Difference between pages "QuickNES" and "SameBoy"

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{{Infobox emulator
 
{{Infobox emulator
|title = QuickNES
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|title = SameBoy
|logo =
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|logo =  
|logowidth =
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|logowidth =
|version = 0.7.0b1
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|version = {{SameBoyVer}}
|active = No (Old core)<br/>Yes (libretro core)
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|active = Yes
|platform = Windows, [[libretro]]
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|platform = Multi-platform
|target = [[Nintendo Entertainment System emulators|NES]]
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|target = [[Game Boy/Game Boy Color emulators|Game Boy]]<br/>[[Game Boy/Game Boy Color emulators|Game Boy Color]]
|orig-developer = [https://github.com/gblargg Shay Green <small>(gblargg)</small>]
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|developer = [https://github.com/LIJI32 Lior Halphon]
|developer = [https://github.com/kode54 Christopher Snowhill]
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|accuracy = Highly-Accurate
|prog-lang =
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|prog-lang = C, Objective-C
|website = [https://kode54.net/software/ kode54.net]
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|website = [https://sameboy.github.io/ sameboy.github.io]
|license = GNU GPLv2
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|license = MIT License
|source = [https://github.com/kode54/QuickNES GitHub] <small>(kode54's version)</small><br />[https://github.com/libretro/QuickNES_Core GitHub] <small>(libretro core)</small>
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|source = [https://github.com/LIJI32/SameBoy GitHub]
 
}}
 
}}
'''QuickNES''' is an open-source [[Nintendo Entertainment System emulators|Famicom (NES) emulator]]. It is also available as a [[libretro]] core for [[RetroArch]].
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'''SameBoy''' is an open-source [[Game Boy/Game Boy Color emulators|Game Boy]] and  [[Game Boy/Game Boy Color emulators|Game Boy Color]] emulator for macOS, Windows and Unix-like platforms.
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==Download==
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{| cellpadding="4"
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|-
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|align=center|{{Icon|Win|Mac}}
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|'''[https://sameboy.github.io/downloads/ Latest Release]'''
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|}
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*
  
 
==Overview==
 
==Overview==
The latest QuickNES emulator made by Christopher Snowhill (AKA 'kode54') is a fast and heavily modified variant of the code originally made in 2003-2005 by Shay Green (aka 'Blargg' on [http://blargg.8bitalley.com/ his website] or 'gblargg' on GitHub). Chris added his own open-source Windows front-end to his QuickNES core. 'Blargg' is the one who developed the strident [[GB/C_Tests|emulation accuracy tests]] for many emulators striving to simulate the [[Game_Boy/Game_Boy_Color_emulators|Game Boy and GB Color]] hardware as closely as possible. He also created his own [[Shaders_and_Filters#NTSC_Filters|NTSC Filters]], which replicate the analog signals that the consoles output to the TV, and has been used in [[NTSC_Filters#Emulators|many emulators for the NES, SNES and 2D Sega consoles (SMS & GG)]].
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Top features include very high accuracy, [https://sameboy.github.io/debugger/ debugging tools] via a command line, and most standard features found in other top emulators. The UI is very crisp and clean looking.
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Sameboy is also available as a [[libretro|Libretro Core]].  ([https://docs.libretro.com/library/sameboy/ more info])
  
Christopher Snowhill's core of QuickNES, that was first uploaded to GitHub on [https://github.com/kode54/QuickNES_Core/commits/master?after=dc92944a5411edae98c86a7885323dff7b775bee+209 January 11, 2010], was [https://github.com/kode54/QuickNES_Core/commits/master abandoned on early December 2014]. However the [https://github.com/libretro/QuickNES_Core/commits/master libretro core], derived from that old core on [https://github.com/libretro/QuickNES_Core/commit/6d1505eb582ed748b9c17eac61a0829f0cf1aab2 December 9, 2012], is still active, and other programmers have introduced many improvements including [https://github.com/libretro/QuickNES_Core/commit/ea2a3a904c6d9c10b543d9ff309e44e1c9152f39 adding more mappers].
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==Issues==
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All menu options are handled via the on screen gui and rom files must be dropped on the screen to be started or changed out.  
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Sameboy can change operating mode (GB, GBC, sometimes GBA) on the fly but restarts the currently playing game on event.
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The splash screen of all Gameboy games is replaced with the words Sameboy, and animated accordingly.
  
===Developer's experience===
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==WideGB==
He has made a number of minor contributions to various projects, including a number of console emulators, like [[ZSNES]] and [[Snes9x]]. And he has contributed a number of patches to the SNES emulator formerly known as [[Higan|bsnes]].
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[https://kzone.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/ WideGB] is a fork of SameBoy with widescreen support. This allows you to peek beyond the screen boundaries of GB games. Downloads are available on [https://github.com/kemenaran/SameBoy/releases this GitHub].
  
{{Nes}}
 
 
[[Category:Emulators]]
 
[[Category:Emulators]]
[[Category:Nintendo Entertainment System emulators]]
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[[Category:Consoles' emulators]]
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[[Category:Handheld consoles' emulators]]
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[[Category:Game Boy/Game Boy Color emulators]]
 
[[Category:Windows emulation software]]
 
[[Category:Windows emulation software]]
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[[Category:macOS emulation software]]

Revision as of 00:05, 1 August 2021

SameBoy
Developer(s) Lior Halphon
Latest version 0.16.3
Active Yes
Platform(s) Multi-platform
Emulates Game Boy
Game Boy Color
Accuracy Highly-Accurate
Website sameboy.github.io
Programmed in C, Objective-C
License MIT License
Source code GitHub

SameBoy is an open-source Game Boy and Game Boy Color emulator for macOS, Windows and Unix-like platforms.

Download

Windows macOS Latest Release

Overview

Top features include very high accuracy, debugging tools via a command line, and most standard features found in other top emulators. The UI is very crisp and clean looking.

Sameboy is also available as a Libretro Core. (more info)

Issues

All menu options are handled via the on screen gui and rom files must be dropped on the screen to be started or changed out. Sameboy can change operating mode (GB, GBC, sometimes GBA) on the fly but restarts the currently playing game on event. The splash screen of all Gameboy games is replaced with the words Sameboy, and animated accordingly.

WideGB

WideGB is a fork of SameBoy with widescreen support. This allows you to peek beyond the screen boundaries of GB games. Downloads are available on this GitHub.