Difference between revisions of "Cue sheet (.cue)"

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(Examples)
(Removing potential butthurt that might've come from using the word PSX)
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==Examples==
 
==Examples==
 
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Systems like the PlayStation require you to load them through CUE sheets. Most rips come with these, but in case yours didn't, a template is shown:
Systems like the PSX require you to load them through CUE sheets. Most rips come with these, but in case yours didn't, a template is shown:
 
  
  
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       INDEX 01 00:00:00
 
       INDEX 01 00:00:00
 
Replace GAME NAME [1] US.bin with whatever your game's file name is, but keep the quotation marks. Load the .cue file in RetroArch under Normal ROM to start the game.
 
Replace GAME NAME [1] US.bin with whatever your game's file name is, but keep the quotation marks. Load the .cue file in RetroArch under Normal ROM to start the game.
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===Multi-track game===
 
===Multi-track game===
 
 
Fill this in.
 
Fill this in.

Revision as of 23:25, 30 June 2013

A cue sheet, or cue file, is a metadata file which describes how the tracks of a CD or DVD are laid out. Cue sheets are stored as plain text files and commonly have a ".cue" filename extension.

Examples

Systems like the PlayStation require you to load them through CUE sheets. Most rips come with these, but in case yours didn't, a template is shown:


FILE "GAME NAME [1] US.bin" BINARY
   TRACK 01 MODE1/2352
      INDEX 01 00:00:00

Replace GAME NAME [1] US.bin with whatever your game's file name is, but keep the quotation marks. Load the .cue file in RetroArch under Normal ROM to start the game.

Multi-track game

Fill this in.