Difference between pages "Emulator files" and "PlayStation 2 emulators"

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==Multi-system==
+
{{Infobox console
{|class="wikitable" style="text-align:center;"
+
|title = PlayStation 2
! File type(s)
+
|logo = PS2-Fat-Console-Set.png
! Emulator(s)
+
|developer = [[:Sony]]
! Backup
+
|type = [[:Category:Home consoles|Home video game console]]
|-
+
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
| [http://www.mediafire.com/download/7d5tbargr0iq2x8/RetroArch_BIOS.zip BIOS files]
+
|release = 2000
| [[RetroArch]]<br />[[Mednafen]] <small>(standalone)</small>
+
|discontinued = 2013
| [https://www.dropbox.com/sh/uw5ts50ho8o4q9q/AAB3d3BkbKEjVXiOHjLydnLqa?dl=0 ✓]
+
|predecessor = [[PlayStation emulators|PlayStation]]
|-
+
|successor = [[PlayStation 3 emulators|PlayStation 3]]
| [https://archive.org/details/MESS-0.151.BIOS.ROMs BIOS files & system ROMs set]
+
|emulated = {{✓}}
| [[MESS]] <small>(0.151)</small>
+
}}
| [https://www.dropbox.com/sh/yus58oyor0kfvky/AAC79mxTRNsfFXVzWjXv4KAFa?dl=0 ✓]
 
|-
 
| [https://archive.org/details/OpenEmuBIOSPack BIOS files]
 
| [[OpenEmu]]
 
| [https://www.dropbox.com/sh/tfj1zuerogjvxwi/AABYXRdlQcvEPL-PbYVblHbda?dl=0 ✓]
 
|-
 
| [https://www115.zippyshare.com/v/D9BMIChi/file.html BIOS files & system ROMs set]
 
| [[PCem]]
 
| [https://www.dropbox.com/sh/xlvfnfbl8ca2rx7/AAB0jUrGHaOnT7_hTisNiynia?dl=0 ✓]
 
|}
 
 
 
==[[Nintendo]]==
 
===[[Nintendo Entertainment System emulators|NES / Famicom]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.mediafire.com/download/35cpj3ghyxeq34o/FamicomDiskSystemBIOS.rar Family Computer Disk System BIOS file]
 
| Various
 
| [https://www.dropbox.com/sh/pxx3mhvjrag0zz6/AACbYrLTZileTi1i_5E3_Td9a?dl=0 ✓]
 
| Required for FDS emulation. [[File_Hashes#Family_Computer_Disk_System_(FDS)|MD5 Hashes]]
 
|}
 
 
 
===[[Super Nintendo emulators|SNES / Super Famicom]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [https://mega.nz/#!4E0RFQhb!Lh2CzxVeYahueRk-60JfjxBnrbEUvFhGzyJnrM_pQS4 Satellaview BS-X ROMs]
 
| rowspan="2"| [[higan]] <small>(bsnes)</small><br />[[Snes9x]]
 
| [https://www.dropbox.com/sh/wlxqum6b4ca4nxx/AADVUXTDF2dLuATYKIbq5Jqia?dl=0 ✓]
 
| Required for some Satellaview releases.<br />Including Japanese original ROM, no-DRM ROM and English-patched ROMs (DRM or no-DRM).
 
|-
 
| [https://mega.nz/#!sUNzQSzB!LQ9toDbnJoVDLLCm4k8OjjmOnY-aqZbfSJ0SQ5GfOzg Sufami Turbo BIOS file]
 
| [https://www.dropbox.com/sh/0b85jzh5xd47nyo/AABY768UeYjrcaItu7drPVf6a?dl=0 ✓]
 
| Required for Bandai's Sufami Turbo emulation.
 
|-
 
| [http://bsxproj.superfamicom.org/snes/SDBR_v0.95.zip SuperDisc BIOS file]
 
| [[No$|No$SNS]] <small>(1.6)</small>
 
| [https://www.dropbox.com/sh/nlgucxx6tt70m64/AADjYS3JD8-SJyuOEQY3JYIsa?dl=0 ✓]
 
| Required for Sony's SNES-CD emulation.
 
|-
 
| [https://mega.nz/#!tA01kCiI!Bp8p5BoaWzOKdF_m_V_stVcjT1TZVM-1gqaYU5uGqro Super Game Boy boot ROM]
 
| rowspan="2"| [[higan]] <small>(bsnes)</small>
 
| [https://www.dropbox.com/sh/8ap1up6yc41f6fc/AADiXsXAimIU0rO-Hr7jvYhsa?dl=0 ✓]
 
| Required for Super Game Boy emulation. [[File_Hashes#Super_Game_Boy_(SGB)|MD5 Hashes]]
 
|-
 
| [http://www.mediafire.com/download.php?a36869kjvj4iavs Coprocessor firmwares]
 
| [https://www.dropbox.com/sh/sp9yml8m9p9habb/AABAu5UGpz63x_UPJhwSDk-Va?dl=0 ✓]
 
| Including CX4, DSP1/1A, DSP1B, DSP2, DSP3, DSP4, ST010, ST011 and ST018.<br />[https://higan.readthedocs.io/en/v104/guides/import/#games-with-co-processor-firmware More information]
 
|}
 
 
 
===[[Nintendo 64 emulators|Nintendo 64]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.emucr.com/search/label/RSP_Plugin LLE RSP plugin]
 
| [[Project64]]
 
| N/A
 
|
 
|-
 
| [http://www.mediafire.com/download/zqoa2ld2ovtzg5o/N64_BIOS.zip 64DD IPL (JP) BIOS file and PIF ROM]
 
| [[CEN64]]
 
| [https://www.dropbox.com/sh/i0klk7ytso6homa/AABQ69Ap-A_ZmZQUUB82C4mja?dl=0 ✓]
 
| Required for 64DD emulation (Japanese region).
 
