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Game Boy Advance emulators

102 bytes added, 16:48, 18 November 2020
updating info & added instructions for mGBA.
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|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=medusa>Experimental separate build under the name of [[mGBA#medusa|medusa]].</ref> ||{{✓}} ||{{}} <ref group=N name=ereader>Latest development build only</ref> ||{{✓}} ||{{✓}} ||{{✓}}
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|[[higan]]
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|[https://fms.komkon.org/VGBA/ VGBA]
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|[https://fms.komkon.org/VGBA/ 5.9{{VGBAVer}}]
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|NanoboyAdvance
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|[https://github.com/fleroviifleroviux/nanoboyadvance NanoboyAdvance Git]|{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{✓}} ||{{✗}}
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|[[No$|No$GBA]]
|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small>
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|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.3443]
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===Comparisons===
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support.
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE </abbr> vulnerability detailed below.
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy and performance compared to mGBA.
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
* '''VGA Mode (poppy bright):''' No desaturation
'''VBA-MmGBA:''': Only applies to Windows. Under Options Tools > Settings > GameboyShaders, you will find the options:three customizable '''Desaturation''' parameters.
* '''"Real Colors"VBA-M:''' No desaturation* (nightly only): Under Options > Game Boy Advance, you will find the option, '''"Gameboy Colors":LCD Filter''' Strong desaturation.
'''higan:''' Under Settings > Video Filter, you will find the "Color Emulation" checkbox.
Similar to the scaling effects used on the Super NES known commonly as "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA's lower resolution, some detail may be lost.
The [[mGBA]] emulator (nightly versions) added an Enhancements menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won't work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix & Obelix XXL)
===Save formats===
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===GBA Mutli Pak Link Multiplayer (1~4GBA)===
;VBA-M: This doesn't work with old VBA versions.
:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.
;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].
;mGBA:Select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.
;No$GBA:No information about how Set the number of Emulated Gameboys in the Emulation setting to get it working at this time, but the functionality also works with DS emulationbe 2 or more, and that's how users can check out the incomplete multiplayer Wi-Fi implementationLink Gamepaks Options to Gamepak in all GBAs.
===GBA Wireless Multiplayer===
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