Difference between pages "Game Boy/Game Boy Color emulators" and "Nintendo Entertainment System emulators"

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{{Infobox console
 
{{Infobox console
|title = Nintendo Game Boy/Color
+
|title = Nintendo Entertainment System
|logo = Game_Boy.png
+
|logo = nes-t.png
 
|developer = [[:Nintendo]]
 
|developer = [[:Nintendo]]
|type = [[:Category:Handheld consoles|Handheld game console]]
+
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]
+
|generation = [[:Category:Third-generation video game consoles|Third generation]]
|release = 1989
+
|release = 1983
 
|discontinued = 2003
 
|discontinued = 2003
|predecessor = [[Game & Watch]]
+
|predecessor = [[First_and_Second_Generations_of_video_game_consoles|Color TV-Game]]
|successor = [[Game Boy Advance emulators|Game Boy Advance]]
+
|successor = [[Super Nintendo emulators|SNES]]
 
|emulated = {{✓}}
 
|emulated = {{✓}}
 
}}
 
}}
 +
The '''[https://en.wikipedia.org/wiki/Nintendo_Entertainment_System Nintendo Entertainment System]''' (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the '''Family Computer''' or '''Famicom''', and on October 18, 1985, it released in the US. It retailed for {{Inflation|USD|179.99|1985}}. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.
  
The '''[[wikipedia:Game Boy|Game Boy]]''' (GB) and '''[[wikipedia:Game Boy Color|Game Boy Color]]''' (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].
+
The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:
  
Nintendo re-released the console as the '''Game Boy Pocket''' in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP.
+
* The '''Family Computer Disk System''' (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.
 +
* '''Memory Management Controllers''' (MMC), also known colloquially as '''mappers'''. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.
  
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Many Game Boy/Color emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.
+
Emulation for the NES is robust, with many high-quality emulators for various systems.
  
 
==Emulators==
 
==Emulators==
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [[GB/C Tests]].
+
Like for [[Game Boy/Game Boy Color emulators|Game Boy/Color]], tons of NES emulators exist. For a list of open-source projects, see this [https://github.com/search?utf8=%E2%9C%93&q=nes+emulator&type=Repositories GitHub query].
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
! scope="col"|Game Link Support
+
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|[[libretro|Libretro Core]]
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="8"|PC / x86
+
!colspan="9"|PC / x86
 
|-
 
|-
|[[SameBoy]]
+
|[[Mesen]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|align=left|{{Icon|Windows|Linux}}
|[https://sameboy.github.io/downloads {{SameBoyVer}}]
+
|[http://www.mesen.ca {{MesenVer}}]
|{{✓}}<ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref>
+
|{{✓}}
 +
|{{✓}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|[[Nestopia|Nestopia UE]]
 +
|align=left|{{Icon|Windows|Linux|FreeBSD}}
 +
|[http://0ldsk00l.ca/nestopia/ {{NestopiaVer}}]
 +
|{{✓}}
 +
|{{✓}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[puNES]]
 +
|align=left|{{Icon|Windows|Linux|FreeBSD}}
 +
|[https://github.com/punesemu/puNES/releases {{PuNESVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|Cycle
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 +
|-
 +
|[[3dSen]]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[http://www.geodstudio.net/ {{3dSenVRVer}}]
 +
|{{✗}}
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 +
|{{~}}
 
|-
 
|-
|[[BGB]]
+
|NintendulatorNRS
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[http://bgb.bircd.org/#downloads {{BGBVer}}]
+
|[http://unlicensed.games/libg/static.php?page=NintendulatorNRS 202105282224]
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 +
|-
 +
|[[FinalBurn Neo]]
 +
|align=left|{{Icon|Windows}}
 +
|[https://github.com/finalburnneo/FBNeo-WIP-Storage-Facility/releases/tag/appveyor-build WIP builds]
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 +
|?
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 
|-
 
|-
|[[Gambatte]]
+
|[[ares]]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]
+
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|?
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[https://fms.komkon.org/iNES iNES]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Solaris}}
 +
|[https://fms.komkon.org/iNES {{INESVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[RockNES]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://rocknes.web.fc2.com {{RockNESVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|Gearnes
 +
|align=left|{{Icon|Windows|macOS|Lin|LiA}}
 +
|[https://github.com/drhelius/Gearnes git]
 +
|{{}}
 +
|{{✓}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[Nintendulator]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://www.qmtpro.com/~nes/nintendulator/#downloads 0.985 Beta] [https://github.com/quietust/nintendulator git]
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 +
|Cycle
 +
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|Nintaco
 +
|align=left|{{Icon|Windows}}
 +
|[https://nintaco.com/ 2020-05-01]
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 +
|Cycle
 
|{{✓}}
 
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 
|-
 
|-
|[[Gearboy]]
+
|My Nes
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]
+
|[https://github.com/alaahadid/My-Nes/releases git]
|{{✗}} ||{{}} ||{{✓}} ||{{✓}} ||{{}}
+
|{{✗}}
 +
|{{}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{}}
 
|-
 
|-
 
|[[BizHawk]]
 
|[[BizHawk]]
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Windows|Linux}}
 
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
 
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{}}
+
|{{✓}}
 +
|{{✗}}
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 +
|{{}}
 
|-
 
|-
|[http://binji.github.io/binjgb/ binjgb]
+
|[[higan]]
|align=left|{{Icon|Web}}
+
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/binji/binjgb/releases {{binjgbVer}}]
+
|[https://github.com/higan-emu/higan/releases {{higanVer}}]
|{{}} ||{{}} ||{{✓}} ||{{✓}} ||{{~}}
+
|{{}}
 +
|{{}} <small>(as bsnes v083)</small>
 +
|Cycle
 +
|{{✓}}
 +
|{{✓}}
 +
|{{}}
 
|-
 
|-
|[[MAME]]
+
|[https://prilik.com/ANESE ANESE]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
|[https://github.com/daniel5151/ANESE/releases git]
|{{✗}} ||{{}} ||{{✓}} ||{{}} ||{{~}}
+
|{{✗}}
 +
|{{}}
 +
|Cycle
 +
|{{✓}}
 +
|{{~}}
 +
|{{}}
 
|-
 
|-
|[http://emulicious.net Emulicious]
+
|[http://www.nesemu2.com nesemu2]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|align=left|{{Icon|Windows|Linux|MacOS}}
|[https://emulicious.net/downloads {{EmuliciousVer}}]
+
|[https://github.com/holodnak/nesemu2 git]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}
+
|{{✗}}
 +
|{{✗}}
 +
|Cycle
 +
|?
 +
|{{✗}}
 +
|{{}}
 
|-
 
|-
|[[ares]]
+
|[[nemulator]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
|align=left|{{Icon|Windows}}
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
+
|[http://nemulator.com/downloads.html {{NemulatorVer}}]
 +
|{{✗}}
 +
|{{✗}}
 +
|High
 
|?
 
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|Nesemu
 +
|align=left|{{Icon|macOS}}
 +
|[https://github.com/tsalvo/nes-emu-ios git]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 +
|-
 +
|cxNES
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/perilsensitive/cxnes/releases git]
 
|{{✓}}
 
|{{✓}}
 +
|{{✗}}
 +
|Mid
 
|{{✓}}
 
|{{✓}}
 +
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[[higan]]
+
|FakeNES GT
 +
|align=left|{{Icon|Windows|Linux|macOS|DOS}}
 +
|[[sourceforge:projects/fakenes/|0.59 b3]]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|[[FCEUX]]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Sol}}
 +
|[http://www.fceux.com/web/download.html {{FCEUXVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[http://cah4e3.shedevr.org.ru/fceultra.php FCEUmm]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://byuu.org/emulation/higan {{higanVer}}]
+
|[https://sourceforge.net/projects/fceumm/ 98.13mm] (Windows)<br />[https://github.com/libretro/libretro-fceumm git] (libretro)
|{{✗}} ||{{✓}} ||{{✓}} ||{{}} ||{{✗}}
+
|{{✗}}
 +
|{{✓}}
 +
|Mid
 +
|{{✓}}
 +
|{{}}
 +
|{{✗}}
 
|-
 
|-
|[[mGBA]]
+
|[[MAME]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://mgba.io/downloads.html {{MGBAVer}}]
+
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✓}}<ref group=N name=mgbalink>Pretty buggy but sometimes works.</ref> ||{{}} ||{{✓}} ||{{}} ||{{✗}}
+
|{{✓}}
 +
|{{✓}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|-
 +
|[[HDNes]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://forums.nesdev.com/viewtopic.php?f=3&t=9935#p109627 git]
 +
|{{✗}}
 +
|{{}}
 +
|Low
 +
|{{✓}}
 +
|{{}}
 +
|{{✗}}
 
|-
 
|-
|[[VisualBoy Advance|VisualBoy Advance-M (VBA-M)]]
+
|[[Jnes]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|align=left|{{Icon|Windows}}
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
+
|[http://www.jabosoft.com/categories/3 1.2.1]
|{{}} ||{{}}<ref group=N name=one>Full GBC, GBA and GB support since version 2.1.3.</ref>||{{}} ||{{}} ||{{✗}}
+
|{{✓}}
 +
|{{}}
 +
|Low
 +
|{{}}
 +
|{{✗}}
 +
|{{}}
 +
|-
 +
|Pocket Nester+
 +
|align=left|{{Icon|WinMobile}}
 +
|[https://www.zophar.net/wmsphone/nes/pocketnester+.html 0.9]
 +
|{{✓}}
 +
|{{}}
 +
|Low
 +
|{{}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|[[GBE+]]
+
|[[NESticle]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
|align=left|{{Icon|DOS|Windows9x}}
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]
+
|[http://web.archive.org/web/20070227191851/http://www.zophar.net/NESticle/nestcxxx.zip x.xx] (DOS) <br /> [https://web.archive.org/web/20070116124329/http://www.zophar.net:80/NESticle/nestc042.zip 0.42] (Win9x)
|{{✗}} ||{{✗}} ||{{}} ||{{}} ||{{✗}}
+
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{}}
 +
|{{}}
 +
|{{✗}}
 
|-
 
|-
|[https://fms.komkon.org/VGB VGB]
+
|[[QuickNES]]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://fms.komkon.org/VGB {{VGBVer}}]
+
|[https://web.archive.org/web/20180904003223/https://kode54.net/fb2k/QuickNES.zip 0.7.0b1] (Windows)<br />[https://github.com/libretro/QuickNES_Core git] (libretro)
|{{}} ||{{}} ||{{✗}} ||{{✓}} ||{{✗}}
+
|?
 +
|{{}}
 +
|Low
 +
|{{}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|[[Pantheon]]
+
|[[VirtuaNES]]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]
+
|[http://virtuanes.s1.xrea.com/ 0.97]
|{{}} ||{{✗}} ||{{}} ||{{}} ||{{✗}}
+
|{{~}}
 +
|{{✗}}
 +
|Low
 +
|{{}}
 +
|{{}}
 +
|{{✗}}
 
