Difference between pages "Game Boy/Game Boy Color emulators" and "JL-Mod"

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{{Infobox console
+
{{Infobox emulator
|title = Nintendo Game Boy/Color
+
|logo = JL-Mod.png
|logo = Game_Boy.png
+
|logowidth = 150px
|developer = [[:Nintendo]]
+
|version = 0.81+MC_0.98.8
|type = [[:Category:Handheld consoles|Handheld game console]]
+
|active = Yes
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]
+
|platform = [[Emulators on Android|Android]]
|release = 1989
+
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|Java 2 Micro Edition]]
|discontinued = 2003
+
|developer = [https://github.com/woesss woesss]
|predecessor = [[Game & Watch]]
+
|support = [https://www.paypal.me/j2meforever PayPal]
|successor = [[Game Boy Advance emulators|Game Boy Advance]]
+
[https://my.qiwi.com/Yuryi-Khk_7vnCWvd Qiwi]
|emulated = {{✓}}
+
|license = Apache 2.0
 +
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
 +
|website =  
 +
|prog-lang = Java
 
}}
 
}}
  
The '''[[wikipedia:Game Boy|Game Boy]]''' (GB) and '''[[wikipedia:Game Boy Color|Game Boy Color]]''' (GBC) are 8-bit, fourth-generation handheld consoles released by Nintendo on July 31, 1989 and November 18, 1998 respectively and retailed for {{Inflation|USD|89.95|1998}}. The Game Boy has a Sharp LR35902 core CPU at 4.19 MHz. It had a monochrome display that could only show four shades of grey, albeit with a olive green tinge on the original. The Game Boy Color uses the same LR35902 core as the original; while it is clocked at 8.38 MHz, it can be underclocked to 4.19 MHz for backwards-compatibility purposes. It was named such from its color screen, but it also had a larger memory size and a faster CPU. The hardware similarities allow cross-compatibility between the two platforms and they are often treated as one. They would both be succeeded by the backward-compatible [[Game Boy Advance emulators|Game Boy Advance]].
+
'''JL-Mod''' is an experimental mod of [[J2ME Loader]] with support for games Developed for the 3D engine "Mascot Capsule V3".
  
Nintendo re-released the console as the '''Game Boy Pocket''' in 1996, with a more compact body and a better screen. A front light was added to a special edition of the Pocket in Japan called the '''Game Boy Light''', a feature that wouldn't be seen outside of Japan until the Game Boy Advance SP.
+
==Overview==
 +
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule).
  
Nintendo released a peripheral for the [[Super Nintendo emulators|Super Nintendo Entertainment System]] called [[wikipedia:Super Game Boy|Super Game Boy]] in June 1994, which was modeled like a cartridge but included its own cartridge slot for Game Boy/Color games, as well as the hardware needed to translate the games. Many Game Boy/Color emulators offer at least some of the special features it included, such as added borders, colorization, custom button mappings, and other features. It was possible to link, but without the external port, as well as errors in the CPU, it would not be feasible to the end user. These issues would later be corrected in the Japan-exclusive Super Game Boy 2.
+
<b>System requirements :</b>
 +
Android 4.0 +
  
==Emulators==
+
==Features==
Because of how relatively easy popular 8-bit consoles are to emulate, tons of Game Boy emulators exist. For a list of open-source projects, see [https://github.com/search?o=desc&q=gameboy+emulator&s=updated&type=Repositories&utf8=%E2%9C%93 this GitHub query]. For a list of accuracy tests, see [[GB/C Tests]].
+
 
{| class="wikitable" style="text-align:center;"
+
* Fast emulation
! scope="col"|Name
+
* Highly compatibility
! scope="col"|Platform(s)
+
* Mascot Capsule 3D V3 support
! scope="col"|Latest Version
+
* Bluetooth API support
! scope="col"|Game Link Support
+
* Touchscreen input support
! scope="col"|[[libretro|Libretro Core]]
+
* Supports external virtual keyboards and QWERTY input
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
+
* 3D support
! scope="col"|Active
+
* Menu key remapping support
! scope="col"|[[Recommended Emulators|Recommended]]
+
* Supports different keyboard layouts and customization.
 +
* Individual settings for each application.
 +
* Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
 +
* Hardware acceleration support (but games won't run too fast).
 +
* Accelerometer support.
 +
* Scaling support.
 +
 
 +
; → <i>Add support of external shaders filters</i> :
 +
Only shaders for [[PPSSPP]] (same format) are supported to use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shaders]
 +
 
 +
<h4>!Attention!</h4>
 +
<u><i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.</u></i>
 +
 
 +
<b>List of Mod changes:</b>
 +
 
 +
- Select a working directory.
 +
 
 +
- Store app database in a working directory.
 +
 
 +
- Indicators of the selected button colors in the settings.
 +
 
 +
- Templates are renamed to "Profiles".
 +
 
 +
- Assigning any profile as standard (when saving or in the profiles window).
 +
 
 +
- Adding, editing and set as standard in the window of the profiles list.
 +
 
 +
- 1 sec. limit for force close of the MiDlet.
 +
 
 +
- Confirmation dialogs when reinstalling existing ones.
 +
 
 +
- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.
 +
 
 +
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.
 +
 
 +
- Changed keyboard editing: 
 +
fixed: drag and drop buttons;
 +
added: separate scaling on horizontally and vertically (can be made rectangular or oval).
 +
 