|-
 
| [https://64dd.org/dumps/64DD_IPL_US_MJR.n64 64DD IPL (US) BIOS file]
 
| [[Project64]]
 
| [https://www.dropbox.com/sh/v6l472x0zb68jog/AABh3YMCF0WIswUnERHo0q_8a?dl=0 ✓]
 
| Required for 64DD emulation (US region).
 
|}
 
 
 
===[[GameCube emulators|GameCube]] / [[Wii emulators|Wii]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.mediafire.com/download/2ajx3xr7v1ahqtf/GCN_BIOS.zip GameCube IPL BIOS file]
 
| rowspan="4"| [[Dolphin]]
 
| [https://www.dropbox.com/sh/chua1nfjig5e6fk/AACIyoC5eFcpYRqk34Y6m2Q9a?dl=0 ✓]
 
| Optional.<br />Required for rendering original system fonts. [[File_Hashes#GameCube_(GCN/NGC)|MD5 Hashes]]
 
|-
 
| [http://www.mediafire.com/file/66hh53x9nczaun6/LLE+DSP.rar DSP-LLE plugin]
 
| [https://www.dropbox.com/sh/fefshfdaguwmkuh/AAAiGz_UOSLkL0KmN9EYNxLoa?dl=0 ✓]
 
| Optional.<br />Needed for more accurate low-level emulation (LLE) of DSP audio.<br />Required in Dolphin for connectivity with GBA units.<br />An incomplete HLE solution removing this requirement exists.
 
|-
 
| [https://github.com/emukidid/swiss-gc/releases Swiss]
 
| N/A
 
| Optional.<br />GameCube homebrew utility. [https://www.gc-forever.com/wiki/index.php?title=Swiss More information]<br />[http://www.mediafire.com/file/3f2oynxty6jq0js/Swiss+GC.rar Old version (r241)]
 
|-
 
| [http://www.mediafire.com/file/rb81q0lr66o6s67/dolphin+network+files.7z Wii WC24 network SSL certificates]
 
| [https://www.dropbox.com/sh/hya25scju3i9wy7/AABuAmHCRGgnT-mtbOsEeZwUa?dl=0 ✓]
 
| Optional.<br />Required for connecting to Wi-Fi Connection service.<br />[https://www.dolphin-emu.org/docs/guides/wii-network-guide/ More information]
 
|}
 
 
 
===[[Game Boy/Game Boy Color emulators|Game Boy / Game Boy Color]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [https://mega.nz/#!1FtiBI4L!NLFhOJQAifp65iOKJiyhthZWF83OryigyXUn4JAyhcU Game Boy (DMG) boot ROMs]
 
| rowspan="3"| Various
 
| [https://www.dropbox.com/sh/4lhjdvm8e03ht4z/AAC5XsT6_V53pNqhAldY57Fca?dl=0 ✓]
 
| rowspan="2"| Optional.
 
|-
 
| [https://mega.nz/#!oJ9BBQQB!xWXNlp2lIi4mxKKXCWOts46va-X-RLFTZ5LaOkoICEc Game Boy Pocket (MBG) boot ROM]
 
| [https://www.dropbox.com/sh/187k6vctbu3gz2w/AADpjhNRh7wOKplBT0IohQGma?dl=0 ✓]
 
|-
 
| [http://www.mediafire.com/download/55a5ef9d248no18/gbc_bios.zip GBC boot ROM]
 
| [https://www.dropbox.com/sh/cvyd95u5esehv1k/AABs7tTU0scDbNlXtK4bAawJa?dl=0 ✓]
 
| Optional.<br />Required for color palette support for monochrome GB games.
 
|}
 
 
 
===[[Game Boy Advance emulators|Game Boy Advance]] / [[GBA e-Reader emulators|e-Reader]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.mediafire.com/download/uijj3i3349h8j2j/gba_bios.zip Boot ROM]
 
| rowspan="2"| Various
 
| [https://www.dropbox.com/sh/75ciyaphel7c5la/AABADloONTLeLBGyhOtn6HUba?dl=0 ✓]
 
| Optional.<br />Required for some games, homebrew, and connectivity with the GameCube.
 
|-
 
| [https://mega.nz/#!YAsSzSCI!Oqd6Nz8BzNKbQyT08RETX1f7mS2rj59LnLVf3IIyNZo e-Reader BIOS files]
 
| [https://www.dropbox.com/sh/qlhn5ixinhtrnqc/AAB2K4GJwVc1ZFMhXFPZHk1Xa?dl=0 ✓]
 
| Required for e-Reader emulation.<br />Including Card e-Reader (Japan), Card e-Reader+ (Japan) and e-Reader (USA).
 
|}
 
 
 
===[[Nintendo DS emulators|Nintendo DS / DSi]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [https://mega.nz/#!Rd8HzKrA!uqMcIGbYale3dI9nq1q98nz1WIx32g8Q5LSZJ2issVE DS BIOS files and firmware]
 
| Various
 
| [https://www.dropbox.com/sh/vqxwm0itrzysjs7/AAAzLcEny2N3CbCohFB8qo1Za?dl=0 ✓]
 
| Optional for [[DeSmuME]] and [[No$|No$GBA]].<br />Required for [[melonDS]], [[GBE+]], [[mGBA#medusa|medusa]] and other emulators.
 