|-
 
|-
|[http://hhug.me/ hhugboy]
+
|[http://freezesms.emuunlim.com/ FreezeSMS]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://github.com/tzlion/hhugboy/releases {{hhugboyVer}}]
+
|[http://freezesms.emuunlim.com/download.html 4.6]
|{{}} ||{{✗}} ||{{}} ||{{✗}} ||{{✗}}
+
|{{}}
 +
|{{✗}}
 +
|Low
 +
|{{}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|UGE
+
|[https://web.archive.org/web/20131022152846/http://www.dridus.com:80/~nyef/darcnes/ DarcNES]
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/SuperDisk/hUGETracker/releases {{UGEVer}}]
+
|[https://web.archive.org/web/20131031224033/http://www.dridus.com/~nyef/dn_bin/ 9b0401/9b0313]
|{{✗}} ||{{✗}} ||{{}} ||{{✓}} ||{{✗}}
+
|{{}}
 +
|{{✗}}
 +
|Low
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Nescala
 +
|align=left|{{Icon|Linux|macOS}}
 +
|[https://github.com/hywelandrews/nescala git]
 +
|{{✗}}
 +
|{{✗}}
 +
|?
 +
|{{✓}}
 +
|{{~}}
 +
|{{✗}}
 
|-
 
|-
|[[KiGB]]
+
|[https://nin.nax.io Nin]
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://kigb.emuunlim.com/downloads.htm 2.05]
+
|[https://github.com/Nax/nin/releases git]
|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|{{✗}}
 +
|{{✗}}
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|CoolNESs
 +
|align=left|{{Icon|AmigaOS|MorphOS}}
 +
|[https://www.zophar.net/download_file/28 0.78]
 +
|?
 +
|{{}}
 +
|?
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|InfoNES
 +
|align=left|{{Icon|Win|Linux}}
 +
|[https://www.zophar.net/nes/infones.html 0.93]
 +
|?
 +
|{{✗}}
 +
|?
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|[[TGB Dual]]
+
!colspan="9"|Mobile / ARM
|align=left|{{Icon|Windows|Linux}}<ref group=N name=two>On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref>
 
|[https://github.com/libertyernie/tgbdual_L/releases git]
 
|{{✓}} ||{{✓}}<ref group=N name=two /> ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|GiiBiiAdvance
+
| [http://www.explusalpha.com/home/nes-emu NES.emu]<br/><small>(based on fceux 2020.05.03 git)</small>
|align=left|{{Icon|Windows|Linux}}
+
|align=left|{{Icon|Android|Pyra}}
|[https://github.com/AntonioND/giibiiadvance/releases git]
+
|[https://play.google.com/store/apps/details?id=com.explusalpha.NesEmu&hl=en_IN&gl=US 1.5.54][https://github.com/Rakashazi/emu-ex-plus-alpha git]<small> (Android)</small><br/>[https://pyra-handheld.com/repo/apps/80 1.5.46.01]<small> (Pyra)</small>
|{{}} ||{{✗}} ||{{✓}} ||{{}} ||{{}}
+
|{{}}
 +
|{{✗}}
 +
|High
 +
|{{✓}}<small> (Android only)</small>
 +
|{{}}
 +
|{{}}
 
|-
 
|-
|MetroBoy
+
| FreeiNES
|align=left|{{Icon|Windows}}
+
|align=left|{{Icon|Android|Maemo|Symbian}}
|[https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]
+
| [https://play.google.com/store/apps/details?id=com.fms.ines.free&hl=en_US&gl=US 6.1]<small> (Android)</small><br/>[https://fms.komkon.org/iNES/ines_3.6.5-1_armel.deb 3.6.5]<small> (Maemo)</small><br/>[https://www.mobiles24.co/downloads/s/229852-184-ines 3.6]<small> (Symbian)</small>
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|{{}}
 +
|{{✗}}
 +
|High
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
!colspan="8"|Mobile / ARM
+
| Retro8
 +
|align=left|{{Icon|Android}}
 +
| [https://play.google.com/store/apps/details?id=com.neutronemulation.retro8&hl=en_US&gl=US 1.1.15]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|[[mGBA]]
+
|VGBANext
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
+
|align=left|{{Icon|Android}}
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]
+
|[https://play.google.com/store/apps/details?id=com.fms.emu&hl=en&gl=US {{VGBANextVer}}]
|{{✓}} ||{{}} ||{{}} ||{{✓}} ||{{✓}}
+
|{{✓}}
 +
|{{}}
 +
|High
 +
|{{}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|GBA4iOS
+
|Gearnes
 
|align=left|{{Icon|iOS}}
 
|align=left|{{Icon|iOS}}
|[https://iemulators.com/gba4ios 2.1]
+
|[https://github.com/drhelius/Gearnes git]
|{{✓}} ||{{✗}} ||? ||{{✓}} ||{{✓}}
+
|{{✓}}
 +
|{{✓}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|Nostalgia.NES
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.nostalgiaemulators.neslite 2.0.9]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|John NESS
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.johnemulators.johnness 1.09]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|Multiness
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.hqgame.networknes 1.0.3.1.7]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|[[Jnes]]
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.jabosoft.silverarrow 1.2.6.26]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|NESDroid
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=ca.halsafar.nesdroid&hl=en_IN&gl=US 1.14.5]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|Nestopia<ref group=N name=libretro>Only available as a libretro core (e.g. [[RetroArch]]).</ref>
 +
|align=left|{{Icon|Android|iOS}}
 +
|1.44
 +
|{{✓}}
 +
|{{✓}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|GPFCE
 +
|align=left|{{Icon|Linux|Pandora|GP2X|Wiz}}
 +
|[http://repo.openpandora.org/?page=detail&app=package.gpfce.notaz 0.81.0.r2]<small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2136 0.4 r313]<small> (GP2X)</small><br/>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,51 0.4+]<small> (Wiz)</small>
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|nesemu
 +
|align=left|{{Icon|Pandora|Wiz|Dingoo}}
 +
|[https://code.google.com/archive/p/nesemu/downloads 0.2.3 Beta Preview]<br/><small> (Pandora)</small>[https://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,71,235 V1]<small> (Wiz)</small><br/>[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,181 0.2]<small> (Dingoo)</small>
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|[[Nestopia]]
 +
|align=left|{{Icon|Pandora}}
 +
|[https://repo.openpandora.org/?page=detail&app=nestopia-app V2]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|NesterGP
 +
|align=left|{{Icon|GP32}}
 +
|[https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,5,36 1.2]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|NesterGPd
 +
|align=left|{{Icon|GP32}}
 +
|[https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,5,11 1.5a]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|LittleJohn Zod
 +
|align=left|{{Icon|Zodiac}}
 +
|[https://dl.openhandhelds.org/cgi-bin/zodiac.cgi?0,0,0,0,71,530 1.2]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|FCE-Ultra GP2x
 +
|align=left|{{Icon|GP2X}}
 +
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,1141 0.3]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|FishyNES
 +
|align=left|{{Icon|GP2X}}
 +
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,1379 0.01d]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|InfoNES2x
 +
|align=left|{{Icon|GP2X}}
 +
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,1372 0.1]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|NES2x
 +
|align=left|{{Icon|GP2X}}
 +
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,909 R4]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|Phamicom
 +
|align=left|{{Icon|GP2X}}
 +
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,1129 0.3]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|Nintendo
 +
|align=left|{{Icon|GP2X}}
 +
|[https://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,71,2438 0.2]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|NES
 +
|align=left|{{Icon|Dingoo}}
 +
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,282 1]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|FCEU320
 +
|align=left|{{Icon|Dingoo}}
 +
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,291 0.3 Beta]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|FCEUX
 +
|align=left|{{Icon|Dingoo|RetroFW}}
 +
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,592 V1]<small> (Dingoo)</small><br/>[https://github.com/retrofw/fceux git]<small> (RetroFW)</small>
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}<small> (RetroFW only)</small>
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|Nofrendo
 +
|align=left|{{Icon|Wiz}}
 +
|[https://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,116 r1]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|[[Game Play Color]]
+
|GPFCE 4 Caanoo
|align=left|{{Icon|iOS}}
+
|align=left|{{Icon|Caanoo}}
|[https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]
+
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,623 0.4+]
|{{✗}}||{{?}} ||? ||{{✗}} ||{{✓}}
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|NESGP2x for Caanoo
 +
|align=left|{{Icon|Caanoo}}
 +
|[https://dl.openhandhelds.org/cgi-bin/caanoo.cgi?0,0,0,0,71,515 1.0]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
| NESizm
 +
|align=left|{{Icon|Prizm}}
 +
|[https://github.com/tswilliamson/nesizm git]
 +
|{{}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
| NES84
 +
|align=left|{{Icon|TI84+CE}}
 +
|[https://github.com/Skyluker4/NES84 git]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|[http://www.explusalpha.com/home/gbc-emu GBC.emu]<br/><small>(Gambatte 0.5-wip based)</small>
+
| NESEmulator
|align=left|{{Icon|Android|Pyra}}
+
|align=left|{{Icon|WatchOS}}
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu 1.5.54][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/76 1.5.46.01 Pyra]
+
|[https://github.com/giginet/NESEmulator-watchOS git]
|? ||{{✗}} ||{{✓}} ||{{}} ||{{✓}}
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{}}
 +
|{{✓}}
 
|-
 
|-
|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small>
+
|NESpire
|align=left|{{Icon|Android|Pyra}}
+
|align=left|{{Icon|Nspire}}
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.54][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.01 Pyra]
+
|[https://www.ticalc.org/archives/files/fileinfo/432/43217.html 0.30]<br/>[https://github.com/tangrs/nespire-tangrs-mod git]<small> (tangrs-mod)</small>
|? ||{{✗}} ||{{✓}} ||{{}} ||{{✓}}
+
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}<small> (tangrs-mod)</small>
 +
|{{}}
 +
|{{✓}}
 
