebase.ca imbNES]
|align=left|{{Icon|PS1}}
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]
|{{✗}}
|{{✗}}
|?
|{{✓}}
|{{✗}}
|{{✗}}
|-
|NESBox
|align=left|{{Icon|XB1}}
|[https://nesbox.com/ v4]
|{{✗}}
|{{✗}}
|?
|?
|{{✓}}
|{{✗}}
|-
|VirtuaNES for 3DS
|align=left|{{Icon|3DS}}
|[https://github.com/TBirdSoars/VirtuaNES git]
|{{~}}
|{{✗}}
|?
|?
|{{✗}}
|{{✗}}
|-
|[[Project Nested]]
|align=left|{{Icon|SNES}}
|[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]
|{{?}}
|{{✗}}
|Low
|{{✓}}
|{{✓}}
|{{✗}}
|-
|[[NeMul]]
|align=left|{{Icon|MD}}
|{{?}}
|{{?}}
|{{✗}}
|Low
|?
|{{✗}}
|{{✗}}
|-
|PocketNES
|align=left|{{Icon|GBA}}
|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]
|?
|{{✗}}
|?
|?
|{{✗}}
|?
|-
|nesDS
|align=left|{{Icon|NDS}}
|[https://sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.3a]
|?
|{{✗}}
|?
|?
|{{✗}}
|?
|}
<references group=N />
 
 
===Comparisons===
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
 
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.
 
==Emulation issues==
===Mappers===
A key difference between many emulators nowadays is how many mappers they support.
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
 
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
 
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).
 
===QD FDS Support===
Games dumped off the Famicom Disc System come into two major types:
 
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.
 
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed.
 
===Overscan===
{{Main|Overscan}}
 
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.
 
===Color Palette===
{{Main|Famicom Color Palette}}
 
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.
 
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
 
==Peripherals==
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref>
 
{| class="wikitable" style="text-align:center;"
! scope="col" style="width:200px;"|Name(s)
! scope="col" style="width:300px;"|Description
! scope="col" style="width:150px;"|Game(s)
! scope="col" style="width:100px;text-align:center"|Support emulator(s)
! scope="col" style="width:300px;"|Note
|-
!Zapper
|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.
|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''
|Various
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.
|-
!Arkanoid/Vaus Controller
|A specific game controller with one button to "fire" and a dial to control back and forth movement.
|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''
|Various
|N/A
|-
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness
|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.
|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''
|[[FCEUX]]
|N/A
|-
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor
|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.
|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''
|Various
|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.
|-
!Family Computer Disk System
|''See above''
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''
|Various
|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.
|-
!Microphone
|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>
|N/A
|-
!Family BASIC
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.
|''Family BASIC''
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]
|N/A
|-
!Famicom Data Recorder
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.
|''Family BASIC''
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]
|N/A
|-
!Famicom 3D System
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''
|[[RetroArch]]
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.
|-
!Miracle Piano Teaching System
|An accessory that used an electronic MIDI keyboard as input.
|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''
|N/A
|N/A
|-
!ASCII TurboFile<br/>ASCII TurboFile II
|A Japan-exclusive external storage devices for saving game positions on Famicom.
|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''
|[[VirtuaNES]]
|N/A
|-
!Oeka Kids Tablet
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>
|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]
|N/A
|-
!RacerMate CompuTrainer Pro
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>
|''RacerMate Challenge II''
|N/A
|N/A
|-
!Game Genie
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.
|Various
|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
|-
!Family Computer Network System<br/>Famicom Modem
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
|N/A
|N/A
|N/A
|}
<references group=N/>
;[[yuzu]] <small class="plainlinks" style=Hardware Variants=====VS"font-weight:normal;">([https://yuzu-emu. System===org/game compatibility])</small>:An arcade system based on open-source emulator made by many of [[Citra]]'s developers. As it is a hard fork of Citra it shares many of its traits, namely cross-platform support and the NES released for the USuse of OpenGL (though unlike Citra it also supports Vulkan). It was released in two different cabinet variations: '''VsMany 2D games now render graphics properly and at good speeds; many 3D games are playable. UniSystem''' and '''VsThis emulator currently offers early access builds to $5/month [[Emulators on Patreon|Patreon]] subscribers which allows them to utilize new features prior to their eventual release on the mainline build. DualSystem''One of yuzu's notable features is its disk-based shader cache for OpenGL, which negating the later have double chipsets need to compile shaders on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneouslyfly on every boot.uses leaked sdks
;[[Ryujinx]] <small class="plainlinks" style="font-weight:normal;">([https://github.com/Ryujinx/Ryujinx-Games-List/issues compatibility])</small>:An open-source emulator that's programmed in C#. Most emulators support 2D games in Vsare now booting and running at comfortable speeds and many 3D games are playable. It also supports resolution upscaling to 4K and beyond; custom upscaling/downscaling ratios are supported. UniSystem cabinet by setting up different DIP switchesRyujinx now has a disk-based shader cache. But for games Unlike yuzu, Ryujinx does not offer packaged early access builds; however work-in Vs-progress features can still be tested by using Appveyor builds or building locally from unmerged pull requests. DualSystem cabinetSeparately, [[MAME]] is Ryujinx has released a closed source LDN-enabled preview build supporting local wireless multiplayer across the only choiceinternet, as well as LAN mode compatibility on local networks with Switch consoles on supported games.
Since most VS;Skyline:An open-source [[Compatibility layers|compatibility layer]] for ARMv8 [[Android]] devices. System games have palettes that differ from For the standard RGB NES palettesake of convenience, roms made with VS. System which are accidentally played in the team bills the app as an emulator's NES mode (or vice-versa) will cause , but it functionally works like [[Wine]], running almost all of the colors to be totally garbled. This can occur when there is an issue original code on bare metal except for what interfaces with the emulator's configuration or rest of the system. At the ROM's iNES headermoment Skyline does not have any graphical output, but some games do boot with audio only.
===Famicom Box===;Egg NSAlso re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworldClaimed the first spot in getting games running on Android.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube81 titles are purported to work, with a slot and the rest are either not working or assumed to insert money and secured with tons of locksfail. The hotel would set There is significant controversy surrounding this emulator for the following reasons: the amount of time you could play current version lacks any onscreen buttons and instead requires users to purchase a specific controller; it expects to run on one token, and choose a high-end device within the games available. You can see it in action in season 18 ballpark of [http:a Qualcomm Snapdragon 855/855+/www.gamingcx.com865/ Game Center CX]. It 865+; it was distributed in select hotels and stores and can hold up discovered to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges have violated GPLv2 licensing requirements by using memory mapper 0)code from yuzu in a disallowed manner. Sports a unique boot screen for both models releasedMade by the Chinese illegal market.
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped). ===Dendy=See also==A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's * [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases [Emulators on most emulators. MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) introduced support for it in r3134, along with the already included support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts. ===NES Classic Edition==={{main|wikipedia:NES Classic Edition}}The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018. ==Resources==*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev WikiSwitch] - A place for all your NES programming/NES emulator programming needs.*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
==References==
{{Reflist}}<references />
 
{{Nintendo}}
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Home consoles]]
[[Category:Hybrid consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:Nintendo consoles]]
[[Category:Nintendo Entertainment System Switch emulators|*]][[Category:Third-generation video game consoles]]
2,527
edits

Navigation menu