Difference between revisions of "GBARunner2"

From Emulation General Wiki
Jump to navigation Jump to search
(Compatibility lists: The compatibility list was just copy pasted from WikiTemp anyways, no point maintaining two copies)
(Tag: Replaced)
m (Replaced content with "{{Infobox software |title = GBARunner2 |logowidth = 150 |version = {{GBARunner2Ver}} |active = No |platform = 3DS<br/>DS<br/...")
(Tag: Replaced)
Line 29: Line 29:
 
* [https://wiki.gbatemp.net/wiki/GBARunner2#DS_Compatibility_List DS (and DSi/3DS using flashcard) compatibility list]
 
* [https://wiki.gbatemp.net/wiki/GBARunner2#DS_Compatibility_List DS (and DSi/3DS using flashcard) compatibility list]
 
* [https://wiki.gbatemp.net/wiki/GBARunner2/DSi_3DS_Compatibility_List DSi/3DS compatibility list]
 
* [https://wiki.gbatemp.net/wiki/GBARunner2/DSi_3DS_Compatibility_List DSi/3DS compatibility list]
 
== Link Games ==
 
<big>The compatibility list for games with link functionality can be found here: [[GBARunner2/Link]].</big>
 
 
== Rom Hacks ==
 
 
{| class="compattable sortable" width="100%" cellspacing="1" border="1px"
 
!ROM Title [Region]
 
!Commit ID (build on date)
 
!width=50%|Notes11
 
|-
 
|align="left" style="background:#B4EEB4"|Breath of Fire 2 - Breath of Fresh Fire 2 Hack V.1.0 [E]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible every now and then. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Castlevania Aria of Sorrow - Call of Chaos Hack V.1.7 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has less gfx glitches with wram i-cache enabled. Minor Audio crackling. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Castlevania Aria of Sorrow - Dawn of Symphony Hack V.1.1 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has less gfx glitches with wram i-cache enabled. Minor Audio crackling. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Castlevania Aria of Sorrow - Castlevania Reaper's Reckoning Hack V.1.7 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has less gfx glitches with wram i-cache enabled. Minor Audio crackling. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Castlevania Harmony of Dissonance - PaletteHack V.1.0 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has less gfx glitches with wram i-cache enabled. Minor sounds are missing. Saving works.
 
|-
 
|align="left" style="background:#EF5350"|Castlevania Harmony of Dissonance - Revenge On The Findesiecle Hack V.1.2 [J]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs well with DSi/3DS build. Infinite loop to Konami logo with base ds model.
 
|-
 
|align="left" style="background:#B4EEB4"|Fire Emblem - Different Dimensions The Ostian Princess Hack V.1.2 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has less gfx glitches with wram i-cache enabled. Minor gfx glitches are visible every now and then. Auto saving interrupts gameplay. Saving works.
 
|-
 
|align="left" style="background:#5c5c5c"|Fire Emblem - Fuuin no Tsurugi [Shining Armor Hack] V.1.0 [J]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs well with 3DS build. Black screen after bios intro with base ds model. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Fire Emblem - Tactics Universe V.3 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then. Auto saving interrupts gameplay. Saving works.
 
|-
 
|align="left" style="background:#EF5350"|Fire Emblem - The Last Promise Hack V.2.1 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs well with 3DS build. Game crashes after you start the first Chapter with base ds model.
 
|-
 
|align="left" style="background:#B4EEB4"|Metroid Fusion - TS2000 Hack V.0.95 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with wram i-cache enabled. Minor Audio crackling. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Metroid Zero Mission - AP Boss Rush Hack V.1.0 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with wram i-cache enabled. Minor Audio crackling. Saving works.
 
|-
 
|align="left" style="background:#EF5350"|Metroid Zero Mission - Escape from Metroid Zero Mission Hack V.1.02 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs well with 3DS build and wram i-cache enabled. Game crashes during the intro with base ds model.
 
|-
 
|align="left" style="background:#B4EEB4"|Metroid Zero Mission - Menu Hack V.1.0 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with wram i-cache enabled. Minor Audio stutter and slowdown. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Metroid Zero Mission - Metroid Deep Freeze Hack V.1.4 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Minor Audio stutter and slowdown. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Metroid Zero Mission - Metroid Disturbance Hack V.0.2 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with wram i-cache enabled. Minor Audio stutter and slowdown. Saving works.
 
