Changes

Jump to navigation Jump to search

Emulator problems FAQ

11 bytes added, 15:00, 17 September 2018
grammar
'''My save states do not work in the new version of the emulator I downloaded. Why?'''
Save states are not compatible between different versions of emulators, or between different emulators. Don't rely on them. Use real/battery saves which typically can be transferedtransferred, even if they need to be converted first.
==Performance==
'''I got a new version of this emulator, and now it's slower! Can this be fixed?'''
Well , there can be a number of reasons why it can slow down.
*Try closing other programs first. While CPU usage is one factor, games are not the only thing that could be using the <u>disk</u>, especially if you're not using a solid state drive.
'''I downloaded a PS1 game from emuparadise. It's in .ecm format and won't open in an emulator. Why?'''
ECM is a compressed format. You need to decompress using PakkISO or ECM Tools (both provided on the emuparadise download page). It'll output as a .bin usually, which is what the [[.cue]] uses to load the game. Note that recent SVN builds of [[PCSX-R]] DO allow loading of ECM files, however , it's recommended to unpack them anyway. Linux users can use the ECM Tools which should be included in your repository, which is explained on [https://ubuntuforums.org/showthread.php?t=1472552 Ubuntu Forums]. You then need to use the 'ecmECM-uncompress' command in terminal.
===Keybinds in lilypad===
'''I use PCSX-R with LilyPad, but the esc ESC key and various others don't work!'''
In the keyboard Input API (radio buttons in the top left of the LilyPad options), choose raw input.
You need to create/run the [[cue sheet (.cue)]]. Support for multi-track games can be found in [[Mednafen]], [[RetroArch]], [[PCSX-Reloaded|PCSX-R]] and [[ePSXe]].
These multi -track games are often compressed, the first track is usually ecm'd, the audio files are often converted to the .ape format, to easily extract all of these, use [http://www.theisozone.com/downloads/playstation/tools/pakkiso PakkISO]. Using [http://www.monkeysaudio.com/download.html Monkey's Audio] to decode the ape files sometimes result in files that don't match redump's md5 sum.
===Mednafen memory cards===
===Black lines in PS2 games===
Those lines are caused by scaling to a non-integer internal resolution (anything other than XxNative), texture filtering (Check that shit off or to half at most), improperly offset textures(TC offset hack, Wild Arms hack), or improperly handled texture edges(Sprite hack). Native resolution , for the most part , fixes those. But software rendering may be required as well.
==PSP emulators==
1,809
edits

Navigation menu