- For software that emulates the 3DS, see Nintendo 3DS emulators.
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless. For more information on how to homebrew your 3DS, visit 3ds.hacks.guide.
Multi-Systems
There are official 3DS ports:
Available cores (as of Retroarch 1.16)
Core
|
Game/System
|
Recommended? (New 3DS)
|
Recommended? (Old 3DS)
|
Notes
|
2048
|
2048
|
✓
|
✓
|
|
CrocoDS
|
Amstrad - CPC
|
TBD
|
✗
|
~15fps o3ds
|
Caprice32
|
Amstrad - CPC/GX4000
|
TBD
|
✗
|
~18fps o3ds
|
FinalBurn Alpha 2012 CPS-1
|
Arcade
|
✓
|
✗
|
|
FinalBurn Alpha 2012 CPS-2
|
✓
|
✗
|
|
FinalBurn Alpha 2012 CPS-3
|
~
|
✗
|
~35fps/~50fps, most games are too slow to run even on New 3DS, though JoJo runs almost full speed
|
FinalBurn Alpha 2012 Neo Geo
|
~
|
✗
|
~40fps/~50fps. A few games are unable to be loaded due to memory constraints
|
FinalBurn Alpha 2012
|
✓
|
✗
|
- Uses FBA v0.2.97.30 ROM sets
- Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed
|
FinalBurn Neo
|
TBD
|
TBD
|
|
MAME 2000
|
TBD
|
TBD
|
|
MAME 2003
|
TBD
|
TBD
|
|
MAME 2003-Plus
|
TBD
|
TBD
|
|
Arduous
|
Arduboy
|
TBD
|
~
|
~15fps o3ds
|
Stella 2014
|
Atari - 2600
|
✓
|
~
|
~60fps n3ds, 43fps o3ds. Resorting to DS(i) mode, a well performing choice is StellaDS, which is included into TWiLightMenu++.
|
a5200
|
Atari - 5200
|
✓
|
✓
|
~60fps
|
Atari800
|
✓
|
~
|
~60fps n3ds, 40fps o3ds so you might consider other options like the a5200 core or the atari800-3ds standalone emulator, which reachs fullspeed in o3ds. Resorting to DS(i) mode, a well performing choice is A7800DS, which is included into TWiLightMenu++.
|
ProSystem
|
Atari - 7800
|
✓
|
~
|
~60fps, 25fps o3ds
|
Handy
|
Atari - Lynx
|
✓
|
~
|
~50fps o3ds, a bit slow and choppy audio. You'd better use handy3ds standalone emulator.
|
Beetle Cygne
|
Bandai - WonderSwan / Color
|
✓
|
~
|
~30-50fps o3ds. Resorting to DS(i) mode, a well performing choice is NitroSwan, which is included into TWiLightMenu++.
|
NXEngine
|
Cave Story
|
✓
|
✓
|
|
JAXE
|
CHIP-8/S-CHIP/XO-CHIP
|
✓
|
✓
|
|
GearColeco
|
Coleco - ColecoVision
|
TBD
|
~
|
~40fps o3ds. Resorting to DS(i) mode, a generally better performing choice is ColecoDS, which is included into TWiLightMenu++.
|
VICE x128
|
Commodore - C128
|
TBD
|
✗
|
~5fps o3ds
|
Frodo
|
Commodore - C64
|
TBD
|
~
|
~20fps o3ds
|
VICE x64 fast
|
TBD
|
✗
|
~15fps o3ds. old3ds users may prefer the standalone vice3ds which has better performance and a clean UI
|
VICE x64sc accurate
|
TBD
|
✗
|
~3fps o3ds
|
VICE xscpu64
|
Commodore - C64 SuperCPU
|
TBD
|
TBD
|
|
VICE xcbm5x0
|
Commodore - CBM-II 5x0
|
TBD
|
TBD
|
|
VICE xcbm2
|
Commodore - CBM-II 6x0/7x0
|
TBD
|
TBD
|
|
VICE xpet
|
Commodore - PET
|
TBD
|
TBD
|
|
VICE xplus4
|
Commodore - Plus/4
|
TBD
|
TBD
|
|
VICE xvic
|
Commodore - VIC-20
|
TBD
|
TBD
|
|
PrBoom
|
Doom
|
TBD
|
~
|
unstable framerate on o3ds with many slowdowns
|
DOSBox-SVN
|
DOS
|
TBD
|
TBD
|
|
bk
|
Elektronika - BK-0010/BK-0011(M)
|
TBD
|
TBD
|
|
FreeChaF
|
Fairchild ChannelF
|
✓
|
✓
|
|
Game Music Emu
|
Game Music Emu
|
TBD
|
TBD
|
|
VecX
|
GCE - Vectrex
|
✓
|
✗
|
~55fps n3ds, 14fps o3ds
|
Gong
|
Gong
|
✓
|
✓
|
|
GW
|
Handheld Electronic
|
✓
|
~
|
~58fps n3ds, 30fps o3ds
|
SquirrelJME
|
Java ME
|
TBD
|
TBD
|
|
Jump 'n Bump
|
Jump 'n Bump
|
