Difference between revisions of "DuckStation"
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(Added that it's got a libretro core, noted that it may get a stable build in the future, and shortened a quote to a paraphrase) |
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==Overview== | ==Overview== | ||
− | stenzek originally designed DuckStation as a testing ground for his contributions to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> However, the graphical interface is already in a state where it can be regularly used. Stenzek has | + | stenzek originally designed DuckStation as a testing ground for his contributions to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> However, the graphical interface is already in a state where it can be regularly used. Stenzek has said UI was based directly off Dolphin, since he himself has no experience with UI/UX. <ref>[https://old.reddit.com/r/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref> |
As DuckStation is in heavy development, it does not yet have a stable build. | As DuckStation is in heavy development, it does not yet have a stable build. |
Revision as of 04:15, 14 November 2020
The Qt frontend on Windows 10. DuckStation also has an SDL frontend with a similar UI. | |
Developer(s) | stenzek et al. |
---|---|
Latest version | N/A |
Active | Yes |
Platform(s) | Windows, Linux, macOS, Android |
Architecture(s) | x86_64, ARM64 |
Emulates | Sony PlayStation |
License | GNU GPLv3 |
Source code | GitHub |
DuckStation is a PlayStation emulator developed primarily by stenzek. It features PGXP, upscaling, CHD support, and a graphical interface. It is also available as a Libretro core for RetroArch.
Downloads
CI builds | |
Play Store Free |
Overview
stenzek originally designed DuckStation as a testing ground for his contributions to Dolphin.[1] However, the graphical interface is already in a state where it can be regularly used. Stenzek has said UI was based directly off Dolphin, since he himself has no experience with UI/UX. [2]
As DuckStation is in heavy development, it does not yet have a stable build.
References
- ↑ JMC47, Maylmilae. Dolphin Progress Report. § 5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."
- ↑ stenzek on Reddit. "Yep it is heavily influenced by Dolphin. I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."