Difference between pages "Intel CPUs" and "Game engine recreations and source ports"

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(It does not run Windows 8. Even the earliest beta (build 7700) cannot run.)
 
 
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The PC platform is an open architecture system that was originally designed by IBM in 1980. IBM's PC 5150 is the progenitor (though in no way representative of iterative designs like the desktops and laptops you may be familiar with today). The success of the PC architecture in the 1980s prompted Intel to iterate on its x86 processors, which is why this page is called '''Intel CPUs'''.
+
Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.
  
The history of the PC is comprehensive, but a good summary is that almost every component of the 5150 was off-the-shelf (i.e. parts that IBM didn't make themselves or sign an exclusivity agreement for others to use). IBM hoped that if clones popped up, they could sue them using the firmware in the BIOS, which they had [[Licensing|copyright]] over. However, Compaq came up with a replacement firmware based solely on documentation from IBM that they made publicly available, which they defended as a clean-room reimplementation. As a result, IBM lost control over the platform. The next major iteration would come from Intel in 1995 called ATX.
+
* When the developer only has a binary to work with (and not the [[source code]]), they recreate the engine rather than port it, hence the term '''[[wikipedia:Game engine recreation|game engine recreations]]''' (or alternatively '''game engine re-implementations'''). How the developers go about this process depends on their philosophy; they may opt to decompile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.
 +
* In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a '''source port''' of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to [[wikipedia:List of Doom source ports|so many ports being released]] that the community began to joke about what devices haven't gotten it running yet.
  
Sometime in the 90s, a speedup was found in PC emulation that could run software near-natively. This became the basis for [[hypervisors]], which are different from conventional emulators listed here since they require the host architecture to be at the very least x86-compatible.
+
Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; [https://webamp.org/ Webamp] is a JavaScript application that reimplements Winamp in the web browser. These projects are almost always open-source which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project.
  
==Emulators==
+
For the sake of brevity, most of these projects often refer to themselves under some variety of '''fan remakes'''. The [[#External links|External links]] section has lists for a number of known and available projects.
  
 +
On Linux downloading and using game engines is easy with [https://github.com/luxtorpeda-dev/luxtorpeda Luxtorpeda] - a Steam Play compatibility tool (like [[Proton]]) that allows you to run games from Steam using various different game engines and reimplementations.
 +
 +
==Multi game engine==
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 +
|-
 +
! scope="col"|Name
 +
! scope="col"|Operating System(s)
 +
! scope="col"|Latest Version
 +
! scope="col"|[[libretro|Libretro Core]]
 +
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
! scope="col"|Supported game(s)
 +
|-
 +
!colspan="9"|Action-adventure (3rd-person)
 +
|-
 +
|[https://opentomb.github.io/ OpenTomb]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/opentomb/OpenTomb/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Tomb Raider 1–5
 +
|-
 +
|[http://xproger.info/projects/OpenLara/ OpenLara]<ref group=N>OpenLara was inspired by OpenTomb</ref>
 +
|align=left|{{Icon|Windows|Linux|macOS|Android|LinuxARM|3DS|Switch}}
 +
|[https://github.com/XProger/OpenLara/releases git]
 +
|{{✓}} ||{{✓}} ||{{~}}
 +
|Tomb Raider 1–4
 +
|-
 +
!colspan="9"|Adventure
 +
|-
 +
|[[ScummVM]]
 +
|Multi-platform
 +
|[https://www.scummvm.org/downloads {{ScummVMVer}}]
 +
|{{✓}} ||{{✓}} ||{{✓}}
 +
|Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over [[wikipedia:ScummVM#Supported_games|250 games]].)
 +
|-
 +
!colspan="9"|FPS
 +
|-
 +
|[https://m210.duke4.net BuildGDX]
 +
|{{Icon|Windows|Linux|macOS}}
 +
|[https://m210.duke4.net Website]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins
 +
|-
 +
|Raze
 +
|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/coelckers/Raze/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI
 +
|-
 +
|[https://www.eduke32.com EDuke32] <br/>VoidSW <ref group=N>VoidSW is included with EDuke32</ref>
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://dukeworld.com/eduke32/synthesis/latest/?s=d&o=d&dir=eduke32/synthesis/latest Website]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|''EDuke32:'' Duke Nukem 3D, Ion Fury, NAM, World War II GI <br/>''VoidSW:'' Shadow Warrior
 +
|-
 +
|[https://nukeykt.retrohost.net RedNukem]
 +
|{{Icon|Windows|Linux}}
 +
|[https://github.com/nukeykt/NRedneck/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI
 +
|-
 +
|Metaforce
 +
|{{Icon|Windows|Linux|macOS}}
 +
|[https://releases.axiodl.com/ Dev builds]<br/>[https://github.com/AxioDL/metaforce git]
 +
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 +
|Metroid Prime 1–3
 +
|-
 +
|XLEngine
 +
|{{Icon|Windows|Linux}}
 +
|[https://github.com/Mindwerks/XLEngine/releases git]
 +
|{{✗}} ||{{✗}} ||{{✓}}
 +
|Star Wars: Dark Forces, Daggerfall<br/>''Later:'' Outlaws, Blood, Shadow Warrior
 +
|-
 +
|[https://zdoom.org/index ZDoom]
 +
|{{Icon|Windows|Linux|macOS}}
 +
|[https://zdoom.org/downloads 2.81]
 +
|{{✗}} ||{{✗}}<ref group=N>ZDoom has been discontinued. However the development of its replacements, GZDoom and LZDoom, is still active.</ref> ||{{✓}}
 +
|Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill
 +
|-
 +
!colspan="9"|Platform
 +
|-
 +
|[http://clonekeenplus.sourceforge.net Commander Genius]
 +
|{{Icon|Windows|Linux|macOS|Switch}}
 +
|[http://clonekeenplus.sourceforge.net/download.php 3.0.0]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter
 +
|-
 +
!colspan="9"|Racing
 +
|-
 +
|OpenNFS
 +
|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/OpenNFS/OpenNFS/releases git]
 +
|{{✗}} ||{{✓}} ||{{~}}
 +
|Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2
 +
|-
 +
!colspan="9"|RPG
 +
|-
 +
|[[EasyRPG]]
 +
|Multi-platform
 +
|[https://easyrpg.org/player/downloads {{EasyRPGVer}}]
 +
|{{✓}} ||{{✓}} ||{{✓}}
 +
|RPG Maker 2000/2003 games
 +
|-
 +
|[http://www.gemrb.org GemRB]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Android}}
 +
|[https://github.com/gemrb/gemrb/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Infinity Engine <br/>(Baldur's Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))
 +
|-
 +
|[[Neko RPGXP Player]]
 +
|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=net.kernys.rgss&hl 2.01]
 +
|{{✗}} ||{{✓}} ||{{~}}
 +
|RPG Maker XP/VX/VA/MV games
 +
|-
 +
|[https://xoreos.org/ xoreos]
 +
|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/xoreos/xoreos 0.0.6]
 +
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 +
|BioWare's Aurora engine & derivatives <br/>(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)
 +
|-
 +
!colspan="9"|RTS
 +
|-
 +
|[https://openage.sft.mx openage]
 +
|align=left|{{Icon|Windows|Linux|macOS|BSD}}
 +
|[https://github.com/SFTtech/openage/releases git]
 +
|{{✗}} ||{{✓}} ||{{~}}
 +
|Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds
 +
|-
 +
|[http://www.openra.net OpenRA]
 +
|{{Icon|Windows|Linux|macOS|BSD|PSVita}}
 +
|[https://github.com/OpenRA/OpenRA/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Early Westwood games (Command & Conquer, C&C: Red Alert). <br/>''Soon:'' 2nd-gen C&C (C&C: Tiberian Sun).
 +
|-
 +
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer Vanilla Conquer]
 +
|{{Icon|Windows|Linux|macOS|BSD}}
 +
|[https://github.com/TheAssemblyArmada/Vanilla-Conquer git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000). <br/>Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.
 +
|-
 +
|[http://timjones.io/blog/tags/opensage OpenSAGE]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/OpenSAGE/OpenSAGE/releases git]
 +
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 +
|EA's Command & Conquer games <br/>(C&C: Generals, C&C: Generals - Zero Hour) <br/>''Soon:'' The Battle for Middle-earth series (2004–2006), C&C 3 & expansion.
 +
|-
 +
|[https://stratagus.com/stratagus.html Stratagus]
 +
|align=left|{{Icon|Windows|Linux|macOS|Android}}
 +
|[https://github.com/Wargus/stratagus 3.1.2]
 +
|{{✗}} ||{{✓}}<ref group=N>Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.</ref> ||{{✓}}<ref group=N>StarCraft is only partially playable in Stargus in Stargus's current stage. The other games for the other engines work well if installed correctly.</ref>
 +
|''[https://github.com/Wargus/wargus Wargus]:'' Warcraft II: Tides of Darkness + Beyond the Dark Portal, Aleona's Tale<br/>''[https://github.com/Wargus/war1gus War1gus]:'' Warcraft: Orcs & Humans<br/>''[https://github.com/Wargus/stargus Stargus]:'' StarCraft (partially playable)<br/>''Stratagus:'' Wyrmsun
 +
|-
 +
!colspan="9"|Shoot 'em up
 +
|-
 +
|[https://rec98.nmlgc.net ReC98]
 +
|Multi-platform
 +
|[https://github.com/nmlgc/ReC98 git]
 +
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 +
|Touhou 1–5 (PC-98)
 +
|}
 +
 +
==Single game engine==
 +
{| class="wikitable" style="text-align:center;"
 +
|-
 
