Difference between revisions of "CEN64"

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(Overview: Cleared up a few technicalities. I have a 3570K, and I do not get playable framerates whatsoever. Haswell improved things.)
(Overview)
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One of the emulator's branches is based on [[Angrylion]]'s MAME video implementation, which is highly accurate, although MarathonMan wants to write his own RDP in the future. The goal is to add additional full cycle accuracy.
 
One of the emulator's branches is based on [[Angrylion]]'s MAME video implementation, which is highly accurate, although MarathonMan wants to write his own RDP in the future. The goal is to add additional full cycle accuracy.
  
It is rapidly progressing to a usable state, and is already capable of playing many commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. It also lacks a dynarec. The emulator does not have sound processing nor a UI yet, although there are already quite a few good unofficial frontends available.  
+
It is rapidly progressing to a usable state, and is already capable of playing many commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. It also lacks dynarec until the next core rewrite is completed. The emulator does not have sound processing nor a UI yet, although there are already quite a few good unofficial frontends available.  
  
 
CEN64 is slightly unoptimized at this point. However, there are reports of people being able to run the emulator at decent framerates using at least an Intel i5 4670K, and the performance is getting slightly better with each release. MarathonMan is aiming for system requirements on the level of BSNES. Whether or not that's possible remains to be seen.
 
CEN64 is slightly unoptimized at this point. However, there are reports of people being able to run the emulator at decent framerates using at least an Intel i5 4670K, and the performance is getting slightly better with each release. MarathonMan is aiming for system requirements on the level of BSNES. Whether or not that's possible remains to be seen.

Revision as of 18:42, 9 October 2015

1367212779452.png
Current version: 0.3
Active: Yes
OS: Windows, Linux, OS X
Authors: MarathonMan
Official website: CEN64.com
Source code: Git

CEN64 aims to become a cycle-accurate Nintendo 64 emulator'. It is very early in development.

Overview

One of the emulator's branches is based on Angrylion's MAME video implementation, which is highly accurate, although MarathonMan wants to write his own RDP in the future. The goal is to add additional full cycle accuracy.

It is rapidly progressing to a usable state, and is already capable of playing many commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. It also lacks dynarec until the next core rewrite is completed. The emulator does not have sound processing nor a UI yet, although there are already quite a few good unofficial frontends available.

CEN64 is slightly unoptimized at this point. However, there are reports of people being able to run the emulator at decent framerates using at least an Intel i5 4670K, and the performance is getting slightly better with each release. MarathonMan is aiming for system requirements on the level of BSNES. Whether or not that's possible remains to be seen.

Downloads

  • Latest Build (Requires an SSSE3-compatible CPU and a 64-bit OS)

Other Links

gamax92's "If CEN64 ran at fullspeed" video series. Yes, he has a Sonic fan character as his avatar. Disregard that, because his CEN64 videos are very interesting. He did a framedump of a select number of games and put the images together into movies to show what the games would look like if there weren't any performance issues. Notice how many of the games shown are almost completely accurate to their console counterparts, save for a few hiccups. There are many parts of games shown that are notoriously difficult to emulate.