 +
- The "System Properties" field has been moved to the end of the settings, 
 +
unlimit on the number of displayed lines, 
 +
display of all parameters added by the emulator.
 +
 
 +
 
 +
<b>Support for Mascot Capsule 3D V3 (alpha build):</b>
 +
 
 +
the implementation is not complete, somewhere a curve, little tested 
 +
 
 +
Main problems:
 +
 
 +
special effects are partially implemented - therefore, the color rendition may differ from the original.
 +
 +
Point sprites (usually used to display the simplest objects) are not fully implemented, 
 +
if somewhere they are displayed differently than in the original - please inform.
 +
In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.
 +
 
 +
Try adding the following line to the System Parameters field: 
 +
<b>micro3d.v3.render.no-mix2D3D: true</b>
 +
If it doesn't help, please report this game to [https://github.com/woesss/JL-Mod/issues/new?assignees=&labels=bug&template=issue-template.md&title= Issue] or another way.
 +
 
 +
Another one parameter turns on the texture filter (built into OpenGL), 
 +
but this can generate distortion in the form of capturing extra texels at the edges of polygons: 
 +
<b>micro3d.v3.texture.filter: true</b>
 +
without this parameter, the quality of textures is as close as possible to the original and looks more vintage.
 +
 
 +
==How to use==
 +
; → <i>Installation</i> :
 +
 
 +
{| cellpadding="4"
 
|-
 
|-
!colspan="8"|PC / x86
+
|align=center|{{Icon|APK-big}}
 +
|'''[https://github.com/woesss/JL-Mod/releases Release]'''
 +
|}
 +
 
 +
Download a latest version of JL-Mod on your Android device.
 +
 
 +
Next,
 +
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.
 +
 
 +
==Key binding==
 +
 
 +
Keys : <i>Default</i>
 +
 
 +
{| class="wikitable mw-sortable"
 
|-
 
|-
|[[SameBoy]]
+
|<b>Key</b>
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<b>Action</b>
|[https://sameboy.github.io/downloads {{SameBoyVer}}]
 
|{{✓}}<ref group=N name=sameboylink>SameBoy's libretro core supports Link Cable, standalone does not.</ref>  
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[BGB]]
+
|D-PAD Up
|align=left|{{Icon|Windows}}
+
|<code>↑</code>
|[http://bgb.bircd.org/#downloads {{BGBVer}}]
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|[[Gambatte]]
+
|D-PAD Down
|align=left|{{Icon|Windows|Linux|macOS}}
+
|<code>↓</code>
|[https://sourceforge.net/projects/gambatte/files/gambatte {{GambatteVer}}]
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✓}}
 
 
|-
 
|-
|[[Gearboy]]
+
|D-PAD Left
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>←</code>
|[https://github.com/drhelius/Gearboy/releases {{GearboyVer}}]
 
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|[[BizHawk]]
+
|D-PAD Right
|align=left|{{Icon|Windows}}
+
|<code>→</code>
|[http://tasvideos.org/BizHawk/ReleaseHistory.html {{BizHawkVer}}]
 
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
 
 
|-
 
|-
|[http://binji.github.io/binjgb/ binjgb]
+
|D-PAD Center
|align=left|{{Icon|Web}}
+
|<code>F</code>
|[https://github.com/binji/binjgb/releases {{binjgbVer}}]
 
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{~}}
 
 
|-
 
|-
|[[MAME]]
+
|LEFT-Soft Key
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>L</code>
|[http://www.mamedev.org/release.html {{MAMEVer}}]
 
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{~}}
 
 
|-
 
|-
|[http://emulicious.net Emulicious]
+
|RIGHT-Soft Key
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>R</code>
|[https://emulicious.net/downloads {{EmuliciousVer}}]
 
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}}
 
 
|-
 
|-
|[[ares]]
+
|NUM1
|align=left|{{Icon|Windows|Linux|macOS}}
+
|<code>1</code>
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
 
|?
 
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|[[higan]]
+
|NUM2
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>2</code>
|[http://byuu.org/emulation/higan {{higanVer}}]
 
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|[[mGBA]]
+
|NUM3
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>3</code>
|[https://mgba.io/downloads.html {{MGBAVer}}]
 
|{{✓}}<ref group=N name=mgbalink>Pretty buggy but sometimes works.</ref> ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|[[VisualBoy Advance|VisualBoy Advance-M (VBA-M)]]
+
|NUM4
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>4</code>
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
 
|{{✓}} ||{{✓}}<ref group=N name=one>Full GBC, GBA and GB support since version 2.1.3.</ref>||{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|[[GBE+]]
+
|NUM5
|align=left|{{Icon|Windows|Linux|macOS}}
+
|<code>5</code>
|[https://github.com/shonumi/gbe-plus/releases {{GBEVer}}]
 
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|[https://fms.komkon.org/VGB VGB]
+
|NUM6
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|<code>6</code>
|[https://fms.komkon.org/VGB {{VGBVer}}]
 
