Difference between pages "Nintendo 64 emulators" and "Emulators on 3DS"

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{{Infobox console
 
{{Infobox console
|title = Nintendo 64
+
|title = Nintendo 3DS
|logo = Nintendo64Console.png
+
|logo = 3ds.png
|developer = [[:Nintendo]]
+
|developer = Nintendo
|type = [[:Category:Home consoles|Home video game console]]
+
|type = [[:Category:Emulators on handheld consoles|Handheld game console]]
|generation = [[:Category:Fifth-generation video game consoles|Fifth generation]]
+
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]
|release = 1996
+
|release = 2011
|discontinued = 2002
+
|discontinued = 2020
|predecessor = [[Super Nintendo emulators|SNES]]
+
|predecessor = [[Emulators on DS|Nintendo DS]]
|successor = [[GameCube emulators|GameCube]]
 
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
The '''Nintendo 64''' is a 64-bit fifth-generation console released by Nintendo on September 29, 1996 for {{inflation|USD|199.99|1996}}.
 
  
Nintendo was the second company approached by Silicon Graphics Inc. (SGI), who wanted to roll out their previously enterprise-only technology in the consumer space. They originally pitched their idea to Sega, but it's assumed that Nintendo's offer was more appealing. With the NEC VR4300 CPU clocked at 93.75 MHz, 4MB of RAM,<ref group=N>Though a separate add-on was later released called the "Expansion Pak" that added an additional 4MB of RAM, totaling 8MB.</ref> and an SGI RCP GPU, Nintendo had finalized much of the hardware at least a year before launch, preventing video games from needing drastic rewrites as a result of architectural changes. The development workstations were often Unix-based, something that would later help reverse engineers in some projects.
+
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless.  For more information on how to homebrew your 3DS, visit here [https://3ds.hacks.guide/ 3ds.hacks.guide].
  
==Emulators==
+
==Multi-Systems==
{| class="wikitable" style="text-align:center;"
+
===[[RetroArch]]===
! scope="col"|Name
+
 
! scope="col"|Platform(s)
+
There are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ preliminary 3DS ports]
! scope="col"|Latest Version
+
 
! scope="col"|Plugins
+
<B><code> [http://buildbot.libretro.com/stable/ Stable]</B></code>
! scope="col"|Controller Pak
+
 
! scope="col"|Rumble Pak
+
<B><code> [http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]</B></code>
! scope="col"|Transfer Pak
+
 
! scope="col"|64DD
+
<B><code> [https://github.com/libretro GitHub]</code></B>
! scope="col"|[[libretro|Libretro Core]]
+
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
<code><B> [https://github.com/Abdess/retroarch_system BIOS] </code></B>
! scope="col"|Active
+
 
! scope="col"|[[Recommended Emulators|Recommended]]
+
{| class="wikitable sortable" style="text-align:center;"
 +
|+ Available cores
 +
! Cores
 +
! Game/System
 +
! Working?
 +
! class="unsortable"|Notes
 
|-
 
|-
!colspan="13"|PC / x86
+
| [[FinalBurn Alpha]] 2012
 +
| rowspan="5" style="text-align: center;" | [[Arcade emulators|Arcade]]
 +
| {{✓}}
 +
| <ul><li>Uses FBA v0.2.97.30 ROM sets</li><li>Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed</li><ul>
 
|-
 
|-
|[[m64p]] (ParaLLEl)
+
| [[FinalBurn Neo]] NeoGeo
|align=left|{{Icon|Windows|Linux}}
+
| {{✓}}
|[https://github.com/loganmc10/m64p/releases/latest git]
+
| A few games are unable to be loaded due to memory constraints
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|m64p (Final GLideN64)
+
| [[FinalBurn Alpha]] CPS1
|align=left|{{Icon|Windows|Linux|macOS}}
+
| {{✓}}
|[https://github.com/loganmc10/m64p/releases/tag/v2021.5.30 Final GLideN64]
+
|
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|Mupen64Plus-Next
+
| [[FinalBurn Alpha]] CPS2
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| {{✓}}
|[https://www.retroarch.com/ git]
+
|
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}*
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[RMG]]
+
| [[FinalBurn Alpha]] CPS3
|align=left|{{Icon|Windows|Linux}}
+
| {{~}}
|[https://github.com/Rosalie241/RMG git]
+
| most games are too slow to run even on New 3DS, though JoJo runs almost full speed
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[Project64]]
+
| [[Gambatte]]
|align=left|{{Icon|Windows}}
+
| [[Game Boy/Game Boy Color emulators|Game Boy/GameBoy Color]]
|[https://www.pj64-emu.com/public-releases {{Project64Ver}}]<br >[https://www.pj64-emu.com/nightly-builds Dev]
+
| {{✓}}
|{{✓}}
+
|  
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[ares]]
+
| [[mGBA]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
| rowspan="2" style="text-align: center;" | [[Game Boy Advance emulators|GameBoy Advance]]
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
+
| {{✓}}
|{{✗}}
+
| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
|{{✓}}
 
|{{~}}
 
|{{~}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|[[CEN64]]
+
| [[gpSP]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
| {{✓}}
|[https://github.com/tj90241/cen64 git]
+
| ~50-60 FPS with dynarec
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|[[Mupen64Plus]]
+
| [[Mednafen]] VB
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [[Virtual Boy emulators|Virtual Boy]]
|[https://github.com/mupen64plus/mupen64plus-core/releases git]
+
| {{~}}
|{{✓}}
+
| ~25-30 FPS
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|ParaLLEl-N64
+
| [[Mednafen]] PCE fast
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [[PC Engine (TurboGrafx-16) emulators |PCE/PCECD/SuperGrafx]]
|[https://www.retroarch.com/ 2.0-rc2]
+
| {{✓}}
|{{✓}}
+
|
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}*
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|[[Project64 Netplay]]
+
| [[Mednafen]] NGP
|align=left|{{Icon|Windows}}
+
| [[Neo Geo Pocket emulators|NeoGeo Pocket/Pocket Color]]
|[https://pj64netplay-emu.ml/download.html {{Project64NetplayVer}}]
+
| {{✓}}
|?
+
|
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[BizHawk]]
+
| [[Mednafen]] WS
|align=left|{{Icon|Windows}}
+
| [[WonderSwan emulators|WonderSwan/WonderSwan Color]]
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
+
| {{✓}}
|{{✗}}
+
|
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[1964]]
+
| FCEUmm
|align=left|{{Icon|Windows}}
+
| rowspan="3" style="text-align: center;" | [[Nintendo Entertainment System emulators|NES/FDS]]
|[http://www.emulation64.com/files/getfile/936/ 1.1] (Official)<br />[http://files.emulation64.fr/Emulateurs/EMU_1964_146.zip 1.2 r146] (Unofficial SVN)
+
| {{✓}}
|{{✓}}
+
|  
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|[[DaedalusX64]]
+
| [[Nestopia]]
|align=left|{{Icon|Linux}}
+
| {{✓}}
|[https://github.com/DaedalusX64/daedalus/releases/latest git]
+
| ~55-60 FPS, use FCEUmm instead
|?
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[Sixtyforce]]
+
| [[QuickNES]]
|align=left|{{Icon|macOS}}
+
| {{✓}}
|[http://sixtyforce.com/download/ {{SixtyforceVer}}]
+
|
|?
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|Larper64
+
| NXEngine
|align=left|{{Icon|Windows|Linux|macOS}}
+
| Cave Story
|[https://drive.google.com/file/d/1IWyw5UG9Uf24KG0zrcXSFoOmcQoHWmyc/view {{Larper64Ver}}]
+
| {{}}
|?
+
|  
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{}}
 
|{{✗}}
 
 
|-
 
|-
|[[UltraHLE]]
+
| PCSX-ReARMed
|align=left|{{Icon|Windows}}
+
| [[PlayStation emulators|PlayStation]]
|[https://web.archive.org/web/20070312015944/http://www.emuunlim.com/UltraHLE/ultrahle.zip 1.0]
+
| {{}}
|?
+
| ~50-60 FPS at standard resolution
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|[[MAME]]
+
| [[PicoDrive]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| MegaDrive/Genesis/MasterSystem/CD/32X
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
| {{✓}}
|{{✗}}
+
| 2D games run full speed, 3D games run about 30 FPS or less
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[Ryu64]]
+
| [[Genesis Plus GX]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
| MegaDrive/Genesis/MasterSystem/CD/32X/SG-1000
|[https://github.com/Ryu64Emulator/Ryu64 git]
+
| {{✓}}
|?
+
| Redbook audio hangs when suspending or pausing RetroArch
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
 
