Difference between revisions of "Cue sheet (.cue)"
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==Examples== | ==Examples== | ||
− | + | Systems like the PlayStation require you to load them through CUE sheets. Most rips come with these, but in case yours didn't, a template is shown: | |
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INDEX 01 00:00:00 | INDEX 01 00:00:00 | ||
Replace GAME NAME [1] US.bin with whatever your game's file name is, but keep the quotation marks. Load the .cue file in RetroArch under Normal ROM to start the game. | Replace GAME NAME [1] US.bin with whatever your game's file name is, but keep the quotation marks. Load the .cue file in RetroArch under Normal ROM to start the game. | ||
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===Multi-track game=== | ===Multi-track game=== | ||
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Fill this in. | Fill this in. |
Revision as of 23:25, 30 June 2013
A cue sheet, or cue file, is a metadata file which describes how the tracks of a CD or DVD are laid out. Cue sheets are stored as plain text files and commonly have a ".cue" filename extension.
Examples
Systems like the PlayStation require you to load them through CUE sheets. Most rips come with these, but in case yours didn't, a template is shown:
FILE "GAME NAME [1] US.bin" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00
Replace GAME NAME [1] US.bin with whatever your game's file name is, but keep the quotation marks. Load the .cue file in RetroArch under Normal ROM to start the game.
Multi-track game
Fill this in.