|-
 
| [https://archive.org/details/DSiFirmwareFiles DSi BIOS files]
 
| rowspan="2"| [[No$|No$GBA]]
 
| [https://www.dropbox.com/sh/lnpuxg4u81932jr/AAAl-1PBf-mAsKlKKbsz4_gTa?dl=0 ]
 
| Required for Nintendo DSi emulation.
 
|-
 
| [https://archive.org/details/DSiEmulationSetup DSi NAND dump]
 
| [https://www.dropbox.com/sh/krj8zevlyj59p6t/AACyACepE6yiBxh0wbmLs0Pwa?dl=0 ✓]
 
| Optional.<br />Improves compatibility for Nintendo DSi emulation.<br />Update No$GBA in the package to the latest version is highly recommended.
 
|}
 
 
 
===[[Nintendo 3DS emulators|Nintendo 3DS]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.mediafire.com/file/xf0i4pwijnsz3wo/3DS%20Shared%20Data.zip Extra data]
 
| rowspan="2"| [[Citra]]
 
| [https://www.dropbox.com/sh/zd8z5ews4wd5akn/AADcsIN5US-TfzZhzs2-lphDa?dl=0 ✓]
 
| Required for some games.
 
|-
 
| [https://mega.nz/#!qUkWXISL!ivytO3ZgcBtUM1FqGR_0WKZBdrXDM_2_suJng4OJYno Bootroms]
 
| [https://www.dropbox.com/sh/gsm675o2gvzzzd0/AAA5WpJqW1Avzofa3qf_1nO9a?dl=0 ✓]
 
| Required for [https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds] to decrypt encrypted games.
 
|}
 
 
 
===[[Wii U emulators|Wii U]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.mediafire.com/file/rdvtav576rtv28f/Wii%20U%20fonts.zip Fonts]
 
| [[Cemu]]
 
| [https://www.dropbox.com/sh/9m33tinafr152uh/AABUIdEktTuP7aW9wsY81gw7a?dl=0 ✓]
 
| Required for rendering text properly in some games.<br />Lacks three more unused fonts, but [https://cemuhook.sshnuke.net/ Cemuhook] has their replacements.
 
|-
 
| [http://www.mediafire.com/file/rst27nc5jjp51bb/CemuOnlineFiles.zip Online files]
 
| [[Cemu]] <small>(1.11.0 or later)</small><br />[[Decaf]]
 
| [https://www.dropbox.com/sh/111elomswx9fk47/AAB4aiWZNN4HZ2nQenXrC8Zca?dl=0 ✓]
 
| Optional.<br />Needed for online connection.<br />Lacks unbanned account.dat file unique to the console but some custom servers with lax authentification are working in progress.
 
|-
 
| [http://www.mediafire.com/file/9skgfgbst4qcwbc/mlc01_WiiUMenu_5.5.2EU.zip Menu files (EU)]
 
| rowspan="3"| [[Cemu]] <small>(1.11.4 or later)</small>
 
| [https://www.dropbox.com/sh/wf9drvdphw6jaky/AABUla997K8_sYAeL7fa_ZKOa?dl=0 ✓]
 
| Version 5.5.2, European region<br />Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]<br />Can be accessed from the .rpx under <code>mlc01\sys\title\00050010\10040200\code\men.rpx</code>.
 
|-
 
| [http://www.mediafire.com/file/cgcts0to3pya8g6/mlc01_WiiUMenu_5.5.2US.zip Menu files (US)]
 
| [https://www.dropbox.com/sh/splnrqkyh5jj6rr/AAAnrhCRkqXIm1Yo7AHQvUzsa?dl=0 ✓]
 
| Version 5.5.2, US region<br />Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]<br />Can be accessed from the .rpx under <code>mlc01\sys\title\00050010\10040100\code\men.rpx</code>.
 
|-
 
| [http://www.mediafire.com/file/4x74gfhj95og66f/mlc01_WiiUMenu_5.5.2JP.zip Menu files (JP)]
 
| [https://www.dropbox.com/sh/gnuqnyrsw90ensa/AAAZLRqazfZnkfz1Jz5Wu3tra?dl=0 ✓]
 
| Version 5.5.2, Japanese region<br />Required for rendering Mii and improving compatibility. [https://www.reddit.com/r/CemuPiracy/comments/7umpe9/wii_u_menu_552_files_for_cemu_1114/ More information]<br />Can be accessed from the .rpx under <code>mlc01\sys\title\00050010\10040000\code\men.rpx</code>.
 
|}
 
 
 
===[[Nintendo Switch emulators|Nintendo Switch]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.mediafire.com/file/nnu7b5c8otud5j0/Switch_Shared_Data.zip Shared fonts and derivation keys]
 
| [[yuzu]]
 
| [https://www.dropbox.com/sh/q3zfj4vm7vu5b7c/AAADa1jSTltLeiUtQ84EfDcIa?dl=0 ✓]
 
| Required for some games and encrypted ROMs.
 
|}
 
  
==Sony==
+
The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000 and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU at 300 MHz with 32MB of RDRAM system memory and 4MB of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time with over 160 million units sold.  
===[[PlayStation emulators|PlayStation]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.mediafire.com/download/s11dvh2snfrmy29/PS1_BIOS.zip BIOS files]
 
| Various
 
| [https://www.dropbox.com/sh/l0a18zplh1ndlo0/AAA_j4N-OO07owQB1embW_2Za?dl=0 ✓]
 
| Required for some emulators. [[File_Hashes#PlayStation_(PS1)|More information and MD5 Hashes]]<br />Copyright-free HLE BIOS files replacements exist for other emulators.
 