|-
 
|-
|R64Emu
+
| [[Snes9x]] 2002 (PocketSNES)
|align=left|{{Icon|Windows|Linux|macOS}}
+
| rowspan="4" style="text-align: center;" | [[Super Nintendo emulators|SNES]]
|[https://github.com/rasky/r64emu git]
+
| {{✓}}
|?
+
| less compatible than CATSFC, but can actually run many special chip games at full speed
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
!colspan="13"|Mobile / ARM
+
| [[Snes9x]] 2005 ([[CATSFC]])
 +
| {{✓}}
 +
| ~55-60 FPS on standard games, ~50 FPS on Super FX games
 
|-
 
|-
|[[Mupen64Plus]] FZ
+
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)
|align=left|{{Icon|Android}}
+
| {{✓}}
|[https://play.google.com/store/apps/details?id=org.mupen64plusae.v3.fzurita 3.0.291 (beta)]
+
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
|?
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[Mupen64Plus]]-pandora/Pyra
+
| [[Snes9x]] 2010 ([[Snes9x]] Next)
|align=left|{{Icon|Pandora|Pyra}}
+
| {{✓}}
|[https://pyra-handheld.com/boards/threads/mupen64plus-2-2.72661 Pandora Build]<br/>[https://pyra-handheld.com/repo/apps/39 Pyra Build]
+
| Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present
|?
+
|}
|{{✓}}
+
 
|?
+
Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.
|?
+
Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.
|{{✗}}
+
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
|{{✗}}
+
 
|{{✓}}
+
===[[RetroArch]] (unofficial)===
|{{✓}}
+
 
|{{✓}}
+
<B>Unofficial <code> [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]</B></code>
 +
 
 +
{| class="wikitable sortable" style="text-align:center;"
 +
|+ New3DS performance
 +
! Core
 +
! Game/System
 +
! Working?
 +
! class="unsortable"|Notes
 
|-
 
|-
!colspan="13"|Consoles
+
| [[TGB Dual]]
 +
| GameBoy/GameBoy Color
 +
| {{✓}}
 +
| ~60fps
 
|-
 
|-
|[[Virtual Console]]
+
| GW
|align=left|{{Icon|Wii|WiiU}}
+
| Game & Watch
|N/A
+
| {{✓}}
|{{✗}}
+
| ~58fps
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|Not64
+
| [[FUSE]]
|align=left|{{Icon|GCN|Wii}}
+
| ZX Spectrum
|[https://github.com/Extrems/Not64/releases/latest git]
+
| {{✓}}
|?
+
| ~60fps
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[DaedalusX64]]
+
| VecX
|align=left|{{Icon|PSP|3DS}}<br>{{Icon|Vita|PS2}}
+
| Vectrex
|[https://github.com/DaedalusX64/daedalus/releases/latest PSP]<br/>[https://github.com/masterfeizz/DaedalusX64-3DS/releases 3DS]<br/>[https://github.com/Rinnegatamante/DaedalusX64-vitaGL/releases VitaGL]<br/>[https://www.ps2-home.com/forum/viewtopic.php?f=99&p=39957#p39957 PS2]
+
| {{✓}}
|?
+
| ~55fps
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{~}}
 
 
|-
 
|-
|Surreal64 CE
+
| [[O2EM]]
|align=left|{{Icon|Xbox}}
+
| Odyssey ²
|[https://digiex.net/threads/surreal64-ce-b6-0-download-n64-emulator-for-xbox.13677 Beta 6.0]
+
| {{✓}}
|?
+
| ~60fps
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{~}}
 
 
|-
 
|-
|mupen64-360
+
| [[Stella]]
|align=left|{{Icon|Xbox360}}
+
| Atari2600
|[https://digiex.net/threads/mupen64-360-xbox-360-nintendo-64-n64-emulator-download.9352 0.96 beta]
+
| {{✓}}
|?
+
| ~60fps
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✗}}
 
|{{~}}
 
 
|-
 
|-
|[https://code.google.com/p/mupen64gc/ Wii64]
+
| Atari800
|align=left|{{Icon|GCN|Wii}}
+
| Atari5200
|[https://code.google.com/archive/p/mupen64gc/downloads 1.1 beta]
+
| {{✓}}
|?
+
| ~60fps
|{{✓}}
+
|-
|{{✓}}
+
| [[ProSystem]]
|{{}}
+
| Atari7800
|{{}}
+
| {{✓}}
|{{✗}}
+
| ~60fps
|{{✓}}
+
|-
|{{✗}}
+
| [[Handy]]
|{{✗}}
+
| Atari Lynx
 +
| {{✓}}
 +
| ~60fps
 +
|-
 +
| [[FinalBurn Alpha]] CPS3
 +
| rowspan="2" style="text-align: center;" | [[Arcade emulators|Arcade]]
 +
| {{~}}
 +
| ~35fps/~50fps
 +
|-
 +
| [[FinalBurn Neo]] NeoGeo
 +
| {{~}}
 +
| ~40fps/~50fps
 +
|-
 +
| Virtul Jaguar
 +
| Atari Jaguar
 +
| {{✗}}
 +
| ~10fps (Technically works but is unplayably slow)
 +
|-
 +
| [[Yabause]]
 +
| Sega Saturn
 +
| {{✗}}
 +
| ~5fps (Technically works but is unplayably slow)
 +
|-
 +
| [[4DO]]
 +
| 3DO
 +
| {{✗}}
 +
| ~8fps (Technically works but is unplayably slow)
 
|}
 
|}
  
<nowiki>* Available exclusively as a libretro core</nowiki>
+
====Ultimate 3DS emupack====
  
===Comparisons===
+
{| class="wikitable sortable" style="text-align:center;"
Although many Nintendo 64 emulators have been made and many games can be run between them, until recently complete compatibility and/or accuracy left a bit to be desired. For half a decade, Mupen64Plus and Project64 have vied for the most playable emulator, and which was more compatible often depended on when and in what configuration each emulator has been tested. As of August 2017, both emulators have roughly equal compatibility and accuracy when running with the same [[recommended N64 plugins]] setup, though both default to Glide64, a now relatively lackluster plugin.
+
{| class="wikitable sortable" style="text-align:center;"
 +
! class="unsortable"|Version
 +
| [https://github.com/NinjaWeedle/NW-U3DSemupack git]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
| <B>{{✓}}</B> Recommended
 +
|}
  
;[[Mupen64Plus]]:A multi-platform emulator based on Hacktarux's Mupen64. It's about as accurate as Project64,<ref>loganmc10. [https://github.com/mupen64plus/mupen64plus-core/pull/336 ''Ignore TLB write if TLB entry is unmapping itself'']. "By the way, once this, along with the other PR's I have waiting are merged, we are at "compatibility parity" with Project64 as far as I can tell. I don't know of any game that doesn't boot with mupen64plus that works in PJ64."</ref> when both emulators are run with GLideN64. However, Mupen64Plus lacks a native GUI, instead being launched either from the command line or by dragging and dropping ROMs onto the executable and editing the config with a text editor. [[BizHawk]] and [[OpenEmu]] use forks of Mupen64Plus and its plugins for their N64 emulation, but they seem to be shallow.
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| Supported Emulators
 +
|-
 +
|
 +
* Nintendo 64 : DaedalusX64 0.2
 +
* SNES : Snes9X 1.30
 +
* NES : VirtuaNES 1.02
 +
* TurboGrafx/PC Engine : TemperPCE 1.02
 +
* MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94
 +
* CHIP-8 : CHIP-3DS
 +
* Atari 2600 : z26 3DS
 +
* GB/GBC : GameYob 1.0.8
 +
* GBA : mGBA 0.8.4
 +
|}
  
:;Mupen64Plus-Next and ParaLLEl-N64:Both are heavily-modified forks developed as [[libretro]] cores. They introduce many features and optimizations not present in mainline alongside [[RetroArch]]'s general features, including Project64-style overclocking for faster frame rates, 3-point texture filtering for Glide64, superior A/V sync and latency, and even an initially exclusive LLE Vulkan renderer based on Angrylion's pixel-perfect RDP plugin now known as ParaLLEl-RDP, making it a better alternative to the standalone version in some cases. ParaLLEl-RDP has a special "[https://www.youtube.com/watch?v=mzR93F9gPdc Super VI Mode]" option which, if used, can make the visuals of N64 games look less blurry with fairly mitigated jaggies even at their native resolutions. Although, it may need a [https://www.youtube.com/watch?v=z7_D_D419S0 powerful GPU]. It also offers native high-resolution rendering, only available in integer scales of the original N64 resolution.
+
=Linux=
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Linux 3DS
 +
| [https://www.homebrewgeneral.net/2020/09/linux-3ds-updated.html?m=1 Update]
 +
| ?
 +
| {{✓}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
  