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|[[Pantheon]]
+
|NUM7
|align=left|{{Icon|Windows}}
+
|<code>7</code>
|[http://bostjan-grandovec.si/Content/News.htm {{PantheonVer}}]
 
|{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|[http://hhug.me/ hhugboy]
+
|NUM8
|align=left|{{Icon|Windows}}
+
|<code>8</code>
|[https://github.com/tzlion/hhugboy/releases {{hhugboyVer}}]
 
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|UGE
+
|NUM9
|align=left|{{Icon|Windows}}
+
|<code>9</code>
|[https://github.com/SuperDisk/hUGETracker/releases {{UGEVer}}]
 
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
 
 
|-
 
|-
|[[KiGB]]
+
|NUM0
|align=left|{{Icon|Windows|Linux|macOS}}
+
|<code>0</code>
|[http://kigb.emuunlim.com/downloads.htm 2.05]
 
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|[[TGB Dual]]
+
|*
|align=left|{{Icon|Windows|Linux}}<ref group=N name=two>On Linux as an SDL port (and the [[libretro]] core is based on this version).</ref>
+
|<code>*</code>
|[https://github.com/libertyernie/tgbdual_L/releases git]
 
|{{✓}} ||{{✓}}<ref group=N name=two /> ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|GiiBiiAdvance
+
|#
|align=left|{{Icon|Windows|Linux}}
+
|<code>#</code>
|[https://github.com/AntonioND/giibiiadvance/releases git]
+
|}
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}}
+
 
 +
==Compatibility==
 +
 
 +
JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support.
 +
 
 +
 
 +
==Mascot Capsule 3D Engine==
 +
 
 +
[[File: Mascot capsule 3d.jpg|100px]]
 +
 
 +
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition").
 +
 
 +
Sony Ericsson is a joint venture between Sony and Ericsson focused on the mobile phone market, and delivers a full range of handsets to markets around the world. HI and Sony Ericsson have reached a worldwide license agreement in which HI has licensed to Sony Ericsson Micro 3D Edition for mobile terminals planned for manufacture and distribution around the world by Sony Ericsson in connection with JSR-184 (Java Mobile Graphics 3D API). The plan calls for supply of Micro 3D Edition Version 4, and includes support for Open GL (R) ES.
 +
 
 +
Micro 3D Edition already enjoys the mainstream of mobile 3D usage in Japan, enabling operation of major titles such as Ridge Racer, Biohazard, I.Q., and Train to Go! 3D. Implementation of Micro3D Edition signifies the preparation of an environment for major content to operate around the world in the near future.
 +
 
 +
The first handsets implemented with Micro 3D Edition in accordance with the agreement are planned for launch in Q2 2004.
 +
 
 +
→ Mascot Capsule Engine Micro3D Edition
 +
 
 +
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, including the background, with the introduction of Z sorting. Already implemented in Japan for NTT DoCoMo 504i and 505i series handsets, Vodafone Japan handsets, and KDDI handsets, Micro 3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software.
 +
 
 +
Powered by Mascot Capsule(R) Engine. Mascot Capsule is a registered trademark of HI Corporation. Other products and company names are trademarks or registered trademarks of their respective holders.
 +
 
 +
Mascot Capsule 3D V3 Supported Device :
 +
 
 +
* F500, J300, K300, K500, K700, S700, Z500, W350
 +
 
 +
Mascot Capsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.
 +
 
 +
;→ <i>Moscot Capsule V3</i>
 +
 
 +
MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.
 +
It can run at high-speed even in the environment with limited hardware resources
 +
 
 +
;→ <i>Moscot Capsule V4</i>
 +
 
 +
MascotCapsule V4 is a rendering engine that supports OpenGL®ES, and works with a 3D accelerator chip.
 +
V4 interface complies with the international standards including M3G 1.0/1.1 (JSR184).
 +
 
 +
;→ <i>Features</i>
 +
 
 +
* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
 +
 
 +
* MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
 +
 
 +
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
 +
 
 +
==Mascot Capsule 3D compatibility list==
 +
 
 +
<small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models.</small></i>
 +
 
 +
{|class="wikitable sortable mw-collapsible mw-collapsed" width="800px"
 +
! class=sortable | Name
 +
! class=sortable | Publisher / Developer
 +
! class=sortable | Version(s)
 +
! class=sortable | Status
 +
! class=sortable | Special Note
 
|-
 
|-
|MetroBoy
+
| 2006 FIFA World Cup
|align=left|{{Icon|Windows}}
+
| Distinctive Developments Ltd.
|[https://github.com/aappleby/MetroBoy/releases {{MetroBoyVer}}]
+
| 1.1.0
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
!colspan="8"|Mobile / ARM
+
| 3D Alien Attack
 +
| Vaka
 +
| 1.0.0
 +
|
 +
|
 
