Difference between revisions of "GGPO"

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{{Infobox software
 
{{Infobox software
|logo = GGPO.png
+
|logo         = GGPO.png
|logowidth = 120
+
|logowidth     = 120
|version = 0.30
+
|version       = 0.32
|platform = [[Emulators on PC|Windows]]
+
|active        = No
|type = Middleware
+
|platform     = [[Emulators on Windows|Windows]]
|developer = Tony Cannon
+
|type         = Middleware
|website = [http://ggpo.org ggpo.org]
+
|developer     = Tony Cannon
|source = [https://github.com/pond3r/ggpo GitHub]
+
|website       = [http://ggpo.org ggpo.net]
|license = MIT License
+
|source       = [https://github.com/pond3r/ggpo GitHub]
 +
|license       = MIT License
 
}}
 
}}
 +
 
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically.
 
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically.
  
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==External links==
 
==External links==
 
* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]
 
* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]
 
  
 
[[Category:Tools]]
 
[[Category:Tools]]
 
[[Category:Netplay]]
 
[[Category:Netplay]]

Revision as of 02:48, 24 November 2021

GGPO
GGPO.png
Developer(s) Tony Cannon
Latest version 0.32
Active No
Platform(s) Windows
Type Middleware
Website ggpo.net
License MIT License
Source code GitHub

GGPO (an acronym for Good Game Peace Out) is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using FinalBurn Alpha but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using FightCade specifically.

GGPO is available under the MIT license and is available on GitHub.

External links