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FM Towns emulators

29 bytes added, 23:30, 13 July 2020
Linked to Marty page on Wikipedia.
The FM Town's sprite handling was well in excess of even 16-bit consoles of the time, which allowed game developers to port early 90s arcade titles much more accurately to the FM Towns than on other systems. Combined with big box packaging, and the ports were eventually highly sought after by collectors later on. With CD-ROM support from the start, it also had a lot of ports of existing PC games, with differing amounts of content expansions to take advantage of the FM Towns' own hardware. Several American DOS games had unique and arguably superior FM Towns ports, especially a few early 2D point-and-click adventures from LucasArts. Some notable examples include ''<abbr title="Which was given CD music, the ability to use the FM Towns' 256-color mode, and uncut dialogue.">LOOM</abbr>'', ''<abbr title="Which was reprogrammed under 32-bit protected mode and would actually run at a consistent speed.">Wing Commander'', and ''<abbr title="Which had Ultima VII-style keywords and a low-budget English dialogue track that didn't exist in the original release.">Ultima VI</abbr>''. The FM Towns version of LucasArts' ''Zak McKracken and the Alien Mindbenders'' is the only version of the game with 256 colors.<ref name="YC News">{{cite web|url=https://news.ycombinator.com/ |title=“Tsugaru” – FM Towns Emulator Project (in.coocan.jp) |publisher=Y Combinator |accessdate=2020-07-04|date=2020 May 23}}</ref>
In 1993 Fujitsu released the [[wikipedia:FM Towns Marty|FM Towns Marty]], a game console which was compatible with existing FM Towns games.
==Emulators==
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