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'''CRT''' (or '''cathode ray tube''') TVs are the old kinds of TVs that older consoles were designed to output to. They typically accepted signals with a 15.7kHz scan rate under NTSC or PAL standards. They are usually preferred for gaming because of it's better motion, [[Input_lag#Display|response times]], and lower [[Input_lag|input lag]] compared to LCD TVs. CRT TVs have scanlines which help reduce the pixelation of older games.
 
'''CRT''' (or '''cathode ray tube''') TVs are the old kinds of TVs that older consoles were designed to output to. They typically accepted signals with a 15.7kHz scan rate under NTSC or PAL standards. They are usually preferred for gaming because of it's better motion, [[Input_lag#Display|response times]], and lower [[Input_lag|input lag]] compared to LCD TVs. CRT TVs have scanlines which help reduce the pixelation of older games.
  
[[File:Slot mask vs aperture grille.jpeg|thumb|300px|right|Shadow (slot) mask vs aperture grille]]
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[[File:Slot mask vs aperture grille.jpeg|thumb|350px|right|Shadow (slot) mask vs aperture grille]]
  
 
They come in several forms:
 
They come in several forms:
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'''CRT monitors''' are CRT displays that are intended to be used from a PC, typically being driven by an RGBHV signal with a 31kHz or higher scan rate through a 15-pin VGA cable.
 
'''CRT monitors''' are CRT displays that are intended to be used from a PC, typically being driven by an RGBHV signal with a 31kHz or higher scan rate through a 15-pin VGA cable.
  
[[File:Slot_mask_vs_Dot_mask.jpeg|thumb|300px|right|21" Slot mask CRT TV vs 17" Dot mask CRT monitor]]
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[[File:Slot_mask_vs_Dot_mask.jpeg|thumb|350px|right|21" Slot mask CRT TV vs 17" Dot mask CRT monitor]]
 
[[File:CRT_resolutions.jpg|thumb|250px|right|Comparison of resolutions on a common CRT monitor. From left to right: 240p - 480p - 960p]]
 
[[File:CRT_resolutions.jpg|thumb|250px|right|Comparison of resolutions on a common CRT monitor. From left to right: 240p - 480p - 960p]]
  

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