! scope="col"|Name
 
! scope="col"|Name
 
! scope="col"|Platform(s)
 
! scope="col"|Platform(s)
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
! scope="col"|8086<nowiki>*¹</nowiki>
 
! scope="col"|286
 
! scope="col"|386<nowiki>*²</nowiki>
 
! scope="col"|486<nowiki>*³</nowiki>
 
! scope="col"|Pentium<nowiki>*⁴</nowiki>
 
! scope="col"|Pentium II<nowiki>*⁵</nowiki>
 
! scope="col"|Celeron<nowiki>*⁶</nowiki>
 
 
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 +
! scope="col"|Supported game(s)
 +
|-
 +
!colspan="9"|Action-adventure
 +
|-
 +
|OpenJK
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://builds.openjk.org Build]<br/>[https://github.com/JACoders/OpenJK git]
 +
|{{✗}} ||{{✓}} ||{{~}}
 +
|Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy
 +
|-
 +
!colspan="9"|Adventure
 +
|-
 +
|The Ur-Quan Masters
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[http://sc2.sourceforge.net/downloads.php 0.8.0]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Star Control II
 +
|-
 +
!colspan="9"|FPS
 +
|-
 +
|Aleph One
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://alephone.lhowon.org/download.html 1.4]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Marathon 1-2, Marathon Infinity
 +
|-
 +
|[http://bibendovsky.github.io/bstone BStone]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/bibendovsky/bstone/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Blake Stone: Aliens of Gold, Blake Stone: Planet Strike
 +
|-
 +
|Crispy Doom <br/>Crispy Heretic
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/fabiangreffrath/crispy-doom/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|''Crispy Doom:'' Doom 1-2, Final Doom <br/>''Crispy Heretic:'' Heretic
 +
|-
 +
|[https://dhewm3.org dhewm3]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Amiga}}
 +
|[https://github.com/dhewm/dhewm3/releases git]
 +
|{{✓}} ||{{✓}} ||{{✓}}
 +
|Doom 3 (Original)
 +
|-
 +
|[https://doom64ex.wordpress.com Doom64 EX]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://sourceforge.net/projects/doom64ex/files/doom64ex/2.5 2.5]
 +
|{{✗}} ||{{✗}} ||{{✓}}
 +
|Doom 64 (Original)
 +
|-
 +
|[http://www.descent2.de D2X-XL] <br/>[https://www.dxx-rebirth.com DXX-Rebirth]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://sourceforge.net/projects/d2x-xl 1.18.76] <br/>[https://github.com/dxx-rebirth/dxx-rebirth/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Descent, Descent II
 +
|-
 +
|ECWolf
 +
|align=left|{{Icon|Windows|Linux|macOS|Android}}
 +
|[http://maniacsvault.net/ecwolf/download.php 1.3.3]
 +
|{{✓}} ||{{✓}} ||{{✓}}
 +
|Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark
 +
|-
 +
|Hammer of Thyrion
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[http://uhexen2.sourceforge.net 1.5.9]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Hexen II
 +
|-
 +
|[https://ioquake3.org ioquake3]
 +
|align=left|{{Icon|Windows|Linux|macOS|Amiga}}
 +
|[https://ioquake3.org/get-it 1.36]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Quake III: Arena
 +
|-
 +
|iortcw
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/iortcw/iortcw/releases git]
 +
|{{✗}} ||{{~}} ||{{✓}}
 +
|Return to Castle Wolfenstein
 +
|-
 +
|[http://nukeykt.retrohost.net NBlood]
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://lerppu.net/wannabethesis/nblood/latest/ git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Blood
 +
|-
 +
|OpenMoHAA
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://sourceforge.net/projects/openmohaa/]
 +
|{{✗}} ||{{✗}} ||{{✗}}
 +
|Medal of Honour: Allied Assault
 +
|-
 +
|OpenXRay
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/OpenXRay/xray-16/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat
 +
|-
 +
|[http://pcex.retrohost.net PCExhumed]
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://lerppu.net/wannabethesis/pcexhumed/]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Powerslave (PC)
 +
|-
 +
|[https://powerslaveex.wordpress.com Powerslave EX]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/svkaiser/PowerslaveEX git]
 +
|{{✗}} ||{{✗}} ||{{✓}}
 +
|Powerslave (Console)
 +
|-
 +
|[https://docs.libretro.com/library/prboom PrBoom]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://github.com/libretro/libretro-prboom git]
 +
|{{✓}} ||{{~}}<ref group=N>PrBoom-plus is still active</ref> ||{{✓}}
 +
|Doom 1-2, Final Doom
 +
|-
 +
|[http://quakespasm.sourceforge.net Quakespasm] <br/>vkQuake<ref group=N>vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering</ref>
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://sourceforge.net/projects/quakespasm 0.94.2] <br/>[https://github.com/Novum/vkQuake/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Quake 1
 +
|-
 +
|RBDOOM-3-BFG
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/RobertBeckebans/RBDOOM-3-BFG/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Doom 3 (BFG Edition)
 +
|-
 +
|[https://icculus.org/rott Rise of the Triad for Linux]
 +
|align=left|{{Icon|Windows7|Linux|DC}}
 +
|[https://icculus.org/rott/releases git]
 +
|{{✗}} ||{{✗}} ||{{✗}}
 +
|Rise of the Triad: Dark War
 +
|-
 +
|rottexpr
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/LTCHIPS/rottexpr/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Rise of the Triad: Dark War
 
|-
 
|-
!colspan="14"|PC / x86
+
|Shockolate
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://github.com/Interrupt/systemshock/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|System Shock 1
 
|-
 
|-
|[[86Box]]
+
|[https://theforceengine.github.io The Force Engine]
 
|align=left|{{Icon|Windows}}
 
|align=left|{{Icon|Windows}}
|[https://github.com/86Box/86Box git]
+
|[https://theforceengine.github.io/downloads.html 0.02.001]
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|{{}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 +
|Star Wars: Dark Forces, Outlaws
 
|-
 
|-
|[[PCem]]
+
|[https://disenchant.net/tyrquake Tyrquake]
|align=left|{{Icon|Windows|Linux|Mac}}
+
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://pcem-emulator.co.uk {{PCemVer}}] [https://github.com/PCemOnMac/PCemV17macOS/releases git]<small> (macos)</small>
+
|[https://disenchant.net/git/tyrquake.git git]
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
+
|{{✓}} ||{{✓}} ||{{✓}}
 +
|Quake 1
 