|-
 
|align="left" style="background:#EF5350"|Metroid Zero Mission - Metroid Boss Rush Mode Hack V.1.0 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with 3DS build and wram i-cache enabled. Game crashes after you select Boss Rush mode with base ds model.
 
|-
 
|align="left" style="background:#EF5350"|Metroid Zero Mission - Other Zero Mission Hack V.3.8 [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs well with 3DS build. Game crashes after you start a new game with base ds model.
 
|-
 
 
|}
 
 
== Homebrew ==
 
 
{| class="compattable sortable" width="100%" cellspacing="1" border="1px"
 
!ROM Title [Region]
 
!Commit ID (build on date)
 
!width=50%|Notes11
 
|-
 
|align="left" style="background:#FFEB3B"|Anguna V.0.95
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game crashes when you save. Saving doesn´t work.
 
|-
 
|align="left" style="background:#4CAF50"|Beru
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Saving works.
 
|-
 
|align="left" style="background:#FFEB3B"|Castle Master
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|No Audio, SFX only. Saving works.
 
|-
 
|align="left" style="background:#5c5c5c"|Christmas Advance
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro. '''This is a regress. Use commit unspecified (2019/06/03) (sd save branch) arm9 version instead.'''
 
|-
 
|align="left" style="background:#B4EEB4"|Combat Advanced V.0.43
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has less gfx glitches with wram i-cache enabled. Minor gfx glitches now and then. Game has no save feature.
 
|-
 
|align="left" style="background:#4CAF50"|El-Hazard
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Couldn't find a save spot.
 
|-
 
|align="left" style="background:#B4EEB4"|Eliminator V.0.91
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Minor slowdown. No Audio by default. Game has no save feature.
 
|-
 
|align="left" style="background:#4CAF50"|Elite - The New Kind v.1.7.1
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has less gfx glitches with wram i-cache enabled. Saving works.
 
|-
 
|align="left" style="background:#5c5c5c"|Ex Machina
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro. Fixed the header with gbata.
 
|-
 
|align="left" style="background:#5c5c5c"|Goomba Color
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro. immediately pressing buttons, Game runs on my PC (mGBA Only). Fixed the header with gbata. Saving is broken here.
 
|-
 
|align="left" style="background:#4CAF50"|Kunoichi Yami
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has no save feature.
 
|-
 
|align="left" style="background:#5c5c5c"|Lily and the lost Angel V.0.2
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Black screen after bios intro.
 
|-
 
|align="left" style="background:#5c5c5c"|Magical Chase
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Broken bios intro. Fixed the header with gbata.
 
|-
 
|align="left" style="background:#4CAF50"|Metal Warrior 4 V.1.1
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Saving works.
 
|-
 
|align="left" style="background:#4CAF50"|Nebulus V.1.2
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with wram i-cache enabled. Game has no save feature.
 
|-
 
|align="left" style="background:#4CAF50"|Orn
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Game has no save feature.
 
|-
 
|align="left" style="background:#5c5c5c"|Panic at work
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Broken bios intro. Fixed the header with gbata.
 
|-
 
|align="left" style="background:#5c5c5c"|PocketNES
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro with a base ds model. Use build from the Rom3MBranch has untested. immediately pressing buttons, Game runs on my PC (mGBA Only). Fixed the header with gbata. Saving doesn´t work.
 
|-
 
|align="left" style="background:#5c5c5c"|Quake GBA Demo
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro. Fixed the header with gbata.
 
|-
 
|align="left" style="background:#FFEB3B"|Rinne Tensyou ADVANCE
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Some Sound fx are missing. Saving works.
 
|-
 
|align="left" style="background:#5c5c5c"|Rodion
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro. You can hear music play.
 
|-
 
|align="left" style="background:#5c5c5c"|SNESAdvance
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro. immediately pressing buttons. This is a regression. Use Gbaemu4ds Build instead, Game runs on my PC (mGBA Only). Fixed the header with gbata. Game has no save feature.
 
|-
 
|align="left" style="background:#FFB142"|Sonic the Hedgehog - [2007 Port Demo]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster and has less gfx glitches with wram i-cache enabled. Full speed. No Audio. Some gfx glitches. Game has no save feature.
 
|-
 
|align="left" style="background:#FFEB3B"|Space Twins
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Some Sounds are missing. Saving works.
 
