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GBA e-Reader emulators

738 bytes added, 15:27, 22 March 2017
Alternatives for e-Reader emulation
===Cheat Codes===
'''Cheat codes''' enabling the e-Reader unlockables in some games. Only works if the "dlc data" is already included in the cartridge - so it wouldn't work with SMA4's levels or F-Zero Legend's developer ghost data for example. It's also useful to get data that was removed from US versions (since the e-Reader was discontinued outside Japan very early) - including notably Pokémon Coloseum, Megaman Zero 3, and Megaman Battle Network 5 (6 JP included the data on-cart already, US didn't and made heavy content cuts)...
 
===Game Re-releases===
Some game mods implement the data from the e-Cards inside the game's ROM, eliminating the need for swapping saves, cheats or e-Card dumps, and making the game mostly self-sufficient. This is the case for the official mods by Nintendo released for the Wii U Virtual Console for various GBA games restoring some (but not all) of its e-Reader exclusive content. Some of these were preserved as IPS patches to apply to specific No-Intro versions of the ROMs, available for download [https://docs.google.com/spreadsheets/d/14kuiSrAL3GGvux93lYf3TRv4i309qeZFDt0weMh34o8/edit#gid=0 here].
 
The DS compilation for the Megaman Zero games also implements bonuses previously locked out behind e-Cards in the Japanese version.
[[Category:Game Boy Advance emulators|*]]
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