|-
 
|-
|[https://www.varcem.com VARCem]
+
|vitaQuake II
|align=left|{{Icon|Windows|Linux|Mac}}
+
|align=left|{{Icon|Windows|Linux|macOS|Vita}}
|[https://www.varcem.com/?page=dl Builds]
+
|[https://github.com/Rinnegatamante/vitaQuakeII git], [http://vitadb.rinnegatamante.it/#/info/278 PS Vita]
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|{{✓}} ||{{✓}} ||{{✓}}
 +
|Quake 2
 
|-
 
|-
|[[DOSBox#Forks|DOSBox-X]]
+
|[https://xash.su/xash3d.html Xash3D]
 +
|align=left|{{Icon|Windows|Linux|Android}}
 +
|[https://xash3d.ru/doku.php?id=downloads 0.99]
 +
|{{✗}} ||{{~}} ||{{✓}}
 +
|Half-Life 1
 +
|-
 +
|[https://www.yamagi.org/quake2 Yamagi Quake II]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/joncampbell123/dosbox-x/releases {{DOSBox-XVer}}]
+
|[https://deponie.yamagi.org/quake2 8.00]
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Quake 2
 +
|-
 +
!colspan="9"|Platform
 +
|-
 +
|Jazz² Resurrection
 +
|align=left|{{Icon|Windows|Linux|macOS|Android}}
 +
|[https://github.com/deathkiller/jazz2/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Jazz Jackrabbit 2
 +
|-
 +
|NXEngine <br/>[https://github.com/nxengine/nxengine-evo nxengine-evo]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[http://nxengine.sourceforge.net 1.0.0.6] <br/>[https://github.com/nxengine/nxengine-evo/releases git]
 +
|{{✓}} ||{{✗}} ||{{✓}}
 +
|Cave Story
 +
|-
 +
|[http://www.alister.eu/jazz/oj/about.php OpenJazz]
 +
|align=left|{{Icon|Windows|Linux|macOS|Pandora|GP32|DC}}
 +
|[https://github.com/AlisterT/openjazz/releases git]
 +
|{{✗}} ||{{~}} ||{{✓}}
 +
|Jazz Jackrabbit 1
 +
|-
 +
|R.E.L.I.V.E.
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/AliveTeam/alive_reversing git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus
 +
|-
 +
|rawgl
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/cyxx/rawgl git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Another World/Out of This World
 +
|-
 +
|REminiscence
 +
|align=left|{{Icon|Windows|Android}}
 +
|[http://cyxdown.free.fr/reminiscence 0.4.9]
 +
|{{✓}} ||{{✓}} ||{{✓}}
 +
|Flashback (Another World's spiritual sequel)
 +
|-
 +
|Rigel Engine
 +
|align=left|{{Icon|Windows|Linux|macOS|LinuxARM}}
 +
|[https://github.com/lethal-guitar/RigelEngine/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Duke Nukem II
 +
|-
 +
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation RSDK]
 +
|align=left|{{Icon|Windows|Linux|macOS|Android|Vita|Switch}}
 +
|[https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation/releases Sonic 1 & 2] </br>[https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation/releases Sonic CD]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Sonic the Hedgehog 1-2, Sonic CD
 +
|-
 +
|[https://www.popot.org/get_the_games.php?game=SDLPoP SDLPoP]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/NagyD/SDLPoP git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Prince of Persia (1989)
 +
|-
 +
|[[ Super Mario 64 Port]]
 +
|Multi-platform
 +
|Depends on port
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Super Mario 64 (N64)
 +
|-
 +
|[http://www.bigorno.net/xrick xrick]
 +
|align=left|{{Icon|Windows|Linux|GameCube|BeOS|Amiga|GP32}}
 +
|[http://www.bigorno.net/xrick/download.html #021212]
 +
|{{✓}} ||{{✗}} ||{{✓}}
 +
|Rick Dangerous
 +
|-
 +
!colspan="9"|Puzzle
 +
|-
 +
|Lemmini
 +
|align=left|{{Icon|Windows|macOS}}
 +
|[https://github.com/mjfwalsh/lemmini/releases git]
 +
|{{✗}} ||{{✗}} ||{{✓}}
 +
|Lemmings
 +
|-
 +
!colspan="9"|Racing
 +
|-
 +
|CannonBall
 +
|align=left|{{Icon|Windows|Linux|macOS|Pandora|LinuxARM}}
 +
|[https://github.com/djyt/cannonball/wiki git]
 +
|{{✓}} ||{{✗}} ||{{✓}}
 +
|OutRun
 +
|-
 +
|NFSIISE
 +
|align=left|{{Icon|Windows|Linux|macOS|Android}}
 +
|[https://github.com/zaps166/NFSIISE/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Need for Speed II: SE
 +
|-
 +
|OpenC1
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[http://1amstudios.com/projects/openc1 1.4]<br/>[https://github.com/jeff-1amstudios/OpenC1 git]
 +
|{{✗}} ||{{✗}} ||{{✓}}
 +
|Carmageddon
 +
|-
 +
|OpenLGR
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/james-knippes/openlgr git]
 +
|{{✗}} ||{{✗}} ||{{✗}}
 +
|Lego Racers
 +
|-
 +
|OpenMC2
 +
|align=left|{{Icon|Linux|macOS}} (via [[Wine]])
 +
|[https://github.com/LRFLEW/OpenMC2/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Midnight Club II
 +
|-
 +
|[https://openswe1r.github.io OpenSWE1R]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/OpenSWE1R/openswe1r git]
 +
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 +
|Star Wars Episode 1: Racer
 +
|-
 +
|[https://yethiel.gitlab.io/RVDocs RVGL]
 +
|align=left|{{Icon|Windows|Linux|Android|LinuxARM|Pandora}}
 +
|[https://rvgl.re-volt.io 21.0930a-1]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Re-Volt
 +
|-
 +
|REDriver2
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/OpenDriver2/REDRIVER2 git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Driver 2
 +
|-
 +
|[https://pyra-handheld.com/boards/threads/stunt-car-remake.79671 stuntcarremake]<ref group=N>Based on Stunt Car Racer Remake for Windows</ref>
 +
|align=left|{{Icon|Windows7|Linux|Pandora}}
 +
|[https://repo.openpandora.org/?page=detail&app=stuntcarremake_ptitseb Build 08]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Stunt Car Racer (Amiga / AtariST)
 +
|-
 +
!colspan="9"|RPG
 +
|-
 +
|[http://arx-libertatis.org Arx Libertatis]
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 +
|[https://github.com/arx/ArxLibertatis/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Arx Fatalis
 +
|-
 +
|Daggerfall Unity
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://www.dfworkshop.net/projects/daggerfall-unity/live-builds Beta 0.13.2]<br/>[https://github.com/Interkarma/daggerfall-unity git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|The Elder Scrolls II: Daggerfall
 +
|-
 +
|DevilutionX
 +
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD|Haiku|Switch}}
 +
|[https://github.com/diasurgical/devilutionX/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Diablo
 +
|-
 +
|OpenGothic
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/Try/OpenGothic git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Gothic II
 +
|-
 +
|[https://makipl.github.io/OpenVIII-monogame OpenVIII]
 +
|align=left|{{Icon|Windows|Linux}} <!-- planned: {{Icon|Android|iOS}} -->
 +
|[https://github.com/MaKiPL/OpenVIII git]
 +
|{{✗}} ||{{✓}} ||{{✗}}
 +
|Final Fantasy VIII
 +
|-
 +
|[https://opendiablo2.com OpenDiablo2]
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/OpenDiablo2/OpenDiablo2 git]
 +
|{{✗}} ||{{✓}} ||{{✗}}
 +
|Diablo II
 +
|-
 +
|[https://openmw.org OpenMW]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://openmw.org/downloads 0.47.0]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|The Elder Scrolls III: Morrowind
 +
|-
 +
|OpenTESArena
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/afritz1/OpenTESArena/releases git]
 +
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 +
|The Elder Scrolls I: Arena
 