|-
 
|-
|GizBoy
+
|GizNester
 
|align=left|{{Icon|Gizmondo}}
 
|align=left|{{Icon|Gizmondo}}
|[https://sites.google.com/site/criticalhippo/GizBoy0.1.0.zip 1.0]
+
|[https://app.box.com/s/uciqhge60t7lc4kekudh5yyomvqnvkpn 0.3.1]
|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
+
|{{~}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|gbc4NSpire
+
|FCEUXpb
 +
|align=left|{{Icon|BB}}
 +
|[http://www.mediafire.com/file/7uttd7x6zkzcq1f/FCEUXpb-1_0_0_18.bar/file 1.0.0.18]
 +
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
|LameNES
 
|align=left|{{Icon|Nspire}}
 
|align=left|{{Icon|Nspire}}
|[https://www.ticalc.org/archives/files/fileinfo/426/42630.html 0.92][https://github.com/calc84maniac/gbc4nspire git]
+
|[https://github.com/gameblabla/lamenes-nspire git]
|{{}} ||{{✗}} ||{{~}} ||{{~}} ||{{}}
+
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|[https://zardam.github.io/webnofrendo numworks-nofrendo]
 +
|align=left|{{Icon|Numworks}}
 +
|[https://github.com/zardam/numworks-nofrendo git]
 +
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
|Prizoop
+
|Nesemu
|align=left|{{Icon|Prizm}}
+
|align=left|{{Icon|iOS|AppleTV}}
|[https://www.dropbox.com/s/1tthn8j0g5lh2p8/prizoop.g3a?dl=0 1.0][https://github.com/tswilliamson/prizoop git]
+
|[https://github.com/tsalvo/nes-emu-ios git]
|{{}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{}}
+
|{{}}
 +
|{{✗}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{~}}
 
|-
 
|-
|GIOVANNI
+
|vNES
|align=left|{{Icon|WatchOS}}
+
|align=left|{{Icon|Java|Symbian}}
|[https://github.com/Manurocker95/GiovanniEmulator git]
+
|[http://web.archive.org/web/20111010231155/http://www.vampent.com/vnes.htm 1.7 (S60v3)][https://github.com/Summeli/vNes-Asha git]<br/>[https://web.archive.org/web/20061202055857/http://www.vampent.com:80/files/vNesJ2ME.zip 1.2][http://emul.lark.ru/dendy/emu/vnes.html alt]
|{{✗}} ||{{✗}} ||{{}} ||{{✓}} ||{{}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
| CuteBoy
+
| Jamicom
 
|align=left|{{Icon|Java}}
 
|align=left|{{Icon|Java}}
| [http://cuteboy.sourceforge.net 0.2]
+
| [http://genergabasa.php0h.com/upload.php?i=1 2007]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
| GB4ME
+
| NESx65
 
|align=left|{{Icon|Java}}
 
|align=left|{{Icon|Java}}
| ?
+
| [http://cbn.narod.ru/English.htm 2013]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
| MjavaBoy
+
| NESx75
 
|align=left|{{Icon|Java}}
 
|align=left|{{Icon|Java}}
| [https://web.archive.org/web/20160818222612/http://mjavaboy.latinowebs.com/index.html#Descargas 0.017]
+
| [http://cbn.narod.ru/English.htm 2013][http://emul.lark.ru/dendy/str/75.html alt]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
| MeBoy
+
| NesCube
 
|align=left|{{Icon|Java}}
 
|align=left|{{Icon|Java}}
| [http://www.arktos.se/meboy/download.php 1.6][https://github.com/chijure/meboy git]
+
| [https://phoneky.com/games/?s=download&id=j4j67064 3.2]
|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{~}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
| MeBoy-Asha
+
| NESGo
|align=left|{{Icon|Symbian}}
+
|align=left|{{Icon|Java}}
| [https://github.com/Summeli/MeBoy-Asha git]
+
| [https://sourceforge.net/p/nesgo/code/HEAD/tree Source]
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]
+
|InfoNES32
|align=left|{{Icon|Android}}
+
|align=left|{{Icon|GP32}}
|[https://play.google.com/store/apps/details?id=com.fastemulator.gbc 1.5.2]
+
|[https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,5,32 0.3]
|{{✓}} ||{{✗}} ||{{✗}} ||{{}} ||{{}}
+
|{{✓}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
|John GBC
+
|fNES32
|align=left|{{Icon|Android}}
+
|align=left|{{Icon|GP32}}
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]
+
|[https://www.zophar.net/consoles/gp32/nes/fnes32.html 06/28/02]
|? ||{{✗}} ||{{✗}} ||{{}} ||{{}}
+
|{{✓}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
|Ohboy
+
|LittleJohnGP
|align=left|{{Icon|Didj|LeapsterGS}}
+
|align=left|{{Icon|GP32}}
|[https://youtu.be/iPyy44ktOAU x.x]
+
|[https://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,5,15 0.4]
|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}}
+
|{{}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
| GameBoyjava
+
|MFC
 
|align=left|{{Icon|Java}}
 
|align=left|{{Icon|Java}}
| [http://cbn.narod.ru/English.htm]
+
|?
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|Berry FC
 +
|align=left|{{Icon|BB}}
 +
|?
 +
|{{~}}
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|FCEUX
 +
|align=left|{{Icon|LeapsterGS}}
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
|8bkc-nofrendo
 +
|align=left|{{Icon|PocketSprite}}
 +
|[https://github.com/PocketSprite/8bkc-nofrendo git]
 +
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 +
|-
 +
!colspan="9"|Consoles
 +
|-
 +
|[[L-CLASSICS|Switch Online]]
 +
|align=left|{{Icon|Switch}}
 +
|2.3.0
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
| pNES
 +
|align=left|{{Icon|Switch|Vita}}
 +
|[https://github.com/Cpasjuste/pemu/releases git]
 +
|{{✓}}
 +
|{{✗}}
 +
|High
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
| NoiES
 +
|align=left|{{Icon|Switch}}
 +
|[https://github.com/Hydr8gon/NoiES/releases git]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
| LaiNES
 +
|align=left|{{Icon|Switch}}
 +
|[https://github.com/Kevoot/LaiNESwitch/releases git]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
| NES4Vita
 +
|align=left|{{Icon|Vita}}
 +
|[https://wololo.net/2015/08/03/nes4vita-1-0-released-smoke-updates-his-nes-emu-on-the-ps-vita 1.0]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 +
|-
 +
| PS4NES
 +
|align=left|{{Icon|PS4}}
 +
|[https://www.psx-place.com/threads/update-v1-01-ps4-nes-full-speed-nes-emulator-5-05-fw-by-m0rph3us1987.21092 1.01]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
| JavaBoy
+
| PNES
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|PS4}}
| [https://github.com/chijure/JavaBoy git]
+
|[https://www.psxhax.com/threads/ps4-nintendo-entertainment-system-nes-emulator-by-m0rph3us1987.6033 rel]
|{{}} ||{{✗}} ||{{~}} ||{{✗}} ||{{}}
+
|{{}}
 +
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{✗}}
 +
|{{}}
 
|-
 
|-
| JavaGB (JMEBoy)
+
| FCEU PS3
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|PS3}}
| [https://sourceforge.net/projects/javagb/files/jmeBoy/JMEBoy%201.5.3 1.5.3]
+
|[https://ps3.brewology.com/downloads/download.php?id=12480&mcid=4 1.4]
|{{}} ||{{✗}} ||{{~}} ||{{✗}} ||{{}}
+
|{{}}
 +
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{✗}}
 +
|{{}}
 
|-
 
|-
| MGB
+
| [[Nestopia]]
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|PS3}}
| ?
+
|[https://ps3.brewology.com/downloads/download.php?id=12225&mcid=4 r2]
|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}}
+
|{{}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{}}
 
|-
 
|-
| MeBoy-F
+
| FCEUltra for PS2
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|PS2}}
| [https://web.archive.org/web/20100314135305/http://kfyatek-dev.jogger.pl/2010/03/06/meboy-f-2-2 2.2]
+
|[https://www.emuparadise.me/Nintendo_Entertainment_System_Emulators/Playstation_2/FCEUltra/146 0.9.3]<br/>[https://mundowiihack.wordpress.com/tag/fce-ultra 0.90i Mod]
|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{}}
+
|{{}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{}}
 
|-
 
|-
| MiniBoy
+
| FCEUmm-PS2
|align=left|{{Icon|Java}}
+
|align=left|{{Icon|PS2}}
| ?
+
|[https://github.com/ps2homebrew/Fceumm-PS2/releases git]
|{{}} ||{{✗}} ||{{}} ||{{✗}} ||{{}}
+
|{{}}
 +
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{✗}}
 +
|{{}}
 
|-
 
|-
!colspan="8"|Consoles
+
| InfoNES
 +
|align=left|{{Icon|PS2}}
 +
|[https://mundowiihack.wordpress.com/tag/infones 0.91 LbFn]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]
+
| pNESx
|align=left|{{Icon|NDS}}
+
|align=left|{{Icon|PS2}}
|[http://www.emucr.com/search/label/GameYob git]
+
|[https://mundowiihack.wordpress.com/tag/pnesx 0.34b]
|{{✓}} <small>(NiFi)</small> ||{{✗}} ||? ||{{✗}} ||{{✓}}
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]
+
|NesterJ<ref group=N>AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.</ref>
|align=left|{{Icon|3DS}}
+
|align=left|{{Icon|PSP}}
|[https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8][https://github.com/Drenn1/GameYob git]
+
|[http://filetrip.net/psp-downloads/homebrew/download-nesterj-113-beta-2-f27533.html 1.13 beta 2]<br />[http://filetrip.net/psp-downloads/homebrew/download-nesterj-112aoex-r3-f29028.html AoEX]
|? ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|[[VisualBoy_Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]
+
| NES for PSP
|align=left|{{Icon|GCN|Wii}}
+
|align=left|{{Icon|PSP}}
|r1231
+
| [https://archive.org/details/nes-05.7z 0.5]
|{{✓}} ||{{}} <small>(as VBA-Next)</small> ||? ||{{}} ||{{✓}}
+
|{{✓}}
 +
|{{}}
 +
|Mid
 +
|{{✗}}
 +
|{{}}
 +
|{{✓}}
 
|-
 
|-
|PlutoBoy
+
| InfoNES
|align=left|{{Icon|PSP|Vita|3DS|NX|DC}}
+
|align=left|{{Icon|PSP}}
|[https://github.com/RossMeikleham/PlutoBoy git]
+
| [https://archive.org/details/info-nes-r-03.7z 0.95J]
|{{}} ||{{✗}} ||{{}} ||{{}} ||{{✓}}
+
|{{}}
 +
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{}}
 +
|{{✓}}
 
