Difference between revisions of "Emulators on Vita"
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(→RetroArch: Lots of RA cores fixed with updated info) |
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| style="text-align: center;" | Sega systems (GEN/SCD/32X) | | style="text-align: center;" | Sega systems (GEN/SCD/32X) | ||
| style="text-align: center;" | ✓ | | style="text-align: center;" | ✓ | ||
− | | | + | | Works, but 32X games are very slow (~15 FPS) |
|- | |- | ||
| style="text-align: center;" | PrBoom | | style="text-align: center;" | PrBoom | ||
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| style="text-align: center;" | ✓ | | style="text-align: center;" | ✓ | ||
| style="text-align: center;" | ✓ | | style="text-align: center;" | ✓ | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | ✗* |
|- | |- | ||
| style="text-align: center;" | RealBoy-Vita | | style="text-align: center;" | RealBoy-Vita | ||
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| style="text-align: center;" | ✓ | | style="text-align: center;" | ✓ | ||
|} | |} | ||
− | + | <nowiki>*</nowiki> ''mGBA runs slow on the Vita currently, but optimizations and a [[Dynamic recompilation|dynamic recompiler]] are in progress.''<ref>https://www.reddit.com/r/vitahacks/comments/4vmkft/lets_talk_about_mgba/d5ztglv</ref><ref>https://github.com/mgba-emu/mgba/pull/378</ref> | |
===Nintendo DS=== | ===Nintendo DS=== | ||
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| style="text-align: center;" | DeSmuME-Vita (MasterFeizz) | | style="text-align: center;" | DeSmuME-Vita (MasterFeizz) | ||
| style="text-align: center;" | [https://github.com/masterfeizz/DeSmuME-Vita/releases/ Git] | | style="text-align: center;" | [https://github.com/masterfeizz/DeSmuME-Vita/releases/ Git] | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | ✗* |
|- | |- | ||
| style="text-align: center;" | DeSmuME-Vita (xerpi) | | style="text-align: center;" | DeSmuME-Vita (xerpi) | ||
− | | style="text-align: center;" | [https://github.com/xerpi/desmume-vita Source] | + | | style="text-align: center;" | [https://github.com/xerpi/desmume-vita Source]** |
| style="text-align: center;" | ? | | style="text-align: center;" | ? | ||
|} | |} | ||
− | + | <nowiki>*</nowiki> ''No dynamic recompiler, runs very slow''<br /> | |
− | + | <nowiki>**</nowiki> ''No official binary available, but an unofficial one can be found [https://mega.nz/#!1Ys1wSCS!rtGBlsIKmjJ_C_sywzCea5GeX23VmCo6Y6mvtSjbLIE here].'' | |
=Sega= | =Sega= |
Revision as of 04:45, 22 September 2016
If you have a PS Vita or PSTV on firmware version 3.60, you can turn it into a decent emulation device by installing the HENkaku homebrew enabler. Those on firmware versions prior to 3.60 can update manually by following the instructions here. There are no homebrew solutions for firmwares 3.61 and higher at this time.
Contents
Multi-system
RetroArch
- Download: Nightly builds
Core | Game/System | Working? | Notes |
---|---|---|---|
2048 | 2048 | ✓ | |
DeSmuME | Nintendo DS | ✗ | |
DOSBox | DOS | ✓ | Virtual keyboard does not work |
Final Burn Alpha | Arcade | ✓ | |
Final Burn Alpha (2012) | ✓ |
| |
FCEUmm | NES | ✓ | |
Fuse | ZX Spectrum | ✓ | Loading more than one ROM in a single session will crash RetroArch |
Gambatte | Game Boy/Color | ✓ | |
Genesis Plus GX | Sega systems (SMS/GG/GEN/SCD) | ✓ | Redbook audio hangs when suspending or pausing RetroArch |
gpSP | Game Boy Advance | ✓ | ~45-50 FPS |
Handy | Atari Lynx | ✓ | |
MAME (2000) | Arcade | ✓ |
|
MAME (2003) | ✓ |
| |
Mednafen | Neo Geo Pocket/Color | ✓ | Loading more than one ROM in a single session will crash RetroArch |
PC Engine | ✓ | ||
Virtual Boy | ✓ | ~25-30 FPS | |
WonderSwan/Color | ✓ | Full speed on WS games, ~45-60 FPS on WSC games | |
Nestopia | NES | ✓ | ~55-60 FPS, use FCEUmm instead |
NXEngine | Cave Story | ✓ | |
PicoDrive | Sega systems (GEN/SCD/32X) | ✓ | Works, but 32X games are very slow (~15 FPS) |
PrBoom | Doom | ✓ | |
ProSystem | Atari 7800 | ✓ | |
QuickNES | NES | ✓ | |
Snes9x 2002 (PocketSNES) | Super Nintendo | ✓ | Least accurate but fastest SNES core |
Snes9x 2005 (CatSFC) | ✓ | ~55-60 FPS on standard games, ~50 FPS on Super FX games | |
Snes9x 2005+ (CatSFC+) | ✓ | Same as Snes9x 2005 but with better sound, at the cost of a few FPS | |
Snes9x 2010 (Snes9x Next) | ✓ | Most accurate but slowest SNES core (~40 FPS) | |
Stella | Atari 2600 | ✓ | |
TGB Dual | Game Boy/Color | ✓ | |
TyrQuake | Quake | ✓ | ~40-50 FPS, use vitaQuake instead |
VBA Next | Game Boy Advance | ✓ | ~50-60 FPS |
Vecx | Vectrex | ✓ | |
Yabause | Sega Saturn | ✗ | Technically works but is unplayably slow |
Nintendo
Super Nintendo
Name | Version |
---|---|
CATSFC-libretro-vita | Git |
Snes9xVITA | Git |
Game Boy/Color/Advance
Name | Version | GB | GBC | GBA | Recommended |
---|---|---|---|---|---|
mGBA | 0.10.3 | ✓ | ✓ | ✓ | ✗* |
RealBoy-Vita | Git | ✓ | ✓ | ✗ | ✓ |
* mGBA runs slow on the Vita currently, but optimizations and a dynamic recompiler are in progress.[1][2]
Nintendo DS
Name | Version | Recommended |
---|---|---|
DeSmuME-Vita (MasterFeizz) | Git | ✗* |
DeSmuME-Vita (xerpi) | Source** | ? |
* No dynamic recompiler, runs very slow
** No official binary available, but an unofficial one can be found here.
Sega
Name | Version | GEN | SCD | SMS | GG | Recommended |
---|---|---|---|---|---|---|
Genesis Plus GX | Git | ✓ | ✓ | ✓ | ✓ | ✓ |
SMSplusVITA | Git | ✗ | ✗ | ✓ | ✓ | ✗ |
Other systems
Atari Lynx
- HandyVITA (Download: Git)
Neo Geo Pocket/Color
- NeopopVITA (Download: Git)