|-
 
|-
|[[DOSBox]]
+
|REGoth
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/REGoth-project/REGoth-bs git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Gothic, Gothic II
 +
|-
 +
|reone
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/seedhartha/reone/ git]
 +
|{{✗}} ||{{✓}} ||{{✗}} <small>(WIP)</small>
 +
|Star Wars: Knights of the Old Republic 1-2
 +
|-
 +
!colspan="9"|RTS
 +
|-
 +
|OpenDUNE
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.dosbox.com/download.php?main=1 0.74-3] <br /> [http://www.dosbox.com/wiki/SVN_Builds#List_of_SVN_Builds SVN]
+
|[https://github.com/OpenDUNE/OpenDUNE/releases git]
|{{✗}} ||{{}} ||{{✓}} ||{{}} ||{{✗}} ||{{}} ||{{}} ||{{}} ||{{}} ||{{✓}} ||{{}}
+
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Dune II: The Building of a Dynasty
 +
|-
 +
|[http://www.ta3d.org/home-en.php TA3D]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/zuzuf/TA3D git]
 +
|{{✗}} ||{{✗}} ||{{~}}
 +
|Total Annihilation
 +
|-
 +
!colspan="9"|RTT
 +
|-
 +
|[http://freesynd.sourceforge.net FreeSynd]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://sourceforge.net/projects/freesynd 0.7.5]
 +
|{{✗}} ||{{✗}} ||{{✗}}
 +
|Syndicate (1993)
 +
|-
 +
|[http://swars.vexillium.org Syndicate Wars Port]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[http://swars.vexillium.org/#download 0.3]
 +
|{{✗}} ||{{}} ||{{✓}}
 +
|Syndicate Wars
 +
|-
 +
!colspan="9"|TBS
 +
|-
 +
|[https://ctp2.darkdust.net civctp2]
 +
|align=left|{{Icon|Windows|Linux|Pandora}} Pyra
 +
|[https://github.com/civctp2/civctp2/releases git] <br/>([https://github.com/ptitSeb/ctp2 ctp2] for Linux/Pandora/Pyra])
 +
|{{✗}} ||{{~}} ||{{}}
 +
|Call to Power II
 +
|-
 +
|[http://www.civone.org CivOne]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/SWY1985/CivOne git]
 +
|{{}} ||{{✓}} ||{{}} <small>(WIP)</small>
 +
|Sid Meier's Civilization
 
|-
 
|-
|[[Bochs]]
+
|fheroes2
|align=left|{{Icon|Windows|Linux|FreeBSD|BeOS}}<br>{{Icon|OS2|AmigaOS|MorphOS}}
+
|align=left|{{Icon|Windows|Linux|macOS|Switch|PSVita}}
|[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}]
+
|[https://github.com/ihhub/fheroes2 git]
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Heroes of Might and Magic II
 
|-
 
|-
|[https://www.pcjs.org/ PCjs]
+
|[https://openxcom.org OpenXcom]
|align=left|{{Icon|Web}}
+
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/jeffpar/pcjs git]
+
|[https://openxcom.org/git-builds git]
|{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|{{✗}} ||{{✓}} ||{{✓}}
 +
|UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep
 
|-
 
|-
|[[MAME]]
+
|[https://vcmi.eu VCMI]
 +
|align=left|{{Icon|Windows|Linux|macOS|Android}}
 +
|[https://github.com/vcmi/vcmi git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Heroes of Might and Magic III
 +
|-
 +
!colspan="9"|Sandbox
 +
|-
 +
|[https://openrw.org OpenRW]
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
 
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
|[https://github.com/rwengine/openrw git]
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}} ||{{~}} ||{{~}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|{{}} ||{{✓}} ||{{~}}
 +
|Grand Theft Auto III
 
|-
 
|-
|[[QEMU]]
+
|re3<ref group=N>re3 and reVC have been taken down by Take-Two again.</ref> <br/>reVC
 
|align=left|{{Icon|Windows|Linux|macOS}}
 
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://www.qemu.org/download/ {{QEMUVer}}]
+
|[https://web.archive.org/web/20210923101046/https://github.com/GTAmodding/re3] <br/>[https://web.archive.org/web/20210906122256/https://github.com/GTAmodding/re3/tree/miami/ reVC]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe>Supports the [[wikipedia:Conroe_(microprocessor)|Conroe]] model.</ref> ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Grand Theft Auto III, Grand Theft Auto: Vice City
 
|-
 
|-
!colspan="14"|Mobile / ARM
+
|San Andreas Unity
 +
|align=left|{{Icon|Windows|Linux|macOS|Android}}
 +
|[https://github.com/GTA-ASM/SanAndreasUnity/releases git]
 +
|{{✗}} ||{{✓}} ||{{~}}
 +
|Grand Theft Auto: San Andreas
 
|-
 
|-
|Magic DOSBox
+
!colspan="9"|Shoot 'em up
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=bruenor.magicbox 1.0.72]
 
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|[[QEMU|Limbo]]
+
|OpenTyrian
|align=left|{{Icon|Android|WinMobile}}
+
|align=left|{{Icon|Windows|Linux|Android}}
|[https://github.com/limboemu/limbo/wiki 5.1.0]
+
|[https://github.com/opentyrian/opentyrian/releases git]
[https://forum.xda-developers.com/attachments/qemu-7z.475570 WinMobile build]
+
|{{✗}} ||{{✓}} ||{{✓}}
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}<ref group=N name=conroe /> ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|Tyrian
 
|-
 
|-
|[[Bochs]]
+
!colspan="9"|Sim - City-building
|align=left|{{Icon|Android}}
 
|[https://sourceforge.net/projects/bochs/files/bochs {{BochsVer}}]
 
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|DOSBox Turbo
+
|[https://bitbucket.org/dalerank/caesaria/wiki/Home CaesarIA]
|align=left|{{Icon|Android}}
+
|align=left|{{Icon|Windows|Linux|macOS|Android|Haiku}}
|[https://play.google.com/store/apps/details?id=com.fishstix.dosbox 2.2.0]
+
|[https://sourceforge.net/projects/opencaesar3/files 0.5] (2016)
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|{{✗}} ||{{✗}} ||{{✗}}
 +
|Caesar III
 
|-
 
|-
|gDOSBox
+
|[https://github.com/bvschaik/julius Julius]<br />[https://github.com/Keriew/augustus Augustus] <small>(Gameplay changes)</small>
|align=left|{{Icon|Android}}
+
|align=left|{{Icon|Windows|Linux|macOS|Vita|Switch}}
|[https://m.apkpure.com/gdosbox-dosbox-for-android/org.gemesys.android.dosbox 0.7.5.5]
+
|[https://github.com/bvschaik/julius/releases 1.7]<br />[https://github.com/Keriew/augustus/releases 3.0.1]
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
+
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Caesar III
 
|-
 
|-
|aDOSBox
+
!colspan="9"|Sim - Construction/Management
|align=left|{{Icon|Android}}
 
|[https://f-droid.org/en/packages/org.hystudio.android.dosbox/ 0.2.5]
 
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|DOSBoxPPC
+
|[http://corsixth.com CorsixTH]
|align=left|{{Icon|WinMobile}}
+
|align=left|{{Icon|Windows|Linux|macOS|BSD}}
|[http://www.freewarepocketpc.net/ppc-download-dosboxppc-v0-63.html 0.63]
+
|[https://github.com/CorsixTH/CorsixTH/releases git]
|{{✗}} ||{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}}
+
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Theme Hospital
 
|-
 
|-
!colspan="14"|Consoles
+
|[https://www.reddit.com/r/locomotion OpenLoco]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/OpenRCT2/OpenLoco/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Chris Sawyer's Locomotion
 
|-
 
|-
|[[Bochs]]
+
|[https://openrct2.org OpenRCT2]
|align=left|{{Icon|PS2}}
+
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.ps2dev.karashome.pl 2.3.5]
+
|[https://github.com/OpenRCT2/OpenRCT2/releases git]
|{{✗}} ||{{}} ||{{✓}} ||{{✓}} ||{{✓}} ||? ||? ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|{{✗}} ||{{✓}} ||{{✓}}
 +
|RollerCoaster Tycoon 2
 +
|-
 +
|[https://www.openttd.org/en OpenTTD]
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/OpenTTD/OpenTTD/releases git]
 +
|{{✗}} ||{{}} ||{{✓}}
 +
|Transport Tycoon Deluxe
 +
|-
 +
!colspan="9"|Sim - Flight Combat
 +
|-
 +
|terminal-recall
 +
|align=left|{{Icon|Windows|Linux|macOS}}
 +
|[https://github.com/jtrfp/terminal-recall git] <br/>[https://sourceforge.net/projects/terminal-recall/files/nightly-builds/ Nightly Builds]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Terminal Volocity, Fury3
 +
|-
 +
!colspan="9"|TPS
 +
|-
 +
|max_vita
 +
|align=left|{{Icon|Vita}}
 +
|[https://github.com/fgsfdsfgs/max_vita/releases git]
 +
|{{✗}} ||{{✓}} ||{{✓}}
 +
|Max Payne
 +
|-
 +
!colspan="9"|Visual novel
 +
|-
 +
|NitroSharp
 +
|align=left|{{Icon|Windows|Linux}}
 +
|[https://github.com/CommitteeOfZero/nitrosharp/releases git]
 +
|{{✗}} ||{{✓}} ||{{~}} <small>(WIP)</small>
 +
|ChäoS;HEAd NoAH
 
|}
 
|}
<nowiki>*¹</nowiki>8086 emulation includes the 8088 CPU.
 