✓
|
✓
|
|
LowRes NX
|
LowRes NX
|
✓
|
✓
|
~50-55fps o3ds, mostly playable
|
Lutro
|
Lua Engine
|
✓
|
✓
|
|
minivmac
|
Mac II
|
TBD
|
✗
|
~10fps o3ds
|
O2EM
|
Magnavox - Odyssey ² / Phillips Videopac+
|
✓
|
~
|
~60fps n3ds, 50fps o3ds (playable)
|
FreeIntv
|
Mattel - Intellivision
|
✓
|
✓
|
some sporadic slowdowns in o3ds but playable
|
fMSX
|
Microsoft - MSX
|
TBD
|
TBD
|
|
MicroW8
|
MicroW8
|
TBD
|
TBD
|
|
blueMSX
|
MSX/SVI/ColecoVision/SG-1000
|
TBD
|
TBD
|
|
Beetle PCE fast
|
NEC - PC Engine / CD
|
✓
|
~
|
Old 3ds 30-40 FPS, use standalone temperpce_3ds instead
|
QUASI88
|
NEC - PC-8000 / PC-8800 series
|
TBD
|
TBD
|
|
Neko Project II Kai
|
NEC - PC-98
|
TBD
|
TBD
|
|
Neko Project II
|
TBD
|
✗
|
~15fps old3ds
|
Gambatte
|
Nintendo - Game Boy / Color
|
✓
|
✓
|
You may prefer one of the several standalone emulators for GB/GBC. A few resource-intensive GBC games run well only in the DSi (not 3DS) build of GameYob, which is included into TWiLightMenu++.
|
Gearboy
|
TBD
|
✗
|
too slow in old3ds even for GB
|
TGB Dual
|
✓
|
~
|
~60fps new3ds, unstable GBC framerate in old3ds
|
mGBA
|
Nintendo - Game Boy Advance
|
✓
|
✗
|
acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
|
gpSP
|
✓
|
✗
|
~30-60 FPS o3ds with dynarec, some games are playable, but VC injection or open_agb_firm are better choices
|
FCEUmm
|
Nintendo - NES / Famicom
|
✓
|
✗
|
Old 3ds 10-20 FPS
|
Nestopia UE
|
✓
|
✗
|
~55-60 FPS
|
QuickNES
|
✓
|
✓
|
old3ds users may prefer the standalone virtuanes_3ds which may perform better depending on the game.
|
PokeMini
|
Nintendo - Pokemon Mini
|
✓
|
✓
|
|
Snes9x 2002 (PocketSNES)
|
Nintendo - SNES / SFC
|
✓
|
✗
|
less compatible than CATSFC, but faster, so can actually run many special chip games at full speed. old3ds users may prefer the standalone snes9x_3ds which has better performance.
|
Snes9x 2005 (CATSFC)
|
✓
|
✗
|
~55-60 FPS on standard games, ~50 FPS on Super FX games. A bit slower than Snes9x 2002.
|
Snes9x 2005+ (CATSFC Plus)
|
✓
|
✗
|
Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
|
Snes9x 2010 (Snes9x Next)
|
✓
|
✗
|
Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present
|
Beetle VB
|
Nintendo - Virtual Boy
|
~
|
✗
|
~25-30 FPS n3ds, 7 FPS o3ds
|
Mu
|
Palm OS
|
TBD
|
TBD
|
|
Retro8
|
Pico-8
|
✓
|
✓
|
simple games run fullspeed on o3ds. You might prefer the standalone fake-08 emulator which has better compatibility
|
PocketCDG
|
PocketCDG
|
✓
|
✓
|
|
TyrQuake
|
Quake
|
TBD
|
~
|
slowdowns everywhere on o3ds even using the. minimal internal resolution, but somewhat playable
|
vitaQuake 2
|
Quake II
|
TBD
|
TBD
|
|
vitaQuake 2 Rogue
|
Quake II - Ground Zero
|
TBD
|
TBD
|
|
vitaQuake 2 Xatrix
|
Quake II - The Reckoning
|
TBD
|
TBD
|
|
vitaQuake 2 Zaero
|
Quake II - Zaero
|
TBD
|
TBD
|
|
XRick
|
Rick Dangerous
|
✓
|
✓
|
|
ScummVM
|
ScummVM
|
TBD
|
TBD
|
|
SMS Plus GX
|
Sega - MS/GG
|
TBD
|
~
|
50-60 fps o3ds with noticeable slowdowns
|
Genesis Plus GX Wide
|
Sega - MS/GG/MD/CD
|
TBD
|
TBD
|
|
Genesis Plus GX
|
✓
|
✗
|
Redbook audio hangs when suspending or pausing RetroArch
|
PicoDrive
|
Sega - MS/GG/MD/CD/32X
|
✓
|
~
|
2D games run full speed, 3D games run about 30 FPS or less. old3ds users may prefer the standalone picodrive_3ds which has better performance.