|-
 
|-
|MasterBoy
+
| Famicontest
 
|align=left|{{Icon|PSP}}
 
|align=left|{{Icon|PSP}}
|[https://archive.org/details/masterboy-theelf.7z Theelf mod][https://archive.org/details/masterboy.-7z 2.02][https://github.com/PSP-Archive/MasterBoy git]
+
|[https://archive.org/details/famicontest031.7z 0.31]
|{{}} ||{{✗}} ||{{}} ||{{✗}} ||{{✓}}
+
|{{}}
 +
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
|RealBoy Vita
+
| FCEUltra-PSP (FCEUPSP)
|align=left|{{Icon|PSV}}
+
|align=left|{{Icon|PSP}}
|[https://vitadb.rinnegatamante.it/#/info/167 1.2][https://github.com/xerpi/realboy-vita/releases git]
+
| [https://archive.org/details/fceultra-j.-7z 0.3j][https://archive.org/details/fceu-psp.7z 0.3][https://github.com/phoe-nix/fceupsp git]
|{{}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
+
|{{}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 
|-
 
|-
 
|[[Virtual Console]]
 
|[[Virtual Console]]
 +
|align=left|{{Icon|Wii|3DS|WiiU}}
 +
|N/A
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|Nestopia<ref group=N name=libretro/>
 +
|align=left|{{Icon|PS3|360|Wii}}
 +
|1.44
 +
|{{✓}}
 +
|{{✓}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[[FCEUX|FCE Ultra GX]]
 +
|align=left|{{Icon|GCN|Wii}}
 +
|[https://github.com/dborth/fceugx/releases {{FCEUXGXVer}}]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|[https://hcs64.com/neon64.html Neon64]
 +
|align=left|{{Icon|N64}}
 +
|[https://github.com/hcs64/neon64v2 git]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|-
 +
|VirtuaNES for 3DS
 
|align=left|{{Icon|3DS}}
 
|align=left|{{Icon|3DS}}
|8.10
+
|[https://github.com/TBirdSoars/VirtuaNES git]
|{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{}} ||{{}} ||{{✓}}
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{}}
 +
|{{✓}}
 
|-
 
|-
|[[mGBA]]
+
|NesterDC SE
|align=left|{{Icon|Wii|3DS}}<br>{{Icon|PSV|NX}}
+
|align=left|{{Icon|DC}}
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}][https://github.com/mgba-emu/mgba/releases git]
+
|[https://dcemulation.org/index.php?title=NesterDC_SE 1.1 (Unofficial)]
|? ||{{}} ||{{✓}} ||{{}} ||{{✓}}
+
|{{~}}
 +
|{{}}
 +
|Mid
 +
|{{✓}}
 +
|{{}}
 +
|{{✓}}
 
|-
 
|-
|GeMP
+
| NESwitch
 +
|align=left|{{Icon|Switch}}
 +
|[https://github.com/FreakDev/NESwitch git]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
| BD-J
 +
|align=left|{{Icon|PS3}}
 +
|[https://forums.afterdawn.com/threads/nes-emulator-for-ps3-via-bd-j-format-released.655885 0.0.3]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
| FakeNES
 +
|align=left|{{Icon|PS3}}
 +
|[https://www.zophar.net/consoles/ps3/nes/fakenes.html 0.5.9 Beta 3]
 +
|{{✓}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
| PSPFceUltra
 
|align=left|{{Icon|PSP}}
 
|align=left|{{Icon|PSP}}
|[https://archive.org/details/ge-mp.-7z 3.3 Final][https://github.com/PSP-Archive/GeMP git]
+
|[https://archive.org/details/pspfceultra_rls_2.7z r2]
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
+
|{{✓}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|LameNES
 +
|align=left|{{Icon|3DO}}
 +
|[https://github.com/gameblabla/lamenes-3do git]
 +
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|VNES
 +
|align=left|{{Icon|N64}}
 +
|[https://www.zophar.net/consoles/n64/nes/vnes.html 0.12]
 +
|{{✓}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|NestopiaX
 +
|align=left|{{Icon|Xbox}}
 +
|[https://digiex.net/threads/nestopiax-v1-3-download-nes-emulator-for-xbox.13696 1.3]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|FCEUltraX
 +
|align=left|{{Icon|Xbox}}
 +
|[https://digiex.net/threads/fceultrax-v17-download-nes-emulator-for-xbox.13693 V17]
 +
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|RIN
+
|FCE360
|align=left|{{Icon|PSP}}
+
|align=left|{{Icon|Xbox360}}
|[https://github.com/mbarczak/psp_rin git][https://archive.org/details/rin-rx.-7z RX]<br/>[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]
+
|[https://digiex.net/threads/fce360-0-6-nes-emulator-for-xbox-360.8245 0.6]
|{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{}}
+
|{{✓}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|imbNES
 +
|align=left|{{Icon|PS1}}
 +
|[http://web.archive.org/web/20090221132233/http://imbnes.gamebase.ca:80/downloads.html 1.3.2]
 +
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|FCEmu
 +
|align=left|{{Icon|PS1}}
 +
|[https://www.zophar.net/consoles/psx/nes/fcemu.html 0.10]
 +
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 +
|-
 +
|PNESx
 +
|align=left|{{Icon|PS1}}
 +
|[https://www.zophar.net/consoles/psx/nes/pnesx.html 06/12/00]
 +
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|GBEmu
+
|NESBox
|align=left|{{Icon|PS4}}
+
|align=left|{{Icon|XB1}}
|[https://www.psxhax.com/threads/ps4-gbemu-gameboy-emulator-beta-for-ps4-by-retrogamer74.5199 Beta]
+
|[https://nesbox.com v4]
|{{✗}} ||{{✗}} ||{{✗}} ||{{}} ||{{}}
+
|{{✗}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
|Khedgb
+
|3DNES
|align=left|{{Icon|NX}}
+
|align=left|{{Icon|3DS}}
|[https://gbatemp.net/threads/gbc-emulator-port-khedgb-works-on-5-0.503969 U7]
+
|[https://github.com/st4rk/3DNES git]
|{{}} ||{{✗}} ||{{}} ||{{✗}} ||{{~}}
+
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|gacubeboy
+
|FCEUmm-3DS
|align=left|{{Icon|WiiU}}
+
|align=left|{{Icon|3DS}}
|[https://gbatemp.net/threads/release-gacubeboy-emulator.435627]
+
|[https://www.gamebrew.org/wiki/FCEUMM3DS 1.0]
|{{}} ||{{✗}} ||{{}} ||{{✗}} ||{{~}}
+
|{{~}}
 +
|{{✗}}
 +
|Low
 +
|{{}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|GBiine
+
|[[Project Nested]]
|align=left|{{Icon|WiiU}}
+
|align=left|{{Icon|SNES}}
|[https://gbatemp.net/threads/game-boy-emu-for-5-3-2.417294 0.5.2]
+
|[https://github.com/Myself086/Project-Nested/releases {{ProjectNestedVer}}]
|{{}} ||{{✗}} ||{{}} ||{{}} ||{{~}}
+
|{{?}}
 +
|{{✗}}
 +
|Low
 +
|{{}}
 +
|{{}}
 +
|{{~}}
 
|-
 
|-
|e[mulator]-PSP
+
|FrNES
|align=left|{{Icon|PSP}}
+
|align=left|{{Icon|DC}}
|[https://archive.org/details/emulator_082f.7z 0.82f][https://github.com/PSP-Archive/e-mulator-PSP git]
+
|[https://github.com/maslevin/FrNES git][https://dcemulation.org/index.php?title=FrNES 0.60]
|{{}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
+
|{{?}}
 +
|{{✗}}
 +
|Low
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|PSP-Gnuboy
+
|NesterDC
|align=left|{{Icon|PSP}}
+
|align=left|{{Icon|DC}}
|[https://archive.org/details/pspgnuboy_rls.7z r1]
+
|[https://dcemulation.org/index.php?title=NesterDC 1.7]
|{{}} ||{{✗}} ||{{}} ||{{✗}} ||{{~}}
+
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|SpiceBoy
+
| TuxNES-DC
|align=left|{{Icon|PSP}}
+
|align=left|{{Icon|DC}}
|[https://archive.org/details/spice-boy.-7z r2]
+
|[https://dcemulation.org/index.php?title=TuxNES-DC 0.2]
|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|{{~}}
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|Cinoop
+
|Gleam!
|align=left|{{Icon|PSP|PS4}}
+
|align=left|{{Icon|DC}}
|[https://github.com/CTurt/Cinoop git]<br/>[https://www.psxhax.com/threads/gameboy-emulator-cinoop-ported-to-ps4-via-webkit-exploit-by-cturt.2138 rel]<small> (PS4)</small>
+
|[https://dcemulation.org/index.php?title=Gleam! 103000]
|{{}} ||{{✗}} ||{{}} ||{{✗}} ||{{~}}
+
|{{~}}
 +
|{{✗}}
 +
|Low
 +
|{{}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|[[Gambatte]]
+
|DarcDC
|align=left|{{Icon|PS3}}
+
|align=left|{{Icon|DC}}
|[https://ps3.brewology.com/downloads/download.php?id=12226&mcid=4 r2]
+
|[https://dcemulation.org/index.php?title=DarcDC Beta 1]
|{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{✗}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|InfoGB
+
|FCE Ultra DC
|align=left|{{Icon|PS2}}
+
|align=left|{{Icon|DC}}
|[https://www.ps2-home.com/forum/viewtopic.php?t=1641 rev 6c]
+
|[https://dcemulation.org/index.php?title=FCE_Ultra_DC 0.1]
|{{}} ||{{✗}} ||{{}} ||{{✗}} ||{{~}}
+
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|aGBe
+
|CrabEmu
|align=left|{{Icon|PSX}}
+
|align=left|{{Icon|DC}}
|[https://sourceforge.net/projects/agbe/files/agbe SF]
+
|[https://dcemulation.org/index.php?title=CrabEmu 0.2.0]
|{{}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
+
|{{~}}
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|Shuboy <small> (Only GB)</small>
+
| Little John PSP
|align=left|{{Icon|32X}}
+
|align=left|{{Icon|PSP}}
|[http://jiggawatt.org/badc0de/shuboy.htm 1.0]
+
| [https://archive.org/details/lj-nes-psp.7z POC]
|{{}} ||{{✗}} ||{{}} ||{{✗}} ||{{~}}
+
|{{}}
 +
|{{✗}}
 +
|Low
 +
|{{}}
 +
|{{✗}}
 +
|{{}}
 
