Difference between revisions of "Game Boy/Game Boy Color emulators"

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[[File:942953-database_hardware_gameboy01.jpg|thumb|The Gameboy handheld console]]
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[[File:942953-database_hardware_gameboy01.jpg|thumb|The Game Boy handheld console]]
The '''[[gametech:Game Boy|Game Boy]]''' is an 8-bit, 4th generation handheld console released by Nintendo in 1989. It had a monochrome display. A revision, called Game Boy Pocket, was soon released, offering a more compact body and a better screen. In Japan, a special edition of Game Boy Pocket, called Game Boy Light, added a frontlight to the screen, a feature that westerners would need to wait for until the Game Boy Advance SP. Many Game Boy emulators offer at least some of the special features of Super Game Boy, a special cartridge for the SNES, which allows playback of games for the original Game Boy with added borders, colorization, single game cartridge multiplayer and a few more features. Its successor, the '''[[gametech:Game Boy Color|Game Boy Color]]''' (GBC), was released in 1998. Unlike the original, it features a color screen and double the speed of CPU. Otherwise, it is very similar, which allowed a lot of cross-compatibility between the two platforms, so they are often related to as only one.
+
The [[wikipedia:Game Boy|Game Boy]] is an 8-bit, fourth-generation handheld console released by Nintendo in 1989. The original model has a monochrome display. A revision called the Game Boy Pocket was released in 1996, offering a more compact body and a better screen. In Japan, a special edition of Game Boy Pocket, called the Game Boy Light, added a front light to the screen. This feature would not be seen in Nintendo handhelds outside Japan until the Game Boy Advance SP.
 +
 
 +
Many Game Boy emulators offer at least some of the special features of the [[wikipedia:Super Game Boy|Super Game Boy]], a special cartridge for the SNES released in 1994. It allows playback of original Game Boy games with added borders, colorization and custom button mappings.  A Japan-exclusive revision called the Super Game Boy 2 would add link cable support, new borders and more accurate CPU timing.
 +
 
 +
The Game Boy's successor, the [[wikipedia:Game Boy Color|Game Boy Color]] (GBC), was released in 1998. It features a color screen and a CPU clocked at double the speed of the original. Otherwise, the hardware similarities allow cross-compatibility between the two platforms.
  
 
==Emulators==
 
==Emulators==
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! scope="col"|Operating System(s)
 
! scope="col"|Operating System(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
! scope="col"|GB/GBC
+
! scope="col"|GB/GBC <!-- Consider removing this column as all emulators listed here support both -->
 
! scope="col"|Game Link Support
 
! scope="col"|Game Link Support
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|[[Recommended emulators|Recommended]]
 
! scope="col"|[[Recommended emulators|Recommended]]
 
|-
 
|-
|style="text-align:center;"|[http://bgb.bircd.org/ BGB]
+
|style="text-align:center;"|BGB
 
|style="text-align:center;"|Windows
 
|style="text-align:center;"|Windows
 
|style="text-align:center;"|[http://bgb.bircd.org/#downloads 1.5.2]
 
|style="text-align:center;"|[http://bgb.bircd.org/#downloads 1.5.2]
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|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 +
|style="text-align:center;"|✓
 +
|-
 +
|style="text-align:center;"|[[Gambatte]]
 +
|style="text-align:center;"|Multi-platform
 +
|style="text-align:center;"|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571]
 +
|style="text-align:center;"|✓
 +
|style="text-align:center;"|✗
 +
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
|-
 
|-
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|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
|-
 
|style="text-align:center;"|[[Gambatte]]
 
|style="text-align:center;"|Multi-platform
 
|style="text-align:center;"|[https://sourceforge.net/projects/gambatte/files/gambatte/r571/ r571]
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
 
|-
 
|-
 
|style="text-align:center;"|[[GBE+]]
 
|style="text-align:center;"|[[GBE+]]
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|style="text-align:center;"|[[higan]]
 
|style="text-align:center;"|[[higan]]
 
|style="text-align:center;"|Windows, Linux, OS X
 
|style="text-align:center;"|Windows, Linux, OS X
|style="text-align:center;"|[http://byuu.org/emulation/higan/ {{HiganVer}}]
+
|style="text-align:center;"|[http://byuu.org/emulation/higan/ {{higanVer}}]
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
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|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|-
 