::As for the difference between the two cores, ParaLLEl-N64 is actually the older of the two, as it is based off of the old Mupen64Plus-libretro core, having been renamed to ParaLLEl-N64 upon its initial integration of the ParaLLEl-RDP and RSP plugins. In addition to the ParaLLEl plugins, it also retains the older HLE plugins (glN64, Rice, and Glide64), as well as Angrylion Plus. Meanwhile, Mupen64Plus-Next is a new rebase off of bleeding-edge mainline, and as such is the more compatible of the two. It does away with the legacy plugins and replaces them with GLideN64 as a better HLE solution (though of course, the ParaLLEl plugins and Angrylion Plus stay), it considerably cleans up the Core Options menu for easier configuration, and it adds Transfer Pack support. Add to this the fact that going forward, all further improvements and new features will be to the Mupen64Plus-Next core, and Mupen64Plus-Next is now the more recommended of the two, thus ParaLLEl-N64 should now only be considered for performance reasons or perhaps for older ROM hacks that don't play well with the newer, more accurate plugins.
+
=Nintendo=
 +
===NES===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| VirtuaNES for 3DS
 +
| [https://github.com/TBirdSoars/VirtuaNES/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}<small> (New3DS)</small>
 +
| {{✓}}
 +
|-
 +
| 3DNES
 +
| [https://github.com/st4rk/3DNES git][https://www.gamebrew.org/wiki/3DNES_3DS 0.2]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✗}}
 +
| {{~}}
 +
|-
 +
| FCEUmm3DS
 +
| [https://www.gamebrew.org/wiki/FCEUMM3DS 2015/05/07]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✗}}
 +
| {{~}}
 +
|}
  
:;[[m64p]]:Probably the easiest "out of the box" solution for Nintendo 64 emulation. It comes with ParaLLEl-RDP, as well as its own custom GUI and input plugin. If GLideN64 is desired instead, there is an older build that retains it.
+
===SNES===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| SNES9x for 3DS
 +
| [https://github.com/bubble2k16/snes9x_3ds/releases git]
 +
| Mid
 +
| {{✗}}
 +
| {{✗}}
 +
| {{✓}}<small> (New3DS)</small>
 +
| {{✓}}
 +
|-
 +
| blargSNES
 +
| [http://blargsnes.kuribo64.net 1.3b][https://github.com/Arisotura/blargSnes git]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
:;[[RMG]]:Rosalie's Mupen GUI is a project aiming to close the gap between Project64 and Mupen64Plus in terms of user experience.
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| SNES9x for 3DS
 +
|-
 +
|
 +
* Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| blargSNES
 +
|-
 +
|
 +
* blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1, SuperFX, etc.)</i>
 +
|}
  
:;Wii64 and Not64:Both are based on Mupen64, with Not64 being a fork of Wii64. Not64 claims to be better optimized as well as having higher compatibility and more frequent updates. N64 emulation on Wii is not very good, and it is recommended to stick with the Virtual Console releases whenever possible.
+
===GameBoy / Color===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| GameYob
 +
| [https://github.com/Drenn1/GameYob git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|-
 +
| Cinoop
 +
| [https://github.com/CTurt/Cinoop git][https://www.gamebrew.org/wiki/Cinoop_3DS 2015]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✗}}
 +
| {{~}}
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| GameYob
 +
|-
 +
|
 +
* GameYob - forked from a popular emulator used on the DS.  Emulates the Game Boy and Game Boy Color.  The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.
 +
|}
  
;[[Project64]]:An open-source emulator for Windows, as well as one of the oldest. Its official release builds are more up-to-date than Mupen64Plus', and the current version, 3.0.1, is roughly as accurate as the development versions of Mupen64Plus when both are played with recommended plugins. It has a more user-friendly interface than the Mupen64Plus attempts and supports more features such as overclocking and Transfer Pak emulation. It does come with GLideN64 out-of-the-box, but the default audio plugin isn't even the best in the box. For the most part, it works well in [[Wine]], but, if you're on a different platform, use Mupen64Plus instead.
+
===Game Boy Advance===
  
;[[CEN64]]:Aims for cycle accuracy while, at the same time, aiming to eventually be usable on modern PC hardware. It currently lacks many features and has spotty compatibility, but it's gradually improving. It can already emulate some well-known edge cases such as picture recognition in Pokemon Snap.
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[mGBA]]
 +
| [https://github.com/mgba-emu/mgba/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| CitrAGB <small> (based on [[gpSP]])</small>
 +
| [https://gbatemp.net/threads/citragb-3ds-gba-emulator-wip.376438 1.0]
 +
| Low
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✗}}
 +
| {{~}}
 +
|}
  
;[[1964]]:Along with its various versions and forks, it was once a decent, speedy open-source alternative to Project64 and Mupen64, though it usually lagged behind the two compatibility-wise. Nowadays it has completely fallen off the radar as development has halted, and there is no longer a central code repo to speak of. There is little reason to use it nowadays outside of historical purposes, very specific edge cases, or if your device is too slow to run Mupen64Plus or Project64. However, a fork named 1964 GEPD is regularly updated and remains the go-to choice for emulation of 007 Goldeneye and Perfect Dark. This is for a number of reasons, the most notable are a 60 FPS hack and a mouse injector plugin, which happens to include an FOV slider.
+
The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them. Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games.  
 +
There are two ways to take advantage of this firmware:
  
;Daedalus:is a Nintendo 64 emulator for PC which was ported to the PSP under the name of DaedalusX64. The PSP version later became the main version and got ported to platforms such as the Dreamcast, the PS2, the PS Vita, and the 3DS. On PSP, several games are able to reach full speed and most of them work with few emulation issues.
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| New Super Ultimate Injector (NSUI)
 +
| [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376 Beta 27]
 +
| Mid
 +
| ?
 +
| ?
 +
| ?
 +
| {{✓}}
 +
|-
 +
| open_agb_firm
 +
| [https://github.com/profi200/open_agb_firm git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| ?
 +
| {{✓}}
 +
|-
 +
| [[GBARunner2]]
 +
| [https://github.com/Gericom/GBARunner2 git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 +
| {{✓}}
 +
|}
  
;[[Sixtyforce]]:is macOS-only, closed-source, and asks you to pay for full access to its features. It was once one of the only choices for Mac users, particularly those with older Macs since it's the only emulator with a <abbr title="Power PC">PPC</abbr> [[Dynamic recompilation|dynarec]]), but, with the switch to x86 and Mupen64Plus being ported to macOS, it has now become less relevant. However, development is still ongoing and is currently in its [https://sixtyforce.com/rosetta/ third rewrite] to support the upcoming [https://en.wikipedia.org/wiki/Apple-designed_processors Apple Silicon].
 
  
;[[UltraHLE]]:marked a milestone in Nintendo 64 emulation, in that it was the first to play some popular N64 titles at full speed on hardware made at the time of its release through [[High/Low level emulation|high-level emulation]]; it isn't without its drawbacks though - pressure from users, combined with legal threats from Nintendo, forced them to discontinue development. Besides being for historical value, there's not much to expect from this emulator anyway due to compatibility issues.
+
===Virtual Console Injection===
 +
Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br>
 +
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector].  It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.
  
