Changes

Jump to navigation Jump to search

GGPO

697 bytes added, 12:14, 16 January 2020
rewrite
{{Infoboxsoftware|image logo = GGPO.png|imagewidth logowidth = 138px|first version = 0.30|third platform = Windows|fourth type = Middleware|developer = Tony Cannon|fifth website = [http://ggpo.netorg/ ggpo.org]|source = [https://github.com/pond3r/ggpo GitHub]|license = MIT License}}'''GGPO''' (Good Game Peace Outan acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is a proprietary an open source middleware developed by Tony Cannon in 2006. It's designed to allow for  hide the appearance of lag reduction in online multiplayer, and does so using a technique called rollback networking. It was originally designed first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for use in arcade emulatorstwo purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it still currently its primary usewas incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. SpecificallyWhile the GGPO service doesn't exist anymore, it uses alternatives exist; Cannon recommends using [[Final Burn Alpha]https://www.fightcade.com FightCade]specifically.
It has also been licensed by video game developers for use in their games, such as Skullgirls GGPO is available under the MIT license and Street Fighter IIIis available on [https: 3rd Strike Online Edition//github.com/pond3r/ggpo GitHub]. ==DownloadExternal links==* [http://ggpoki.infil.net/download/ Latest versionw02-netcode.html Article explaining netcode in the context of fighting games]  [[Category:Tools]][[Category:Netplay]] (requires Adobe AIR)
927
edits

Navigation menu