|-
|style="text-align:center;"|[[KiGB]]
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|style="text-align:center;"|KiGB
 
|style="text-align:center;"|Windows, Linux, OS X
 
|style="text-align:center;"|Windows, Linux, OS X
|style="text-align:center;"|[http://kigb.emuunlim.com/kigb_win.zip v2.05]
+
|style="text-align:center;"|[http://kigb.emuunlim.com/kigb_win.zip 2.05]
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
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|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|-
 
|-
|style="text-align:center;"|[[GiiBii Advance]]
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|style="text-align:center;"|GiiBiiAdvance
 
|style="text-align:center;"|Windows, Linux
 
|style="text-align:center;"|Windows, Linux
|style="text-align:center;"|[https://github.com/AntonioND/giibiiadvance/releases v0.2.0]
+
|style="text-align:center;"|[https://github.com/AntonioND/giibiiadvance/releases 0.2.0]
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✓
 
|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
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|style="text-align:center;"|✗
 
|style="text-align:center;"|✗
 
|}
 
|}
<nowiki>*</nowiki> VBA-M libretro core does exist, but it only emulates GBA.
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<nowiki>*</nowiki> '' A VBA-M libretro core does exist, but it only emulates GBA.''<br />
 
+
<nowiki>**</nowiki> ''As an SDL port (libretro core is based on this version)''
<nowiki>**</nowiki> As SDL port (libretro version is based on this version)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
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! scope="col"|Operating System(s)
 
! scope="col"|Operating System(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
! scope="col"|GB/GBC
+
! scope="col"|GB/GBC <!-- Consider removing this column as all emulators listed here support both -->
 
! scope="col"|Game Link Support
 
! scope="col"|Game Link Support
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|[[libretro|Libretro Core]]
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==Comparison==
 
==Comparison==
====GameBoy-only emulators====
+
====Game Boy-only emulators====
* [[BGB]] has excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Gameboy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.
+
* [http://bgb.bircd.org/ BGB] has excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Gameboy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.
 
* [[Gambatte]] is probably the most accurate Game Boy Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It's open source, but there is no activity lately.
 
* [[Gambatte]] is probably the most accurate Game Boy Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It's open source, but there is no activity lately.
 
* [[Visual_Boy_Advance_-M|Visual Boy Advance-M (VBA-M)]] has solid GB/C emulation as well as GBA.
 
* [[Visual_Boy_Advance_-M|Visual Boy Advance-M (VBA-M)]] has solid GB/C emulation as well as GBA.
* [[mGBA]] recently added GB/C support, so it's still in development, but it's already on the level of many others.
+
* [[mGBA]] recently added GB/C support. It's still in development, but it's already on the level of many other emulators.
* [[GB Enhanced|GBE+]] is a recently rewritten emulator that can load custom tiles in games, including colorized tiles for GameBoy games.
+
* [[GB Enhanced|GBE+]] is a recently rewritten emulator that can load custom tiles in games, including colorized tiles for Game Boy games.
* [[GiiBii Advance]] has full GB Camera emulation, including webcam support. Otherwise it is an unfinished emulator with the basics set up, but it's promising future currently on hiatus.
+
* [https://github.com/AntonioND/giibiiadvance GiiBiiAdvance] has full GB Camera emulation, including webcam support. Otherwise, it's an unfinished emulator with the basics set up, but it's promising future currently on hiatus.
* [[TGB Dual]] is an ancient emulator that supports link cable emulation. It supports [[Netplay]] though it requires VPN. libretro port supports local multiplayer using player 2's controls.
+
* [[TGB Dual]] is an ancient emulator that supports link cable emulation. It supports [[Netplay]], though it requires a VPN. The libretro port supports local multiplayer using player 2's controls.
* [[KiGB]] is an old and obsolete emulator which boasted with accuracy, but was proven to be full of game-specific hacks. It has a wide selection of features, but there are emulators which can do much better now.
+
* [http://kigb.emuunlim.com/ KiGB] is an old and obsolete emulator which boasted of accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but there are emulators which do much better now.
  