;[[Ryu64]]:is a Nintendo 64 emulator made in C#. The 'Ryu' word is named after the "RyuJIT" used in both Visual Basic & C#. But it might have been inspired by the lead author's sole (so far) [https://github.com/Ryujinx/Ryujinx/commits?author=Dudejoe870 commit] at Switch emulator, [[Ryujinx]]'s Git repository, and his depreciated [https://github.com/Dudejoe870/RyujinxAutoUpdate Ryujinx Auto Updater] tool. "86RYU", an x86 JIT compiler, is being developed alongside this emulator too.
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| NSUI
 +
|-
 +
|
 +
* New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators. The only problem is each ROM must be injected and installed individually, including the [https://3ds.hacks.guide/godmode9-usage.html#restore-gba-vc-saves save files], which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
 +
|}
  
==Emulation issues==
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
{{Main|Recommended N64 plugins}}
+
! colspan=2 width="250"| Open agb firm
 +
|-
 +
|
 +
* open_agb_firm <i>(Name not finalized)</i> - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work).  One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).
 +
** To install, simply put the .firm file in the <code>/luma/payloads/</code> folder and hold START to load up the chainloader to launch it.  There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
 +
|}
  
The Nintendo 64 emulation scene can be described as a hot mess. It got to that point because of the overall emulation scene's climate in the early days, which was to stub off certain components of the emulated hardware as plugins. (Other consoles weren't immune to this phenomenon; it also happened to [[PlayStation emulators|the first PlayStation]].) Developers underestimated the complexity of the system, and with little demand for improvements beyond getting the popular titles working from beginning to end, most emulator developers stuck with the codebases they knew for as long as possible and never integrated any of the plugins that were needed to make up a full project, or merge their codebases into one project. And because almost no documentation is available for clean-room reverse engineers, figuring out how the hardware actually functioned had to be done manually, which took longer. The unfortunate result of this is that many games require specific plugin arrangements and specific emulators in order to run well, and there is no viable alternative that isn't just an iteration on the existing plugin-based emulators.
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| GBARunner2
 +
|-
 +
|
 +
* [[GBARunner2]] - a GBA hypervisor made for the DS(i), can only be ran through [[TWiLight Menu++]] and is included by default with the program (see below).  Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.
 +
|}
  
===[[High/Low level emulation|High-level vs. low-level]] graphics===
+
===Nintendo 64===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[DaedalusX64]] 3DS
 +
| [https://github.com/masterfeizz/daedalusx64-3DS/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✗}}
 +
| {{~}}
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| DaedalusX64
 +
|-
 +
|
 +
[[DaedalusX64]] - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS.  While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state.  It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.
 +
|}
  
One of the biggest hurdles to emulating the Nintendo 64 was the Reality Display Processor (RDP), which used a custom design that had to be fine-tuned to get more performance out of the system using microcode. To emulate the RDP accurately, one would have to execute said microcode the way the RDP did, which differed from PC graphics cards of the day. To complicate matters further, API standards that were available on PCs two decades ago were nowhere near as flexible as they are today. If you wanted to make an accurate GPU-accelerated RDP plugin in 2003, you simply couldn't with the APIs of the time (OpenGL 1.x and Direct3D 9). For the average user, hardware-accurate GPU acceleration would be out of reach for a long time.
+
===Nintendo DS===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[TWiLight Menu++]]
 +
| [https://github.com/DS-Homebrew/TWiLightMenu git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| DeSmuME
 +
| [https://github.com/shutterbug2000/DeSmuME/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✗}}
 +
|}
  
[[UltraHLE]] offered a compromise. In contrast to earlier consoles, whose video chips in hindsight had been easy to render to the host CPU's framebuffer, performant RDP emulation had to take shortcuts, including programming around specific games' microcode to cleanly translate their graphics commands into API calls using Direct3D, OpenGL, and even Glide. With this, the theoretical system requirements plummeted, and the host graphics card could reproduce a functional equivalent rather than the exact method. This also gave way to prettier, higher resolution graphics, though whether or not this is an improvement is subjective and a common point of discussion. Unfortunately it proved to be hit and miss, owing to the nature of per-game microcode detection and having to tweak settings to prevent some games for running into graphical glitches.
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| TWiLight Menu++
 +
|-
 +
|
 +
*[[TWiLight Menu++]] - Not technically an "emulator", rather it's a frontend for a separate program, [[nds-bootstrap]], which allows for an NDS ROM to be loaded from an SD card.  The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility. Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch).  It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, [[GBARunner2]], that works to some degree. 
 +
**[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].
 +
|}
  
Low-level RDP emulation was continually improved in that time, most notably by [[MESS]] up until its merger with [[MAME]], where its RDP code was turned into a plugin by Angrylion. Compatibility-wise, Angrylion's RDP was considered flawless by the community, though reception wasn't as warm overall, since it ran only on the CPU and was thus painfully slow on mid-grade machines. A dozen forks attempted to bring the system requirements down and the current incarnation that does so is Angrylion RDP Plus, using multithreading. Accurate low-level emulation would only come to the GPU in 2020, when a new version of the Mupen64Plus-based ParaLLEl [[libretro]] core was released containing a rewritten RDP plugin using compute shaders in Vulkan. Though it isn't a direct fork of Angrylion, Themaister says the Angrylion code was the central point of reference for developing the plugin,<ref>[https://github.com/Themaister/parallel-rdp#disclaimer README] for parallel-rdp repository on GitHub. § Disclaimer. "While paraLLEl-RDP uses Angrylion-Plus as an implementation reference, it is not a port, and not a derived codebase of said project. It is written from scratch by studying Angrylion-Plus and trying to understand what is going on. The test suite uses Angrylion-Plus as a reference to validate implementation and cross-checking behavior."</ref> meaning ParaLLEl uses the same strategies that Angrylion does to emulate the RDP while running on the host GPU (as long as said GPU supports Vulkan).
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| DeSmuME
 +
|-
 +
|
 +
* DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.
 +
|}
  
On the high-level side, gonetz and one or two assistants spent a large portion of development improving GlideN64's microcode handling throughout 2016-2018.<ref name="gliden64_blog-1">{{cite web|url=https://gliden64.blogspot.com/2017/|title=Public Release 3.0|publisher=Blogspot|accessdate=2018-06-17|date=2017-12-29}}</ref><ref name="ZSortBOSS">{{cite web|url=https://github.com/gonetz/GLideN64/issues/1685#issuecomment-364436534|title=Initial implementation of BOSS ZSort ucode (WDC, Stunt Racer)|publisher=GitHub|accessdate=2018-06-17|date=2018-02-10}}</ref> This means that [https://youtu.be/HfCOnmRHI0o Factor 5's games are now working in the high-level graphics mode].<ref name="Indiegogo">{{cite web|url=https://www.indiegogo.com/projects/indiana-j-infernal-machine-high-level-emulation#/updates/all|title="Indiana J. & Infernal Machine" HLE|publisher=Indiegogo|accessdate=2018-06-17|date=2018-05-17}}</ref><ref name="gliden64_blog-2">{{cite web|url=https://gliden64.blogspot.com/2018/05/hle-implementation-of-microcodes-for.html|title=HLE implementation of microcodes for "Indiana Jones" and "Battle for Naboo" completed.|publisher=Blogspot|accessdate=2018-06-17|date=2018-05-26}}</ref> Other games may still have issues with RDP quirks like frame buffer/depth buffer access (including issues with how the framebuffer is used as well as performance issues), VI emulation, and how combine/blending modes are emulated (such as noise issues and combiner accuracy).
+
===DSiware===
 +
Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable <code>.cia</code> file. There's two ways to do this:
  
<gallery widths="300" mode="packed">
+
{| class="wikitable" style="text-align:center;"
Majora's mask accurate.png| Low-level emulation of Majora's Mask using SoftGraphic
+
! scope="col"|Name
Project64 2013-07-26 14-20-17-55.png| High-level emulation of Majora's Mask using Jabo's Direct3D
+
! scope="col"|Version
</gallery>
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| GodMode9
 +
| [https://github.com/d0k3/GodMode9/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| DSiWare Conversion Script
 +
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{~}}
 +
|}
  
===[[Texture filtering]]===
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
The Nintendo 64 was the first consumer device to be able to filter textures when rendering 3D objects. However, unlike every console and PC graphics card made after the N64, its implementation of bilinear was primitive in that, in order to reduce strain on the system, it only used three samples as opposed to four, resulting in slightly jagged textures. Instead of faithfully applying this "imperfect" version of bilinear filtering, HLE plugins instead apply conventional filtering, interpolating straight from the source texture up to the output resolution the same way a PC game would. While that method is technically superior, it can result in textures that look even blurrier than on real hardware.
+
! colspan=2 width="250"| GodMode9
 +
|-
 +
|
 +
* Version 1.8.0 and above has a script that can convert <code>.nds</code> to <code>.cia</code>, [https://3ds.hacks.guide/godmode9-usage 3ds.hacks.guide] has more information on how to update to the latest version if needed.
 +
|}
  
Another issue lies with the appliance of texture filtering per quad on static images, text, and sprites. Because each quad is filtered separately, this can cause some visual inconsistencies. Text and UI elements often look as though their edges cut off abruptly, and static images, such as pre-rendered backgrounds or menu screens, may look as though they are separated into squares. Some plugins allow the user to turn off texture filtering to remedy this, but, unfortunately, this also applies to textures in the game world, exposing their oftentimes low resolutions.
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| DSiWare Conversion Script
 +
|-
 +
|
 +
* This script can be used to convert <code>.bin</code> files from your DSi's SD card to <code>.nds</code> which can then be used to convert into <code>.cia</code>.
 +
|}
  
RetroArch's Mupen64Plus core has taken some steps which help remedy these problems. It is the only emulator that implements N64-style three-point texture filtering, which results in a more faithful look. It is also capable of rendering at 320x240, which sidesteps the issues with filtered text, UI elements, and menu screens, while still retaining texture filtering. Pixel-accurate plugins do not have these problems at all.
+
These scripts will <b>ONLY</b> work for DSiWare, <font style="color:red"><b>NOT NDS GAMES</b></font>.
<gallery widths="300" mode="packed">
 
Project64_2013-06-26_17-44-58-31.png|Conker's Bad Fur Day copyright screen, displaying issues with filtered text.
 