|-
 
|-
|GBEmu <small> (Only GB)</small>
+
|Nestopia 3DS
|align=left|{{Icon|VB}}
+
|align=left|{{Icon|3DS}}
|[https://www.virtual-boy.com/forums/t/entry-game-boy-emulator 0.1]
+
|?
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|{{✗}}
 +
|{{✗}}
 +
|?
 +
|{{✗}}
 +
|{{✗}}
 +
|{{}}
 
|-
 
|-
|Playstation Gameboy Emulator
+
|[[NeMul]]
|align=left|{{Icon|PSX}}
+
|align=left|{{Icon|MD}}
|[http://www.emulationzone.org/consoles/ps/emulator.htm]
+
|[http://pscd.ru/games/smd/nsmd/1247-nemul.html 1.0]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|Super GB Booster
+
|PocketNES
|align=left|{{Icon|PSX}}
+
|align=left|{{Icon|GBA}}
|[https://www.amazon.com/Super-Booster-Emulation-Device-PlayStation-InterAct/dp/B01J4JXSME]
+
|[https://www.dwedit.org/gba/pocketnes_2013_07_01.zip 7-1-2013]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|GBonGBA <small> (Only GB)</small>
+
| InfoNES
 
|align=left|{{Icon|GBA}}
 
|align=left|{{Icon|GBA}}
|[https://www.zophar.net/consoles/gameboy/gb/gbongba.html 0.4]
+
| [https://www.zophar.net/consoles/gameboy/nes/infones.html V0]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|Goomba Color
+
| Famicom Advance
 
|align=left|{{Icon|GBA}}
 
|align=left|{{Icon|GBA}}
|[https://www.zophar.net/consoles/gameboy/gb/goomba-color.html 2.1]
+
| [https://www.zophar.net/consoles/gameboy/nes/famicom-advance.html 0.1]
|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|PocketGB <small> (Only GB)</small>
+
| HCVA
 
|align=left|{{Icon|GBA}}
 
|align=left|{{Icon|GBA}}
|[https://www.zophar.net/consoles/gameboy/gb/pocketgb.html 0.1a]
+
| [https://www.zophar.net/consoles/gameboy/nes/hcva.html 1.40]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|Game Boy Emulator (POM '98) <small> (Only GB)</small>
+
|nesDS
|align=left|{{Icon|N64}}
+
|align=left|{{Icon|NDS}}
|[https://www.nesworld.com/n64/homebrew/bb-gb.zip 0.1]
+
|[https://sourceforge.net/projects/nesds/files/nesds1.3a.zip/download 1.3a]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|?
 +
|{{✗}}
 +
|Low
 +
|{{✗}}
 +
|{{✗}}
 +
|{{✗}}
 
|-
 
|-
|GBLator <small> (Only GB)</small>
+
!colspan="9"|Other
|align=left|{{Icon|N64}}
 
|[https://www.zophar.net/consoles/gameboy/gb/pocketgb.html 1.0]
 
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
!colspan="8"|Others
+
|NESDUE
 +
|align=left|{{Icon|Arduino}}
 +
|[https://github.com/nathalis/NESDUE-Arduino_DUE_Nintendo_emulator git]
 +
|?
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{✗}}
 +
|{{~}}
 
|-
 
|-
|PlutoBoy
+
|nofrendo-arcada
|align=left|{{Icon|UEFI}}
+
|align=left|{{Icon|Arduino}}
|[https://github.com/RossMeikleham/PlutoBoy git]
+
|[https://github.com/adafruit/nofrendo_arcada git]
|{{✗}} ||{{✗}} ||{{✓}} ||{{}} ||{{}}
+
|?
 +
|{{✗}}
 +
|Mid
 +
|{{✓}}
 +
|{{}}
 +
|{{~}}
 
|}
 
|}
 
<references group=N />
 
<references group=N />
  
===Comparison===
 
  
====Game Boy-only emulators====
+
===Comparisons===
;[[SameBoy]]:A relatively new emulator, probably the most accurate Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Also emulates Game Boy Camera and Game Boy Printer.
+
*[[Mesen]] is the most accurate NES emulator according to currently established NES test ROM suites.<ref name="mesentest">http://www.mesen.ca/TestResults.php</ref> It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; [[Texture_Packs|HD packs]], [[netplay]], auto-updating, [[Shaders and Filters|good built-in filters]], both .zip and [[GoodTools|goodmerged]] file loading, etc.
;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.
+
*[[puNES]] is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.<ref name="nestas">http://tasvideos.org/EmulatorResources/NESAccuracyTests.html</ref> It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.
;[[Gambatte]]:Extremely accurate open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.
+
*[[Nestopia]] also has a high ranking in those same tests.<ref name="nestas"/> Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.
+
*[[Nintendulator]] and My Nes also have a fairly high ranking in those tests.<ref name="nestas"/>. NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.
;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.
+
*[[FCEUX]] scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.
+
*[[VirtuaNES]] also scores quite low in the tests, but in turn supports several obscure [[#Peripherals|peripherals]] that are not available on other emulators.
;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely accurate Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.
+
*For official emulation, there is Nintendo's own [[Virtual Console]] or [[L-CLASSICS|Nintendo Switch Online]]. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.
;[http://hhug.me/?tags=hhugboy hhugboy]:A Windows-only Game Boy/Color emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx/1.0 GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.
 
  
'''List of recommended GB/GBC emulators for Android:'''
+
There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
+
 
 +
==Emulation issues==
 +
===Mappers===
 +
A key difference between many emulators nowadays is how many mappers they support.
 +
* '''No Mapper:''' Supported on every emulator even official Nintendo emulators.
 +
* '''Official Mappers''' (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators),  will cover these.
 +
* '''Third Party Mappers''' (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.
 +
* '''Unlicensed Mappers:''' Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in '''unlicensed''' Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.
  
====Backwards-compatible GBA emulators====
+
The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's still in development, but it's already on the level of many other emulators.
 
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.
 
;[[VisualBoy Advance#VBA-M|VisualBoy Advance-M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.
 
  
====[[Multi-system emulators]]====
+
Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).
;[[higan]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first and only one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, but byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.
 
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.
 
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.
 
;[[Mednafen]]:Its Game Boy Advance core is forked from an old version of [[VisualBoy Advance]].
 
  
==Emulation issues==
+
===QD FDS Support===
 +
Games dumped off the Famicom Disc System come into two major types:
  
===Oversaturation===
+
* '''.fds format''': Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]].]]
+
* '''.qd format''' (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.
The Game Boy Color's screen is under-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.
 
  
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].
+
The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed.  
  
====Emulator options====
+
===Overscan===
 +
{{Main|Overscan}}
  
'''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters.
+
[[File:Retroarch_2013-08-16_06-32-24-62.png|thumb|250px|Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible]]Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.
  
'''VBA-M:''' Under Options > Game Boy, you will find the '''GB color option'''. The recent nightly builds also include the '''LCD Filter''' option.
+
===Color Palette===
 +
{{Main|Famicom Color Palette}}
  
===Unlicensed Mappers===
+
Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.
 
  
However, shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.
+
The 3DS and Wii U versions of [[Virtual Console]] use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.
  
==Hardware Features==
+
==Peripherals==
===IR Transmitter===
+
There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his  ''Stack-up'' and ''Gyromite'' games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.<ref>[[Wikipedia:List of Nintendo Entertainment System accessories|List of Nintendo Entertainment System accessories]]</ref>
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').
 
  
===Game Boy Camera===
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
+
! scope="col" style="width:200px;"|Name(s)
! scope="col"|Platform(s)
+
! scope="col" style="width:300px;"|Description
! scope="col"|Build to Use
+
! scope="col" style="width:150px;"|Game(s)
! scope="col"|[[Recommended Emulators|Recommended]]
+
! scope="col" style="width:100px;text-align:center"|Support emulator(s)
 +
! scope="col" style="width:300px;"|Note
 +
|-
 +
!Zapper
 +
|An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen.
 +
|''[[Wikipedia:Duck Hunt|Duck Hunt]]''<br/>''[[Wikipedia:Wild Gunman|Wild Gunman]]''<br/>''[[Wikipedia:Hogan's Alley (video game)|Hogan's Alley]]''
 +
|Various
 +
|Emulated in the form of a mouse click (PC), tap (for mobile), remote ([[Wii emulators|Wii]] ports of NES emulators), or faked pointers using a controller.
 +
|-
 +
!Arkanoid/Vaus Controller
 +
|A specific game controller with one button to "fire" and a dial to control back and forth movement.
 +
|''[[Wikipedia:Arkanoid|Arkanoid]]''<br/>''[[Wikipedia:Arkanoid: Revenge of Doh|Arkanoid: Revenge of Doh]]''<br/>''[[Wikipedia:Chase H.Q.|Chase H.Q.]]''
 +
|Various
 +
|N/A
 +
|-
 +
!Power Pad<br/>Family Trainer<br/>Family Fun Fitness
 +
|A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay.
 +
|''[[Wikipedia:Stadium Events|Stadium Events]]''<br/>''[[Wikipedia:Dance Aerobics|Dance Aerobics]]''<br/>''Athletic World''
 +
|[[FCEUX]]
 +
|N/A
 +
|-
 +
!NES Four Score<br/>NES Satellite<br/>4-Player Adaptor
 +
|A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication.
 +
|''[[Wikipedia:R.C. Pro-Am II|R.C. Pro-Am II]]''<br/>''[[Wikipedia:Bomberman II|Bomberman II]]''<ref group=N>Up to three players only.</ref><br/>''[[Wikipedia:Gauntlet II|Gauntlet II]]''<br/>''[[Wikipedia:Nintendo World Cup|Nintendo World Cup]]''<br/>''[[Wikipedia:A Nightmare on Elm Street (franchise)#Video games|A Nightmare on Elm Street]]''
 +
|Various
 +
|Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.
 +
|-
 +
!Family Computer Disk System
 +
|''See above''
 +
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''<br/>''[[Wikipedia:Metroid|Metroid]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:Castlevania (1986 video game)|Akumajō Dracula]]''<br/>''[[Wikipedia:Ice Hockey (1988 video game)|Ice Hockey]]''
 +
|Various
 +
|BIOS file (which can be found [[Emulator_Files#NES_.2F_Famicom|here]]) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's [[Wikipedia:Twin Famicom|Twin Famicom]]. They function identically despite showing different intro during first boot.
 +
|-
 +
!Microphone
 +
|A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input.
 +
|''[[Wikipedia:The Legend of Zelda (video game)|Legend of Zelda: The Hyrule Fantasy]]''<br/>''[[Wikipedia:Kid Icarus|Light Mythology: Palutena's Mirror]]''<br/>''[[Wikipedia:The Legend of Zelda (video game)|Kaiketsu Yanchamaru]]''
 +
|[[Mesen]]<ref group=N name=microphone>Cheated by pressing any specific key ("M" by default).</ref><br/>[[VirtuaNES]]<ref group=N name=microphone/><br/>[[Virtual Console]]<ref group=N>Through an actual microphone.</ref>
 +
|N/A
 +
|-
 +
!Family BASIC
 +
|A Japan-exclusive peripheral that includes a enchanced dialect of [[Wikipedia:BASIC|BASIC]] programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder.
 +
|''Family BASIC''
 +
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[VirtuaNES]]
 +
|N/A
 +
|-
 +
!Famicom Data Recorder
 +
|A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users.
 +
|''Family BASIC''
 +
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[VirtuaNES]]
 +
|N/A
 +
|-
 +
!Famicom 3D System
 +
|A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience.
 +
|''[[Wikipedia:List of Mario racing games#Famicom Grand Prix II: 3D Hot Rally|Famicom Grand Prix II: 3D Hot Rally]]''<br/>''[[Wikipedia:Rad Racer|Highway Star]]''<br/>''[[Wikipedia:Falsion|Falsion]]''
 +
|[[RetroArch]]
 +
|[https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d GLSL shaders] is needed for RetroArch to simulate the 3D experience with [[Virtual Reality|VR]] headset, 3D TV, 3D projector or Android phone with cardboard.
 