 
====Multi-system emulators====
 
====Multi-system emulators====
 
* [[higan]] is the only emulator that properly emulates all of the Super Game Boy's features, such as utilizing the SPC sound chip, due to having a separate SNES core. Older version of bsnes used the Gambatte core for its Super Game Boy functionality, but later Byuu made his own Game Boy core, which has quite average accuracy. The last version of bsnes to use Gambatte as its SGB core is version 0.73.
 
* [[higan]] is the only emulator that properly emulates all of the Super Game Boy's features, such as utilizing the SPC sound chip, due to having a separate SNES core. Older version of bsnes used the Gambatte core for its Super Game Boy functionality, but later Byuu made his own Game Boy core, which has quite average accuracy. The last version of bsnes to use Gambatte as its SGB core is version 0.73.
* [[BizHawk]] uses a modified Gambatte core. It provides speedruning tools.
+
* [[BizHawk]] uses a modified Gambatte core. It provides speedrunning tools.
* [[MAME]] has solid Game Boy emulation, with worse Color compatibility. However, it features compatibility with obscure mappers, which other emulators usually ignore, like Wisdom Tree games, or MMM01 multicarts.
+
* [[MAME]] has solid Game Boy emulation, albeit with worse GBC compatibility. However, it features compatibility with obscure mappers, which other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts.
  
 
==Emulator features==
 
==Emulator features==
 
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in VBA-M and Gambatte.]]
 
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in VBA-M and Gambatte.]]
 
===Oversaturation===
 
===Oversaturation===
Emulators tend to over-saturate the colors that would have been seen on the GBC's screen. This can often be fixed with emulator options.
+
Emulators tend to oversaturate the colors that would have been seen on the GBC's screen. This can often be fixed with emulator-specific options or [[Shaders_and_Filters#Image_Adjustment|shaders]].
  
===Tilt Sensor===
+
===Tilt sensor===
Used only in Kirby Tilt'n Tumble and Command Master as part of the cartridge, and actually required to play it. Existing patches to be applied on the game make only the intro playable, with no way to actually control Kirby (like in other similar GBA games) so such patches are not recommended. While [[Visual_Boy_Advance_-M|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, [[BGB]] can emulate the tilting features with the use of the mouse.  
+
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. While VBA and KiGB have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, BGB can emulate the tilting features with the use of the mouse.  
  
 
===Game Boy Camera===
 
===Game Boy Camera===
The Game Boy Camera is an official Nintendo accessory for the handheld Game Boy gaming console and was released on 17 September 1998 in Japan; it ceased manufacturing in late 2002. It allows taking pictures and modifying them with stickers and frames and also has several minigames. There are three different versions: Japanese, western and a special golden Zelda limited edition.
+
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.
 +
 
 +
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on [http://www.darkfader.net/gbc/ the author's website]. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.
  
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of a very old emulator Hash, called Hashcam. It can still be found on [http://www.darkfader.net/gbc/ Darkfader's website], who is the author of the modifications. While there were some efforts to run the Game Boy Camera ROM in [[BGB]] unofficially, the author didn't show much interest in it. However it is fully emulated with webcam support in a less known emulator named [[GiiBii Advance]].
+
==References==
 +
{{reflist}}
  
==Resources==
+
==External links==
*[http://gbdev.gg8.se/wiki/articles/Main_Page Gameboy Development Wiki] - Information about the Gameboy
+
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] Information about the Game Boy
*[http://tasvideos.org/EmulatorResources/GBAccuracyTests.html GB Accuracy Tests (TASVideos)], [http://gbdev.gg8.se/wiki/articles/Test_ROMs Test ROMs (GBDev)] - Test results on various emulators using test ROMs
+
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in bgb unofficially by exploiting linking capabilities
*[http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Gameboy Camera and Gameboy Printer in BGB (work in progress)] - Gameboy Camera ROM running in bgb unofficially by exploiting linking capabilities
+
===Accuracy tests===
 +
* [http://gbdev.gg8.se/wiki/articles/Test_ROMs GBDev Wiki]
 +
* [http://tasvideos.org/EmulatorResources/GBAccuracyTests.html TASVideos]
  
 
[[Category:Consoles]]
 
[[Category:Consoles]]
 
[[Category:Nintendo consoles]]
 
[[Category:Nintendo consoles]]
[[Category:Game Boy emulators|*]]
 

Revision as of 14:21, 16 September 2016

The Game Boy handheld console

The Game Boy is an 8-bit, fourth-generation handheld console released by Nintendo in 1989. The original model has a monochrome display. A revision called the Game Boy Pocket was released in 1996, offering a more compact body and a better screen. In Japan, a special edition of Game Boy Pocket, called the Game Boy Light, added a front light to the screen. This feature would not be seen in Nintendo handhelds outside Japan until the Game Boy Advance SP.