Mupen64plus_2013-08-18_20-35-50-08.png|Ocarina of Time's menu subscreen, displaying issues with filtering. Note how the Quest Status screen appears to be divided into a grid.
 
</gallery>
 
  
===Voice Recognition Unit emulation===
+
[[TWiLight Menu++]] has support for two DSiWare as of v15.1.1 with a special preview of [[nds-bootstrap]], Pop Island and Pop Island: Paperfield. These can also run on the DS.
The Voice Recognition Unit (VRU) is an accessory used primarily by ''Hey You, Pikachu''. No emulator or input plugin supports this, although there is an on-going effort to get it working.<ref name="emutalk">{{cite web|url=http://www.emutalk.net/threads/55279|title=Hey You! Pikachu - Possible HLE Implementation|publisher=emutalk|accessdate=2018-06-17|date=2014-10-27, Last edit: 2016-04-04}}</ref>
 
===''Densha De Go!'' Controller===
 
Also available for the [[PlayStation emulators|PlayStation]], ''Densha De Go! 64'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller that plugs into the player 3 port.<ref name="ArcadeUSA">{{cite web|url=https://www.youtube.com/watch?v=cCcPAGhcnck|title=Densha De Go! Nintendo 64 Controller!|publisher=YouTube|accessdate=2018-06-17|date=2017-01-20}}</ref> No emulator supports it.
 
  
===Pokémon Snap Station===
+
===Virtual Boy===
There was a special kiosk designed to promote ''Pokémon Snap'' called the ''Pokémon Snap Station'', which is also compatible with the North American ''Pokémon Stadium'' with its gallery mode. It is just a Nintendo 64 with special hardware designed for the station.<ref name="Sixty Formula">{{cite web|url=https://www.youtube.com/watch?v=AMbjvGvPkV4|title=The Pokemon Snap Station|publisher=YouTube|accessdate=2018-06-17|date=2016-05-21}}</ref><ref name="MetalJesusRocks">{{cite web|url=https://www.youtube.com/watch?v=5_UGpRN6AnM&t=3m35s|title=VIDEO GAME KIOSKS - Extreme Game Collecting!|publisher=YouTube|accessdate=2018-06-17|date=2016-05-25}}</ref> Although the special cartridge boots in emulators compatible with the regular version, the printing functions are inaccessible due to no emulation of the printer for the player 4 slot, credit system, or the special board to switch between the regular and special cartridges.
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| r3Ddragon
 +
| [https://github.com/mrdanielps/r3Ddragon git]
 +
| Low
 +
| {{~}}
 +
| {{✗}}
 +
| {{~}}<small> (slow)</small>
 +
| {{~}}
 +
|}
  
===Transfer Pak emulation===
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
A few games use the Transfer Pak such as ''Mario Golf'', ''Mario Tennis'', ''Mario Artist: Paint Studio'', and the ''Pokémon Stadium'' games. Mostly, this can be done with NRage's input plugin, but a couple of things aren't emulated:
+
! colspan=2 width="250"| r3Ddragon
 +
|-
 +
|
 +
* r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.
 +
|}
  
*Taking pictures with the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') while in Transfer Pak mode playing ''Mario Artist: Paint Studio'' displays static.
+
===Pokémon Mini===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| PokeMini 3DS
 +
| [https://github.com/nop90/Pokemini/releases git]
 +
| Low
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
  
===64DD emulation===
+
===Game & Watch===
The 64DD (an abbreviation for "64 Disk Drive") was a peripheral which allowed a proprietary disk format to be used with the N64. These disks had more space at a cheaper manufacturing cost. The peripheral was a commercial failure and was never released outside of Japan. Internal evidence suggests that, much like the GBA e-Reader, it wasn't even intended for a European release.
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Game & Watch 3DS
 +
| [https://www.gamebrew.org/wiki/Game_and_Watch_3DS V1]
 +
| Mid
 +
| ?
 +
| ?
 +
| {{~}}
 +
| {{~}}
 +
|}
  
Expansion disks are region-coded to either Japan or the US (obviously unused) and won't work with N64 games from the wrong region. Only F-Zero X has full support for this feature, but dummied-out expansion data in Ocarina of Time and Mario Party 2 (JP/PAL) exist as well.
+
=Sony=
 +
===PlayStation===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| PCSX-ReARMed <small> (RetroArch)</small>
 +
| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/ Nightly]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|-
 +
| CTRX
 +
| [https://github.com/machinamentum/CTRX git][https://www.gamebrew.org/wiki/CTRX_3DS 0.9 Alpha]
 +
| Low
 +
| ?
 +
| {{✗}}
 +
| {{✗}}
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| PCSX-ReARMed
 +
|-
 +
|
 +
* PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats.  Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary.  The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.
 +
|}
  
The special AV-In cartridge (NUS-028) that ''Mario Artist: Talent Studio'' can use doesn't work because it requires an RCA cable signal.
+
=SEGA=
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|MD/Gen
 +
! scope="col"|MS/GG
 +
! scope="col"|32X
 +
! scope="col"|CD
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| PicoDrive for 3DS
 +
| [https://github.com/bubble2k16/picodrive_3ds/releases git]
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| Mid
 +
| {{✓}}
 +
| {{~}}
 +
| {{✓}}<small> (New3DS)</small>
 +
| {{✓}}
 +
|-
 +
| 3DSSMS
 +
| [https://www.gamebrew.org/wiki/3DSSMS_3DS 0.3]
 +
| {{✗}}
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✗}}
 +
| Mid
 +
| {{✗}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| PicoDrive for 3DS
 +
|-
 +
|
 +
* PicoDrive for 3DS - 32X and Sega CD are playable on the original 3DS, but works better on New 3DS.  Sega CD requires BIOS in order to play, they must be named:
 +
"bios_CD_U.bin", "bios_CD_J.bin", and "bios_CD_E.bin" based on the respective regions.  BIOS need to be in the <code>/3ds/picodrive_3ds/bios</code> folder.  
 +
|}
  
Recently, there has been an effort to emulate the 64DD, and now [[Project64]] and [[MAME]] can run several commercial 64DD games as part of its N64 emulator. This is being ported to [[CEN64]] with the help of [https://twitter.com/LuigiBlood LuigiBlood]. The latest newcomer is Mupen64Plus which is the base of other emulators such as [[m64p]] and [[RMG]].
+
=Atari inc.=
 +
===Atari 2600===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Z26 3DS
 +
| [https://gbatemp.net/threads/preview-z26-3ds-atari-2600-emulator.397827 2.0][https://github.com/nop90/z26-3ds git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
  
 +
===Atari 5200===
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
 +
| Atari800 3DS
 +
| [http://www.atari.org.pl/forum/viewtopic.php?id=13871 0.3.4]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
 +
 +
===Atari Lynx===
 +
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
+
! scope="col"|Version
! scope="col"|Latest Version
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|N64 Mouse
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|64DD Emulation
 
 
! scope="col"|Active
 
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
! colspan="7"|PC / x86
+
| Handy 3DS
 +
| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b][https://github.com/nop90/Handy3DS git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
 +
 
 +
=NEC=
 +
===PCE / CD / SuperGrafx===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|ParaLLEl
+
| TemperPCE for 3DS
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://github.com/bubble2k16/temperpce_3ds/releases git]
|[https://www.retroarch.com/ 2.0-rc2]
+
| Mid
|{{✓}}
+
| {{✓}}
|Mid/High
+
| {{~}}
|{{✓}}
+
| {{✓}}<small> (New3DS)</small>
|{{✓}}
+
| {{✓}}
 +
|}
 +
 
 +
===PC9801===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[Project64]]
+
| NP2 3DS
|align=left|{{Icon|Windows}}
+
| [https://www.gamebrew.org/wiki/NP2_for_3DS 0.1.3]
|[https://github.com/project64/project64 {{Project64Ver}}]<br >[https://64dd.org/downloads.html 64DD.org Builds]
+
| Mid
|{{}}
+
| ?
|Mid
+
| {{}}
|{{✓}}
+
| {{✓}}
|{{}}
+
| {{~}}
 +
|}
 +
 