|
Gearsystem
|
Sega - MS/GG/SG-1000
|
TBD
|
✗
|
~15fps o3ds
|
X Millennium
|
Sharp X1
|
TBD
|
TBD
|
|
EightyOne
|
Sinclair - ZX 81
|
TBD
|
~
|
~15fps o3ds
|
FUSE
|
Sinclair - ZX Spectrum
|
✓
|
✓
|
~60fps. You may prefer the standalone zxds (the 3ds build) which has a way better interface.
|
NeoCD
|
SNK - Neo Geo CD
|
TBD
|
TBD
|
|
Beetle NeoPop
|
SNK - Neo Geo Pocket / Color
|
✓
|
~
|
Old 3ds 20-30 FPS, Use Race! Instead
|
Race
|
TBD
|
TBD
|
|
PCSX ReARMed
|
Sony - PlayStation
|
✓
|
✗
|
~50-60 FPS n3ds at standard resolution, 20fps o3ds
|
Super Bros Wars
|
Super Bros Wars
|
TBD
|
TBD
|
|
Numero
|
Texas Instruments TI-83
|
TBD
|
TBD
|
|
Opera
|
The 3DO Company - 3DO
|
✗
|
✗
|
~8fps (Technically works but is unplayably slow)
|
The Powder Toy
|
The Powder Toy
|
TBD
|
✗
|
~5fps o3ds
|
Theodore
|
Thomson - MO/TO
|
✓
|
✓
|
|
TIC-80
|
TIC-80
|
TBD
|
~
|
~35fps o3ds
|
Uzem
|
Uzebox
|
TBD
|
✗
|
~10fps o3ds
|
VaporSpec
|
VaporSpec
|
✓
|
✓
|
|
WASM-4
|
WASM-4
|
TBD
|
~
|
mixed results for o3ds, from too fast to painfully slow and crashes
|
Potator
|
Watara - Supervision
|
✓
|
✓
|
|
ECWolf
|
Wolfestein 3D
|
TBD
|
~
|
~15fps o3ds but playable
|
Using current exploits, the New 3DS is capable of running many of these cores at or nearly at full speed on most games. The older 3DS is less powerful but can still run some cores at full speed, like 2048, Gambatte, QuickNES, NXEngine, and PicoDrive.
Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
If you use retroarch via homebrew launcher, in 3dsx format, please notice that some cores crash upon opening without furter action. The loaded core, crashing or not, is saved into sd:/retroarch/retroarch-salamander.cfg file which is where retroarch remembers the core to be first loaded. Therefore, if you mistakenly load a problematic crashing core, you won't be able to launch retroarch successfully again until you manually delete that file from the sdcard. Alternatively, you can make set it the readonly attribute, while it's still working.
Unofficial 3DS builds
New3DS performance
Core
|
Game/System
|
Working?
|
Old 3ds
|
Notes
|
Virtual Jaguar
|
Atari Jaguar
|
✗
|
✗
|
~10fps (Technically works but is unplayably slow)
|
Yabause
|
Sega Saturn
|
✗
|
✗
|
~5fps (Technically works but is unplayably slow)
|
Ultimate 3DS emupack
Version
|
git
|
FLOSS
|
✓ Recommended
|
Supported Emulators
|
- Nintendo 64 : DaedalusX64 0.2
- SNES : Snes9X 1.30
- NES : VirtuaNES 1.02
- TurboGrafx/PC Engine : TemperPCE 1.02
- MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94
- CHIP-8 : CHIP-3DS
- Atari 2600 : z26 3DS
- GB/GBC : GameYob 1.0.8
- GBA : mGBA 0.8.4
|
Nintendo
NES
SNES
SNES9x for 3DS
|
- Snes9x for 3DS - based on snes9x 1.43. Runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip
- If bugs occur, it is recommended to go back to version 1.30 from the bubble2k16 developer
|
blargSNES
|
- blargSNES - It works well, but lacks compatibility for games that require enhancement chips (SA1, SuperFX, etc.)