|}
 
  
===[[PocketStation emulators|PocketStation]]===
+
==Emulators==
{|class="wikitable" style="text-align:center;"
+
{| class="wikitable" style="text-align:center;"
! File type(s)
+
! scope="col"|Name
! Emulator(s)
+
! scope="col"|Platform(s)
! Backup
+
! scope="col"|Latest Version
! Note
+
! scope="col"|[[libretro|Libretro Core]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
| [http://www.mediafire.com/file/c5htcw09y3fiy3m/PocketStation%20BIOS.zip BIOS files]
+
! colspan="7"|PC / x86
| [[PK201]]
 
| [https://www.dropbox.com/sh/gkmd344c4az94tl/AABT9HPZZp8500UO_apRXZT9a?dl=0 ✓]
 
| Required for PocketStation emulation.
 
|}
 
 
 
===[[PlayStation 2 emulators|PlayStation 2]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
 
|-
 
|-
| [http://www.mediafire.com/download/edp636rbtb77hk7/PS2_BIOS.zip BIOS files]
+
| [[PCSX2]]
| Various
+
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://www.dropbox.com/sh/rca7zldbc95bukg/AACMeq-fcE5S2l8chf3z8yO2a?dl=0 ]
+
| [https://pcsx2.net/download.html 1.6.0] (stable)<br /> [http://buildbot.orphis.net/pcsx2 SVN]
| Required for PlayStation 2 emulation.<br />[[File_Hashes#PlayStation_2_(PS2)|More information and MD5 Hashes]]
+
| {{✓}}
|}
+
| {{✓}}
 
+
| {{✓}}
===[[PlayStation Portable emulators|PlayStation Portable]]===
+
| {{✓}}
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
 
|-
 
|-
| [http://www.mediafire.com/download/0k8654doty8wdl7/PSP+font.rar Original fonts]
+
| [[Play!]]
| Various
+
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://www.dropbox.com/sh/gazfjvlut5k1a4t/AADKtcv1c0PwpH2-1gv07fFea?dl=0 ✓]
+
| [http://purei.org/downloads.php Builds]
| Optional.<br />Required for rendering original system fonts.<br/ >Emulators have replacement fonts.
+
| {{✓}}
|}
+
| {{✓}}
 
+
| {{✓}}
===[[PlayStation 3 emulators|PlayStation 3]]===
+
| {{✗}}
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
 
|-
 
|-
| [https://www.playstation.com/en-us/support/system-updates/ps3/ Official firmware]
+
| DobieStation
| Various
+
| align=left|{{Icon|Windows|Linux}}
| [https://darthsternie.bplaced.net/ps3.html (Archive)]
+
| [https://github.com/PSI-Rockin/DobieStation git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]
| Required for PlayStation 3 emulation.
+
| {{✗}}
 +
| {{✓}}
 +
| {{}}
 +
| {{✗}}
 
|-
 
|-
| [http://www.mediafire.com/download/lhh2wy22lj207gj/PS3_LLE_Modules.zip LLE Modules]
+
| [https://sourceforge.net/projects/hpsx64 hpsx64]
| [[RPCS3]]
+
| align=left|{{Icon|Windows}}
| [https://www.dropbox.com/sh/84b3rvmj9yuvidj/AAD5U_pDM7uJ0c26e-Ae-443a?dl=0 ✓]
+
| [http://www.emucr.com/search/label/hpsx64?&max-results=16 {{hpsx64Ver}}]
| Required for some games.
+
| {{✗}}
|}
+
| {{✓}}
 
+
| {{✓}}
===[[PlayStation Vita emulators|PlayStation Vita]]===
+
| {{✗}}
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
 
|-
 
|-
| [https://www.playstation.com/en-us/support/system-updates/ps-vita/ Official firmware]
+
| orbum
| Various
+
| align=left|{{Icon|Windows}}
| [https://darthsternie.net/index.php/ps-vita-firmwares/ ✓ (Archive)]
+
| [https://github.com/marco9999/orbum git]
| Required for PlayStation Vita emulation.
+
| {{✗}}
|}
+
| {{✓}}
 
+
| {{✗}}
===[[PlayStation 4 emulators|PlayStation 4]]===
+
| {{✗}}
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
 
|-
 
|-
| [https://www.playstation.com/en-us/support/system-updates/ps4/ Official firmware]
+
! colspan="7"|Mobile / ARM
| Various
 
| [https://darthsternie.bplaced.net/ps4.html ✓ (Archive)]
 
| Required for PlayStation 4 emulation.
 
|}
 
 
 
==[[Sega]]==
 
===[[Master System emulators|Master System]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [https://mega.nz/#!MAdyUKyI!14bp7kZYGaVYTwjFJeH8-wfxTYGS2Pkbj1lgNh_459Y BIOS files]
 
| [[Kega Fusion]]
 
| [https://www.dropbox.com/sh/ilo8k54oidjti0q/AACMHCVZLYOlAGADzIsaJTyGa?dl=0 ✓]
 
| Optional.
 
|}
 
 
 