|-
 
|-
|[[mGBA]]
+
| 3D Autobahn Raser WC
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
+
| Living Mobile
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}]
+
| 1.2.0
|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|GBA4iOS
+
| 3D Battle Chess
|align=left|{{Icon|iOS}}
+
| Indiagames Ltd. / Studio Tridev.
|[https://iemulators.com/gba4ios 2.1]
+
| 1.1.1
|{{✓}} ||{{✗}} ||? ||{{✓}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|[[Game Play Color]]
+
| 3D Bomberman
|align=left|{{Icon|iOS}}
+
| Living Mobile
|[https://github.com/gameplaycolor/gameplaycolor/releases {{GamePlayColorVer}}]
+
| 1.1.0
|{{✗}}||{{?}} ||? ||{{✗}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|[http://www.explusalpha.com/home/gbc-emu GBC.emu]<br/><small>(Gambatte 0.5-wip based)</small>
+
| 3D Brick Breaker
|align=left|{{Icon|Android|Pyra}}
+
| Indiagames Ltd.
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbcEmu 1.5.54][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/76 1.5.46.01 Pyra]
+
| 1.5.8
|? ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small>
+
| 3D Football Jr.
|align=left|{{Icon|Android|Pyra}}
+
| Vaka
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.54][https://github.com/Rakashazi/emu-ex-plus-alpha git]</br>[https://pyra-handheld.com/repo/apps/75 1.5.46.01 Pyra]
+
| 1.0.2
|? ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|GizBoy
+
| 3D Kamasutra
|align=left|{{Icon|Gizmondo}}
+
| Indiagames Ltd.
|[https://sites.google.com/site/criticalhippo/GizBoy0.1.0.zip 1.0]
+
| 1.2.5
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|gbc4NSpire
+
| 3D Mahjongg
|align=left|{{Icon|Nspire}}
+
| Indiagames Ltd.
|[https://www.ticalc.org/archives/files/fileinfo/426/42630.html 0.92][https://github.com/calc84maniac/gbc4nspire git]
+
| 1.1.9
|{{✗}} ||{{✗}} ||{{~}} ||{{~}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|Prizoop
+
| 3D Mystic Ways
|align=left|{{Icon|Prizm}}
+
| Qplaze
|[https://www.dropbox.com/s/1tthn8j0g5lh2p8/prizoop.g3a?dl=0 1.0][https://github.com/tswilliamson/prizoop git]
+
| 1.1.0
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|GIOVANNI
+
| 3D Pool
|align=left|{{Icon|WatchOS}}
+
| Distinctive Developments Ltd.
|[https://github.com/Manurocker95/GiovanniEmulator git]
+
| 1.2.6
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|MeBoy
+
| 3D Pool HR
|align=left|{{Icon|Java}}
+
| Distinctive Developments Ltd.
|[http://www.arktos.se/meboy/download.php 1.6][https://github.com/chijure/meboy git]
+
| 2.2.2
|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|[https://my-oldboy-free-gbc-emulator.en.uptodown.com/android My OldBoy!]
+
| 3D Pool UH
|align=left|{{Icon|Android}}
+
| Distinctive Developments Ltd.
|[https://play.google.com/store/apps/details?id=com.fastemulator.gbc 1.5.2]
+
| 1.0.3
|{{✓}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
|John GBC
+
| 3D Santa Quest
|align=left|{{Icon|Android}}
+
| SPLC
|[https://play.google.com/store/apps/details?id=com.johnemulators.johngbc 3.93]
+
| 1.0.16
|? ||{{✗}} ||{{✗}} ||{{✓}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
|Ohboy
+
| 3D Sexy Pool
|align=left|{{Icon|Didj|LeapsterGS}}
+
| Indiagames Ltd.
|[https://youtu.be/iPyy44ktOAU x.x]
+
| 1.3.3
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
!colspan="8"|Consoles
+
| 3D Solid Weapon
 +
| LemonQuest
 +
| 1.0.0
 +
|
 +
|
 
