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Flash

182 bytes added, 06:47, 1 November 2021
Implementations
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|[https://lightspark.github.io/ Lightspark]
|align=left|{{Icon|Windows|Linux|Web}}<ref group=N name=plugin>Web version is not OS-independent and requires a browser with support for Flash plugins.</ref>
|[https://github.com/lightspark/lightspark/releases 0.8.3]
|{{✓}} ||{{✓}} ||{{~}}
|-
|Adobe Flash Player
|align=left|{{Icon|Windows|Linux|macOS|Web}}<ref group=N name=plugin />
|[https://www.adobe.com/support/flashplayer/debug_downloads.html 32.0.0.465]
|{{✗}} ||{{✗}} ||{{✗}}
|{{✓}} ||{{✗}} ||{{✗}}
|}
<references group=N />
===Comparisons===
;Ruffle
:A Rust implementation that compiles to, among other systems, WebAssembly. This allows Ruffle to be directly hosted by websites without the need for anything to be installed client-side. This is also true of other HTML5-based Flash implementations, although Ruffle in particular is also available as a browser extension. The devs state it has ActionScript 1 and 2 support, with AS3 support coming later, estimated to be several months. Being sponsored by Newgrounds, it has progressed to the point where it can play the original Flash version of [https://www.newgrounds.com/portal/view/59593/format/flash?emulate=flash Alien Hominid], many early Flash games, and the vast majority of [https://old.homestarrunner.com Homestar Runner] toons.
;Lightspark
:A C++ implementation. Says it has 78% of the APIs covered. If the Gnash emulator is also installed on your system, then Lightspark can automatically use it as a fallback for certain older types of content.
;swf2js
Anonymous user

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