===[[Sega Genesis emulators|Genesis / Mega Drive / CD / 32X]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
 
|-
 
|-
| [https://mega.nz/#!dMFgAS6B!btNyCsWZFSGE-NqFfJvo90vjXroeDoRdgQtGPwllODQ Genesis / Mega Drive BIOS files]
+
| [[Play!]]
| rowspan="3"| Various
+
| align=left|{{Icon|Android|iOS}}
| [https://www.dropbox.com/sh/li9cnrjba2nqo5e/AAAuqnkFK05oc-Io8FF_AAPVa?dl=0 ✓]
+
| [http://purei.org/downloads.php Builds]
| Optional for Kega Fusion and other emulators.
+
| {{✓}}
 +
| {{✓}}
 +
| {{✓}}
 +
| {{✗}}<small> (WIP)</small>
 +
|-
 +
| [[DamonPS2]]
 +
| align=left|{{Icon|Android}}
 +
| [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 4.0.1]
 +
| {{✗}}
 +
| {{✗}}
 +
| {{✗}}
 +
| {{✗}}
 +
|-
 +
| [[AetherSX2]]
 +
| align=left|{{Icon|Android}}
 +
| Unreleased
 +
| {{✗}}
 +
| {{✓}}
 +
| {{}}
 +
| {{?}}
 
|-
 
|-
| [http://www.mediafire.com/file/wmmeiybqrml/Sega+Mega+CD+BIOS+Collection+v2.7z CD BIOS files]
+
! colspan="7"|Consoles
| [https://www.dropbox.com/sh/4esjxr70f1o9zvw/AAA5OB3oce1JzCKgeA2Gd1tha?dl=0 ✓]
 
| Required for Sega CD emulation.
 
 
|-
 
|-
| [https://mega.nz/#!YUNwhKwQ!uloygIwA7-8F30HFSfYIgxX2Z49_dIS3RJ29IIOLC9M 32X BIOS files]
+
| [[Official_Sony_Emulators#PlayStation_2|ps2_emu]]
| [https://www.dropbox.com/sh/p3bzuaict6ssq2e/AAB3vNqHHlB77l9YvvszdQiha?dl=0 ✓]
+
| align=left|{{Icon|PS3}}
| Required for 32X emulation.
+
| FW 4.78
 +
| {{✗}}
 +
| {{✗}}
 +
| {{✗}}
 +
| {{✓}}
 
|}
 
|}
  
===[[Sega Saturn emulators|Saturn]]===
+
===Comparisons===
{|class="wikitable" style="text-align:center;"
+
;[[PCSX2]]:The first Playstation 2 emulator. Accuracy has continuously improved during dev builds. The emulator is capable of playing most titles without any major glitches. Check the [[Game problems FAQ#PS2|Game Problems FAQ]] or the [https://pcsx2.net/compatibility-list.html Official Compatibility List] for information regarding playability.
! File type(s)
+
;[[Play!]]:Able to run a decent amount of commercial games. Development is almost all done by the single maintainer jpd002. Compatibility information is located on the emulators [https://purei.org/ home page]. Also has a playable Android port.
! Emulator(s)
+
;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]:Many titles can go ingame, focused on accuracy, and therefore inherently slower than Play! or PCSX2. A compatibility list is provided [https://docs.google.com/spreadsheets/d/1kPLMTBSB2xZ8Rar140jiLWNRqsLX9vlCx12PJS2H5aw/edit#gid=0 here]. Once accuracy has reached an acceptable point, the focus will be shifted to optimization/speed.
! Backup
+
;[[sourceforge:projects/hpsx64/|hpsx64]]:Can also run quite a few commercial games, but probably less so, and at slower speeds, than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation.
! Note
+
;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based off of [[PCSX2]], [[Play!]] and [[PPSSPP]]. '''It can hardly run any games''' and behaves very much like virus software. '''It is best to NOT use this emulator'''.
|-
 
| [http://www.mediafire.com/download/1mne5inwr7rfws9/Saturn_BIOS_mednafen.zip BIOS files]
 
| [[Mednafen]]<br/>[[SSF]]
 
| [https://www.dropbox.com/sh/4d9pce5wv18pwlj/AACCN5OLw2fHOHpTmKhmSbeIa?dl=0 ]
 
| Required for [[Mednafen]].<br/>Optional for [[SSF]].
 
|}
 
  
===[[Sega Dreamcast emulators|Dreamcast]]===
+
==Emulation issues==
{|class="wikitable" style="text-align:center;"
+
Despite a large interest in PS2 emulation due to its sizable collection of games, it is still one of the hardest consoles to emulate for several reasons.
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.mediafire.com/file/ohpi7h3kh3ydli8/Dreamcast.zip BIOS files]
 
| [[nullDC]]
 
| [https://www.dropbox.com/sh/mblnarpvm28aru2/AABhSaJxwyZy0q6j24HbzHvza?dl=0 ✓]
 
| Required for Dreamcast emulation in nullDC.<br />[[File_Hashes#Dreamcast_(DC)|MD5 Hashes]]
 
|-
 
| [http://www.mediafire.com/file/48kpzrz3wnr9cqp/DEMUL+BIOs.rar BIOS files]
 
| [[DEmul]]
 
| [https://www.dropbox.com/sh/epi8kees8nfmhg5/AAD7svCQtd5KixEqeiKKM_Lwa?dl=0 ✓]
 
| Required for Dreamcast, Naomi and Hikaru emulation in DEmul.<br />[[File_Hashes#Dreamcast_(DC)|MD5 Hashes]]
 
|}
 
  
==Microsoft==
+
First of all: many people believe that since the main CPU (Emotion Engine) runs at a clock speed of 294Mhz (299Mhz on later revisions), it would make emulation easy on recent hardware. But this is not the case, because the clock speed of the emulated CPU is not necessarily indicative of the ease of emulation. Specifically, the PS2 CPU contains a multitude of custom sub-components and chips such as the FPU co-processor, 2 Vector Units, IOP, SPU2, Graphics Synthesizer, and SIF which together work asynchronously to comprise the 128-bit Emotion Engine. To emulate them perfectly with correct timing requires an enormous amount of power. Moreover, the PS2 just like PS1 uses the MIPS architecture instead of standard x86 code, thus making emulation slower.<ref>https://forums.pcsx2.net/Thread-Why-is-PCSX2-slow</ref>
===[[Xbox emulators|Xbox]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.mediafire.com/download/28zvvhqxjuoj4dp/Xbox_BIOS.zip BIOS files]
 
| rowspan="2"| [[XQEMU]]
 
| [https://www.dropbox.com/sh/po9e5rxgunl4lxt/AAD1ebI8_025I0fu53J4QxZXa?dl=0 ✓]
 
| rowspan="2"| Required for Xbox emulation.
 