<nowiki>*²</nowiki>386 emulation includes the SX and SL.
 
<nowiki>*³</nowiki>486 emulation includes variants.
 
<nowiki>*⁴</nowiki>Pentium emulation includes variants.
 
<nowiki>*⁵</nowiki>Pentium II emulation includes variants.
 
<nowiki>*⁶</nowiki>Celeron emulation includes variants.
 
  
 +
==Notes==
 
<references group=N />
 
<references group=N />
  
==Notes==
+
==External links==
;[[DOSBox|DOSBox-X]]:The Git readme file (Under the ''Comments on what DOSBox-X is lacking'') for DOSBox-X states that "''DOSBox-X contains code only to emulate the 8088 through the Pentium Pro. If Pentium II or higher emulation is desired, consider using Bochs or QEMU instead. DOSBox-X may eventually develop Pentium II emulation...''" if the user demand is there.
+
* [https://osgameclones.com/ Open Source Game Clones] (Likely the best and most complete list.)
;[[MAME]]:The emulation of various CPU types seen here regarding MAME are all over the place in the change logs and seem to be confusing. But MAME has preliminary support for the families of 286, 386/i386, 486/i486 and almost the entire range of the Pentium CPUs. But the emulation of color, sound and graphics for various CPUs and PC's based on the 286/386/486 architecture are good. According to [http://www.progettoemma.net/mess/sysset.php ProjectMESS], many [http://www.progettoemma.net/mess/system.php?machine=ibm5170 IBM PC/AT 5170] family PC's running the 286 CPU have preliminary support. MAME [https://wiki.mamedev.org/index.php/MAME_0.146u3 0.146u3] (Jul 2012) added CPU types for Pentium MMX, Pentium Pro, Pentium II, Pentium III and Pentium 4.
+
* [https://github.com/leereilly/games Games on GitHub] by Lee Reilly ([https://github.com/leereilly/games/blob/master/README.md Master list] in wider view. This list from leereilly contains Table of Contents and categories with highlighted links to Git repos.)
::- [[MAME_compatibility_list#IBM|MAME compat list]] showing the sector for several IBM type PC systems - most of which may work fine.
+
* [https://trilarion.github.io/opensourcegames/ Open Source Games on GitHub] by Trilarion ([https://github.com/Trilarion/opensourcegames/blob/master/entries/tocs/_games.md#Games Master list]. As good as OSGC site above & frighteningly far larger list than leereilly's Git list. Over [https://github.com/Trilarion/opensourcegames/blob/master/README.md 1200 game entries]!)
::- [https://wiki.mamedev.org/index.php?title=Special:Search&limit=500&offset=0&profile=default&search=pentium wiki.mamedev.org's search results for Pentium] (e.g. 0.100u4, 0.103u4, 0.146u3, 0.148, 0.152, 0.156)
+
* [https://en.wikipedia.org/wiki/Game_engine_recreation#Methods Game engine recreation] on Wikipedia (Has links to lists of: 1) commercial video games with source code; 2) source ports; and 3) game engine recreations.)
::- [https://wiki.mamedev.org/index.php/MNW wiki.mamedev.org's list] for MACHINE_NOT_WORKING (Few systems based on a Pentium CPU)
+
* [https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code#Games_with_reconstructed_source_code List of games with reconstructed source code] on Wikipedia
::- [https://wiki.mamedev.org/index.php/MIS wiki.mamedev.org's list] for MACHINE_IS_SKELETON drivers (Several PC's/systems based on a Pentium CPU)
+
* [https://en.wikipedia.org/wiki/List_of_open-source_video_games List of open-source video games] on Wikipedia (Not very complete, and the different categories are somewhat confusing.)
;[[PCem]]:As of 14th June 2021, PCem's original developer, Sarah Walker, has stopped working on the project. They are offering transfer of the project and github repo to another developer if interested.
+
* [https://libregamewiki.org/Main_Page LibreGameWiki] (Small learning curve applies for navigating around the wiki. Tends to focus more on indigenous open-source engines.)
 
+
* [https://directory.fsf.org/wiki/Category/Game Game category of the Free software directory] (Wiki with fairly basic content. Tends to focus more on indigenous open-source engines.)
==CPUs==
 
* [[wikipedia:Intel_8086|Intel 8086]]
 
The 8086 CPU was released on June 8, 1978, at 5 MHz and had a max clock speed of 10 MHz.
 
 
 
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-1]]
 
After the original launch, Intel released the 8086-1 which had a clock speed of 10MHz.
 
 
 
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-2]]
 
In May/June of 1980, the 8086-2 at 8 MHz was released.
 
 
 
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel 8086-4]]
 
The 8086-4 CPU came after the 8086-2 CPU completely skipping 8086-3, it was clocked at 4 MHz.
 
 
 
* [[wikipedia:Intel_8086#List_of_Intel_8086|Intel I8086]]
 
The last 8086 CPU to be released was the I8086 in May/June of 1980.
 
 
 
* [[wikipedia:Intel_8088|Intel 8088]]
 
The 8088 CPU was released on July 1, 1979, and had a default clock speed of 4.77 MHz and a max clock speed of 10 MHz.
 
 
 
* [[wikipedia:Intel_80286|Intel 286]]
 
The 286 CPU was released on February 1, 1982, and had a clock speed of 4 MHz for a while then was changed to 6 MHz. It had a max clock speed of 25 MHz.
 
 
 
* [[wikipedia:Intel_80386|Intel 386DX]]
 
The 386DX CPU was released in October of 1985 with a clock speed of 12 MHz. The max clock speed was 33 MHz. The 386DX was supposed to be introduced at 16 MHz, but for technical reasons, they had to settle for 12 MHz.
 
 
 
* [[wikipedia:Intel_80386#The_80386SX_variant|Intel 386SX]]
 
The 386SX was released in 1988 and was intended for lower-cost PCs at the home. It has the same clock speeds as the 386DX.
 
 
 
* [[wikipedia:Intel_80386#The_i386SL_variant|Intel i386SL]]
 
The i386SL was released for use in portable computers around that time and had a clock speed of 20 MHz. Its max clock speed is 25 MHz.
 
 
 
* [[wikipedia:Intel_80486|Intel i486]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of i486 CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:Intel_80486|Intel i486DX]]
 
The i486DX CPU was released in 1989 and had a minimum clock speed of 20 MHz and a max clock speed of 50 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|Intel i486SX]]
 
The i486SX CPU was released in September of 1991 and had a clock speed of 16 MHz. It has a max clock speed of 33 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|Intel i486DX2]]
 
The i486DX2 CPU was released in March of '92 and had a clock speed of 40/20 MHz. It had a max clock speed of 66/33 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|Intel i486SL]]
 
The i486SL CPU was released in November of 1992 and was used for portable computers. It had a minimum clock speed of 20 MHz and a max clock speed of 33 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|Intel i486DX-S]]
 
The i486DX2 CPU was released in June of '93 and had a clock speed of 33 MHz. Its max speed is 55 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|Intel i486DX2-S]]
 
The i486DX2-S CPU was released in June of '93 and had a clock speed of 40/20 MHz and later had a clock speed of 66/33 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|Intel i486SX-S]]
 
The i486SX-S CPU was released in June of '93 and had a clock speed of 25 MHz. Its max clock speed was 33 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|Intel i486SX2]]
 
The i486SX2 was released in March of 1994 and had a clock speed of 50/25 MHz. It had a max of 66/33 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|IntelDX4]]
 
The IntelDX4 CPU was released in March of '94 and had a whopping clock speed of 75/25 MHz. It even had a more blazing clock speed of 100/33 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|Intel i486DX2WB]]
 
The i486DX2WB CPU was released in October of '94 and had a clock speed of 50/25 MHz. It also eventually had a clock speed of 66/33 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|IntelDX4WB]]
 
The IntelDX4WB CPU was released in October of '94 and had a whopping clock speed of 100/33 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|Intel i486DX2 (P24LM)]]
 
The i486DX (P24LM) CPU was released in 1994 and had a clock speed of 90/30 MHz. Its highest clock speed is 100/33 MHz.
 
