Difference between revisions of "DuckStation"

From Emulation General Wiki
Jump to navigation Jump to search
(Downloads)
m
(17 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 +
{{stub}}
 
{{Infobox emulator
 
{{Infobox emulator
 
|logo = DuckStation.png
 
|logo = DuckStation.png
Line 6: Line 7:
 
|screenshotcaption = The Qt frontend on Windows 10.
 
|screenshotcaption = The Qt frontend on Windows 10.
 
|active = Yes
 
|active = Yes
|platform = Windows, Linux, macOS, Android
+
|last-version = 0.1-4866
 +
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android|Android]]<br/>[[Emulators on Xbox One|Xbox One]]
 
|architecture = x86_64, aarch64, ARMv7
 
|architecture = x86_64, aarch64, ARMv7
 
|target = [[PlayStation emulators|Sony PlayStation]]
 
|target = [[PlayStation emulators|Sony PlayStation]]
Line 12: Line 14:
 
|source = [https://github.com/stenzek/duckstation GitHub]
 
|source = [https://github.com/stenzek/duckstation GitHub]
 
|license = GNU GPLv3
 
|license = GNU GPLv3
}}{{stub}}
+
|compatibility = [https://docs.google.com/spreadsheets/d/1H66MxViRjjE5f8hOl5RQmF5woS1murio2dsLn14kEqo/edit Compatibility list]
 +
|bios = [[Emulator_Files#PlayStation|Required]]
 +
}}
 +
 
 
'''DuckStation''' is a free and open-source [[PlayStation emulators|PlayStation]] emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface.
 
'''DuckStation''' is a free and open-source [[PlayStation emulators|PlayStation]] emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface.
  
Line 18: Line 23:
 
{| cellpadding="4"
 
{| cellpadding="4"
 
|-
 
|-
|align=center|{{Icon|Win|Lin}}
+
|align=center|{{Icon|Win|Lin|macOS|XB1}}
|'''[https://github.com/stenzek/duckstation/releases Latest Development Builds]'''
+
|'''[https://github.com/stenzek/duckstation/releases Latest Development/Preview Builds]'''<br/><small>MacOS isn't officially supported and builds are not released for it. Must be compiled from source.</small>
 
|-
 
|-
 
|colspan="2"|<hr/>
 
|colspan="2"|<hr/>
Line 28: Line 33:
  
 
==Overview==
 
==Overview==
DuckStation is focused on playability, speed, and long-term maintainability. The goal of the emulator is to be as accurate as possible while maintaining performance on a broad range of devices. "Hack" options are discouraged, and the default configuration should support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for recompiler support for maximum performance.  
+
DuckStation is designed for playability and speed, with the goal of being as accurate as possible while maintaining performance on a broad range of devices. The default configuration is intended to support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for maximum performance using the recompiler.
  
 
DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
 
DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
Line 36: Line 41:
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
 
==External links==
 
* [https://docs.google.com/spreadsheets/d/1H66MxViRjjE5f8hOl5RQmF5woS1murio2dsLn14kEqo/edit#gid=0 Compatibility list]
 
  
 
[[Category:Emulators‎]]
 
[[Category:Emulators‎]]
 +
[[Category:Console emulators]]
 +
[[Category:Home console emulators]]
 
[[Category:PlayStation emulators‎]]
 
[[Category:PlayStation emulators‎]]
 
[[Category:Windows emulation software]]
 
[[Category:Windows emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:Android emulation software]]
 
[[Category:Android emulation software]]
 +
[[Category:Xbox One emulation software]]

Revision as of 23:12, 27 March 2022

DuckStation
DuckStation.png
DuckStation-screenshot-qt.png
The Qt frontend on Windows 10.
Developer(s) stenzek et al.
Last version 0.1-4866
Active Yes
Platform(s) Windows
Linux
macOS
Android
Xbox One
Architecture(s) x86_64, aarch64, ARMv7
Emulates Sony PlayStation
Compatibility Compatibility list
License GNU GPLv3
Source code GitHub
BIOS/Keys Required

DuckStation is a free and open-source PlayStation emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface.

Downloads

Windows Linux macOS Xbox One Latest Development/Preview Builds
MacOS isn't officially supported and builds are not released for it. Must be compiled from source.

Android Play Store
Free

Overview

DuckStation is designed for playability and speed, with the goal of being as accurate as possible while maintaining performance on a broad range of devices. The default configuration is intended to support all playable games with only some of the enhancements having compatibility issues. 64-bit CPUs are required for maximum performance using the recompiler.

DuckStation was used as a testing ground for code that would be added to Dolphin.[1] stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".[2]

The Qt frontend includes an automatic update checker. Builds downloaded after 2020/08/07 will automatically check for updates each time the emulator starts, this can be disabled in Settings. Alternatively, you can force an update check by clicking Help->Check for Updates.

References

  1. JMC47, Maylmilae. Dolphin Progress Report. § 5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."
  2. stenzek on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."