Difference between revisions of "CEN64"

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(Added a link to gamax92's videos. Also, the N64 pifrom isn't needed anymore, as MarathonMan decided to simulate a pifrom in order to increase performance. But since the pifrom is fairly hard to find, I decided to leave the link up.)
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|sixth = [https://github.com/tj90241/cen64 GitHub]}}CEN64 aims to become a cycle-accurate N64 "simulator". It is rapidly progressing to a usable state, and is already capable of playing some commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. The emulator does not have a UI yet, although there are already quite a few unofficial frontends available.
 
|sixth = [https://github.com/tj90241/cen64 GitHub]}}CEN64 aims to become a cycle-accurate N64 "simulator". It is rapidly progressing to a usable state, and is already capable of playing some commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. The emulator does not have a UI yet, although there are already quite a few unofficial frontends available.
  
CEN64 is unoptimized at this point. There's no GPU acceleration whatsoever. However, there are reports of people being able to run the emulator at decent framerates using a 3570K.  
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CEN64 is unoptimized at this point. There's minimal GPU acceleration (although more may be added in the future). However, there are reports of people being able to run the emulator at decent framerates using at least a 3570K, and the performance is getting slightly better. MarathonMan is aiming for system requirements on the level of BSNES. Whether or not that's possible remains to be seen.
  
 
==Downloads==
 
==Downloads==
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==Other Links==
 
==Other Links==
  
[https://www.youtube.com/user/gamspony/videos gamax92's "If CEN64 ran at fullspeed" video series.] Yes, they have a Sonic fan character as their avatar. Disregard that, because their CEN64 videos are very interesting. Notice how many of the games shown are almost completely accurate to their console counterparts, save for a few hiccups. There are many parts of games shown that are notoriously difficult to emulate. There is a lot of potential shown in this emulator.
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[https://www.youtube.com/user/gamspony/videos gamax92's "If CEN64 ran at fullspeed" video series.] Yes, they have a Sonic fan character as their avatar. Disregard that, because their CEN64 videos are very interesting. They modded CEN64 to give it frame-dumping capabilities, and used that to make these videos. Notice how many of the games shown are almost completely accurate to their console counterparts, save for a few hiccups. There are many parts of games shown that are notoriously difficult to emulate.

Revision as of 01:27, 11 March 2014

1367212779452.png
Current version: N/A
Active: Yes
OS: Windows, Linux, OS X
Authors: MarathonMan
Official website: CEN64.com
Source code: GitHub

CEN64 aims to become a cycle-accurate N64 "simulator". It is rapidly progressing to a usable state, and is already capable of playing some commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. The emulator does not have a UI yet, although there are already quite a few unofficial frontends available.

CEN64 is unoptimized at this point. There's minimal GPU acceleration (although more may be added in the future). However, there are reports of people being able to run the emulator at decent framerates using at least a 3570K, and the performance is getting slightly better. MarathonMan is aiming for system requirements on the level of BSNES. Whether or not that's possible remains to be seen.

Downloads

Other Links

gamax92's "If CEN64 ran at fullspeed" video series. Yes, they have a Sonic fan character as their avatar. Disregard that, because their CEN64 videos are very interesting. They modded CEN64 to give it frame-dumping capabilities, and used that to make these videos. Notice how many of the games shown are almost completely accurate to their console counterparts, save for a few hiccups. There are many parts of games shown that are notoriously difficult to emulate.