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GameCube emulators

1,724 bytes removed, 01:44, 17 May 2022
Moved features, cleaning
! scope="col"|Wii
! scope="col"|Triforce
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
!colspan="10"|PC / x86
| DolphiniOS
| align=left|{{Icon|iOS}}
| [https://dolphinios.oatmealdome.me Release] <br/>[https://dolphinios.oatmealdome.me/beta Beta]
| {{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[Dolphin MMJR (Unofficial)|Dolphin MMJR]]
| align=left|{{Icon|Android}}
| [https://github.com/Bankaimaster999/Dolphin-MMJR/releases git]
| {{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{~}}
|-
!colspan="10"|Consoles
| align=left|{{Icon|Wii|WiiU}}
| [https://github.com/FIX94/Nintendont 2021-09-05]
| {{✗}} ||{{~}} ||{{Na}} ||{{✓}} ||{{✓}} ||{{✓}}
|}
;[[Dolphin]] <small class="plainlinks" style="font-weight:normal;">([https://dolphin-emu.org/compat/ compatibility])</small>: is the emulator of choice for the GameCube and the first and only emulator for the Wii. It's updated on a near-daily basis and has very good emulation of almost every game, though some games have known bugs on their issue trackers. It is the first emulator to [https://dolphin-emu.org/blog/2016/09/06/booting-the-final-gc-game/ boot the full game catalogue of a sixth-generation home console] (Before any emulator for the same generation rivals like the Dreamcast, PlayStation 2, and Xbox) and did so on September 2016. The developers maintain a wiki containing known bugs, tips, user-provided tests, and much more for every game. System requirements are high, more so for Wii games than GameCube. As of May 2021, Dolphin's compatibility is at 96% of the games being playable or perfect.
;[[Ishiiruka-Dolphin]]: is a fork of Dolphin optimized towards performance at the cost of accuracy and stability in the process. Its most important features are::* Async shader compilation (Avoiding shader compilation time):*Galop's DX11 Texture Encoder/Decoder (Improve Texture decoding specially EFB TO RAM):*Pre-compiled Vertex loader & Optimized vertex decoding using SSSE3 and SSE4:*Dolby Pro Logic II support for XAudio and OpenAL:*Custom Texture improvements to allow directly compressed texture loading including mipmaps:*DSP - Time Stretching Option (Improve sound output to avoid sound skipping on slow machines):*DX9 support for old machines:*Modified Post Processing interface to support:::*Multiple Stages allowing more complex effects.::*Depth and native gamma as inputs.::*Custom version of DolphinFX that work under dx11 and ogl::*SSAO and DOF.::*Texture Scaling Support::*Bump Mapping with advanced material properties::*Phong Specular reflection to improve lighting quality::*Tessellation and Displacement Mapping::*Rim Lighting::*Bump auto-generation to improve lighting
;Dolwin: an open-source Nintendo GameCube emulator which initially started development in 2004. It went into hiatus but is now active. With that in mind, it's not the most advanced but has interesting features and can boot and run some commercial games and demos...
;[[Dolphin (Nintendo)]]: Nintendo made an emulator for Windows that was also called Dolphin. This official program does not run commercial games and has no connection to the open-source project.
;[[Nintendont]]: Is not technically a GameCube emulator. It is a [[compatibility layer]] that allows you to play GameCube games on the Wii and even Wii U. Nintendont has a robust set of features, such as::*The ability to play GameCube games on both Wii and Wii U (in vWii mode).:*Play retail and backup GameCube discs (Wii only):*Loads 1:1 and shrunken .GCM/.ISO disc images, as well as uLoader CISO images.:*Memory card emulation::*Real memory cards can also be used, but only on the Wii version.:*Broadband Adapter emulation:*Force progressive and 16:9 widescreen:*Bluetooth controller support (Classic Controller Pro, Wii U Pro Controller):*HID controller support via USB:*Supports the official Nintendo GameCube controller adapter:*GBA Link Adapter (Wii only):*Nintendo GameCube Microphone support (Wii only):*Disc switching:*Partial support for Triforce. 
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==Emulation issues==
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==Running BIOS==
To boot the GameCube's original BIOS, you need a dump from real hardware. Dolphin does not require it to load games but can be set to use it if desired. Current development builds have introduced a feature allowing users to load the BIOS directly from the interface in the Tools list without needing to load a game. If you're on the current stable release, use XFB Virtual and disable "Skip BIOS" in the GameCube options; you will have to load a GameCube title so that the startup animation begins, and like on the original console, you hold the first controller's A button down and the system will send you into the main menu instead of booting the game. You can then switch to another game with Change Disc, or you can explore the BIOS.
==Peripherals==
 
===GC/GBA Cable===
Nintendo produced a [[Wikipedia:Nintendo GameCube – Game Boy Advance link cable|special cable]] (<code>DOL-011</code>) that allowed connectivity with the [[Game Boy Advance emulators|Game Boy Advance]] in specific games. Up to four ports could be taken up for the game. While the third-generation Pokémon games are the prime example of it being used in conjunction with Colosseum, XD, or Pokémon Box, they aren't the only games to do so.
* Under Config/GameCube, SP1 and Port 1 need to be assigned to AM-Baseboard.
* To actually play games, cheats need to be enabled. While the Mario Kart games have patches on their Dolphin Wiki pages, codes for other games should be downloaded from [https://web.archive.org/web/20181024045747/http://www.geckocodes.org/ here].
 
Triforce games can also be ran through [https://github.com/FIX94/Nintendont Nintendont].
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