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Game Boy/Game Boy Color emulators

519 bytes added, 16:47, 18 November 2020
adding emulator options
|[[Gambatte]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://sourceforge.net/projects/gambatte/files/gambatte/ r571{{GambatteVer}}]
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|[http://binji.github.io/binjgb/ binjgb]
|align=left|{{Icon|Web}}
|[https://github.com/binji/binjgb/releases v0.1.5{{binjgbVer}}]
|{{✗}} ||{{✗}} ||{{✓}} ||{{~}}
|-
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://mgba.io/downloads.html {{MGBAVer}}]
|{{✓}} <ref group=N name=mgbalink>Pretty buggy but sometimes works.</ref> ||{{✓}} ||{{✓}} ||{{✗}}
|-
|[[VisualBoy Advance|VisualBoy Advance-M (VBA-M)]]
|[https://fms.komkon.org/VGB/ VGB]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://fms.komkon.org/VGB/ 5.6{{VGBVer}}]
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[http://hhug.me/ hhugboy]
|align=left|{{Icon|Windows}}
|[https://github.com/tzlion/hhugboy/releases/tag/v1.2.7 1.2.7{{hhugboyVer}}]
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
|UGE
|align=left|{{Icon|Windows}}
|[https://github.com/superdiskSuperDisk/uge WIPhUGETracker/releases {{UGEVer}}]
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|MetroBoy
|align=left|{{Icon|Windows}}
|[https://github.com/aappleby/MetroBoy/releases 1.02{{MetroBoyVer}}]
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
|-
|[https://iemulators.com/gba4ios 2.1]
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}}
|-
|[[Game Play Color]]
|align=left|{{Icon|iOS}}
|[https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]
|{{✗}}||{{?}} ||{{✗}} ||{{✓}}
|-
|[http://www.explusalpha.com/home/gbc-emu GBC.emu]<br/><small>(Gambatte 0.5-wip based)</small>
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].
 
====Emulator options====
 
'''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters.
 
'''VBA-M:''' Under Options > Game Boy, you will find the '''GB color option'''. The recent nightly builds also include the '''LCD Filter''' option.
===Unlicensed Mappers===
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