|-
 
|-
|[http://gbatemp.net/threads/gameyob-a-gameboy-emulator-for-ds.343407 GameYob DS]
+
| 3D Solid Weapon 2
|align=left|{{Icon|NDS}}
+
| LemonQuest
|[http://www.emucr.com/search/label/GameYob git]
+
| 1.0.1
|{{✓}} <small>(NiFi)</small> ||{{✗}} ||? ||{{✗}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|[https://gbatemp.net/threads/gameyob-3ds-gb-c-emu.372523/ GameYob 3DS]
+
| 3D Super Ball
|align=left|{{Icon|3DS}}
+
| Indiagames Ltd. / Studio Tridev.
|[https://www.gamebrew.org/wiki/GameYob_3DS 1.0.8][https://github.com/Drenn1/GameYob git]
+
| 1.3.1
|? ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|[[VisualBoy_Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]
+
| 4 Wheel Xtreme 3D
|align=left|{{Icon|GCN|Wii}}
+
| I-play / Xendex Entertainment
|r1231
+
| 0.5.1
|{{✓}} ||{{✓}} <small>(as VBA-Next)</small> ||? ||{{✓}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|PlutoBoy
+
| 4x4 Extreme Rally 3D
|align=left|{{Icon|PSP|Vita|3DS|NX|DC}}
+
| Gamelions
|[https://github.com/RossMeikleham/PlutoBoy git]
+
| 1.0.2
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|MasterBoy
+
| 4x4 Ultimate Power 3D
|align=left|{{Icon|PSP}}
+
| Micazook
|[https://archive.org/details/masterboy-theelf.7z Theelf mod][https://archive.org/details/masterboy.-7z 2.02][https://github.com/PSP-Archive/MasterBoy git]
+
| 1.0.3
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|RealBoy Vita
+
| Aero Mission 3D
|align=left|{{Icon|PSV}}
+
| Marvelous Liveware Inc.
|[https://vitadb.rinnegatamante.it/#/info/167 1.2][https://github.com/xerpi/realboy-vita/releases git]
+
| 1.0
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|[[Virtual Console]]
+
| Alpha Wing 2
|align=left|{{Icon|3DS}}
+
| Glu lq
|8.10
+
| 1.0.3
|{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|[[mGBA]]
+
| Artefact Of Glory 3D
|align=left|{{Icon|Wii|3DS}}<br>{{Icon|PSV|NX}}
+
| Shamrock Games
|[https://endrift.com/mgba/downloads.html {{MGBAVer}}][https://github.com/mgba-emu/mgba/releases git]
+
| 1.2.5
|? ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|GeMP
+
| Asphalt: Urban GT 3D
|align=left|{{Icon|PSP}}
+
| Gameloft SA
|[https://archive.org/details/ge-mp.-7z 3.3 Final][https://github.com/PSP-Archive/GeMP git]
+
| 1.1.8
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|RIN
+
| Battle Chess 3D
|align=left|{{Icon|PSP}}
+
| Indiagames Ltd.
|[https://github.com/mbarczak/psp_rin git][https://archive.org/details/rin-rx.-7z RX]<br/>[https://archive.org/details/rin_v1.32n1.2.7z 1.32n1.2]
+
| 1.1.2
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|GBEmu
+
| Beach Mini Golf
|align=left|{{Icon|PS4}}
+
| Sumea / Ninai Inc.
|[https://www.psxhax.com/threads/ps4-gbemu-gameboy-emulator-beta-for-ps4-by-retrogamer74.5199 Beta]
+
| 1.0.1
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}
+
|
 +
|
 
|-
 
|-
|Khedgb
+
| Black Shark 3D
|align=left|{{Icon|NX}}
+
| HeroCraft
|[https://gbatemp.net/threads/gbc-emulator-port-khedgb-works-on-5-0.503969 U7]
+
| 1.1.0
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|gacubeboy
+
| Blades and Magic
|align=left|{{Icon|WiiU}}
+
| Fishlabs
|[https://gbatemp.net/threads/release-gacubeboy-emulator.435627]
+
| 1.0.9
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|GBiine
+
| Bruce Lee - Iron Fist 3D
|align=left|{{Icon|WiiU}}
+
| Studio Tridev.
|[https://gbatemp.net/threads/game-boy-emu-for-5-3-2.417294 0.5.2]
+
| 1.1.2, 1.5.7
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|e[mulator]-PSP
+
| Burning Tires 3D
|align=left|{{Icon|PSP}}
+
| Fishlabs
|[https://archive.org/details/emulator_082f.7z 0.82f][https://github.com/PSP-Archive/e-mulator-PSP git]
+
| 1.1.3, 1.3.7
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|PSP-Gnuboy
+
| Cloud Commander
|align=left|{{Icon|PSP}}
+
| Fishlabs
|[https://archive.org/details/pspgnuboy_rls.7z r1]
+
| 2.4.1
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|SpiceBoy
+
| Coast Cruiser 3D
|align=left|{{Icon|PSP}}
+
|
|[https://archive.org/details/spice-boy.-7z r2]
+
|
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
 
 
|-
 
|-
|Cinoop
+
| Crash Car Mania
|align=left|{{Icon|PSP|PS4}}
+
| Xendex
|[https://github.com/CTurt/Cinoop git]<br/>[https://www.psxhax.com/threads/gameboy-emulator-cinoop-ported-to-ps4-via-webkit-exploit-by-cturt.2138 rel]<small> (PS4)</small>
+
| 1.4.8
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|[[Gambatte]]
+
| DAKAR Rally 2009
|align=left|{{Icon|PS3}}
+
| Electronic Arts
|[https://ps3.brewology.com/downloads/download.php?id=12226&mcid=4 r2]
+
| 1.1.3
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|InfoGB
+
| DAKAR Rally 2010
|align=left|{{Icon|PS2}}
+
| Electronic Arts
|[https://www.ps2-home.com/forum/viewtopic.php?t=1641 rev 6c]
+
| 0.1.8
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|aGBe
+
| Darts 3D
|align=left|{{Icon|PSX}}
+
| Sony Ericsson
|[https://sourceforge.net/projects/agbe/files/agbe SF]
+
| 0.0.3
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|Shuboy <small> (Only GB)</small>
+
| Deep 3D: Submarine Odyssey
|align=left|{{Icon|32X}}
+
| Fishlabs
|[http://jiggawatt.org/badc0de/shuboy.htm 1.0]
+
| 1.0.3
|{{✗}} ||{{✗}} ||{{✓}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|GBEmu <small> (Only GB)</small>
+
| Deep Abyss 3D
|align=left|{{Icon|VB}}
+
| Sony Ericsson
|[https://www.virtual-boy.com/forums/t/entry-game-boy-emulator 0.1]
+
| 1.0, 1.2
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{~}}
+
|
 +
|
 