|-
 
| [http://www.mediafire.com/download/33ocfz8of37zjdl/xbox_harddisk.zip Blank HDD image]
 
| [https://www.dropbox.com/sh/6uy43qlwak5wf0a/AADcRT7EvhZB2kip9u2LW86ra?dl=0 ✓]
 
|-
 
| [http://www.mediafire.com/download/k43mmta4q9e244q/Xbox_MAME.zip BIOS files]
 
| [[MAME]]
 
| [https://www.dropbox.com/sh/43zdvuifof0uvv3/AADDEw37Y5-ohpzeMqPLYgHca?dl=0 ✓]
 
| Required for Xbox emulation.<br />MCP-X bootrom included in the package is a bad dump.
 
|}
 
  
==Other consoles==
+
Another big problem is the emulation of PS2’s own floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, or graphical bugs. While PCSX2 allows for the option of either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PS2 FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref>
===[[3DO emulators|3DO]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [https://mega.nz/#!5N01HahD!pCvxR1sahDl8brkpS5Ze6iz-IS3KxZZG-DkhTGtckdc BIOS files]
 
| Various
 
| [https://www.dropbox.com/sh/06ant2an3v0ldcy/AABtYfbrF-RtpGHhXQxqBQAsa?dl=0 ✓]
 
| Required for 3DO emulation.
 
|}
 
  
===[[Atari 7800 emulators|Atari 7800]]===
+
To conclude on the problems with PS2 emulation, we come to hardware rendering. The PS2’s graphics pipeline acts very differently from modern GPU cards and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of PS2, fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various type of emulation enhancements like display resolution scaling leads to the typical “black lines glitch” because of the use of a non-integer resolution. While the OpenGL backend on PCSX2 greatly improved on many of these issues, most games still require “software rendering” to fix many common glitches, which in turn slows down the emulation. Although Games using mip-mapping (Ratchet & Clank, Ace Combat, etc...) and games running on the Snowblind Engine are playable in OGL HW mode with minimal problems on high-end PCs.  
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://www.atari7800.org/bin/ntsc/a7800.zip BIOS file (NTSC)]<br />[http://www.atari7800.org/bin/pal/a7800p.zip BIOS file (PAL)]
 
| [[ProSystem]]
 
| [https://www.dropbox.com/sh/qbth4hzrvvlzro7/AACUVvxdXO456X726vyEh_bQa?dl=0 ✓]
 
| Optional.
 
|}
 
  
===[[Atari Jaguar emulators|Atari Jaguar / Jaguar CD]]===
+
In summary, it is not possible to achieve close-to-perfection PS2 emulation with actual PC hardware, and even if it was possible, the results would most likely be unplayable. The PS2 is simply a very complex machine that even game developers struggled to work with.
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [https://mega.nz/#!URcGxSST!AzXqQMLgnWIkoL6l3JLCVNyQnxOomSxeOLLPQrrXZo4 BIOS files]
 
| Various
 
| [https://www.dropbox.com/sh/qr3cfd32hnlhtfu/AAATCK66lvtL7SDcNa5vybUKa?dl=0 ✓]
 
| Optional for Atari Jaguar emulation.<br />Required for Atari Jaguar CD emulation (Incomplete).
 
|}
 
  
===[[PC Engine (TurboGrafx-16) emulators|NEC PC Engine CD (TurboGrafx-CD)]]===
+
==EyeToy==
{|class="wikitable" style="text-align:center;"
+
The [[wikipedia:EyeToy|EyeToy]] is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in some PS2 games to interact physically through motion detection. The EyeToy can be used on PC with [https://web.archive.org/web/20070327192750/http://eyetoy8057.sourceforge.net/cms/ unofficial drivers]. It also works natively with the [[PlayStation_3_emulators|PS3]].
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [https://mega.nz/#F!eegVRCiL!u4PDISZQ3PzPIGsD7_3XCQ BIOS files]
 
| Various
 
| [https://www.dropbox.com/sh/t6zsxz37whbcjh6/AAA4SHvSW44pUdEFO2ZP32fQa?dl=0 ✓]
 
| Required for PC Engine CD (TurboGrafx-CD) emulation.
 
|}
 
 
 
==Personal computers==
 
===[[MSX emulators|Microsoft/ASCII MSX]]===
 
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://bluemsx.msxblue.com/resource.html BIOS files and machine configurations]
 
| [[blueMSX]]
 
| [https://mega.nz/#F!qK4ygIDC!B-VYc9XWifXth_yNU3CMQw ✓]
 
| rowspan="2"| Required for MSX games (except some cartridge games covered by the unofficial C-BIOS file).
 