|-
 
|-
! colspan="4"|PC / x86
+
!Miracle Piano Teaching System
 +
|An accessory that used an electronic MIDI keyboard as input.
 +
|''[[Wikipedia:Miracle Piano Teaching System|Miracle Piano Teaching System]]''
 +
|N/A
 +
|N/A
 
|-
 
|-
|[[mGBA]]
+
!ASCII TurboFile<br/>ASCII TurboFile II
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|A Japan-exclusive external storage devices for saving game positions on Famicom.
|0.7
+
|''[[Wikipedia:Wizardry: Proving Grounds of the Mad Overlord|Wizardry: Proving Grounds of the Mad Overlord]]''<br/>''[[Wikipedia:Wizardry II: The Knight of Diamonds|Wizardry II: The Knight of Diamonds]]''<br/>''[[Wikipedia:River City Ransom|Downtown Nekketsu Monogatari]]''<br/>''[[Wikipedia:Miracle Warriors: Seal of the Dark Lord|Haja no Fūin]]''
|{{✓}}
+
|[[VirtuaNES]]
 +
|N/A
 
|-
 
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
+
!Oeka Kids Tablet
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|A Japan-exclusive drawing tablet for the Famicom ''Oeka Kids'' series.<ref>[https://web.archive.org/web/20160927112920/http://www.ne.jp/asahi/oroti/famicom/ish15.html ファミコンの周辺機器が大集合! ザ☆周辺機器ズ 15] (Archived)</ref>
|Latest
+
|''Oeka Kids: Anpanman no Hiragana Daisuki''<br/>''Oeka Kids: Anpanman to Oekaki Shiyou!!''
|{{✓}}
+
|[[Mesen]]<br/>[[Nestopia|Nestopia UE]]<br/>[[FCEUX]]<br/>[[puNES]]<br/>[[VirtuaNES]]
 +
|N/A
 
|-
 
|-
|GiiBiiAdvance
+
!RacerMate CompuTrainer Pro
|align=left|{{Icon|Windows}}
+
|A rare series of peripherals for the game ''RacerMate Challenge II''. It comes with a interface box, a bike trainer as well as a handlebar display.<ref>[http://www.nesmuseum.com/racermate.html NES Museum: RacerMate Challenge II]</ref>
|?
+
|''RacerMate Challenge II''
|{{✗}}
+
|N/A
 +
|N/A
 
|-
 
|-
|[[BGB]]
+
!Game Genie
|align=left|{{Icon|Windows}}
+
|A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data.
|?
+
|Various
|{{✗}}
+
|[[FCEUX]]<ref group=N name=gamegenie>Cheat authentically by using a Game Genie ROM.</ref><br/>[[puNES]]<ref group=N name=gamegenie/>
 +
|Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
 
|-
 
|-
|Hashcam
+
!Family Computer Network System<br/>Famicom Modem
|align=left|{{Icon|Windows}}
+
|A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem.
|[http://www.darkfader.net/gbc Source]
+
|N/A
|{{✗}}
+
|N/A
 +
|N/A
 
|}
 
|}
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.
+
<references group=N/>
 
 
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.
 
 
 
As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC's webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref>  The camera is also functional on the 3DS port. To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>.
 
  
===Game Boy Printer===
+
==Hardware Variants==
Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as ''Pokémon Gold and Silver'', ''Pokémon Crystal'', ''Super Mario Bros. Deluxe'', ''Donkey Kong Country'' and ''The Legend of Zelda: Link's Awakening DX''.
+
===VS. System===
 +
An arcade system based on the NES released for the US. It was released in two different cabinet variations: '''Vs. UniSystem''' and '''Vs. DualSystem''', which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.
  
[[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of the image.
+
Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, [[MAME]] is the only choice.
  
===Motion Control (Tilt Sensor)===
+
Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse.
 
  
===Rumble===
+
===Famicom Box===
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as ''Pokémon Pinball'', but the feature is optional. So far, only [[VisualBoy Advance#VBA-GX|VBA-GX]] emulates rumble in these games, including games that have their rumble feature dummied out (one being ''Tarzan'').
+
Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box [http://famicomworld.com/system/other/famicombox/ Nintendo Famicom Box] is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of [http://www.gamingcx.com/ Game Center CX]. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.  
  
===Multiplayer===
+
Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).
* '''Link Cable:''' [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core.
 
* '''4-Player Adapter:''' Currently only [[GBE+]] supports it. There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, and as such isn't emulated.
 
  
===Online Features===
+
===Dendy===
====Mobile Game Boy Adapter====
+
A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's [http://www.youtube.com/watch?v=kne6AKyYUuM a link] to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.
 
  
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB's scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer and made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.
+
MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.
  
====Hudsonsoft KISS Link====
+
===NES Classic Edition===
This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this. Resources about this super obscure accessory include http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://www.youtube.com/watch?v=uOuJ0EcA8IQ
+
{{main|wikipedia:NES Classic Edition}}
 +
The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller.
 +
Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.
  
===Accessories===
+
==Resources==
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don't bother with them at all, save for GBE+.
+
*[http://wiki.nesdev.com/w/index.php/Nesdev_Wiki Nesdev Wiki] - A place for all your NES programming/NES emulator programming needs.
 
+
*[http://forums.nesdev.com/viewtopic.php?t=2818 Nesdev Forum] - Discussion of NES Wii Virtual Console accuracy.
* '''Game Boy Pocket Sonar:''' Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).
 
* '''Barcode Boy:''' An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.
 
* '''Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].
 
* '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> Despite the IZEK's rarity, support for it has been added in a recent GBE+ release.<ref>[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]</ref>
 
* '''Suzuki Pocket Dash Diagnostic System''' and '''Aprilia DITECH Interface''': A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle's engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.
 
  
 
==References==
 
==References==
{{reflist}}
+
{{Reflist}}
 
+
==External links==
 
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy
 
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in BGB unofficially by exploiting linking capabilities
 
  
 
{{Nintendo}}
 
{{Nintendo}}
  
 
[[Category:Consoles]]
 
[[Category:Consoles]]
[[Category:Handheld consoles]]
+
[[Category:Home consoles]]
[[Category:Fourth-generation video game consoles]]
 
 
[[Category:Nintendo consoles]]
 
[[Category:Nintendo consoles]]
[[Category:Game Boy/Game Boy Color emulators|*]]
+
[[Category:Nintendo Entertainment System emulators|*]]
 +
[[Category:Third-generation video game consoles]]

Revision as of 13:58, 30 October 2021

Nintendo Entertainment System
Nes-t.png
Developer Nintendo
Type Home video game console
Generation Third generation
Release date 1983
Discontinued 2003
Predecessor Color TV-Game
Successor SNES
Emulated

The Nintendo Entertainment System (NES) is an 8-bit, third-generation console released on July 15, 1983 in Japan, where it was known as the Family Computer or Famicom, and on October 18, 1985, it released in the US. It retailed for $179.99. It had a Ricoh 2A03 CPU at 1.79 MHz with 2KB of RAM.

The earliest games released on the Famicom suffered from significant hardware constraints due to the way the Famicom was designed: limited memory addressing (which meant games had a low maximum ROM size), how the graphics are loaded onscreen, just the native sound processing is available, no saving... To solve this problem, Nintendo came up with two solutions:

  • The Family Computer Disk System (FDS), a Japan-only add-on which played games from a semi-custom variant of Mitsumi's Quick Disk format. It offered slightly higher data storage and slightly enhanced sound processing. It also had a microphone never found anywhere else. There were plans to release it in the US, however since the NES itself had its launch delayed to late 1985, and the mapper solution obsoleted it, the add-on was never exported and some of its exclusives were ported as regular cartridge releases.
  • Memory Management Controllers (MMC), also known colloquially as mappers. They solved every single problem above with bank switching for much more data, onboard FM audio chips, and much more. Most games released after 1986 that really pushed the system to its limits used mappers. A similar solution was used for the Game Boy.

Emulation for the NES is robust, with many high-quality emulators for various systems.

Emulators

Like for Game Boy/Color, tons of NES emulators exist. For a list of open-source projects, see this GitHub query.

