Editing Dithering
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[[File:Policenauts_PC98.png|250px|right|thumb|Unblended dithering in Policenauts for the PC98]] | [[File:Policenauts_PC98.png|250px|right|thumb|Unblended dithering in Policenauts for the PC98]] | ||
− | [[ | + | [[Genesis]] relies heavily on dithering. The waterfalls in Sonic the Hedgehog are a classic example. A few [[SNES]] games use it as well (eg. Metal Warriors). Certain PS1 games, such as Silent Hill make heavy use of dithering. In that game, it is used for shading. Many other PS1 games have a checkerboard. |
− | Dithering is frequently used for transparency effects in systems that cannot properly do them. [[ | + | Dithering is frequently used for transparency effects in systems that cannot properly do them. [[Sega Saturn]] for one. The Saturn port of Castlevania: Symphony of the Night uses dithering for dialogue boxes, whereas the original PlayStation version has proper transparent boxes. |
Many older computer games used dithering, though unlike with console games, it was not expected for the dithering to be blended into solid colors or proper transparency due to the sharper output of PC monitors. Of particular note are games for Japanese computers such as the PC-88/98, which often featured heavy use of dithering. | Many older computer games used dithering, though unlike with console games, it was not expected for the dithering to be blended into solid colors or proper transparency due to the sharper output of PC monitors. Of particular note are games for Japanese computers such as the PC-88/98, which often featured heavy use of dithering. |