Editing GBA e-Reader emulators

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Go to ''File''>''Scan e-Reader dotcodes...'' A window should pop up. Select all the e-card files you'll need to load the game and click OK.<br />
 
Go to ''File''>''Scan e-Reader dotcodes...'' A window should pop up. Select all the e-card files you'll need to load the game and click OK.<br />
 
The card data is now loaded.
 
The card data is now loaded.
If the application (NES game, minigame, promotional app) is stored in multiple e-Cards, the game will let you know ("You need [n] more Dot Code(s) to start. Scan [Application Name] 2/[n].") In that case,  simply press A to scan another e-Card and get another part.<br />
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If the application (NES game, minigame, promotional app) is stored in multiple e-Cards, the game will let you know ("You need [n] more Dot Code(s) to start. Scan [Application Name] 2/[n].") In that case,  simply press A to Scan Code again and get another part.<br />
 
If you're done with all parts (could be one part in many cases), the BIOS will prompt you to save the data to the e-Reader's SRAM.
 
If you're done with all parts (could be one part in many cases), the BIOS will prompt you to save the data to the e-Reader's SRAM.
 
This prevents the data from getting deleted when rebooting the device. You can then access it from the title menu with the new third option, "Access Saved Data".
 
This prevents the data from getting deleted when rebooting the device. You can then access it from the title menu with the new third option, "Access Saved Data".

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