Name Platform(s) Latest Version FDS Libretro Core Accuracy FLOSS Active Recommended
PC / x86
Mesen Windows Linux 2.0.0 (preview) Cycle
Nestopia UE Windows Linux FreeBSD 1.52.1 Cycle
puNES Windows Linux FreeBSD 0.111 Cycle
3dSen Windows Linux macOS 0.9.5 ? ~
NintendulatorNRS Windows 202105282224 Cycle
FinalBurn Neo Windows WIP builds ?
ares Windows Linux macOS v137 ?
iNES Windows Linux macOS FreeBSD Solaris 6.1 High ?
RockNES Windows 5.80 High
Gearnes Windows macOS Linux Linux ARM git High
Nintendulator Windows 0.985 Beta git Cycle
Nintaco Windows 2020-05-01 Cycle
My Nes Windows Linux git Mid
BizHawk Windows Linux 2.9.1 Cycle
higan Windows Linux macOS v110 (as bsnes v083) Cycle
ANESE Windows Linux macOS git Cycle ~
nesemu2 Windows Linux git Cycle ?
nemulator Windows 4.4 High ?
Nesemu macOS git High
cxNES Windows Linux git Mid
FakeNES GT Windows Linux macOS MS-DOS 0.59 b3 Mid
FCEUX Windows Linux macOS FreeBSD Solaris 2.6.6 Mid
FCEUmm Windows Linux macOS FreeBSD 98.13mm (Windows)
git (libretro)
Mid
MAME Windows Linux macOS FreeBSD 0.264 Mid
HDNes Windows git Low
Jnes Windows 1.2.1 Low
Pocket Nester+ Windows Mobile 0.9 Low
NESticle MS-DOS Windows 9x x.xx (DOS)
0.42 (Win9x)
Low
QuickNES Windows Linux macOS FreeBSD 0.7.0b1 (Windows)
git (libretro)
? Low
VirtuaNES Windows 0.97 ~ Low
FreezeSMS Windows 4.6 Low
DarcNES Windows Linux macOS FreeBSD 9b0401/9b0313 Low
Nescala Linux macOS git ? ~
Nin Windows Linux macOS git ?
CoolNESs AmigaOS MorphOS 0.78 ? ? ?
InfoNES Windows Linux 0.93 ? ?
Mobile / ARM
NES.emu
(based on fceux 2020.05.03 git)
Android Dragonbox Pyra 1.5.54git (Android)
1.5.46.01 (Pyra)
High (Android only)
FreeiNES Android Maemo Symbian 6.1 (Android)
3.6.5 (Maemo)
3.6 (Symbian)
High
Retro8 Android 1.1.15 High
VGBANext Android 6.6.6 High
Gearnes iOS git High
Nostalgia.NES Android 2.0.9 Mid
John NESS Android 1.09 Mid
Multiness Android 1.0.3.1.7 Mid
Jnes Android 1.2.6.26 Mid
NESDroid Android 1.14.5 Mid
Nestopia[N 1] Android iOS 1.44 High
GPFCE Linux Pandora GP2X GP2X Wiz 0.81.0.r2 (Pandora)0.4 r313 (GP2X)
0.4+ (Wiz)
Mid
nesemu Pandora GP2X Wiz Dingoo 0.2.3 Beta Preview
(Pandora)V1 (Wiz)
0.2 (Dingoo)
Mid
Nestopia Pandora V2 Mid
NesterGP GP32 1.2 Mid
NesterGPd GP32 1.5a Mid
LittleJohn Zod Tapwave Zodiac 1.2 Mid
FCE-Ultra GP2x GP2X 0.3 Mid
FishyNES GP2X 0.01d Mid
InfoNES2x GP2X 0.1 Mid
NES2x GP2X R4 Mid
Phamicom GP2X 0.3 Mid
Nintendo GP2X 0.2 Mid
NES Dingoo 1 Mid
FCEU320 Dingoo 0.3 Beta Mid
FCEUX Dingoo RetroFW V1 (Dingoo)
git (RetroFW)
Mid (RetroFW only)
Nofrendo GP2X Wiz r1 Mid
GPFCE 4 Caanoo Caanoo 0.4+ Mid
NESGP2x for Caanoo Caanoo 1.0 Mid
NESizm Prizm git Mid
NES84 TI84+CE git Mid
NESEmulator WatchOS git Mid
NESpire TI-Nspire 0.30
git (tangrs-mod)
~ Mid (tangrs-mod)
GizNester Gizmondo 0.3.1 ~ Low
FCEUXpb BlackBerry 1.0.0.18 ~ Mid
LameNES TI-Nspire git ~ Mid ~
numworks-nofrendo Numworks git ~ Mid ~
Nesemu iOS AppleTV git High ~
vNES Java Symbian 1.7 (S60v3)git
1.2alt
? Low ~
Jamicom Java 2007 ? Low ~
NESx65 Java 2013 ? Low ~
NESx75 Java 2013alt ? Low ~
NesCube Java 3.2 ? Low ~
NESGo Java Source ? Low ~
InfoNES32 GP32 0.3 Low ~
fNES32 GP32 06/28/02 Low ~
LittleJohnGP GP32 0.4 Low ~
MFC Java ? ? Low
Berry FC BlackBerry ? ~ ?
FCEUX LeapsterGS ? ?
8bkc-nofrendo PocketSprite git Low
Consoles
Switch Online Switch 2.3.0 High
pNES Switch Vita git High
NoiES Switch git Mid
LaiNES Switch git Mid
NES4Vita Vita 1.0 Mid
PS4NES PlayStation 4 1.01 Mid
PNES PlayStation 4 rel Mid
FCEU PS3 PlayStation 3 1.4 Mid
Nestopia PlayStation 3 r2 Mid
FCEUltra for PS2 PlayStation 2 0.9.3
0.90i Mod
Mid
FCEUmm-PS2 PlayStation 2 git Mid
InfoNES PlayStation 2 0.91 LbFn Mid
pNESx PlayStation 2 0.34b Mid
NesterJ[N 2] PSP 1.13 beta 2
AoEX
Mid
NES for PSP PSP 0.5 Mid
InfoNES PSP 0.95J Mid
Famicontest PSP 0.31 Mid
FCEUltra-PSP (FCEUPSP) PSP 0.3j0.3git Mid
Virtual Console Wii Nintendo 3DS Wii U N/A Mid
Nestopia[N 1] PlayStation 3 Xbox 360 Wii 1.44 Mid
FCE Ultra GX GameCube Wii 3.5.3 Mid
Neon64 Nintendo 64 git Mid
VirtuaNES for 3DS Nintendo 3DS git Mid
NesterDC SE Dreamcast 1.1 (Unofficial) ~ Mid
NESwitch Switch git Mid ~
BD-J PlayStation 3 0.0.3 Mid ~
FakeNES PlayStation 3 0.5.9 Beta 3 Low ~
PSPFceUltra PSP r2 Low ~
LameNES 3DO git ~ Mid ~
VNES Nintendo 64 0.12 Low ~
NestopiaX Xbox 1.3 Mid ~
FCEUltraX Xbox V17 Mid ~
FCE360 Xbox 360 0.6 Mid ~
imbNES PlayStation 1.3.2 Low ~
FCEmu PlayStation 0.10 Low ~
PNESx PlayStation 06/12/00 Low ~
NESBox Xbox One v4 Low ~
3DNES Nintendo 3DS git ~ Mid ~
FCEUmm-3DS Nintendo 3DS 1.0 ~ Low ~
Project Nested Super Nintendo git ? Low ~
FrNES Dreamcast git0.60 ? Low ~
NesterDC Dreamcast 1.7 ~ Mid ~
TuxNES-DC Dreamcast 0.2 ~ Low ~
Gleam! Dreamcast 103000 ~ Low ~
DarcDC Dreamcast Beta 1 ~ Mid ~
FCE Ultra DC Dreamcast 0.1 ~ Mid ~
CrabEmu Dreamcast 0.2.0 ~ Mid ~
Little John PSP PSP POC Low
Nestopia 3DS Nintendo 3DS ? ?
NeMul Genesis 1.0 ? Low
PocketNES GameBoy Advance 7-1-2013 ? Low
InfoNES GameBoy Advance V0 ? Low
Famicom Advance GameBoy Advance 0.1 ? Low
HCVA GameBoy Advance 1.40 ? Low
nesDS Nintendo DS 1.3a ? Low
Other
NESDUE Arduino git ? Mid ~
nofrendo-arcada Arduino git ? Mid ~
  1. 1.0 1.1 Only available as a libretro core (e.g. RetroArch).
  2. AoEX is based on NesterJ 1.12 Plus 0.61 RM, so it includes features like rewind, cheat code support, rotated/mirrored screen, sepia palette, support for rare mappers (the pirate bootleg FF7 works on it), etc. Its compatibility is inferior to 1.13 beta 2.


Comparisons

  • Mesen is the most accurate NES emulator according to currently established NES test ROM suites.[1] It should be the emulator of choice for those who desire the utmost accuracy. Mesen is also very user-friendly and supports a lot of features that other emulators are missing such as; HD packs, netplay, auto-updating, good built-in filters, both .zip and goodmerged file loading, etc.
  • puNES is the second most accurate NES/FDS emulator according to a separate test battery run by the TASVideos community.[2] It should be noted that puNES used to have one mapper that Mesen didn't: 116, which allows games like Kart Fighter and Somari to be supported. This has since been added to Mesen.
  • Nestopia also has a high ranking in those same tests.[2] Even so, Nestopia has issues with The Young Indiana Jones Chronicles and doesn't display the status bar in Mickey's Safari in Letterland correctly (among other problems). Nestopia Undead Edition is a fork of Nestopia meant to keep it alive and fix the aforementioned bugs. This version is generally recommended over vanilla. Even the libretro core for Nestopia is in the Undead Edition.
  • Nintendulator and My Nes also have a fairly high ranking in those tests.[2]. NintendulatorNRS is a fork of Nintendulator which has support for the Famicom Disk System, rare mappers, and many unlicensed and bootleg carts and systems.
  • FCEUX scores rather low in these tests, despite being a recommended emulator on TAS Videos. The New PPU is more accurate than the Old PPU, thankfully. The emulator is still useful, though, thanks to its robust Lua scripting and incorporating FCEUmm into its feature set.
  • VirtuaNES also scores quite low in the tests, but in turn supports several obscure peripherals that are not available on other emulators.
  • For official emulation, there is Nintendo's own Virtual Console or Nintendo Switch Online. The Wii has a significantly larger library of NES games to choose from than the 3DS or Wii U, especially from third-party publishers.

There are many other NES emulators not listed here, as the NES has more emulators than any other system (new ones are started all the time). Only those that are well known or stand out in some way are covered here.

Emulation issues

Mappers

A key difference between many emulators nowadays is how many mappers they support.

  • No Mapper: Supported on every emulator even official Nintendo emulators.
  • Official Mappers (UNROM, AOROM, MMC1-6): Most emulators, as well as Nintendo's Virtual Console (but not their GBA emulators), will cover these.
  • Third Party Mappers (Various: e.g. Konami's VRC6/VRC7) While officially licensed by Nintendo, they were not allowed outside Japan. As a result, for their Western releases, many games that took advantage of their features (advanced ROM mapping, extra sound channels) were reprogrammed significantly and shipped on the official mappers, often with simplified soundtracks. A lot of fan emulators worth their salt will cover these. With those, you cover the entire officially licensed library.
  • Unlicensed Mappers: Mostly used by pirate cartridges, often long past the console's official commercial lifespan. Only the more accurate emulators (Mesen, FCEUX) will even bother covering them in a whack-a-mole quest for every new one discovered to this very day. If you're not interested in unlicensed Chinese or Russian bootlegs or newer unofficial NES demakes, it isn't a problem.