|
Game Boy / Color
GameYob
|
- GameYob - forked from a popular emulator used on the DS. Emulates the Game Boy and Game Boy Color. The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.
|
Game Boy Advance
GBARunner2
|
- GBARunner2 - a GBA hypervisor made for the DS(i), can only be ran through TWiLight Menu++ and is included by default with the program (see below). Compatiblity can be a hit-or-miss but isn't that bad.
|
Native firmware
The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them. Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware, for example, WarioWare Twisted, which has a gyroscope built in. If you're using an old 3DS/2DS, this is the best option to play GBA games.
There are two ways to take advantage of this firmware:
NSUI
|
- New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators. The only problem is each ROM must be injected and installed individually, including the save files, which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
|
Open agb firm
|
- open_agb_firm (Name not finalized) - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of oaf compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work). One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested you can help).
- To install, simply put the .firm file in the
/luma/payloads/ folder, hold START and power on to load up the chainloader to launch it. There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
|
Virtual Console Injection
Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called New Super Ultimate Injector. It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.
Nintendo 64
DaedalusX64
|
- DaedalusX64 3DS - The Nintendo 64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS. While still in early development, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state. Versions before v1.0 also supported using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.
|
Nintendo DS
TWiLight Menu++
|
- TWiLight Menu++ - Not technically an "emulator", rather it's a frontend for a separate program, nds-bootstrap, which allows for an NDS ROM to be loaded from an SD card. The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility. Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch). It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, GBARunner2, that works to some degree.
Includes a bunch of popular emulators, and can be found in
The list includes:
- A5200DS - (Atari 5200)
- A7800DS - (Atari 7800 ProSystem)
- A8DS - (Atari800XL/XEGS)
- AmEDS - (Amstrad CPC)
- ColecoDS - (ColecoVision)
- CrocoDC - (Amstrad CPC)
- GameYob - (GB/GBC)
- GBARunner2 - (GBA)
- jEnesisDS - (Sega Megadrive/Genesis)
- nesDS - (NES)
- NGPDS - (Neo Geo Pocket)
- Nintellivision - (Intellivision)
- NitroGrafx - (PC-Engine)
- NitroSwan - (WonderSwan)
- PicoDriveTWL - (Genesis/Megadrive)
- PokeMini - (Pokémon Mini)
- S8DS - (GG/MS/SG-1000)
- SNEmulDS - (SNES)
- StellaDS - (Atari 2600)
|
DeSmuME
|
- DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.
|
Flashcart
|
- Flashcart - not an emulator, but a card you can buy that allows playing DS games from an SD card. Commonly referred to as an "R4", however that is just one brand name of many.
|
DSiWare
Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable .cia
file.
GodMode9
|
- Since version 2.0.0 can install DSiWare in both
.nds and .cia formats, 3ds.hacks.guide has more information on how to update to the latest version if needed.
|
FBI
|
- Able to install
.cia files from the SD card.
|
TWiLight Menu++
|
- Since v20.0.0 (nds-bootstrap v0.39.0) DSiWare have been supported.
- DSiWare are run natively, however they're patched to run from and save to the SD card rather than internal NAND which works around the 40 title limit, but occasionally causes bugs resulting in slightly less than perfect compatibility currently.
- Has an in-game menu (accessible in DSiWare since v24.0.0) that allows for taking screenshots and viewing RAM.
|
DSiWare Conversion Script
|
- This script can be used to convert
.bin files from your DSi's SD card to .nds which can then be used to convert into .cia . These scripts will ONLY work for DSiWare, NOT NDS GAMES.
|
Virtual Boy
r3Ddragon
|
- r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects
and cause eyestrain. What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms; unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.
|
Pokémon Mini
Game & Watch
This is an early core build. GW is already included in the latest retroarch builds, use it instead.
Sony
PlayStation
PCSX-ReARMed
|
- PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats. Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary. The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed (See here for some tips), so it's better to use that until the next stable release.