 +
=GCE=
 +
===Vectrex===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[CEN64]]
+
| Vex3DS<small> (based on vecx)</small>
|align=left|{{Icon|Windows|Linux|macOS}}
+
| [https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4][https://github.com/nop90/Vex3DS git]
|[https://github.com/tj90241/cen64 git]
+
| Mid
|{{✓}}
+
| {{✓}}
|Mid
+
| {{✗}}
|{{✓}}
+
| {{✓}}
|{{}}
+
| {{~}}
 +
|}
 +
 
 +
=SNK=
 +
===Neo Geo Pocket/Pocket Color===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|[[m64p]]
+
| NeoPop-SDL 3DS
|align=left|{{Icon|Windows|Linux|macOS}}
+
| [https://github.com/nop90/Neopop-SDL git][https://www.gamebrew.org/wiki/NeoPop_SDL_3DS 0.4]
||[https://github.com/loganmc10/m64p/releases git]
+
| Mid
|{{✓}}
+
| {{✓}}
|?
+
| {{✗}}
|{{✓}}
+
| {{✓}}
|{{}} (WIP)
+
| {{~}}
 
|-
 
|-
|[[MAME]]
+
| NeoPop 3DS
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| [https://www.gamebrew.org/wiki/Neopop_3DS 0.2][https://github.com/nop90/NeoPop-3DS git]
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
| Mid
|{{✗}}
+
| {{}}
|Mid
+
| {{✗}}
|{{✓}}
+
| {{✓}}
|{{}}
+
| {{~}}
 
|}
 
|}
  
* Project64's latest versions emulate the N64 mouse and can load Zoinkity's hacked 64DD cartridge conversions at playable speeds. You'll need to set every game to have 8MB of Memory by default manually. Games do not save, some need "32-bit engine" to be unchecked (like Talent Studio), and some (like Polygon Studio to fix models and Paint Studio to fix stamps) need the Angrylion GFX plugin rather than GlideN64, which does the job for the rest.
+
=Microsoft=
**The 64DD hardware started to be emulated around 2.3's release with the help of [https://github.com/LuigiBlood LuigiBlood]. Saving works but in the form of NDR files. NDR files are copied versions of NDD images with save data included as to not write to the clean unaltered images. In order to play 64DD games in their original forms, 8MB of memory is still needed because the real hardware needed the Expansion Pak upgrade. The IPL is also needed.
+
===DOS===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| 3DOS
 +
| [https://gbatemp.net/threads/wip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 1.0]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✗}}
 +
| {{~}}
 +
|}
  
* MAME includes early basic 64DD emulation as well but is much slower. Disk images need to be in head/track format. See [https://github.com/Happy-yappH/ddconvert.git here] for more information. It does not currently support disk swapping or saving disk to files. Writes only update the copy in memory, and, once the MAME process ends, the changes are lost. Current usage: <code>mame n64dd -quickload disk -cart cart -nodrc</code> (both disk and cart are optional)
+
* 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.
  
* CEN64, like Project64, had 64DD emulation ported to it from MAME. However, it focuses on accuracy and plays much slower than other emulators, aside from the 64DD emulation itself is imperfect.
+
=Apple=
 +
===mac 2.x===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Mini vMac 3DS
 +
| [https://github.com/TaraHoleInIt/minivmac-3ds git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
  
===iQue Player emulation===
+
=Sinclair=
Before the GBA, DS, and 3DS, Nintendo released a modified version of their Nintendo 64 system for the Chinese market, which was called the iQue Player, through their not-quite-subsidiary iQue. Fourteen games were translated into Simplified Chinese, including Sin and Punishment, Ocarina of Time (the Majora's Mask port was canceled), Super Mario 64, and others.
+
===ZX Spectrum===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| 3DS Spectrum
 +
| [https://www.mediafire.com/file/d1sl4hcdol60loh/3dsspectrum01.rar/file 0.1]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|-
 +
| ZXDS 3DS
 +
| [https://www.gamebrew.org/wiki/ZXDS_3DS 2.1.1]
 +
| ?
 +
| {{✗}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
  
Unlike the Chinese releases of their more recent systems and their games, iQue Player releases are regular N64 roms wrapped with several layers of encryption, as well as a ticket and signature system like that on Wii, DSi, 3DS, Wii U, and Switch. The Chinese ROM-hacking scene is very active though and has translated the Japanese regular N64 releases for many of these to their language already, which explains some of the Chinese ROMs floating for those. However, recently, almost all pieces of iQue Player software were decrypted to regular .z64 ROM format.
+
=Commodore=
 +
===Commodore 64/128===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Bread Box
 +
| [https://gbatemp.net/threads/release-bread-box-c64-emulator.397602 1/06/16]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|-
 +
| VICE3DS
 +
| [https://github.com/badda71/vice3ds git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|-
 +
| VICE3DS-C128
 +
| [https://www.gamebrew.org/wiki/Vice3DS-C128_3DS 0.1]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
  
Several of the Chinese game localizations already run on N64 emulators, but as some hardware features of the iQue Player are not yet supported, some games, as well as the system menu and features in games such as saving, do not work yet.
+
===Amiga===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| UAE3DS
 +
| [https://github.com/badda71/uae3DS git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
  
===Aleck 64 arcade emulation===
+
=Game engine=
Nintendo collaborated with SETA to release an arcade system based on their Nintendo 64 system (kind of like their PlayChoice-10 for the NES, Super System arcade hardware for SNES, and later Triforce for GCN). The Nintendo 64-variant with more RAM, the Aleck 64, failed to catch on and bombed. It was never released outside Japan, even though one N64 port made it.
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Latest Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
! scope="col"|Supported game(s)
 +
|-
 +
| [http://xproger.info/projects/OpenLara/ OpenLara]
 +
| [https://github.com/XProger/OpenLara/releases git]
 +
| {{✓}}
 +
| {{✓}}
 +
| {{~}}
 +
| Tomb Raider 1-4
 +
|}
  
The Aleck 64 ROMs were dumped, and Zoinkity is working on converting them to regular N64 ROMs (with controls remapped to N64 controller buttons). They generally require an 8MB Expansion Pak to run at all and 4K EEPROM to save settings and scores. The ones covered by these patches are:
+
===ScummVM===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[ScummVM]] 3DS
 +
| [https://www.scummvm.org/downloads 2.2.0]
 +
| High
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|}
  
* Donchan Puzzle Hanabi de Doon!
+
===EasyRPG===
* Eleven Beat: World Tournament
+
{| class="wikitable" style="text-align:center;"
* Hi Pai Paradise
+
! scope="col"|Name
* Hi Pai Paradise 2
+
! scope="col"|Version
* Kuru Kuru Fever
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
* Magical Tetris Challenge
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
* Mayjinsen 3 / Meijin-Sen
+
! scope="col"|Active
* Star Soldier: Vanishing Earth (also ported to N64)
+
! scope="col"|[[Recommended Emulators|Recommended]]
* Super Real Mahjong VS
+
|-
* Tower & Shaft
+
| [[EasyRPG]] 3DS
* Vivid Dolls (official eroge game on a Nintendo console)
+
| [https://easyrpg.org/player/downloads/#snapshot-other 0.6.2.3]
 +
| High
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
The already available [http://assemblergames.com/l/threads/aleck64-on-retail-consoles-poc.55041/ patches] to convert arcade ROM dumps to regular N64 ROM format can be found [http://micro-64.com/database/aleck64.shtml here]. While Mupen64Plus-based emulators can't run these conversions out of the box, Project64 does just fine.
+
===OpenBOR===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| [[OpenBOR]] 3DS
 +
| [https://github.com/MrHuu/openbor-3ds/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
  
The remaining ones from the system's library not yet covered are:
+
===Lua Engine===
* Rev Limit
+
{| class="wikitable" style="text-align:center;"
* Variant Schwanzer
+
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| CtrµLua 3DS
 +
| [https://github.com/ctruLua/ctruLua/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{~}}
 +
|-
 +
| LÖVE Potion 3DS
 +
| [https://github.com/TurtleP/LovePotion/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{~}}
 +
|-
 +
| Lua Player Plus 3DS
 +
| [https://github.com/Rinnegatamante/lpp-3ds/releases git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| {{~}}
 +
|}
  