|-
 
|align="left" style="background:#FFB142"|Super Mario - The Last GBA Quest V.2.0
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Full Speed. No Audio. Saving works.
 
|-
 
|align="left" style="background:#4CAF50"|Super Star Shooter Advance
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Saving works.
 
|-
 
|align="left" style="background:#5c5c5c"|Sushi the Cat
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro. '''This is a regress. Use commit unspecified (2019/06/03) (sd save branch) arm9 version instead.'''
 
|-
 
|align="left" style="background:#FFEB3B"|The Endless Tower
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Audio is broken a few minutes into the game. Saving works.
 
|-
 
|align="left" style="background:#5c5c5c"|The Fallen
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Broken bios intro. Fixed the header with gbata.
 
|-
 
|align="left" style="background:#4CAF50"|The Last Seal
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Saving works.
 
|-
 
|align="left" style="background:#FFB142"|Trailblazer Advance
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Full speed. No Audio. Game has no save feature.
 
|-
 
|align="left" style="background:#5c5c5c"|Uranus
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro. '''This is a regress. Use commit unspecified (2019/06/03) (sd save branch) arm9 version instead.'''
 
|-
 
|align="left" style="background:#5c5c5c"|Uranus 2
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro. '''This is a regress. Use commit unspecified (2019/06/03) (sd save branch) arm9 version instead.'''
 
|-
 
|align="left" style="background:#FFEB3B"|Uranus Zero
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Some Audio stutter and gfx glitches. Couldn't figure out how to save. mmaking it 66% Unplayable.
 
|-
 
|align="left" style="background:#B4EEB4"|Vulkanon V.2.0
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Minor sounds are missing. Game has no save feature.
 
|-
 
 
|}
 
 
==== Prototype ====
 
 
{| class="compattable sortable" width="100%" cellspacing="1" border="1px"
 
!ROM Title [Region]
 
!Commit ID (build on date)
 
!width=50%|Notes11
 
|-
 
|align="left" style="background:#FFB142"|Another World V.2.1
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|More gfx glitches with wram i-cache enabled. No Audio. Saving works.
 
|-
 
|align="left" style="background:#4CAF50"|Banjo Kazooie - Grunty's Revenge - Early Beta
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Saving works.
 
|-
 
|align="left" style="background:#FFB142"|Banjo Pilot Voxel
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Some slowdown and gfx glitches. Saving works.
 
|-
 
|align="left" style="background:#FFB142"|Battletoads
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Some slowdown and gfx glitches. Game has no save feature.
 
|-
 
|align="left" style="background:#5c5c5c"|Blue Angelo - Monsters Stable
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Broken bios intro. Fixed the header with gbata.
 
|-
 
|align="left" style="background:#5c5c5c"|Blue Angelo - More Detail Unstable
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Broken bios intro. Fixed the header with gbata.
 
|-
 
|align="left" style="background:#4CAF50"|Broken Circle [E]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster and has less gfx glitches with wram i-cache enabled. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Contra Advance - Review Prototype
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Minor sounds are missing. Game uses a Password system.
 
|-
 
|align="left" style="background:#5c5c5c"|Diddy Kong Pilot 2001
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Broken bios intro. Fixed the header with gbata.
 
|-
 
|align="left" style="background:#FFB142"|Diddy Kong Pilot 2003 Alpha
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Some slowdown and gfx glitches. Saving works.
 
|-
 
|align="left" style="background:#5c5c5c"|DK - King of Swing - Kiosk Demo [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with 3DS build. White screen after bios intro with base ds model. Couldn´t find a save spot.
 
|-
 
|align="left" style="background:#B4EEB4"|Dune Ornithopter Assault
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Pause screen is missing. Game uses a Password system.
 
|-
 
|align="left" style="background:#EF5350"|Fire Eaters - Zero Bandits (Black Belt Challenge) [E]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game crashes after the title screen.
 
|-
 
|align="left" style="background:#B4EEB4"|Fire Emblem - Rekka no Ken [J] [Proto 0206]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then. Auto saving interrupts gameplay. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Fire Emblem - Rekka no Ken [J] [Proto 0219]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Minor gfx glitches are visible every now and then. Auto saving interrupts gameplay. Saving works.
 
|-
 
|align="left" style="background:#5c5c5c"|Flashback Legends [Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs well with DSi/3DS build. White screen after bios intro with base ds model. Game uses a Password system.
 
