Difference between revisions of "Emulators on Wii U"

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(Source ports: The author of SoH Wii U port Gary has shown off a video on SoH Discord of an upcoming Wii U update that will have a menu bar support so I'll quickly update this. Once it's released, I'll remove some of the extra notes.)
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| The Legend of Zelda: Ocarina of Time (PAL GameCube version)<ref group="N">Ship of Harkinian requires either the GameCube's PAL Debug version (recommended) or the regular PAL GameCube version (not recommended) of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file from OTRGui_BE to play it.<br/>
 
| The Legend of Zelda: Ocarina of Time (PAL GameCube version)<ref group="N">Ship of Harkinian requires either the GameCube's PAL Debug version (recommended) or the regular PAL GameCube version (not recommended) of ''The Legend of Zelda: Ocarina of Time'' to generate an <code>oot.otr</code> file from OTRGui_BE to play it.<br/>
Since the SoH menu bar is currently not available in the Wii U version (planned to be added), to use additional SoH features, a <code>cvars.cfg</code> file with CVars parameters in them (as <code>g[featurename] = #</code>, for each line; toggled values being <code>0</code> = Disabled, <code>1</code> = Enabled) would need to be in the base SoH app folder. A list of CVars features can be found in <code>shipofharkinian.json</code> of the PC version after launching the PC version. Newer features can be used in the latest [https://github.com/GaryOderNichts/Shipwright/actions nightly builds] of Ship of Harkinian.<br/>Using the <code>gDpadEquips</code> CVars feature (to allow items to be equipped to the D-Pad) will cause the game to crash without the <code>dpad.bin</code> file in <code>oot.otr</code>. To apply that, copy <code>dpad.bin</code> (located in "/assets/game/ship_of_harkinian/buttons/" from the latest PC version) and add it to the Wii U version's OTRGui_BE folder's assets (of the same location) before building the Wii U version of <code>oot.otr</code> in OTRGui_BE.</ref>
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Since the SoH menu bar is currently not available in the Wii U version (a GUI is planned to be added), to use additional SoH features, a <code>cvars.cfg</code> file with CVars parameters in them (as <code>g[featurename] = #</code>, for each line; toggled values being <code>0</code> = Disabled, <code>1</code> = Enabled) would need to be in the base SoH app folder. A list of CVars features can be found in <code>shipofharkinian.json</code> of the PC version after launching the PC version. Newer features can be used in the latest [https://github.com/GaryOderNichts/Shipwright/actions nightly builds] of Ship of Harkinian.<br/>Using the <code>gDpadEquips</code> CVars feature (to allow items to be equipped to the D-Pad) will cause the game to crash without the <code>dpad.bin</code> file in <code>oot.otr</code>. To apply that, copy <code>dpad.bin</code> (located in "/assets/game/ship_of_harkinian/buttons/" from the latest PC version) and add it to the Wii U version's OTRGui_BE folder's assets (of the same location) before building the Wii U version of <code>oot.otr</code> in OTRGui_BE.</ref>
 
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| SpaceCadetPinball
 
| SpaceCadetPinball

Revision as of 04:30, 20 July 2022

Nintendo Wii U
Wii U.png
Developer Nintendo
Type Home video game console
Generation Eighth generation
Release date 2012
Discontinued 2017
Predecessor Wii
Successor Nintendo Switch
Emulated
For software that emulates the Wii U, see Wii U emulators.


Emulators via vWii

Most emulators available for the Wii will also work on vWii(virtual Wii) mode on the Wii U. However, due to sandboxing, there will be no performance gain over a Wii, though some emulators support the Wii U pro controller or Wii U Gamepad.

See Emulators on Wii for emulators that will work on vWii mode

Multi-system

Name Version FLOSS Active Recommended
RetroArch 1.18.0
Virtual Console N/A

Nintendo

NES

Name Version FLOSS Active Recommended
Heritage HeriC
LiteNESU 0.0.0-preR2

GameCube

Name Version FLOSS Active Recommended
Nintendont 4.x

Game Boy

Name Version FLOSS Active Recommended
gacubeboy 1337
9000
?
GBiine 0.2b ?

Pokémon Mini

Name Version FLOSS Active Recommended
PokeMiniU 0.01

Sony

PSP

Name Version FLOSS Active Recommended
PPSSPP 1.5.x ?

Commodore

Commodore 64

Name Version FLOSS Active Recommended
YAPE 4 U 0.70.2

Source ports

Name Version FLOSS Active Recommended Supported games
Cave Story Engine 2 git
archive
[1] [N 1] Cave Story
Crispy Doom U git ? Doom I–II, Final Doom
Ship of Harkinian git The Legend of Zelda: Ocarina of Time (PAL GameCube version)[N 2]
SpaceCadetPinball git ? 3D Pinball for Windows – Space Cadet
Super Mario 64 Port git Super Mario 64
  1. Cave Story Engine 2, or CSE2 for short, received a DMCA cease and desist notice from Nicalis, the current IP owner of Cave Story, despite the original Cave Story being a freeware developed by Daisuke "Pixel" Amaya.
  2. Ship of Harkinian requires either the GameCube's PAL Debug version (recommended) or the regular PAL GameCube version (not recommended) of The Legend of Zelda: Ocarina of Time to generate an oot.otr file from OTRGui_BE to play it.
    Since the SoH menu bar is currently not available in the Wii U version (a GUI is planned to be added), to use additional SoH features, a cvars.cfg file with CVars parameters in them (as g[featurename] = #, for each line; toggled values being 0 = Disabled, 1 = Enabled) would need to be in the base SoH app folder. A list of CVars features can be found in shipofharkinian.json of the PC version after launching the PC version. Newer features can be used in the latest nightly builds of Ship of Harkinian.
    Using the gDpadEquips CVars feature (to allow items to be equipped to the D-Pad) will cause the game to crash without the dpad.bin file in oot.otr. To apply that, copy dpad.bin (located in "/assets/game/ship_of_harkinian/buttons/" from the latest PC version) and add it to the Wii U version's OTRGui_BE folder's assets (of the same location) before building the Wii U version of oot.otr in OTRGui_BE.

Other

CHIP-8

Name Version FLOSS Active Recommended
CHIP8 Emulator 2.2

PICO-8

Name Version FLOSS Active Recommended
fake-8 git