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GBA e-Reader emulators

34 bytes added, 05:22, 4 November 2018
Emulators
||Multi-platform
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases v2.0.1]<br />[http://www.emucr.com/search/label/VisualBoyAdvance-M/ SVN]
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* (i) means incomplete: these emulators will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either NO[[No$|No$GBA]], [[VisualBoy Advance#VBA-M|VBA-M]], or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message.
:e-Reader/GBA game pack emulation in these emulators can be still reached by ripping a save game from '''real e-Reader hardware''', with this step already done. Using this save with the e-Reader BIOS, it's possible to connect to the GBA game pack, and scan e-Cards... though it's a very less-than-ideal solution and only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J). No emulator to date completely emulates this feature without this dirty fix.
* No emulators yet support e-Reader / GameCube connectivity.
===No$gba GBA (v2.4+)===
No$GBA offers actual full hardware emulation for e-Reader, but its GBA emulation, while very decent and with save state support, isn't the best out there. You can still export your save at will.
====e-Reader Alone====
After enabling two Game Boys, click "File" and "Cartridge Menu (FileName)" and open your SMA4 ROM, this time selecting "2nd machine". If you did this right, then SMA4 should be loaded on the left side with sound and the e-Reader should be loaded on the right side without sound. Navigate to the SMB3 main menu and check to see that your save file loaded properly. (If either the SMA4 ROM or the e-Reader ROM don't have the proper saved data, make sure that you changed the save type in NO$GBA.INI to "Raw", the save files are the same names as their ROM counterparts, and that SMA4 is on the left screen while e-Reader is on the right screen. If their screens are flipped, then either restart NO$GBA and follow the instructions more carefully or open BATTERY and change their save types around, that is .SAV to .SV2 and vice versa.) Go to "Level Card" and then move Mario/Luigi onto the swirling panel in front of the castle to open a menu. Move up to "Level Card" and select it to be taken to the e-Reader communication screen.
Next use the Player 2 controls you mapped out to navigate the e-Reader menu to "Access saved data". "Super Mario Advance 4" should be displayed as the saved data.** This should take you to a communication screen just like SMA4's next to it. Hit A on SMA4 to begin communication. Go to "File" and then "Load e-Reader Dotcode" in NONo$GBA and navigate to the .RAW Level Card dotcode files you downloaded. Double-click one and the e-Reader should accept it and send it back to the SMA4 ROM. The SMA4 ROM will then tell you that a Level Card was received.
Now here's the catch. SMA4 will not let you save a level permanently and then scan more levels until you beat the level you just scanned at least once. So you either have to beat the level now in the emulator or load the save back onto your real game, beat the level and then repeat this entire process for the next level. It's cumbersome, I know, but in the end, when you have all the levels scanned in and you've played them all it'll be well worth it; these are some of the coolest levels in the entire Super Mario series!
If you choose to beat the level using your original game cartridge, another emulator or are just ready to transfer your save file back, then press Start in NONo$GBA on SMA4 and hit "Save". It will take you back to the title screen. Go back into Level Card and check to make sure the level you just scanned is still on the level list. Close out of NO$GBA and go into the BATTERY folder. Copy the .SAV file from SMA4 and paste it somewhere else: you can import it in other emulators or even real cartridges.
===VBA-M===
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