|-
 
| [http://www.planetemu.net/roms/msx-bios BIOS files]
 
| [[Clock Signal|CLK]]<br/>[[Pantheon]]
 
| [https://mega.nz/#F!Da4m2CiB!LKq6KLo6t2oTwYjgTIN1Sw ✓]
 
|-
 
| [http://www.msxarchive.nl/pub/msx/emulator/openMSX/systemroms.zip System ROMs set]
 
| [[openMSX]]
 
| [https://www.dropbox.com/sh/9a3y66v49mj8h1h/AACdAz4lzR9y0zJig6t-_87fa?dl=0 ✓]
 
| Required for MSX emulation on certain machines and extensions like [https://www.msx.org/wiki/Panasonic_FS-A1GT Panasonic FS-A1GT] for example.<br />Copy all files to <code>~/.openMSX/share/systemroms</code> (GNU/Linux and MacOS) or <code>%USERPROFILE%\My Documents\openMSX\share\systemroms</code> (Windows 7 or later).
 
|}
 
  
===[[PC-60 emulators|NEC PC-6000]]===
+
PCSX2 is the only emulator that can emulate EyeToy mechanics in games.
{|class="wikitable" style="text-align:center;"
 
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [https://mega.nz/#!gNcUiCYZ!mhgfsAlhYpAZQntb3QylwVrqwxScHo4UcGQ3VmOCVA4 System ROMs]
 
| PC6001V<br />PC6001VX
 
| [https://www.dropbox.com/sh/03jkbp05r83ciik/AACgZX9slcxuVQlHwSyV6TuFa?dl=0 ✓]
 
| Required for PC-6001, PC-6001A, PC-6001mk2, PC-6601, PC-6001mk2SR and PC-6601SR emulation.
 
|-
 
|}
 
  
===[[PC-88 emulators|NEC PC-8800]]===
+
==USB Plugin==
{|class="wikitable" style="text-align:center;"
+
Some PS2 games make use of a USB adapter with a module/dongle consisting of two jack ports for microphones. [[wikipedia:List_of_songs_in_SingStar_games_(PlayStation_2)|Installments]] from the [[wikipedia:SingStar|SingStar]] series on the PS2 were able to use microphones (Sometimes bundled with these game discs) with this method.
! File type(s)
+
:These adapters could either formally or informally be called:
! Emulator(s)
+
* SingStar USB Converter (Official)
! Backup
+
* SingStar USB Converter Box (Official)
! Note
+
* SingStar USB Microphone Converter
|-
+
* SingStar Microphone USB Adapter/Converter
| [https://mega.nz/#!RJtSxC4R!2tuH0seGNdgOVhoxUX6c-PRl9_GozwcSlbQDuPgqbGc System ROMs]
+
* SingStar USB Converter Microphone Adapter
| pc8801ma<br />XM8
+
Steering wheels are also supported for a large number of racing games via a USB adapter.
| [https://www.dropbox.com/sh/mlfoffao6kd986z/AADhjpg3APDbQ72XaH5SQozma?dl=0 ✓]
 
| Required for PC-8800 emulation.
 
|-
 
|}
 
  
===[[PC-98 emulators|NEC PC-9800]]===
+
While PCSX2 isn't benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a [https://github.com/jackun/USBqemu-wheel USB plugin] that supports a microphone in most games and even steering wheel for racing games. The plugin is still updated nowadays.
{|class="wikitable" style="text-align:center;"
+
A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here].
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [http://46okumen.com/files/FONT.ROM Fonts (Binary format)]
 
| Neko Project II
 
| [https://www.dropbox.com/sh/cpfqgp8ysoewqfb/AACXM0zfO8aiVQz1DoinVfkwa?dl=0 ✓]
 
| Optional.<br />Needed for rendering text properly.
 
|-
 
| [https://www.zophar.net/fileuploads/1/2134agxhk/font.zip Fonts (BMP format)]
 
| Anex86
 
| [https://www.dropbox.com/sh/45sc3qoe4q22pwv/AAAJ0JdOMZouiN4wzId7FLuqa?dl=0 ✓]
 
| Optional for Anex86 and other emulators.<br />Needed for rendering text properly.
 
|}
 
  
===[[Fujitsu FM-7 emulators|Fujitsu FM-7]]===
+
==External links==
{|class="wikitable" style="text-align:center;"
+
* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] - For checking if your games work and any fixes, tweaks, or settings you should know beforehand. Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki.
! File type(s)
+
* [https://psxdatacenter.com/psx2/sitenews2.html PlayStation 2 DataCenter] - Tons of PS2 related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here.  
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [https://mega.nz/#!xYdjCCDD!V7uo0k5a8QJgP_D3MeW-5LWv3UGAmiYuRM9f-0oqB8w System ROMs]
 
| XM7
 
| [https://www.dropbox.com/sh/3tfbucnjot7437s/AAB6PBrXyun_oXjSzvKcazQ5a?dl=0 ✓]
 
| Required for Fujitsu FM-7 emulation.<br />Some boot, sub-monitor and dictionary files are missing but enough in most cases.
 
|}
 
  
===[[Sharp X68000 emulators|Sharp X68000]]===
+
==References==
{|class="wikitable" style="text-align:center;"
+
{{reflist}}
! File type(s)
 
! Emulator(s)
 
! Backup
 
! Note
 
|-
 
| [https://mega.nz/#!wAd13AyD!ctNqP4QvrduLcn8wSzenN9nfkvaob1Y7OYTwgC4rnYE System ROMs]
 
| XM6 Pro-68k<br/>[[XM6 TypeG]]
 
| [https://www.dropbox.com/sh/dm34xlx9obqoch6/AABrk_afsyDvhO0IHSlWkdoDa?dl=0 ✓]
 
| Required CGROM.DAT and IPLROM.DAT for X68000 Expert emulation.<br/>Required SCSIINROM.DAT and SCSIEXROM.DAT for enabling X68000 Expert SCSI interface.<br/>Required IPLROMXV.DAT, CGROM.DAT and SCSIINROM.DAT for X68000 XVI emulation.<br/>Required IPLROMCO.DAT, CGROM.DAT and SCSIINROM.DAT for X68000 Compact emulation.<br/>Required IPLROM30.DAT, CGROM30.DAT and ROM30.DAT for X68030 emulation.
 