 
 
* [[wikipedia:Intel_80486#Models|Intel i486GX]]
 
The i486GX CPU was released in 1994 and had a clock speed up to 33 MHz. The reason for this is for smaller portable computers.
 
 
 
* [[wikipedia:Intel_80486_OverDrive|Intel i486 Overdrive]]
 
The i486 Overdrive CPUs were meant to upgrade computers and had a clock speed of 40 MHz. It had a max clock speed of 100 MHz.
 
 
 
</div></div>
 
 
 
* [[wikipedia:Pentium|Pentium]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of Pentium CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 50]]
 
The Pentium 50 CPU was released on March 22, 1993, and had a clock speed of 50 MHz, as the name "Pentium 50" hints.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 60]]
 
The Pentium 60 CPU was released the same time as the Pentium 50 was and had a clock speed of 60 MHz.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 66]]
 
The Pentium 66 CPU was released the same time as the Pentium 50 and 60. It had a clock speed of 67 MHz and not 66.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 75]]
 
The Pentium 75 CPU was released on October 10, 1994, and was clocked at 75 MHz.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 90]]
 
The Pentium 90 CPU was released on March 7, 1994, and had a clock speed of 90 MHz.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 100]]
 
The Pentium 100 CPU was released on March 7, 1994, and had a clock speed of 100 MHz.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 100]]
 
The Embedded Pentium 100 was released for computers that were not meant to be able to have different components and was clocked at 100 MHz.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 120]]
 
The Pentium 120 was released on March 27, 1995, and had a clock speed of 120 MHz.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 133]]
 
The Pentium 133 CPU was released on June 1, 1995, and had a clock speed of 133 MHz.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 150]]
 
The Pentium 150 CPU was released on January 4, 1996, and had a clock speed of 150 MHz.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 166]]
 
The Pentium 166 CPU was released on January 4, 1996, and had a clock speed of 167 MHz and not 166 as the name implies.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium 200]]
 
The Pentium 200 CPU was released on June 10, 1996, and had a clock speed of 200.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 133]]
 
The Embedded Pentium 133 CPU was released for computers that were not supposed to have changeable components. It had a clock speed of 133 MHz.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 133 with VRE]]
 
It's the exact same as the Embedded Pentium 133, but with VRE.
 
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium 166]]
 
The Embedded Pentium 166 CPU was released for computer with non-changeable parts.
 
 
 
</div></div>
 
 
 
* [[wikipedia:Pentium|Pentium MMX]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of Pentium MMX CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 166]]
 
The Pentium MMX 166 was released on January 8, 1997, and had a clock speed of 167 MHz.
 
  
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 200]]
+
:<u>Curated Lists:</u>
The Pentium MMX 200 was released on January 8, 1997, and had a clock speed of 200 MHz.
+
:* [https://thingsiplay.game.blog/2020/03/13/open-source-drm-free-games/ Tuncay  D.'s recommendations for OS, DRM-free games] (thingsiplay.game.blog. Mar 13, 2020. Not for game recreations. Some selections have similarities to old commercial games.)
 +
:* [https://thingsiplay.game.blog/2020/05/19/open-source-and-alike-games/ Tuncay  D.'s recommendations for OS & alike games] (thingsiplay.game.blog. May 19, 2020. Focused on game recreations and engines similar to other games.)
  
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Pentium MMX 233]]
+
'''News:'''
The Pentium MMX 233 CPU was released on June 2, 1997, and had a clock speed of 233 MHz.
+
* [https://www.gamingonlinux.com/articles/category/Game_Engine GamingOnLinux.com] (For the latest news on releases and updates of game recreations and source ports that work on Linux)
 +
* [https://www.reddit.com/r/opensourcegames/ Reddit feed] (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)
 +
* [https://www.reddit.com/r/pcgaming/comments/hiuizr/list_of_open_source_games_list_of_open_source/ List of Open Source Games on Reddit] (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)
  
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium MMX 200]]
 
The Embedded Pentium MMX 200 CPU was released on September 29, 1997 and had a clock speed of 200 MHz. It was for computers with non-removable compents.
 
 
* [[wikipedia:List_of_Intel_Pentium_microprocessors#P5_based_Pentiums|Embedded Pentium MMX 233]]
 
The Embedded Pentium MMX 233 CPU was released for computers with non-removable parts. It had a clock speed of 233 MHz.
 
 
</div></div>
 
 
* [[wikipedia:Pentium_Pro|Pentium Pro]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of Pentium Pro CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 150]]
 
The Pentium Pro 150 CPU was released on November 1, 1995, and had a clock speed of 150 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 166]]
 
The Pentium Pro 166 CPU was released on November 1, 1995, and had a clock speed of 167 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 180]]
 
The Pentium Pro 180 CPU was released on November 1, 1995, and had a clock speed of 180 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_Pro_microprocessors|Pentium Pro 200]]
 
The Pentium Pro 200 CPU was released on November 1, 1995, and had a clock speed of 200 MHz.
 
 
</div></div>
 
 
* [[wikipedia:Pentium_II|Pentium II]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of Pentium II CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 233]]
 
The Pentium II 233 CPU was released on May 7, 1997, and had a clock speed of 233 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 266]]
 
The Pentium II 266 CPU was released on May 7, 1997, and had a clock speed of 167 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 300]]
 
The Pentium II 300 CPU was released on May 7, 1997, and had a clock speed of 300 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 333]]
 
The Pentium II 333 CPU was released on January 26, 1998, and had a clock speed of 333 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II Overdrive]]
 
The Pentium II Overdrive was an upgrade for computers with weaker CPUs. It was released on August 10, 1998. It had a clock speed of 333 MHz, the same as the Pentium II 333.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 350]]
 
The Pentium II 350 was released on April 15, 1998, and had a clock speed of 350 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 400 ]]
 
The Pentium II 400 was released on April 15, 1998, and had a clock speed of 400 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Pentium II 450]]
 
The Pentium II 450 was released on August 24, 1998, and had a clock speed of 450 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 233]]
 
The Mobile Pentium II 233 was released on April 2, 1998, and had a clock speed of 233 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 266]]
 
The Mobile Pentium II 266 was released on April 2, 1998, and had a clock speed of 266 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 300]]
 
The Mobile Pentium II 300 CPU was released on September 9, 1998, and had a clock speed of 300 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 266PE]]
 
The Mobile Pentium II 266PE was released on January 9, 1999, and had a clock speed of 267 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 300PE]]
 
The Mobile Pentium II 300PE was released on January 25, 1999, and had a clock speed of 300 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 333]]
 
The Mobile Pentium II 333 was released on January 25, 1999, and had a clock speed of 333 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 366]]
 
The Mobile Pentium II 366 was released on January 25, 1999, and had a clock speed of 367 MHz.
 
 
* [[wikipedia:List_of_Intel_Pentium_II_microprocessors|Mobile Pentium II 400]]
 
The Mobile Pentium II 400 CPU was released on June 14, 1999, and had a clock speed of 400 MHz.
 
