Difference between revisions of "Frames per second"

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(Created page with "There are two kinds of "frames per second". The first is the virtual FPS. If this is running at 60/60 then the emulator is running at full speed. The second is the real inter...")
 
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The first is the virtual FPS. If this is running at 60/60 then the emulator is running at full speed. The second is the real internal FPS, which is whatever the game actually ran at. Older consoels ran at 60 fps (ntsc anyways). With the move to 3D, however, it took much more cpu power to run games at 60fps. So few games actually ran at that. Most ran at 30fps, and some at 20fps, or even lower. Zelda Ocarina of Time for instance runs at 20fps. Star Fox ran below that.
 
The first is the virtual FPS. If this is running at 60/60 then the emulator is running at full speed. The second is the real internal FPS, which is whatever the game actually ran at. Older consoels ran at 60 fps (ntsc anyways). With the move to 3D, however, it took much more cpu power to run games at 60fps. So few games actually ran at that. Most ran at 30fps, and some at 20fps, or even lower. Zelda Ocarina of Time for instance runs at 20fps. Star Fox ran below that.
  
If you are experiencing slowdown, it may be that the emulation is too intense for your system. When this happens, both the video and the sound experience slowdown. To counter act this, you can enable speed hacks, use a less intensive emulator/settings or get a new CPU. However, the slowdown may be part of the original game, and will be emulated. As such there is nothing that can be really done, short of reprogramming the game itself. When this slowdown occurs, the video will slowdown but the audio will continue at full speed. An example of a game with real slowdown like this is Metal Gear Solid (ps1).
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If you are experiencing slowdown, it may be that the emulation is too intense for your system. When this happens, both the video and the sound experience slowdown. To counter act this, you can enable speed hacks, use a less intensive emulator/settings or get a new CPU. However, the slowdown may be part of the original game, and will be emulated. As such there is nothing that can be really done, short of reprogramming the game itself or emulating an overclock. When this slowdown occurs, the video will slowdown but the audio will often continue at full speed. An example of a game with real slowdown like this is Metal Gear Solid (ps1).

Revision as of 10:18, 21 October 2013

There are two kinds of "frames per second".

The first is the virtual FPS. If this is running at 60/60 then the emulator is running at full speed. The second is the real internal FPS, which is whatever the game actually ran at. Older consoels ran at 60 fps (ntsc anyways). With the move to 3D, however, it took much more cpu power to run games at 60fps. So few games actually ran at that. Most ran at 30fps, and some at 20fps, or even lower. Zelda Ocarina of Time for instance runs at 20fps. Star Fox ran below that.

If you are experiencing slowdown, it may be that the emulation is too intense for your system. When this happens, both the video and the sound experience slowdown. To counter act this, you can enable speed hacks, use a less intensive emulator/settings or get a new CPU. However, the slowdown may be part of the original game, and will be emulated. As such there is nothing that can be really done, short of reprogramming the game itself or emulating an overclock. When this slowdown occurs, the video will slowdown but the audio will often continue at full speed. An example of a game with real slowdown like this is Metal Gear Solid (ps1).