|-
 
|align="left" style="background:#5c5c5c"|Haunted Mansion [Proto] [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with DSi/3DS build. White screen after bios intro with base ds model. Game uses a Password system.
 
|-
 
|align="left" style="background:#B4EEB4"|Hikaru no Go Taikenban [Promo] [J]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Minor sounds are missing. Couldn't find a save spot.
 
|-
 
|align="left" style="background:#4CAF50"|Kien [Proto] [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Game uses a Password system.
 
|-
 
|align="left" style="background:#B4EEB4"|Kirby and the Amazing Mirror [Demo] [J]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Minor slowdown and gfx glitches. Game uses a Password system.
 
|-
 
|align="left" style="background:#5c5c5c"|Konami Krazy Racers [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro. '''This is a regress. Commit unspecified (2019/06/03) (sd save branch) arm9 build boots into the menu.'''
 
|-
 
|align="left" style="background:#B4EEB4"|Legend of Zelda - The Minish Cap [Kiosk Demo] [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster and has less gfx glitches with wram i-cache enabled. Minor sounds are misssing. Game has no save feature.
 
|-
 
|align="left" style="background:#B4EEB4"|LEGO Racers 2 [Beta]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches now and then. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Mandrake the Magician - Shadow of the Vehme
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Minor gfx glitches now and then. Game has no save feature.
 
|-
 
|align="left" style="background:#B4EEB4"|Mario & Luigi - Superstar Saga [Kiosk Demo] [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|'''Disable the main memory i-cache to play the game.''' Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches now and then. Minor sounds are missing. Couldn´t find a save spot.
 
|-
 
|align="left" style="background:#EF5350"|Megaman Battle Network 2 
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game crashes after the title screen. '''This is a regression. Use commit e5eade0 (2020/02/06) instead.'''
 
|-
 
|align="left" style="background:#B4EEB4"|Metroid Fusion [09.11.2002 Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with wram i-cache enabled. Minor Audio stutter. Minor gfx glitches are visible every now and then. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Metroid Fusion [09.16.2002 Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with wram i-cache enabled. Minor Audio stutter. Minor gfx glitches are visible every now and then. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Metroid Zero Mission - [05.12.2003 Proto with Debug]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with wram i-cache enabled. Minor gfx glitches are visible every now and then. Minor slowdown when you pass through tunnel. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Metroid Zero Mission - [16.01.2004 Proto with Debug]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game works with wram i-cache enabled. Minor gfx glitches are visible every now and then. Minor slowdown when you pass through tunnel. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|Morning Adventure [Promo]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Minor noise during the Pause screen. Game has no save feature.
 
|-
 
|align="left" style="background:#FFB142"|Motocross Challenge [Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Heavy slowdown.
 
|-
 
|align="left" style="background:#B4EEB4"|Moto GP [Beta]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has less gfx glitches with wram i-cache enabled. Minor sounds are missing. Game uses a Password system.
 
|-
 
|align="left" style="background:#4CAF50"|Overstorm [Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has no save feature.
 
|-
 
|align="left" style="background:#4CAF50"|Phantom - The Ghost who walks
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Couldn't find a save spot.
 
|-
 
|align="left" style="background:#4CAF50"|Pokemon Mystery Dungeon - Red Rescue Team [U] [Kiosk Demo]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game has no save feature.
 
|-
 
|align="left" style="background:#5c5c5c"|Pokemon Ruby [German Debug Build]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs fine with DSi/3DS build. White screen after bios intro with base ds model.
 
|-
 
|align="left" style="background:#4CAF50"|Resident Evil 2
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Game has no save feature.
 
|-
 
|align="left" style="background:#B4EEB4"|Santa Claus Jr. Advance
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster and has less gfx glitches with wram i-cache enabled. Minor gfx glitches now and then. Saving works.
 
|-
 
|align="left" style="background:#FFB142"|Sonic Advance
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Unskippable Black Borders on Screen and Music playing. Unplayable.<br><b>Gericom:</b><br> It tests the link hardware, which is not implemented yet and yields those boxes on test fail.
 
|-
 
|align="left" style="background:#FFEB3B"|Sonic Advance 3
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster and has less gfx glitches with wram i-cache enabled. Some gfx glitches. Minor sounds are missing. Saving works.
 