|}
 
  
[[Category:FAQs]]
+
[[Category:Consoles]]
 +
[[Category:Home consoles]]
 +
[[Category:Sony consoles]]
 +
[[Category:Sixth-generation video game consoles]]
 +
[[Category:PlayStation 2 emulators|*]]

Revision as of 07:47, 19 November 2021

PlayStation 2
PS2-Fat-Console-Set.png
Developer Sony
Type Home video game console
Generation Sixth generation
Release date 2000
Discontinued 2013
Predecessor PlayStation
Successor PlayStation 3
Emulated

The PlayStation 2 (PS2) is a sixth-generation console released by Sony on October 26, 2000 and it was retailed for $299.99. It has the Emotion Engine CPU at 300 MHz with 32MB of RDRAM system memory and 4MB of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time with over 160 million units sold.

Emulators

Name Platform(s) Latest Version Libretro Core FLOSS Active Recommended
PC / x86
PCSX2 Windows Linux macOS 1.6.0 (stable)
SVN
Play! Windows Linux macOS Builds
DobieStation Windows Linux git
Builds
hpsx64 Windows v0430
orbum Windows git
Mobile / ARM
Play! Android iOS Builds (WIP)
DamonPS2 Android 4.0.1
AetherSX2 Android Unreleased ?
Consoles
ps2_emu PlayStation 3 FW 4.78

Comparisons

PCSX2
The first Playstation 2 emulator. Accuracy has continuously improved during dev builds. The emulator is capable of playing most titles without any major glitches. Check the Game Problems FAQ or the Official Compatibility List for information regarding playability.
Play!
Able to run a decent amount of commercial games. Development is almost all done by the single maintainer jpd002. Compatibility information is located on the emulators home page. Also has a playable Android port.
DobieStation
Many titles can go ingame, focused on accuracy, and therefore inherently slower than Play! or PCSX2. A compatibility list is provided here. Once accuracy has reached an acceptable point, the focus will be shifted to optimization/speed.
hpsx64
Can also run quite a few commercial games, but probably less so, and at slower speeds, than Play!. It also emulates and focuses more on PlayStation emulation.
DamonPS2
Closed-source payware/malware emulator only for Android, illegally based off of PCSX2, Play! and PPSSPP. It can hardly run any games and behaves very much like virus software. It is best to NOT use this emulator.

Emulation issues

Despite a large interest in PS2 emulation due to its sizable collection of games, it is still one of the hardest consoles to emulate for several reasons.

First of all: many people believe that since the main CPU (Emotion Engine) runs at a clock speed of 294Mhz (299Mhz on later revisions), it would make emulation easy on recent hardware. But this is not the case, because the clock speed of the emulated CPU is not necessarily indicative of the ease of emulation. Specifically, the PS2 CPU contains a multitude of custom sub-components and chips such as the FPU co-processor, 2 Vector Units, IOP, SPU2, Graphics Synthesizer, and SIF which together work asynchronously to comprise the 128-bit Emotion Engine. To emulate them perfectly with correct timing requires an enormous amount of power. Moreover, the PS2 just like PS1 uses the MIPS architecture instead of standard x86 code, thus making emulation slower.[1]

Another big problem is the emulation of PS2’s own floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, or graphical bugs. While PCSX2 allows for the option of either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PS2 FPU.[2][3]

To conclude on the problems with PS2 emulation, we come to hardware rendering. The PS2’s graphics pipeline acts very differently from modern GPU cards and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of PS2, fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various type of emulation enhancements like display resolution scaling leads to the typical “black lines glitch” because of the use of a non-integer resolution. While the OpenGL backend on PCSX2 greatly improved on many of these issues, most games still require “software rendering” to fix many common glitches, which in turn slows down the emulation. Although Games using mip-mapping (Ratchet & Clank, Ace Combat, etc...) and games running on the Snowblind Engine are playable in OGL HW mode with minimal problems on high-end PCs.

In summary, it is not possible to achieve close-to-perfection PS2 emulation with actual PC hardware, and even if it was possible, the results would most likely be unplayable. The PS2 is simply a very complex machine that even game developers struggled to work with.

EyeToy

The EyeToy is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in some PS2 games to interact physically through motion detection. The EyeToy can be used on PC with unofficial drivers. It also works natively with the PS3.

PCSX2 is the only emulator that can emulate EyeToy mechanics in games.

USB Plugin

Some PS2 games make use of a USB adapter with a module/dongle consisting of two jack ports for microphones. Installments from the SingStar series on the PS2 were able to use microphones (Sometimes bundled with these game discs) with this method.

These adapters could either formally or informally be called:
  • SingStar USB Converter (Official)
  • SingStar USB Converter Box (Official)
  • SingStar USB Microphone Converter
  • SingStar Microphone USB Adapter/Converter
  • SingStar USB Converter Microphone Adapter

Steering wheels are also supported for a large number of racing games via a USB adapter.

While PCSX2 isn't benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a USB plugin that supports a microphone in most games and even steering wheel for racing games. The plugin is still updated nowadays. A compatibility list of the working titles with this plugin can be found here.

External links

  • PCSX2 Wiki - For checking if your games work and any fixes, tweaks, or settings you should know beforehand. Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki.
  • PlayStation 2 DataCenter - Tons of PS2 related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here.

References