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Emulator problems FAQ

1,072 bytes added, 15:48, 13 November 2021
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==General==
===BIOS===
See: [[Depending on the emulator, BIOSes can be either necessary or an added novelty. Generally, emulators of more modern/complex consoles will require BIOS files in order to operate.{{Main|Emulator Files]]}}
===New systems emulated===
'''Are there emulators for the Xbox One yet?'''
No. <u>Many that you come across on YouTube videos and the like are scamsor malware.</u>
===Save states===
'''My PC is a toaster. Are there any emulators I can run?'''
Most emulators of the 16-bit era (fourth generation) and earlier consoles (e.g., Sega Genesis, NES, Atari 2600, etc.) can be run on any PC, even one with a CPU clock speed of below 1 GhzGHz. higan is the only exception, because it's highly accurate and requires a 3 Ghz GHz CPU for optimal performance. Other emulators such as SNES9xSnes9x, Kega Fusion, Mesen, etc. can be run on any PC that can run Windows.
However, emulators of the fifth generation and later consoles are a different story. While fourth generation and earlier consoles could only display pixel art and, in some cases, very primitive 3D graphics, the move to fifth generation consoles saw a massive jump in consoles' graphical capabilities, with full 3D polygon graphics with texture mapping, lighting and shadows, anti-aliasing, texture filtering, etc. The consoles required much more complex CPUs and GPUs with multiple cores to be able to display these types of graphics. Because of this, emulators of the fifth generation and later consoles require a mid- to high-end gaming PC for optimal performance, with a 3 ~ 3.5 Ghz GHz or faster CPU clock speed and at least a mid-range AMD / Nvidia graphics card.
==Filetypes==
'''I downloaded a compressed archive (zip/rar/7z), but it has a lot of files starting with r00/r01, or part1/part2, or 001/002. What are these?'''
It's a split archive in a full archive. Why that happens is beyond us(it usually indicates an "untouched" Usenet release), but all you need to do to use it is to unpack it with whatever software you have, which means WinRAR, WinZip, et cetera. If you do not have either of those and don't have a way to decompress split archives, get [http://www.7-zip.org/ 7-Zip] and extract all the files to a folder nearby. Then, using your software, select the first archive and extract it (some programs insert shell extensions that allow you to extract files straight from the right-click menu), and you should have all the expected files. You can then delete the archives.
===Filenames===
[[GoodTools#Good_codes|Codes]]. They mean different things, and we've provided a list telling you their meanings.
==[[Controllers|'''[[Controllers]]''']]=====[[DualShock 3]]==='''I have connected my {{Main|DualShock 3 controller to the computer. Why doesn't it work?'''}}
If you're using Windows, that's because there are no official drivers for it.
 
Some developers have taken it upon themselves to make these drivers. The first one that ever went public was called [[MotioninJoy|MalwareinJoy]], but it was plagued with issues, [https://web.archive.org/web/20170715032648/http://betterds3.ciebiera.net/why/ as the author of BetterDS3 wrote in 2013].
 
So we recommend the [[SCP Driver Package]], and we've written up a bit on using it.
===DualShock 4===
{{Main|DualShock 4}}
==PS1 emulators==
===ECM format===
'''I downloaded a PS1 game from emuparadise. It's in .ecm format and won't open in an emulator. Why?'''
ECM is a compressed format. You need to decompress using [https://pakkiso.software.informer.com/0.4/ PakkISO ] or [https://archive.org/details/ECMToolsV1.0 ECM Tools ] (both provided on the emuparadise download page), An Android Using [https://play.google.com/store/apps/details?id=fr.bobenrieth.unecm Unecm] Tool. It'll output as a .bin usually, which is what the [[Cue sheet (.cue)|.cue]] uses to load the game. Note that recent SVN builds of [[PCSX-RReloaded]] DO allow loading of ECM files, however, it's recommended to unpack them anyway. Linux users can use the ECM Tools which should be included in your repository, which is explained on [https://ubuntuforums.org/showthread.php?t=1472552 Ubuntu Forums]. You then need to use the 'ECM-uncompress' command in terminal.
===Keybinds in lilypad===
You need to create/run the [[cue sheet (.cue)]]. Support for multi-track games can be found in [[Mednafen]], [[RetroArch]], [[PCSX-Reloaded|PCSX-R]] and [[ePSXe]].
These multi-track games are often compressed, the first track is usually ecm'd, the audio files are often converted to the .ape format, to easily extract all of these, use [httphttps://wwwpakkiso.theisozonesoftware.informer.com/downloads/playstation0.4/tools/pakkiso PakkISO]. Using [http://www.monkeysaudio.com/download.html Monkey's Audio] to decode the ape files sometimes result in files that don't match redump's md5 sum.
===Mednafen memory cards===
{{Main|Using RetroArch#Transfer PS1 Memory Card Files]}}
To transfer memory cards, follow this guide. Also, in games with multiple discs with saves that carry over, you have to follow the same procedure.
 
[[Using RetroArch#Transfer_PS1_Memory_Card_Files]]
==PS2 emulators==
'''PSP emulation has no audio. '''
See: * Weird text?** Download [[PPSSPPEmulator_Files#Common_problems_and_fixesPlayStation_Portable|the original fonts]] and place them into the /flash0/ folder, confirming overwrites; this may correct corrupted text in games that use the system font, such as punctuation replaced by overscores in '''Dissidia 012 Final Fantasy'''.** Disabling buffered rendering fixed the no text issue with '''Final Fantasy IV''' for some. The forums say this will only fix it on Nvidia cards.* DLC works without any plugins. For most games, dropping the files in memstick\PSP\GAME inside folders named with the code of the game (for example, PSP\GAME\ULUS10566 for the US version of Dissidia 012 Final Fantasy).* X doesn't work? Turn on/off Buffered Rendering or MipMapping and try again.* Too slow? Turn on/off Hardware Transform and try again.* '''Dangan Ronpa''':|Make sure you're using the latest dev build of PPSSPP common and that Buffered Rendering, Read Framebuffers to Memory and FramebufferCPUConvert are enabled (FramebufferCPUConvert is only necessary on AMD I think, I don't need it on Intel/Nvidia and other Intel/Nvidia users seem to be the same).* Having problems and fixeson the [[libretro]]port? Try the standalone versions; the libretro port receives updates, but they tend to be behind the standalone version. 
==Specific games==
{{Main|Game problems FAQ}}
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