- NOTE: This emulator is mainly targeted for the New 3DS models, so don't expect the old 3DS models to run well, if at all.
|
SEGA
Name
|
Version
|
MD/Gen
|
SMS/GG
|
32X
|
CD
|
Accuracy
|
FLOSS
|
Active
|
Citra
|
Recommended
|
PicoDrive for 3DS
|
git
|
✓
|
✓
|
✓
|
✓
|
Mid
|
✓
|
✗
|
✓ (New3DS)
|
✓
|
3DSSMS
|
0.3
|
✗
|
✓
|
✗
|
✗
|
Mid
|
✓
|
✗
|
✓
|
~
|
Atari inc.
Atari 2600
Atari 5200 / 800
Atari Lynx
NEC
PCE / CD / SuperGrafx
PC9801
GCE
Vectrex
SNK Playmore
Neo Geo Pocket / Color
Microsoft
DOS
3DOS
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- 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.
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MSX
Apple
Macintosh and Mac II
Mini vMAC 3DS: emulates Macintosh Plus and other early variants, like 128K, 512K, 512Ke, SE, Classic, and SE FDHD. Includes experimental and very slow support for Macintosh II.
Acorn
BBC Micro
Sinclair
ZX Spectrum
Commodore
Commodore 64 / 128
Amiga
Game engines
Lua Engine
Source ports
- ↑ Controls are unstable, causing the player to uncontrollably bank to the right after moving.
- ↑ Versions of Shadow Warrior supported for JFShadowWarrior include: Shadow Warrior Registered Version 1.2 (MS-DOS), Shadow Warrior Shareware Version (MS-DOS), Shadow Warrior Classic (GOG.com, Steam), and Shadow Warrior Classic Redux (GOG.com, Steam, Humble).
- ↑ 3.0 3.1 3.2 3.3 Five Nights at Freddy's 1 3DS -remastered- is an updated version of Five Nights at Freddy 1's 3DS by the same developer FreDev, also known as BumboDEV and BaseDEV. The developer also attempted Nintendo 3DS ports of Five Nights at Freddy's 2, 3, and 4 but development stopped after the developer lost the source code for Five Nights at Freddy's 2 and would have to reverse engineer it again.[1] Those ports were only in a state of demonstration and were not fully playable, having incomplete A.I., gameplay, and missing screens. Download links to the latest versions can be found on the old Discord server.
- ↑ 4.0 4.1 There is also an official Nintendo 3DS remake called Cave Story 3D with 3D graphics and more gameplay features that may be more recommendable depending on the user's preference. Cave Story Engine 2, or CSE2 for short, is a source port of the classic Cave Story by Daisuke "Pixel" Amaya. CSE2 came with a portable version and an enhanced version of the original freeware but in November 2020, the CSE2 source port has received a DMCA cease and desist notice from Nicalis, the current IP owner of Cave Story.
- ↑ 5.0 5.1 5.2 Audio for these games does not output in Citra, but other than that, it is playable.
- ↑ 6.0 6.1 6.2 Sega Forever classics version on Android or iOS can also be used.
- ↑ As of v1.0, the Sonic Mania 3DS port has long load times booting up the game and transitioning between screens but other than that, it's playable at a good frame rate on a New Nintendo 3DS. The audio is slightly delayed but not too bad. There are some frame drops during the giant ring special stages but it's arguably bearable.
- ↑ Old Nintendo 3DS is planned to be supported for Sonic Mania 3DS in a future update.
- ↑ New Nintendo 3DS/2DS is highly recommended to use any of the Super Mario 64 3DS ports (sm64ex-alo, sm64-minimap, etc.) and can use 800px but even then, using certain graphical settings such as No Drawing Distance when building a custom version can greatly reduce frame rate even on a New Nintendo 3DS/2DS. On older Nintendo 3DS/2DS models, use the 400px version.
- ↑ The Asian translations of Diablo on DevilutionX 3DS are not recommended on older Nintendo 3DS/2DS models as they can crash due to not having enough memory to hold all the symbols in memory.
- ↑ The RSC Preservation 3DS port of OpenRSC (a RuneScape Classic private server) has frame rate issues when Interlace Mode is off. Toggling Interlace Mode on by pressing SELECT restores the frame rate.
- ↑ While RE3 3DS is playable and only playable on New Nintendo 3DS/2DS, it will also suffer frame rate drops and graphical glitches but it is still playable depending on the user's frame tolerance.
SM64 3DS port
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- SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with *analog* support and native rendering (compared to the official DS port). Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable. You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some here but it's no longer up-to-date or a more up-to-date version with 3D support here).
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Game Creation Systems (GCS)
Fantasy Computers
CHIP-8
Pico-8
TIC-80
UXN/Varvara
Others
Amiibo
Wumiibo
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- Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.
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Uzebox
CC800 Simulator
See Also