|-
 
|align="left" style="background:#B4EEB4"|SpongeBob SquarePants - SuperSponge [06.06.2001 11.34 Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Minor gfx glitches now and then. Game uses a Password system.
 
|-
 
|align="left" style="background:#B4EEB4"|SpongeBob SquarePants - SuperSponge [06.06.2001 11.39 Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Minor gfx glitches now and then. Game uses a Password system.
 
|-
 
|align="left" style="background:#4CAF50"|SpongeBob SquarePants - SuperSponge [07.31.2001 Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game uses a Password system.
 
|-
 
|align="left" style="background:#FFB142"|Starsky & Hutch [Beta] [U]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Heavy gfx glitches and some slowdown.
 
|-
 
|align="left" style="background:#4CAF50"|Super Mario Bros 2 - Super Mario Advance [Kiosk Demo] [UE]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Saving works.
 
|-
 
|align="left" style="background:#FFEB3B"|Turok Advance [Bright Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Some slowdown. Minor gfx glitches. Game has no save feature.
 
|-
 
|align="left" style="background:#FFEB3B"|Turok Advance [Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Some slowdown. Minor gfx glitches. Game has no save feature.
 
|-
 
|align="left" style="background:#5c5c5c"|Tyrian 2000 [Proto]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro.
 
|-
 
|align="left" style="background:#B4EEB4"|World Reborn
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Some noise during the Pause screen. Game uses a Password system.
 
|-
 
|align="left" style="background:#B4EEB4"|Yoshi's Story [GBA Tech Demo SDK 3.0 with Sound]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs faster with wram i-cache enabled. Minor slowdown and gfx glitches. Game has no save feature.
 
|-
 
 
|}
 
 
==== Unlicensed games ====
 
 
{| class="compattable sortable" width="100%" cellspacing="1" border="1px"
 
!ROM Title [Region]
 
!Commit ID (build on date)
 
!width=50%|Notes11
 
|-
 
|align="left" style="background:#EF5350"|Digimon Ruby
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs fine with DSi/3DS build. Infinite loop to the titlescreen with base ds model.
 
|-
 
|align="left" style="background:#5c5c5c"|Digimon Sapphire
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro.
 
|-
 
|align="left" style="background:#EF5350"|Iron Kid [Korea]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Game runs fine with DSi/3DS build. Game crashes during the intro with base ds model.
 
|-
 
|align="left" style="background:#5c5c5c"|Mo Jie Qibing [Chinese]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro.
 
|-
 
|align="left" style="background:#4CAF50"|Qwak [E]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|Saving works.
 
|-
 
|align="left" style="background:#5c5c5c"|Rockman & Crystal [Chinese]
 
|align="center"|088cbc5 (2020/04/21)
 
|align="left"|White screen after bios intro.
 
|}
 
  
 
[[Category:Emulators]]
 
[[Category:Emulators]]

Revision as of 06:25, 18 February 2022

GBARunner2
Developer(s) Gericom
Latest version Commit 6e4ce45 (2020/08/12)
Active No
Platform(s) 3DS
DS
DSiWare
Type Launcher
Programmed in C++,C
Support ($) Paypal
License GNU GPLv2
Source code GitHub

GBARunner2 is a hypervisor that runs GBA games on DS/DSi/3DS in DS mode, basically like Nintendont does for running Gamecube games on Wii.

Usage

  • For better compatibility, place a GBA BIOS on your SD card. Either /bios.bin, /gba/bios.bin, or /_gba/bios.bin will work.
    • Note: Do not use Normmatt's open-source GBA BIOS. It won't work, as many patches are applied at fixed addresses. The right checksums are listed below.
  • If you have a GBA folder on the root of your SD card, this folder will be opened by default.
  • Do NOT use SRAM patches unless stated on the wiki. They cause problems with the internal patching of GBARunner2 and may actually break saving.
  • If you are using GBARunner2 with TWiLight Menu++ on a DSi or 3DS with the SD card, make sure you use the dldi on ARM7 build.
  • GBARunner2 supports custom border frames if put in sd\_gba\frames. An example of one and some pointers on how to make one yourself can be found in this post.
  • If you want to use existing save files, they should have the same name as the GBA file but should have the .sav extension (i.e. the save for mygame.gba is mygame.sav).

Frontends

GBARunner2 does not need any frontends, but it is recommended to use TWiLight Menu++.

Compatibility lists