The NES ROM information isn't sufficient to describe the cartridge and emulate it, so emulators have to include the layout and behavior of these mappers in their code, while the ROM header tells the emulator which mapper to choose. So unlike with other consoles, no matter how accurate a given NES emulator will get, it will still never be able to run newly discovered ROM dumps from cartridges that used a so-far unknown mapper. Thus, Unlicensed NES support will be inevitably incomplete and a constant work-in-progress, hence claims some emulators are "inaccurate".

Related to this issue: This is why most emulators won't run unheadered NES ROMs. Newer versions of Nestopia can open those, but they're handled in a slightly different way: the information that would have been included in the iNES header is instead provided in emulator configuration files that get summoned as long as the ROM's hash matches exactly the No-Intro dump of that given game (which is inconvenient for romhacks).

QD FDS Support

Games dumped off the Famicom Disc System come into two major types:

  • .fds format: Most common format. Ubiquitous in ROM sets (GoodSets, No-Intro). Omits some checksum data.
  • .qd format (stands for QuickDisk): Only ever used in official Nintendo re-releases. Almost identical to fds, but a full dump with checksum data. May omit padding.

The checksum data in question would be checked at BIOS startup to verify the integrity of the image and whether it was tampered with, in which case it will throw an anti-piracy error. As of now, no NES emulators support the alternate more complete dumps, as well as fudging that check's result to always return a negative. To emulate a .qd image, stripping the checksum data with a custom script is needed.

Overscan

Main article: Overscan
Example of faulty visuals that are exposed when no overscan is cropped. Note the blank blue area to the left and the green garbage on the right. On NTSC CRT TVs, these areas may or may not be visible

Several NES games need their overscan to be cropped to look proper. Unfortunately, there is no standard level of overcropping. Many games require different levels for best results. For example, Super Mario Bros. 3 requires quite a bit of cropping, however, the same level of cropping will obscure the letters of the status bar in Castlevania games.

Color Palette

Main article: Famicom Color Palette

Unlike consoles such as the SNES, which natively generate their image in pure RGB, the Famicom normally generates and outputs an encoded NTSC video signal. This must then be decoded by the TV's built-in NTSC decoder, which means the resulting color palette often varies depending on the display's decoder. For this reason, NES games will appear to have different colors on different TV sets. To properly emulate this part of the NES experience, many Famicom emulators have a variety of different palettes to choose from.

The 3DS and Wii U versions of Virtual Console use extremely dark color palettes. This is apparently not an accuracy issue, but rather an anti-epilepsy measure. For the Nintendo Switch Online service, the games were directly edited to remove seizure-inducing patterns, allowing it to use a normal palette.

Peripherals

There were many accessories released for the NES but Emulation General only covers accessories that are truly differentiated data streams from the basic controller. For example, the Power Glove is in actuality just a really complicated NES controller, designed to convert motion into D-PAD, SELECT, START, A, and B button commands. The same goes for R.O.B. and his Stack-up and Gyromite games because he was really just the second player. Strangely, the Famicom has a lot more peripheral hardware to emulate than the NES.[3]

Name(s) Description Game(s) Support emulator(s) Note
Zapper An electronic light gun accessory that allowing players to aim at the display and shoot various objects that appear on the screen. Duck Hunt
Wild Gunman
Hogan's Alley
Various Emulated in the form of a mouse click (PC), tap (for mobile), remote (Wii ports of NES emulators), or faked pointers using a controller.
Arkanoid/Vaus Controller A specific game controller with one button to "fire" and a dial to control back and forth movement. Arkanoid
Arkanoid: Revenge of Doh
Chase H.Q.
Various N/A
Power Pad
Family Trainer
Family Fun Fitness
A game controller that allows players stepping on a gray floor mat with 12 pressure-sensors embedded between flexible plastic to control gameplay. Stadium Events
Dance Aerobics
Athletic World
FCEUX N/A
NES Four Score
NES Satellite
4-Player Adaptor
A multitap accessory that allows players to enable up to 4-player gameplay using infrared wireless communication. R.C. Pro-Am II
Bomberman II[N 1]
Gauntlet II
Nintendo World Cup
A Nightmare on Elm Street
Various Emulated by having an option to switch between 2-player and 4-player mode or just enabling/disabling Player 3 and Player 4's controller.
Family Computer Disk System See above Legend of Zelda: The Hyrule Fantasy
Zelda II: The Adventure of Link
Metroid
Light Mythology: Palutena's Mirror
Akumajō Dracula
Ice Hockey
Various BIOS file (which can be found here) is required for FDS emulation. Note that there's two versions of the BIOS: the one that comes with FDS and another one that comes with Sharp's Twin Famicom. They function identically despite showing different intro during first boot.
Microphone A Japan-exclusive built-in feature in the original Player 2 Famicom controller that allows players to use external sound source (e.g. player's voice) as input. Legend of Zelda: The Hyrule Fantasy
Light Mythology: Palutena's Mirror
Kaiketsu Yanchamaru
Mesen[N 2]
VirtuaNES[N 2]
Virtual Console[N 3]
N/A
Family BASIC A Japan-exclusive peripheral that includes a enchanced dialect of BASIC programming language that allow users to create programs in Famicom. It comes with a special designed cartridge, keyboard, and the Data Recorder. Family BASIC Mesen
Nestopia UE
FCEUX
VirtuaNES
N/A
Famicom Data Recorder A Japan-exclusive compact cassette tape data interface as an addition to the Family BASIC to save data from BASIC programs created by users. Family BASIC Mesen
Nestopia UE
VirtuaNES
N/A
Famicom 3D System A Japan-exclusive active shutter glasses headset which allowed compatible games to display a stereoscopic image for 3D experience. Famicom Grand Prix II: 3D Hot Rally
Highway Star
Falsion
RetroArch GLSL shaders is needed for RetroArch to simulate the 3D experience with VR headset, 3D TV, 3D projector or Android phone with cardboard.
Miracle Piano Teaching System An accessory that used an electronic MIDI keyboard as input. Miracle Piano Teaching System N/A N/A
ASCII TurboFile
ASCII TurboFile II
A Japan-exclusive external storage devices for saving game positions on Famicom. Wizardry: Proving Grounds of the Mad Overlord
Wizardry II: The Knight of Diamonds
Downtown Nekketsu Monogatari
Haja no Fūin
VirtuaNES N/A
Oeka Kids Tablet A Japan-exclusive drawing tablet for the Famicom Oeka Kids series.[4] Oeka Kids: Anpanman no Hiragana Daisuki
Oeka Kids: Anpanman to Oekaki Shiyou!!
Mesen
Nestopia UE
FCEUX
puNES
VirtuaNES
N/A
RacerMate CompuTrainer Pro A rare series of peripherals for the game RacerMate Challenge II. It comes with a interface box, a bike trainer as well as a handlebar display.[5] RacerMate Challenge II N/A N/A
Game Genie A pass-through devices that attached between a cartridge and the console, allowing the player to manipulate various aspects of games and access unused assets and functions by temporarily modify game data. Various FCEUX[N 4]
puNES[N 4]
Most emulators have a GUI to manage cheats and don't rely on real hardware cheating devices.
Family Computer Network System
Famicom Modem
A Japan-exclusive network peripheral that allowed users to connect to a Nintendo server which provided extra content such as jokes, news, game tips, weather forecasts, horse betting and downloadable content via dial-up modem. N/A N/A N/A
  1. Up to three players only.
  2. 2.0 2.1 Cheated by pressing any specific key ("M" by default).
  3. Through an actual microphone.
  4. 4.0 4.1 Cheat authentically by using a Game Genie ROM.

Hardware Variants

VS. System

An arcade system based on the NES released for the US. It was released in two different cabinet variations: Vs. UniSystem and Vs. DualSystem, which the later have double chipsets on the PCB and is capable of handling two different programs or simply two separate copies of a single program simultaneously.

Most emulators support games in Vs. UniSystem cabinet by setting up different DIP switches. But for games in Vs. DualSystem cabinet, MAME is the only choice.

Since most VS. System games have palettes that differ from the standard RGB NES palette, roms made with VS. System which are accidentally played in the emulator's NES mode (or vice-versa) will cause the colors to be totally garbled. This can occur when there is an issue with the emulator's configuration or the ROM's iNES header.

Famicom Box

Also re-released later as Sharp's FamicomStation. The hybrid NES/Famicom arcade box Nintendo Famicom Box is a bulky metal cube, with a slot to insert money and secured with tons of locks. The hotel would set the amount of time you could play on one token, and choose the games available. You can see it in action in season 18 of Game Center CX. It was distributed in select hotels and stores and can hold up to 15 select Famicom releases at once, and had many more hardware lockout chips and pins with different behavior than usual (it also only supported cartridges using memory mapper 0). Sports a unique boot screen for both models released.

Neither the cartridges nor the BIOS has been dumped or tested with an emulator, unlike the Super Famicom Box (which has had both its BIOS' and most of its ROMs dumped).

Dendy

A pirate NES Famicom clone which was sold in Russia and Eastern Europe, with the blueprint later reused for other Famiclones. Here's a link to a CC-subtitled Kinaman video for more details. It's a very quirky NTSC NES optimized for 50Hz, with many other changes from the official PAL NES as well- through these differences often break the compatibility of Dendy-specific releases on most emulators.

MESS supports this console, and some other emulators (such as Mesen, puNES, and FCEUX) have introduced support for it, as well as support for iNES 2.0 ROM headers (including the option to mark a ROM region as PAL Dendy). The cartridges themselves can still be played as long as the emulator supports broken carts.

NES Classic Edition

Main article: wikipedia:NES Classic Edition

The NES Classic Edition is a mini console that emulates the experience of the Nintendo Entertainment System. It includes 30 classic NES games and is compatible with the Wii Classic Controller and NES Classic Edition controller. Nintendo produced and sold about 2.3 million NES Classic Editions from November 2016 through April 2017, with shipments selling out nearly immediately. In April 2017, Nintendo announced they were discontinuing the product, leading to consumer confusion, and incidents of greatly increased pricing among private sellers. Due to the demand of the NES Classic, and the success of the Super NES Classic Edition console, Nintendo re-introduced the NES Classic on June 29, 2018. Production was discontinued again in December 2018.

Resources

  • Nesdev Wiki - A place for all your NES programming/NES emulator programming needs.
  • Nesdev Forum - Discussion of NES Wii Virtual Console accuracy.

References