|-
 
|-
|Playstation Gameboy Emulator
+
| Devil May Cry 3D <small> (2008)</small>
|align=left|{{Icon|PSX}}
+
| Capcom
|[http://www.emulationzone.org/consoles/ps/emulator.htm]
+
| 1.0.1
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
|Super GB Booster
+
| Drag Race 3D
|align=left|{{Icon|PSX}}
+
| Bender Mobile Solutions
|[https://www.amazon.com/Super-Booster-Emulation-Device-PlayStation-InterAct/dp/B01J4JXSME]
+
| 1.0.0
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
|GBonGBA <small> (Only GB)</small>
+
| Dragon & Dracula 3D
|align=left|{{Icon|GBA}}
+
| Herocraft
|[https://www.zophar.net/consoles/gameboy/gb/gbongba.html 0.4]
+
| 1.0.0
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
|Goomba Color
+
| Duke Nukem Mobile 3D
|align=left|{{Icon|GBA}}
+
| MachineWorks Northwest
|[https://www.zophar.net/consoles/gameboy/gb/goomba-color.html 2.1]
+
| 1.0.1
|{{✗}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
|PocketGB <small> (Only GB)</small>
+
| Egypt Mystery
|align=left|{{Icon|GBA}}
+
| Remote Technologies
|[https://www.zophar.net/consoles/gameboy/gb/pocketgb.html 0.1a]
+
| 1.0
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
|Game Boy Emulator (POM '98) <small> (Only GB)</small>
+
| Empire Fighter 3D
|align=left|{{Icon|N64}}
+
| Shamrock Games
|[https://www.nesworld.com/n64/homebrew/bb-gb.zip 0.1]
+
| 1.1.5
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
|GBLator <small> (Only GB)</small>
+
| Extreme Air Snowboarding 3D
|align=left|{{Icon|N64}}
+
| Digital Chocolate / Sumea
|[https://www.zophar.net/consoles/gameboy/gb/pocketgb.html 1.0]
+
| 0.0.1
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|
 +
|
 
|-
 
|-
!colspan="8"|Others
+
| Fantastic Four 3D
 +
| Mforma Group, Inc.
 +
| 1.3.3
 +
|
 +
|
 
|-
 
|-
|PlutoBoy
+
| Fitness
|align=left|{{Icon|UEFI}}
+
| Genki Mobile Co.,Ltd
|[https://github.com/RossMeikleham/PlutoBoy git]
+
| 1.0.1
|{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
+
|
|}
+
|
<references group=N />
+
|-
 
+
| FlatOut Racing 3D
===Comparison===
+
| Xendex
 
+
| 0.3.6
====Game Boy-only emulators====
+
|
;[[SameBoy]]:A relatively new emulator, probably the most accurate Game Boy emulator currently. The UI is simple and easy to use. It includes open source bootroms, although these can be replaced with real ones. Also emulates Game Boy Camera and Game Boy Printer.
+
|
;[[BGB]]:A closed-source emulator for Windows (and [[Wine]]) with excellent Game Boy and Game Boy Color accuracy, as well as near flawless link support. It has a wealth of options for color palettes and even enabling Super Game Boy colors and borders, though it doesn't emulate all of its functions. It also has an advanced debugger.
+
|-
;[[Gambatte]]:Extremely accurate open-source Game Boy/Color emulator. It has a good range of options and features, though not quite as much as some other emulators. It has not been as active lately.
+
| Fly and Destroy 3D
;[[TGB Dual]]:An ancient emulator that supports link cable emulation. It also supports [[netplay]], but it requires a VPN. The libretro port supports local multiplayer using player 2's controls.
+
| Niara Ltd.
;[[KiGB]]:An old and obsolete emulator which boasted its accuracy but was proven to be full of game-specific hacks.<ref>https://github.com/mgba-emu/mgba/issues/238</ref><ref>http://gbdev.gg8.se/wiki/articles/Test_ROMs#Emulators_running_on_desktop_computers</ref><ref>http://gbdev.gg8.se/wiki/articles/KiGB</ref> It has a wide selection of features, but other emulators have caught up and are already doing much better.
+
| 1.0.0
;[https://github.com/AntonioND/giibiiadvance GiiBiiAdvance]:Pioneered full GB Camera emulation, including webcam support. Aside from that, it's an unfinished emulator with the basics set up, but its promising future currently on hiatus. It has very accurate timing.
+
|
;[https://github.com/aappleby/MetroBoy MetroBoy]:Extremely accurate Game Boy simulator which being written in a subset of C++ that's designed to to be mechanically translated into Verilog HDL.
+
|
;[http://hhug.me/?tags=hhugboy hhugboy]:A Windows-only Game Boy/Color emulator based on GEST with a focus on bootleg and unlicensed games. It is capable of detecting and correctly emulating the mapper on a number of games that are otherwise broken on other emulators, but some ROMs require manually selecting the mapper on the Unlicensed Compatibility Mode menu. Besides the usual raw dumps, it also supports the footered [http://hhug.me/gbx/1.0 GBX] ROM format, which correctly informs the emulator which mapper to run regardless of what the internal headers say.
+
|-
 
+
| FMX III Hardcore
'''List of recommended GB/GBC emulators for Android:'''
+
| Xendex
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
+
| 0.8.1
 
