- For software that emulates the Wii U, see Wii U emulators.
Emulators via vWii
Most emulators available for the Wii will also work on vWii(virtual Wii) mode on the Wii U. However, due to sandboxing, there will be no performance gain over a Wii, though some emulators support the Wii U pro controller or Wii U Gamepad.
See Emulators on Wii for emulators that will work on vWii mode
Multi-system
Nintendo
NES
GameCube
Game Boy
Pokémon Mini
Sony
PSP
Commodore
Commodore 64
Source ports
Name
|
Version
|
FLOSS
|
Active
|
Recommended
|
Supported games
|
Cave Story Engine 2
|
git archive
|
✗[1]
|
✗[N 1]
|
✓
|
Cave Story
|
Crispy Doom U
|
git
|
?
|
✗
|
✓
|
Doom I–II, Final Doom
|
Ship of Harkinian
|
git
|
✓
|
✓
|
✓
|
The Legend of Zelda: Ocarina of Time (PAL GameCube version)[N 2]
|
SpaceCadetPinball
|
git
|
✓
|
?
|
✓
|
3D Pinball for Windows – Space Cadet
|
Super Mario 64 Port
|
git
|
✓
|
✗
|
✓
|
Super Mario 64
|
- ↑ Cave Story Engine 2, or CSE2 for short, received a DMCA cease and desist notice from Nicalis, the current IP owner of Cave Story, despite the original Cave Story being a freeware developed by Daisuke "Pixel" Amaya.
- ↑ Ship of Harkinian requires either the GameCube's PAL Debug version (recommended) or the regular PAL GameCube version (not recommended) of The Legend of Zelda: Ocarina of Time to generate an
oot.otr
file from OTRGui_BE to play it.
Since the SoH menu bar is currently not available in the Wii U version (a GUI is planned to be added), to use additional SoH features, a cvars.cfg
file with CVars parameters in them (as g[featurename] = #
, for each line; toggled values being 0
= Disabled, 1
= Enabled) would need to be in the base SoH app folder. A list of CVars features can be found in shipofharkinian.json
of the PC version after launching the PC version. Newer features can be used in the latest nightly builds of Ship of Harkinian.
Using the gDpadEquips
CVars feature (to allow items to be equipped to the D-Pad) will cause the game to crash without the dpad.bin
file in oot.otr
. To apply that, copy dpad.bin
(located in "/assets/game/ship_of_harkinian/buttons/" from the latest PC version) and add it to the Wii U version's OTRGui_BE folder's assets (of the same location) before building the Wii U version of oot.otr
in OTRGui_BE.
Other
CHIP-8
PICO-8