Difference between revisions of "DuckStation"

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(Added that it's got a libretro core, noted that it may get a stable build in the future, and shortened a quote to a paraphrase)
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==Overview==
 
==Overview==
stenzek originally designed DuckStation as a testing ground for his contributions to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> However, the graphical interface is already in a state where it can be regularly used. Stenzek has even said the UI was pulled directly from Dolphin, since he himself has no experience with UI/UX. <ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
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stenzek originally designed DuckStation as a testing ground for his contributions to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> However, the graphical interface is already in a state where it can be regularly used. Stenzek has said UI was based directly off Dolphin, since he himself has no experience with UI/UX. <ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
  
 
As DuckStation is in heavy development, it does not yet have a stable build.
 
As DuckStation is in heavy development, it does not yet have a stable build.

Revision as of 04:15, 14 November 2020

DuckStation
DuckStation.png
DuckStation-screenshot-qt.png
The Qt frontend on Windows 10. DuckStation also has an SDL frontend with a similar UI.
Developer(s) stenzek et al.
Latest version N/A
Active Yes
Platform(s) Windows, Linux, macOS, Android
Architecture(s) x86_64, ARM64
Emulates Sony PlayStation
License GNU GPLv3
Source code GitHub

DuckStation is a PlayStation emulator developed primarily by stenzek. It features PGXP, upscaling, CHD support, and a graphical interface. It is also available as a Libretro core for RetroArch.

Downloads

Windows Linux macOS Android CI builds

Android Play Store
Free

Overview

stenzek originally designed DuckStation as a testing ground for his contributions to Dolphin.[1] However, the graphical interface is already in a state where it can be regularly used. Stenzek has said UI was based directly off Dolphin, since he himself has no experience with UI/UX. [2]

As DuckStation is in heavy development, it does not yet have a stable build.

References

  1. JMC47, Maylmilae. Dolphin Progress Report. § 5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."
  2. stenzek on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."

External links