==Virtual Console games in Dolphin==
+
=Source ports=
Some N64 games are emulated well on a Virtual Console game through Dolphin. The system requirements are much higher, but it's doable for many games. The following games are on the N64 Virtual Console for Wii:
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Latest Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| SM64 3DS
 +
| [https://github.com/sm64-port/sm64_3ds git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 +
| {{✓}}
 +
|-
 +
| ccleste
 +
| [https://github.com/lemon32767/ccleste git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| ?
 +
| {{✓}}
 +
|-
 +
| Sonic CD
 +
| [https://github.com/SaturnSH2x2/Sonic-CD-11-3DS git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|-
 +
| Sonic 1 & 2
 +
| [https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
|-
 +
| Wolf4SDL
 +
| [https://github.com/hax0kartik/wolf4sdl-3ds git]
 +
| Mid
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 +
| {{✓}}
 +
|-
 +
| ctrDoom2D
 +
| [https://github.com/fgsfdsfgs/ctrd2d git]
 +
| Low
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 +
| ?
 +
|-
 +
| ctrHexenII
 +
| [https://github.com/Rinnegatamante/ctrHexenII git]
 +
| Low
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 +
| ?
 +
|-
 +
| Minicraft3DS
 +
| [https://github.com/Enovale/Minicraft3DS git]
 +
| Low
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 +
| ?
 +
|-
 +
| ctrWolfen
 +
| [https://github.com/Rinnegatamante/ctrWolfen git]
 +
| Low
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 +
| ?
 +
|}
  
{|width="100%"
+
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
|- valign="top"
+
! colspan=2 width="250"| SM64 3DS port
 +
|-
 
|
 
|
* 1080 Snowboarding
+
* SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with ''*analog*'' support and native rendering (compared to the official DS port).  Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable.  You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some [https://web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's no longer up-to-date or a more up-to-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here]).
* Bomberman Hero
+
|}
* Cruis'n USA
+
 
* Custom Robo V2 (Japan only)
+
=Game Creation Systems (GCS)=
* F-Zero X
+
{| class="wikitable" style="text-align:center;"
* Kirby 64: The Crystal Stars
+
! scope="col"|Name
* The Legend of Zelda: Majora's Mask
+
! scope="col"|Latest Version
* The Legend of Zelda: Ocarina of Time
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
|
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
* Mario Golf
+
! scope="col"|Active
* Mario Kart 64
+
! scope="col"|[[Citra]]
* Mario Party 2
+
! scope="col"|[[Recommended Emulators|Recommended]]
* Mario Tennis
+
|-
* Ogre Battle 64: Person of Lordly Caliber
+
| [https://www.digitalmzx.com/ DigitalMZX]
* Paper Mario
+
| [https://github.com/AliceLR/megazeux git]
* Pokemon Puzzle League
+
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| ?
 +
| {{~}}
 +
|}
 +
 
 +
=Fantasy Console=
 +
===Pico-8===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Latest Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Fake-08
 +
| [https://github.com/jtothebell/fake-08 git][https://github.com/Pixel-Pop/3DS-Pico8 3DS-pico-8]
 +
| ?
 +
| {{✓}}
 +
| {{✓}}
 +
| ?
 +
| {{~}}
 +
|}
 +
 
 +
=Others=
 +
===Amiibo===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Wumiibo
 +
| [https://github.com/hax0kartik/wumiibo git]
 +
| Mid
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
|}
 +
 
 +
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 +
! colspan=2 width="250"| Wumiibo
 +
|-
 
|
 
|
* Pokemon Snap
+
* Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.
* Sin & Punishment (English)
 
* Star Fox 64
 
* Super Mario 64
 
* Super Smash Bros.
 
* Wave Race 64
 
* Yoshi's Story
 
 
|}
 
|}
  
==Notes==
+
===Uzebox===
<references group=N />
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Cuzebox 3DS
 +
| [https://www.gamebrew.org/wiki/Cuzebox3DS 0.0.1]
 +
| Low
 +
| {{✓}}
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|}
  
==References==
+
===CHIP-8===
<references/>
+
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Citra]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Chip-3DS
 +
| [http://www.mediafire.com/?y94yjhzf70fsfsi 1.0]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|-
 +
| Chip8-2DS
 +
| [https://github.com/nopy4869/CHIP8-2DS/releases git]
 +
| Mid
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|-
 +
| Chip8-CTRU
 +
| [https://www.gamebrew.org/wiki/Chip8-CTRU_3DS 2014]
 +
| ?
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|-
 +
| 3DS-Chip8
 +
| [https://www.gamebrew.org/wiki/3DS-Chip8 0.1]
 +
| ?
 +
| ?
 +
| {{✗}}
 +
| {{✓}}
 +
| {{~}}
 +
|-
 +
| octochip-8
 +
| [https://github.com/UnwokenOcto/octochip-8 git]
 +
| ?
 +
| {{✓}}
 +
| {{✗}}
 +
| ?
 +
| ?
 +
|}
  
{{Nintendo}}
+
==See also==
 +
* [[Nintendo 3DS emulators]]
  
[[Category:Consoles]]
+
[[Category:Emulators on consoles]]
[[Category:Home consoles]]
+
[[Category:Emulators on handheld consoles]]
[[Category:Fifth-generation video game consoles]]
+
[[Category:Emulators on eighth-generation consoles]]
[[Category:Nintendo consoles]]
 
[[Category:Nintendo 64 emulators|*]]
 

Revision as of 08:23, 26 November 2021

Nintendo 3DS
3ds.png
Developer Nintendo
Type Handheld game console
Generation Eighth generation
Release date 2011
Discontinued 2020
Predecessor Nintendo DS
Emulated

Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless. For more information on how to homebrew your 3DS, visit here 3ds.hacks.guide.

Multi-Systems

RetroArch

There are preliminary 3DS ports

Stable

Nightly

GitHub

BIOS

Available cores
Cores Game/System Working? Notes
FinalBurn Alpha 2012 Arcade
  • Uses FBA v0.2.97.30 ROM sets
  • Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed
FinalBurn Neo NeoGeo A few games are unable to be loaded due to memory constraints
FinalBurn Alpha CPS1
FinalBurn Alpha CPS2
FinalBurn Alpha CPS3 ~ most games are too slow to run even on New 3DS, though JoJo runs almost full speed
Gambatte Game Boy/GameBoy Color
mGBA GameBoy Advance acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
gpSP ~50-60 FPS with dynarec
Mednafen VB Virtual Boy ~ ~25-30 FPS
Mednafen PCE fast PCE/PCECD/SuperGrafx
Mednafen NGP NeoGeo Pocket/Pocket Color
Mednafen WS WonderSwan/WonderSwan Color
FCEUmm NES/FDS
Nestopia ~55-60 FPS, use FCEUmm instead
QuickNES
NXEngine Cave Story
PCSX-ReARMed PlayStation ~50-60 FPS at standard resolution
PicoDrive MegaDrive/Genesis/MasterSystem/CD/32X 2D games run full speed, 3D games run about 30 FPS or less
Genesis Plus GX MegaDrive/Genesis/MasterSystem/CD/32X/SG-1000 Redbook audio hangs when suspending or pausing RetroArch
Snes9x 2002 (PocketSNES) SNES less compatible than CATSFC, but can actually run many special chip games at full speed
Snes9x 2005 (CATSFC) ~55-60 FPS on standard games, ~50 FPS on Super FX games
Snes9x 2005+ (CATSFC Plus) Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
Snes9x 2010 (Snes9x Next) Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present

Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive. Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration. Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.

RetroArch (unofficial)

Unofficial 3DS builds

New3DS performance
Core Game/System Working? Notes
TGB Dual GameBoy/GameBoy Color ~60fps
GW Game & Watch ~58fps
FUSE ZX Spectrum ~60fps
VecX Vectrex ~55fps
O2EM Odyssey ² ~60fps
Stella Atari2600 ~60fps
Atari800 Atari5200 ~60fps
ProSystem Atari7800 ~60fps
Handy Atari Lynx ~60fps
FinalBurn Alpha CPS3 Arcade ~ ~35fps/~50fps
FinalBurn Neo NeoGeo ~ ~40fps/~50fps
Virtul Jaguar Atari Jaguar ~10fps (Technically works but is unplayably slow)
Yabause Sega Saturn ~5fps (Technically works but is unplayably slow)
4DO 3DO ~8fps (Technically works but is unplayably slow)

Ultimate 3DS emupack

Version git FLOSS ✓ Recommended
Supported Emulators
  • Nintendo 64 : DaedalusX64 0.2
  • SNES : Snes9X 1.30
  • NES : VirtuaNES 1.02
  • TurboGrafx/PC Engine : TemperPCE 1.02
  • MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94
  • CHIP-8 : CHIP-3DS
  • Atari 2600 : z26 3DS
  • GB/GBC : GameYob 1.0.8
  • GBA : mGBA 0.8.4

Linux

Name Version Accuracy FLOSS Active Recommended
Linux 3DS Update ? ~

Nintendo

NES

Name Version Accuracy FLOSS Active Citra Recommended
VirtuaNES for 3DS git Mid (New3DS)
3DNES git0.2 Mid ? ~
FCEUmm3DS 2015/05/07 Mid ? ~

SNES

Name Version Accuracy FLOSS Active Citra Recommended
SNES9x for 3DS git Mid (New3DS)
blargSNES 1.3bgit Mid ?
SNES9x for 3DS
  • Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly
blargSNES
  • blargSNES - It works well, but lacks compatibility for games that require enhancement chips (SA1, SuperFX, etc.)