+
|
====Backwards-compatible GBA emulators====
+
|
;[[mGBA]]:Primarily emulates the [[Game Boy Advance emulators|Game Boy Advance]] but it also includes GB/C support much like the original system. It's still in development, but it's already on the level of many other emulators.
+
|-
;[[GBE+]]:A recently rewritten emulator that has a large effort in preserving the functions of [[#Game Boy Features|obscure accessories]] that other emulators don't focus on. It can also load custom tiles in games, including colorized tiles for original Game Boy titles.
+
| Galaxy on Fire 3D
;[[VisualBoy Advance#VBA-M|VisualBoy Advance-M <small>(VBA-M)</small>]]:Used to be the go-to for Game Boy Advance emulation and even included solid GB/C emulation. It's now behind [[mGBA]] on both fronts.
+
| Fishlabs
 
+
| 1.0.3, 1.1.2, 1.2.8
====[[Multi-system emulators]]====
+
|
;[[higan]]:Because it started out as a [[Super Nintendo emulators|SNES emulator]] (its original name was bsnes), it was the first and only one that properly emulated all of the Super Game Boy's features, such as SPC sound chip utilization. Versions of bsnes at and before v073 used the Gambatte core for its Super Game Boy functionality, but byuu eventually made his own Game Boy core, which ended up having pretty good accuracy.
+
|
;[[BizHawk]]:Uses a modified Gambatte core. It provides speedrunning tools.
+
|-
;[[MAME]]:Has solid Game Boy emulation through its <code>gameboy</code> driver despite the sound being imperfect, as well as slightly worse Game Boy Color compatibility through its <code>gbcolor</code> driver (where both the graphics and sound are imperfect). Despite its setbacks, it aims to feature compatibility with obscure mappers that other emulators usually ignore, like Wisdom Tree games or MMM01 multicarts. Accuracy was improved upon with contributions by Judge_.
+
| Galaxy on Fire 2 3D
;[[Mednafen]]:Its Game Boy Advance core is forked from an old version of [[VisualBoy Advance]].
+
| Fishlabs
 
+
| 1.0.3
==Emulation issues==
+
|
 
+
|
===Oversaturation===
+
|-
[[File:Gbc over saturation2.png|thumb|right|350px|Comparison of saturation levels in [[VisualBoy Advance#VBA-M|VBA-M]] and [[Gambatte]].]]
+
| Gladiator 3D
The Game Boy Color's screen is under-saturated. Game developers often work around this by using brighter colors knowing it'll be compensated for on hardware. This does not translate well in emulation, because standard LCD screens don't account for this sort of issue. Many emulators attempt to combat this issue with options that adjust accordingly; if not directly, then [[Shaders_and_Filters#Image_Adjustment|shader functionality]] may be implemented.
+
| Fishlabs
 
+
| 1.0.1
This issue also affects [[Game Boy Advance emulators#Oversaturation|Game Boy Advance emulation]].
+
|
 
+
|
====Emulator options====
+
|-
 
+
| Golf Club 3D
'''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters.
+
| elkware
 
+
| 1.0.8
'''VBA-M:''' Under Options > Game Boy, you will find the '''GB color option'''. The recent nightly builds also include the '''LCD Filter''' option.
+
|
 
+
|
===Unlicensed Mappers===
+
|-
Much like the NES, the Game Boy (and by extension, the Game Boy Color) used '''Memory Bank Controllers''' (MBC) (called MMCs on the NES) and also known informally as '''mappers''', to go beyond the restrictive initial hardware specifications. Nevertheless, Nintendo was much more careful to standardize their specifications to just a small number of possible mappers. Moreover, Game Boy ROMs now included an official internal header mandated by Nintendo that included the correct MMC type. This meant that for the officially licensed games, these mappers proved to be rarely a problem... with some notable unimplemented exceptions: Net de Get's MBC6 that offered downloadable content off the internet, and the MMM01 footer used for some official multi-cart games, among others.
+
| Heli Strike 3D - Advance Air Combat
 
+
| Fishlabs
However, shit hits the fan when it comes to '''unlicensed games''', since they didn't necessarily respect Nintendo's specifications about how a given mapper type should handle its memory and behave in general, and internal headers were often filled with erroneous data to hinder dumping and emulation efforts. Some emulators like MESS and [http://hhug.me/?tags=hhugboy hhugboy] try to emulate that behavior with various degrees of success ([http://hhug.me/dump/ Compatibility List]). The hhugboy project also proposed a similar solution to iNES for this mapper problem, as the [http://hhug.me/gbx/1.0 gbx ROM format] that appends a footer with extra information needed for some unlicensed games. However, this format, much less unlicensed hardware quirks, isn't widely adopted aside from tentative mGBA support.
+
| 1.1.1
 
+
|
==Hardware Features==
+
|
===IR Transmitter===
+
|-
The Game Boy Color had an infrared transmitter and receiver. Generation II Pokémon games made use of this feature through Mystery Gift. Super Mario Bros. Deluxe could send high scores to another cartridge. GBE+ had [https://shonumi.github.io/articles/art4.html basic IR emulation] back in July 2016 but it then only worked with Pokémon games. Now, as of [https://shonumi.github.io/articles/art11.html April 2018], it has full IR emulation for most IR-enabled games (Hudson Soft's HuC-1's IR capabilities need to be emulated for Japanese ''Pokémon TCG'').
+
| Honey Cave 3D
 