 
</div></div>
 
 
* [[wikipedia:Celeron|Celeron]]
 
<div class="toccolours mw-collapsible mw-collapsed">
 
Full list of Celeron CPUs
 
<div class="mw-collapsible-content">
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 266]]
 
The Celeron 266 CPU was released on April 15, 1998, and had a clock speed of 266 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 300]]
 
The Celeron 300 CPU was released on June 8, 1998, and had a clock speed of 300 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 300A]]
 
The Celeron 300A CPU was released on August 24, 1998, and had a clock speed of 300 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 333]]
 
The Celeron 333 CPU was released on August 24, 1998, and had a clock speed of 333 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 366]]
 
The Celeron 366 CPU was released on January 4, 1999, and had a clock speed of 366 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 400]]
 
The Celeron 400 CPU was released on January 4, 1999, and had a clock speed of 400 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 433]]
 
The Celeron 433 CPU was released on March 22, 1999, and had a clock speed of 433 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 466]]
 
The Celeron 466 CPU was released on April 26, 1999, and had a clock speed of 466 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 500]]
 
The Celeron 500 CPU was released on August 2, 1999, and had a clock speed of 500 MHz.
 
 
* [[wikipedia:List_of_Intel_Celeron_microprocessors|Celeron 533]]
 
The Celeron 533 CPU was released on January 4, 2000, and had a clock speed of 533 MHz.
 
 
</div></div>
 
 
==External links==
 
* [https://tvtropes.org/pmwiki/pmwiki.php/UsefulNotes/IBMPersonalComputer IBM Personal Computer] at TVTropes.
 
  
[[Category:Computers]]
+
[[Category:Game engine recreations]]
[[Category:Computer emulators|*]]
+
[[Category:Not really emulators]]

Revision as of 10:50, 14 December 2021

Sometimes a full system emulator is overkill. This is especially true when a developer only wants to get one game (or a number of games that use the same engine) working. In that case, reimplementing that game alone would save more time than implementing the platform it runs on. These kinds of projects are common when abandonware has large communities; when the original developer has disbanded and can no longer support or update it, an effort is then made to get it running natively on newer versions of-- and/or entirely different-- operating systems and platforms.

  • When the developer only has a binary to work with (and not the source code), they recreate the engine rather than port it, hence the term game engine recreations (or alternatively game engine re-implementations). How the developers go about this process depends on their philosophy; they may opt to decompile the original executable and have their own program rely on the original until all of its functions have been remade, at which point the original binary is no longer needed. Alternatively, they can be remade based on a clean room design, in which the project implements the abstract features without having to disassemble the original, going by how components are expected to be used rather than how the game uses them. Some engines come about simply because they were inspired by the original game, and the programmer felt confident enough that no reverse engineering was necessary to make an engine that does the same thing.
  • In rare cases, games are released as open-source by the publishers themselves, allowing developers to perform a source port of the code. This skips the step of figuring out how the game works. The most common example that's often used is id Software's release of Doom in 1997. It led to so many ports being released that the community began to joke about what devices haven't gotten it running yet.

Some projects are implemented in ways that the original developer did not intend; for example, for a platform other than which publishers marketed it for. And they're not just limited to game engines either; Webamp is a JavaScript application that reimplements Winamp in the web browser. These projects are almost always open-source which also allows new programmers to fix bugs that could have been difficult to track down during development (alternatively, the bugs may be emulated to allow old mods to continue to safely exploit them). When most of the effort is on programming, the project will usually require the original game's assets (such as files in the installation directory or ROMs) until those ever get remade. This lets the developers claim they aren't infringing the game's copyrights since the player must obtain the original to use it; if the game is still being sold, this could allow the publisher to even earn revenue from the project.

For the sake of brevity, most of these projects often refer to themselves under some variety of fan remakes. The External links section has lists for a number of known and available projects.

On Linux downloading and using game engines is easy with Luxtorpeda - a Steam Play compatibility tool (like Proton) that allows you to run games from Steam using various different game engines and reimplementations.

Multi game engine

Name Operating System(s) Latest Version Libretro Core Active Recommended Supported game(s)
Action-adventure (3rd-person)
OpenTomb Windows Linux macOS git Tomb Raider 1–5
OpenLara[N 1] Windows Linux macOS Android Linux ARM Nintendo 3DS git ~ Tomb Raider 1–4
Adventure
ScummVM Multi-platform 2.8.1 Adventure games and RPGs (LucasArts, Sierra, Activision, Humongous & more. Over 250 games.)
FPS
BuildGDX Windows Linux macOS Website Blood, Duke Nukem 3D, Shadow Warrior, Powerslave/Exhumed, Redneck Rampage, Redneck Rampage Rides Again, Witchaven, Witchaven II, TekWar, Legend of the Seven Paladins
Raze Windows Linux macOS git Duke Nukem 3D, Blood, Redneck Rampage, Shadow Warrior and Exhumed/Powerslave, Nam, WW2 GI
EDuke32
VoidSW [N 2]
Windows Linux macOS FreeBSD Website EDuke32: Duke Nukem 3D, Ion Fury, NAM, World War II GI
VoidSW: Shadow Warrior
RedNukem Windows Linux git Duke Nukem 3D, Duke Nukem 64, Redneck Rampage, Redneck Rampage Rides Again, NAM, World War II GI
Metaforce Windows Linux macOS Dev builds
git
(WIP) Metroid Prime 1–3
XLEngine Windows Linux git Star Wars: Dark Forces, Daggerfall
Later: Outlaws, Blood, Shadow Warrior
ZDoom Windows Linux macOS 2.81 [N 3] Doom I–II, Final Doom, Heretic, Hexen: Beyond Heretic, Chex Quest I–III, Strife: Quest for the Sigil, Hacx: Twitch 'n Kill
Platform
Commander Genius Windows Linux macOS Switch 3.0.0 Commander Keen in Invasion of the Vorticons, Commander Keen in Keen Dreams, Commander Keen in Goodbye Galaxy, Commander Keen in Aliens Ate My Babysitter
Racing
OpenNFS Windows Linux macOS git ~ Need for Speed I–III, Need for Speed: High Stakes, Need for Speed: Porsche Unleashed, Need for Speed: Hot Pursuit 2
RPG
EasyRPG Multi-platform 0.8 RPG Maker 2000/2003 games
GemRB Windows Linux macOS FreeBSD Android git Infinity Engine
(Baldur's Gate series (1998–2001), Planescape: Torment, Icewind Dale series (2000–2002))
Neko RPGXP Player Android 2.01 ~ RPG Maker XP/VX/VA/MV games
xoreos Windows Linux macOS 0.0.6 (WIP) BioWare's Aurora engine & derivatives
(BioWare's 7 PC/console RPGs, Sonic Chronicles: The Dark Brotherhood, The Witcher)
RTS
openage Windows Linux macOS FreeBSD git ~ Age of Empires, AoE II (HD), Star Wars: Galactic Battlegrounds
OpenRA Windows Linux macOS FreeBSD Vita git Early Westwood games (Command & Conquer, C&C: Red Alert).
Soon: 2nd-gen C&C (C&C: Tiberian Sun).
Vanilla Conquer Windows Linux macOS FreeBSD git Early Westwood games (Command & Conquer, C&C: Red Alert, Dune 2000).
Based on the official source code release by EA, with the goal of serving as a portable drop-in replacement for the original executables as well as a platform for mod developers.
OpenSAGE Windows Linux macOS git (WIP) EA's Command & Conquer games
(C&C: Generals, C&C: Generals - Zero Hour)
Soon: The Battle for Middle-earth series (2004–2006), C&C 3 & expansion.
Stratagus Windows Linux macOS Android 3.1.2 [N 4] [N 5] Wargus: Warcraft II: Tides of Darkness + Beyond the Dark Portal, Aleona's Tale
War1gus: Warcraft: Orcs & Humans
Stargus: StarCraft (partially playable)
Stratagus: Wyrmsun
Shoot 'em up
ReC98 Multi-platform git (WIP) Touhou 1–5 (PC-98)