GameBoy / Color

Name Version Accuracy FLOSS Active Citra Recommended
GameYob git Mid ~
Cinoop git2015 Mid ~
GameYob
  • GameYob - forked from a popular emulator used on the DS. Emulates the Game Boy and Game Boy Color. The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.

Game Boy Advance

Name Version Accuracy FLOSS Active Citra Recommended
mGBA git Mid
CitrAGB (based on gpSP) 1.0 Low ~

The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them. Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games. There are two ways to take advantage of this firmware:

Name Version Accuracy FLOSS Active Citra Recommended
New Super Ultimate Injector (NSUI) Beta 27 Mid ? ? ?
open_agb_firm git Mid ?
GBARunner2 git Mid ?


Virtual Console Injection

Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called New Super Ultimate Injector. It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.

NSUI
  • New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators. The only problem is each ROM must be injected and installed individually, including the save files, which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
Open agb firm
  • open_agb_firm (Name not finalized) - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work). One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested you can help).
    • To install, simply put the .firm file in the /luma/payloads/ folder and hold START to load up the chainloader to launch it. There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
GBARunner2
  • GBARunner2 - a GBA hypervisor made for the DS(i), can only be ran through TWiLight Menu++ and is included by default with the program (see below). Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.

Nintendo 64

Name Version Accuracy FLOSS Active Citra Recommended
DaedalusX64 3DS git Mid ~
DaedalusX64

DaedalusX64 - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS. While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state. It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.

Nintendo DS

Name Version Accuracy FLOSS Active Recommended
TWiLight Menu++ git Mid
DeSmuME git Mid
TWiLight Menu++
  • TWiLight Menu++ - Not technically an "emulator", rather it's a frontend for a separate program, nds-bootstrap, which allows for an NDS ROM to be loaded from an SD card. The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility. Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch). It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, GBARunner2, that works to some degree.
DeSmuME
  • DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.

DSiware

Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable .cia file. There's two ways to do this:

Name Version Accuracy FLOSS Active Recommended
GodMode9 git Mid
DSiWare Conversion Script Script Mid ? ~
GodMode9
  • Version 1.8.0 and above has a script that can convert .nds to .cia, 3ds.hacks.guide has more information on how to update to the latest version if needed.
DSiWare Conversion Script
  • This script can be used to convert .bin files from your DSi's SD card to .nds which can then be used to convert into .cia.

These scripts will ONLY work for DSiWare, NOT NDS GAMES.

TWiLight Menu++ has support for two DSiWare as of v15.1.1 with a special preview of nds-bootstrap, Pop Island and Pop Island: Paperfield. These can also run on the DS.

Virtual Boy

Name Version Accuracy FLOSS Active Citra Recommended
r3Ddragon git Low ~ ~ (slow) ~
r3Ddragon
  • r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects and cause eyestrain. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.

Pokémon Mini

Name Version Accuracy FLOSS Active Citra Recommended
PokeMini 3DS git Low ~

Game & Watch

Name Version Accuracy FLOSS Active Citra Recommended
Game & Watch 3DS V1 Mid ? ? ~ ~

Sony

PlayStation

Name Version Accuracy FLOSS Active Recommended
PCSX-ReARMed (RetroArch) Nightly Mid
CTRX git0.9 Alpha Low ?
PCSX-ReARMed
  • PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats. Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary. The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed (See here for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.

SEGA

Name Version MD/Gen MS/GG 32X CD Accuracy FLOSS Active Citra Recommended
PicoDrive for 3DS git Mid ~ (New3DS)
3DSSMS 0.3 Mid ~
PicoDrive for 3DS
  • PicoDrive for 3DS - 32X and Sega CD are playable on the original 3DS, but works better on New 3DS. Sega CD requires BIOS in order to play, they must be named:

"bios_CD_U.bin", "bios_CD_J.bin", and "bios_CD_E.bin" based on the respective regions. BIOS need to be in the /3ds/picodrive_3ds/bios folder.

Atari inc.

Atari 2600

Name Version Accuracy FLOSS Active Citra Recommended
Z26 3DS 2.0git Mid ~

Atari 5200

Name Version Accuracy FLOSS Active Citra Recommended
Atari800 3DS 0.3.4 Mid ~

Atari Lynx

Name Version Accuracy FLOSS Active Citra Recommended
Handy 3DS 1.1bgit Mid ~

NEC

PCE / CD / SuperGrafx

Name Version Accuracy FLOSS Active Citra Recommended
TemperPCE for 3DS git Mid ~ (New3DS)

PC9801

Name Version Accuracy FLOSS Active Citra Recommended
NP2 3DS 0.1.3 Mid ? ~

GCE

Vectrex

Name Version Accuracy FLOSS Active Citra Recommended
Vex3DS (based on vecx) 0.4git Mid ~

SNK

Neo Geo Pocket/Pocket Color

Name Version Accuracy FLOSS Active Citra Recommended
NeoPop-SDL 3DS git0.4 Mid ~
NeoPop 3DS 0.2git Mid ~

Microsoft

DOS

Name Version Accuracy FLOSS Active Citra Recommended
3DOS 1.0 Mid ? ~
  • 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.

Apple

mac 2.x

Name Version Accuracy FLOSS Active Citra Recommended
Mini vMac 3DS git Mid ~

Sinclair

ZX Spectrum

Name Version Accuracy FLOSS Active Citra Recommended
3DS Spectrum 0.1 Mid ? ~
ZXDS 3DS 2.1.1 ? ~

Commodore

Commodore 64/128

Name Version Accuracy FLOSS Active Citra Recommended
Bread Box 1/06/16 Mid ? ~
VICE3DS git Mid ~
VICE3DS-C128 0.1 Mid ~

Amiga

Name Version Accuracy FLOSS Active Citra Recommended
UAE3DS git Mid ~

Game engine

Name Latest Version FLOSS Active Recommended Supported game(s)
OpenLara git ~ Tomb Raider 1-4

ScummVM

Name Version Accuracy FLOSS Active Recommended
ScummVM 3DS 2.2.0 High

EasyRPG

Name Version Accuracy FLOSS Active Recommended
EasyRPG 3DS 0.6.2.3 High

OpenBOR

Name Version Accuracy FLOSS Active Citra Recommended
OpenBOR 3DS git Mid

Lua Engine

Name Version Accuracy FLOSS Active Recommended
CtrµLua 3DS git Mid ~
LÖVE Potion 3DS git Mid ~
Lua Player Plus 3DS git Mid ~

Source ports

Name Latest Version Accuracy FLOSS Active Citra Recommended
SM64 3DS git Mid ?
ccleste git Mid ?
Sonic CD git Mid
Sonic 1 & 2 git Mid
Wolf4SDL git Mid ?
ctrDoom2D git Low ? ?
ctrHexenII git Low ? ?
Minicraft3DS git Low ? ?
ctrWolfen git Low ? ?
SM64 3DS port
  • SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with *analog* support and native rendering (compared to the official DS port). Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable. You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some here but it's no longer up-to-date or a more up-to-date version with 3D support here).

Game Creation Systems (GCS)

Name Latest Version Accuracy FLOSS Active Citra Recommended
DigitalMZX git Mid ? ~

Fantasy Console

Pico-8

Name Latest Version Accuracy FLOSS Active Citra Recommended
Fake-08 git3DS-pico-8 ? ? ~

Others

Amiibo

Name Version Accuracy FLOSS Active Citra Recommended
Wumiibo git Mid
Wumiibo
  • Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.

Uzebox

Name Version Accuracy FLOSS Active Citra Recommended
Cuzebox 3DS 0.0.1 Low ~

CHIP-8

Name Version Accuracy FLOSS Active Citra Recommended
Chip-3DS 1.0 Mid ? ~
Chip8-2DS git Mid ? ~
Chip8-CTRU 2014 ? ? ~
3DS-Chip8 0.1 ? ? ~
octochip-8 git ? ? ?

See also