Difference between revisions of "CEN64"

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(Overview: Cleared up a few technicalities. I have a 3570K, and I do not get playable framerates whatsoever. Haswell improved things.)
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{{infobox
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{{Infobox emulator
|image = 1367212779452.png
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|logo = 1367212779452.png
|first = 0.3
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|version = 0.3
|second = Yes
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|active = Yes
|third = Windows, Linux, OS X
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|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on macOS|macOS]]
|fourth = [https://github.com/tj90241 MarathonMan]
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|target = [[Nintendo 64 emulators|Nintendo 64]]
|fifth = [http://www.cen64.com CEN64.com]
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|developer = [https://github.com/tj90241 MarathonMan]
|sixth = [http://git.cen64.com/ Git]}}CEN64 aims to become a cycle-accurate [[Nintendo 64]] emulator'. It is very early in development.
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|website = [http://www.cen64.com CEN64.com]
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|source = [https://github.com/tj90241/cen64 GitHub]
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|license = BSD 3-Clause
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}}
  
==Overview==
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'''CEN64''' aims to become a cycle-accurate open-source [[Nintendo 64 emulators|Nintendo 64 emulator]] for Windows, Linux and macOS that is still in very early development.
  
One of the emulator's branches is based on [[Angrylion]]'s MAME video implementation, which is highly accurate, although MarathonMan wants to write his own RDP in the future. The goal is to add additional full cycle accuracy.
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==Downloads==
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{| cellpadding="4"
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|-
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|align=center|{{Icon|Win|Lin|Mac}}
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|'''[https://cen64.com/ Official Stable/Dev builds]'''
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|-
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|colspan="3"|<hr/>
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|-
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|align=center|{{Icon|Win-big}}
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|[http://www.emucr.com/search/label/Cen64 Dev builds]<br/><small>Compiled by emucr</small>
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|}
  
It is rapidly progressing to a usable state, and is already capable of playing many commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. It also lacks a dynarec. The emulator does not have sound processing nor a UI yet, although there are already quite a few good unofficial frontends available.  
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==Overview==
 +
One of the emulator's branches is based on [[Recommended N64 plugins|Angrylion]]'s MAME video implementation, which is highly accurate, although MarathonMan wants to write his own RDP in the future. The goal is to add additional full cycle accuracy.
  
CEN64 is slightly unoptimized at this point. However, there are reports of people being able to run the emulator at decent framerates using at least an Intel i5 4670K, and the performance is getting slightly better with each release. MarathonMan is aiming for system requirements on the level of BSNES. Whether or not that's possible remains to be seen.
+
It is rapidly progressing to a usable state and is already capable of playing many commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. It also lacks [[Dynamic recompilation|dynarec]] until the next core rewrite is completed. The emulator does have sound processing but not a UI yet, although there are already quite a few good unofficial frontends available ([https://github.com/dh4/cen64-qt like CEN64-Qt]).
 
 
==Downloads==
 
*[http://www.cen64.com Latest Build] (Requires an SSSE3-compatible CPU and a 64-bit OS)
 
  
==Other Links==
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CEN64 is slightly unoptimized at this point. However, there are reports of people being able to run the emulator at decent frame rates using at least an Intel i5 4670K, and the performance is getting slightly better with each release. MarathonMan is aiming for system requirements on the level of bsnes. Whether or not that's possible remains to be seen.
  
[https://www.youtube.com/user/gamspony/videos gamax92's "If CEN64 ran at fullspeed" video series.] Yes, he has a Sonic fan character as his avatar. Disregard that, because his CEN64 videos are very interesting. He did a framedump of a select number of games and put the images together into movies to show what the games would look like if there weren't any performance issues. Notice how many of the games shown are almost completely accurate to their console counterparts, save for a few hiccups. There are many parts of games shown that are notoriously difficult to emulate.
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==External links==
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* [https://www.youtube.com/user/gamspony/videos gamax92's "If CEN64 ran at full speed" video series] The CEN64 related videos are particularly interesting. Gamax92 dumped the frames of a select number of games and put the images together into movies to show what the games would look like if there weren't any performance issues. Notice how many of the games shown are almost completely accurate to their console counterparts, save for a few hiccups.
  
 
[[Category:Emulators]]
 
[[Category:Emulators]]
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[[Category:Console emulators]]
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[[Category:Home console emulators]]
 
[[Category:Nintendo 64 emulators]]
 
[[Category:Nintendo 64 emulators]]
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[[Category:Windows emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:Linux emulation software]]
[[Category:OS X emulation software]]
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[[Category:macOS emulation software]]

Revision as of 05:36, 16 October 2021

CEN64
1367212779452.png
Developer(s) MarathonMan
Latest version 0.3
Active Yes
Platform(s) Windows
Linux
macOS
Emulates Nintendo 64
Website CEN64.com
License BSD 3-Clause
Source code GitHub

CEN64 aims to become a cycle-accurate open-source Nintendo 64 emulator for Windows, Linux and macOS that is still in very early development.

Downloads

Windows Linux macOS Official Stable/Dev builds

Windows Dev builds
Compiled by emucr

Overview

One of the emulator's branches is based on Angrylion's MAME video implementation, which is highly accurate, although MarathonMan wants to write his own RDP in the future. The goal is to add additional full cycle accuracy.

It is rapidly progressing to a usable state and is already capable of playing many commercial ROMs with only minor issues. However, due to its extreme focus on accuracy, it will also require good hardware to play at decent speeds. It also lacks dynarec until the next core rewrite is completed. The emulator does have sound processing but not a UI yet, although there are already quite a few good unofficial frontends available (like CEN64-Qt).

CEN64 is slightly unoptimized at this point. However, there are reports of people being able to run the emulator at decent frame rates using at least an Intel i5 4670K, and the performance is getting slightly better with each release. MarathonMan is aiming for system requirements on the level of bsnes. Whether or not that's possible remains to be seen.

External links

  • gamax92's "If CEN64 ran at full speed" video series The CEN64 related videos are particularly interesting. Gamax92 dumped the frames of a select number of games and put the images together into movies to show what the games would look like if there weren't any performance issues. Notice how many of the games shown are almost completely accurate to their console counterparts, save for a few hiccups.