Many Game Boy emulators offer at least some of the special features of the Super Game Boy, a special cartridge for the SNES released in 1994. It allows playback of original Game Boy games with added borders, colorization and custom button mappings. A Japan-exclusive revision called the Super Game Boy 2 would add link cable support, new borders and more accurate CPU timing.

The Game Boy's successor, the Game Boy Color (GBC), was released in 1998. It features a color screen and a CPU clocked at double the speed of the original. Otherwise, the hardware similarities allow cross-compatibility between the two platforms.

Emulators

PC
Name Operating System(s) Latest Version GB/GBC Game Link Support Libretro Core Recommended
BGB Windows 1.5.2
Gambatte Multi-platform r571
BizHawk Windows 2.9.1
GBE+ Windows, Linux, OS X (untested) SVN 30.5.2016
higan Windows, Linux, OS X v110
KiGB Windows, Linux, OS X 2.05
MAME Multi-platform 0.264 ?
mGBA Multi-platform 0.4.1 ?
Visual Boy Advance-M (VBA-M) Multi-platform SVN ✗*
GiiBiiAdvance Windows, Linux 0.2.0
TGB Dual Windows, Linux** "L" v1.2 ✓**

* A VBA-M libretro core does exist, but it only emulates GBA.
** As an SDL port (libretro core is based on this version)

Consoles
Name Operating System(s) Latest Version GB/GBC Game Link Support Libretro Core Recommended
GameYob DS Nintendo DS Git ✓ (NiFi)
GameYob 3DS Nintendo 3DS v1.0.8 ?
Visual Boy Advance-M (VBA-M) Wii, Gamecube r1231 ✓ (as VBA-Next)
MasterBoy PlayStation Portable 2.10
GeMP PlayStation Portable 3.3 Final
RIN PlayStation Portable 1.32
Virtual Console Nintendo 3DS 8.10

Comparison

Game Boy-only emulators

  • BGB has excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Gameboy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.
  • Gambatte is probably the most accurate Game Boy Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It's open source, but there is no activity lately.
  • Visual Boy Advance-M (VBA-M) has solid GB/C emulation as well as GBA.
  • mGBA recently added GB/C support. It's still in development, but it's already on the level of many other emulators.
  • GBE+ is a recently rewritten emulator that can load custom tiles in games, including colorized tiles for Game Boy games.
  • GiiBiiAdvance has full GB Camera emulation, including webcam support. Otherwise, it's an unfinished emulator with the basics set up, but it's promising future currently on hiatus.
  • TGB Dual is an ancient emulator that supports link cable emulation. It supports Netplay, though it requires a VPN. The libretro port supports local multiplayer using player 2's controls.
  • KiGB is an old and obsolete emulator which boasted of accuracy but was proven to be full of game-specific hacks.[1][2][3] It has a wide selection of features, but there are emulators which do much better now.

Multi-system emulators

  • higan is the only emulator that properly emulates all of the Super Game Boy's features, such as utilizing the SPC sound chip, due to having a separate SNES core. Older version of bsnes used the Gambatte core for its Super Game Boy functionality, but later Byuu made his own Game Boy core, which has quite average accuracy. The last version of bsnes to use Gambatte as its SGB core is version 0.73.
  • BizHawk uses a modified Gambatte core. It provides speedrunning tools.
  • MAME has solid Game Boy emulation, albeit with worse GBC compatibility. However, it features compatibility with obscure mappers, which other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts.

Emulator features

Comparison of saturation levels in VBA-M and Gambatte.

Oversaturation

Emulators tend to oversaturate the colors that would have been seen on the GBC's screen. This can often be fixed with emulator-specific options or shaders.

Tilt sensor

Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. While VBA and KiGB have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, BGB can emulate the tilting features with the use of the mouse.

Game Boy Camera

The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.

The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.

References

External links

Accuracy tests