Single game engine

Name Platform(s) Latest Version Libretro Core Active Recommended Supported game(s)
Action-adventure
OpenJK Windows Linux macOS Build
git
~ Star Wars Jedi Knight II: Jedi Outcast, Star Wars Jedi Knight: Jedi Academy
Adventure
The Ur-Quan Masters Windows Linux macOS FreeBSD 0.8.0 Star Control II
FPS
Aleph One Windows Linux macOS 1.4 Marathon 1-2, Marathon Infinity
BStone Windows Linux macOS git Blake Stone: Aliens of Gold, Blake Stone: Planet Strike
Crispy Doom
Crispy Heretic
Windows Linux git Crispy Doom: Doom 1-2, Final Doom
Crispy Heretic: Heretic
dhewm3 Windows Linux macOS FreeBSD git Doom 3 (Original)
Doom64 EX Windows Linux macOS 2.5 Doom 64 (Original)
D2X-XL
DXX-Rebirth
Windows Linux macOS 1.18.76
git
Descent, Descent II
ECWolf Windows Linux macOS Android 1.3.3 Wolfenstein 3D, Spear of Destiny, Super 3D Noah’s Ark
Hammer of Thyrion Windows Linux macOS 1.5.9 Hexen II
ioquake3 Windows Linux macOS 1.36 Quake III: Arena
iortcw Windows Linux macOS git ~ Return to Castle Wolfenstein
NBlood Windows Linux git Blood
OpenMoHAA Windows Linux [1] Medal of Honour: Allied Assault
OpenXRay Windows Linux git S.T.A.L.K.E.R.: Clear Sky, S.T.A.L.K.E.R.: Call of Pripyat
PCExhumed Windows Linux [2] Powerslave (PC)
Powerslave EX Windows Linux macOS git Powerslave (Console)
PrBoom Windows Linux macOS FreeBSD git ~[N 6] Doom 1-2, Final Doom
Quakespasm
vkQuake[N 7]
Windows Linux macOS 0.94.2
git
Quake 1
RBDOOM-3-BFG Windows Linux git Doom 3 (BFG Edition)
Rise of the Triad for Linux Windows 7 Linux Dreamcast git Rise of the Triad: Dark War
rottexpr Windows Linux git Rise of the Triad: Dark War
Shockolate Windows Linux macOS FreeBSD git System Shock 1
The Force Engine Windows 0.02.001 (WIP) Star Wars: Dark Forces, Outlaws
Tyrquake Windows Linux macOS FreeBSD git Quake 1
vitaQuake II Windows Linux macOS Vita git, PS Vita Quake 2
Xash3D Windows Linux Android 0.99 ~ Half-Life 1
Yamagi Quake II Windows Linux macOS FreeBSD 8.00 Quake 2
Platform
Jazz² Resurrection Windows Linux macOS Android git Jazz Jackrabbit 2
NXEngine
nxengine-evo
Windows Linux macOS 1.0.0.6
git
Cave Story
OpenJazz Windows Linux macOS Pandora GP32 Dreamcast git ~ Jazz Jackrabbit 1
R.E.L.I.V.E. Windows Linux git Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus
rawgl Windows Linux macOS git Another World/Out of This World
REminiscence Windows Android 0.4.9 Flashback (Another World's spiritual sequel)
Rigel Engine Windows Linux macOS Linux ARM git Duke Nukem II
RSDK Windows Linux macOS Android Vita Switch Sonic 1 & 2
Sonic CD
Sonic the Hedgehog 1-2, Sonic CD
SDLPoP Windows Linux macOS git Prince of Persia (1989)
Super Mario 64 Port Multi-platform Depends on port Super Mario 64 (N64)
xrick Windows Linux GameCube BeOS GP32 #021212 Rick Dangerous
Puzzle
Lemmini Windows macOS git Lemmings
Racing
CannonBall Windows Linux macOS Pandora Linux ARM git OutRun
NFSIISE Windows Linux macOS Android git Need for Speed II: SE
OpenC1 Windows Linux macOS 1.4
git
Carmageddon
OpenLGR Windows Linux macOS git Lego Racers
OpenMC2 Linux macOS (via Wine) git Midnight Club II
OpenSWE1R Windows Linux macOS git (WIP) Star Wars Episode 1: Racer
RVGL Windows Linux Android Linux ARM Pandora 21.0930a-1 Re-Volt
REDriver2 Windows Linux git Driver 2
stuntcarremake[N 8] Windows 7 Linux Pandora Build 08 Stunt Car Racer (Amiga / AtariST)
RPG
Arx Libertatis Windows Linux macOS FreeBSD git Arx Fatalis
Daggerfall Unity Windows Linux macOS Beta 0.13.2
git
The Elder Scrolls II: Daggerfall
DevilutionX Windows Linux macOS FreeBSD Haiku Switch git Diablo
OpenGothic Windows Linux git Gothic II
OpenVIII Windows Linux git Final Fantasy VIII
OpenDiablo2 Windows Linux git Diablo II
OpenMW Windows Linux macOS 0.47.0 The Elder Scrolls III: Morrowind
OpenTESArena Windows Linux macOS git (WIP) The Elder Scrolls I: Arena
REGoth Windows Linux git Gothic, Gothic II
reone Windows Linux git (WIP) Star Wars: Knights of the Old Republic 1-2
RTS
OpenDUNE Windows Linux macOS FreeBSD git Dune II: The Building of a Dynasty
TA3D Windows Linux macOS git ~ Total Annihilation
RTT
FreeSynd Windows Linux macOS 0.7.5 Syndicate (1993)
Syndicate Wars Port Windows Linux macOS 0.3 Syndicate Wars
TBS
civctp2 Windows Linux Pandora Pyra git
(ctp2 for Linux/Pandora/Pyra])
~ Call to Power II
CivOne Windows Linux macOS git (WIP) Sid Meier's Civilization
fheroes2 Windows Linux macOS Switch Vita git Heroes of Might and Magic II
OpenXcom Windows Linux macOS git UFO: Enemy Unknown (X-Com: UFO Defense), X-COM: Terror From the Deep
VCMI Windows Linux macOS Android git Heroes of Might and Magic III
Sandbox
OpenRW Windows Linux macOS FreeBSD git ~ Grand Theft Auto III
re3[N 9]
reVC
Windows Linux macOS [3]
reVC
Grand Theft Auto III, Grand Theft Auto: Vice City
San Andreas Unity Windows Linux macOS Android git ~ Grand Theft Auto: San Andreas
Shoot 'em up
OpenTyrian Windows Linux Android git Tyrian
Sim - City-building
CaesarIA Windows Linux macOS Android Haiku 0.5 (2016) Caesar III
Julius
Augustus (Gameplay changes)
Windows Linux macOS Vita Switch 1.7
3.0.1
Caesar III
Sim - Construction/Management
CorsixTH Windows Linux macOS FreeBSD git Theme Hospital
OpenLoco Windows Linux macOS git Chris Sawyer's Locomotion
OpenRCT2 Windows Linux macOS git RollerCoaster Tycoon 2
OpenTTD Windows Linux macOS git Transport Tycoon Deluxe
Sim - Flight Combat
terminal-recall Windows Linux macOS git
Nightly Builds
Terminal Volocity, Fury3
TPS
max_vita Vita git Max Payne
Visual novel
NitroSharp Windows Linux git ~ (WIP) ChäoS;HEAd NoAH

Notes

  1. OpenLara was inspired by OpenTomb
  2. VoidSW is included with EDuke32
  3. ZDoom has been discontinued. However the development of its replacements, GZDoom and LZDoom, is still active.
  4. Stargus is in pre-alpha but development has been halted. Stratagus, Wargus, and War1gus are being updated regularly.
  5. StarCraft is only partially playable in Stargus in Stargus's current stage. The other games for the other engines work well if installed correctly.
  6. PrBoom-plus is still active
  7. vkQuake is based on Quakespasm, but uses Vulkan instead of OpenGL for rendering
  8. Based on Stunt Car Racer Remake for Windows
  9. re3 and reVC have been taken down by Take-Two again.

External links

Curated Lists:

News:

  • GamingOnLinux.com (For the latest news on releases and updates of game recreations and source ports that work on Linux)
  • Reddit feed (Aggregation quality is a little bit spotty. You have to wade through the news posts a bit for the relevant software.)
  • List of Open Source Games on Reddit (Thread by u/AMD_CEO. Wed Jul 1, 2020. Had added recommendations to links also seen above.)