+
| Sony Ericsson
===Game Boy Camera===
+
| 1.3
{| class="wikitable" style="text-align:center;"
+
|
! scope="col"|Name
+
|
! scope="col"|Platform(s)
+
|-
! scope="col"|Build to Use
+
| Hungry Puppy 3D
! scope="col"|[[Recommended Emulators|Recommended]]
+
| Indiagames Ltd.
 +
| 1.1.6, 1.2.2
 +
|
 +
|
 +
|-
 +
| I.Q. (Intelligent Qube)
 +
| Sony Computer Entertainment Incorporated
 +
| 2.1.6
 +
|
 +
|
 +
|-
 +
| Juiced
 +
| THQ Wireless
 +
| 0.6.4
 +
|
 +
|
 +
|-
 +
| Juiced Eliminator
 +
| Universomo Ltd.
 +
| 1.0.17
 +
|
 +
|
 +
|-
 +
| Kick Shot Pool 3D
 +
| Nazara Technologies
 +
| 1.0
 +
|
 +
|
 +
|-
 +
| LocoRoco
 +
| Sony
 +
| 0.85
 +
|
 +
|
 +
|-
 +
| LocoRoco Hi
 +
| Sony Computer Television / Gamelion Studios
 +
| 1.0.4
 +
|
 +
|
 +
|-
 +
| Magic Ball 2 Mobile
 +
| New Edge
 +
| 1.0.8
 +
|
 +
|
 +
|-
 +
| Marble Madness 3D
 +
| Midway Games West Inc.
 +
| 1.7
 +
|
 +
|
 +
|-
 +
| Mastermind
 +
| Runestone Games Ltd.
 +
| 1.0.0
 +
|
 +
|
 +
|-
 +
| MCPlayer
 +
| DDDEN!SSS
 +
| 3.0
 +
|
 +
|
 +
|-
 +
| Medal Of Honor
 +
| Electronic Arts / IronMonkey Studios
 +
| 7.0.39
 +
|
 +
|
 +
|-
 +
| Metal Gear Acid 2 3D
 +
| Konami / Playsoft
 +
| 1.0.0
 +
|
 +
|
 +
|-
 +
| Metal Gear Acid Mobile 3D
 +
| Konami / Distinctive Developments Ltd.
 +
| 1.0.0
 +
|
 +
|
 +
|-
 +
| Midtown Madness 3 Mobile
 +
| In-Fusio
 +
| 01.01.69
 +
|
 +
|
 +
|-
 +
| Mini Challenge 3D
 +
| schadelohr
 +
| 1.0.22
 +
|
 +
|
 +
|-
 +
| Mini Golf: Castles™ 3D
 +
| Digital Chocolate / Sumea
 +
| 1.3.1
 +
|
 +
|
 +
|-
 +
| Mini Golf: Las Vegas
 +
| Digital Chocolate / Sumea
 +
| 1.0.4
 +
|
 +
|
 +
|-
 +
| Moto Racing Fever
 +
| Digital Chocolate / Sumea
 +
| 1.2.11
 +
|
 +
|
 +
|-
 +
| Motoraver
 +
| Fishlabs
 +
| 2.1
 +
|
 +
|
 +
|-
 +
| Need for Speed: Hot Pursuit 3D <small> (2013 Bonus Edition)</small>
 +
| Electronic Arts Inc. / Gamelion Studios
 +
| 4.1.88
 +
|
 +
|
 +
|-
 +
| Need for Speed: ProStreet
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.30, 7.4.44
 +
|
 +
|
 +
|-
 +
| Need for Speed: Shift
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.45
 +
|
 +
|
 +
|-
 +
| Need for Speed: The Run
 +
| Electronic Arts Inc.
 +
| 4.9.53
 +
|
 +
|
 +
|-
 +
| Need for Speed: Undercover
 +
| Electronic Arts Inc. / IronMonkey Studios
 +
| 7.2.44
 +
|
 +
|
 +
|-
 +
| PAC-MAN Kart Rally 3D
 +
| Namco Bandai Game Inc.
 +
| 1.0.1
 +
|
 +
|
 +
|-
 +
| Penalty Cup 3D
 +
| Fishlabs
 +
| 1.6.2
 +
|
 +
|
 +
|-
 +
| Planet Riders
 +
| Fishlabs
 +
| 1.2.3, 1.4.7
 +
|
 +
|
 +
|-
 +
| Power Ball Arcade
 +
|
 +
|
 +
|
 +
|
 +
|-
 +
| Powerboat Challenge
 +
| Fishlabs
 +
| 1.0.2
 +
|
 +
|
 +
|-
 +
| Pub Pool 3
 +
| InfoSpace Inc. / IOMO Studio
 +
| 1.2.5
 +
|
 +
|
 +
|-
 +
| R.U.S.H Street Boss
 +
| Nomos / Qplaze
 +
| 1.0
 +
|
 +
|
 +
|-
 +
| Race Driver Grid
 +
| Glu Mobile
 +
| 1.0.2
 +
|
 +
|
 +
|-
 +
| Rally Master Pro
 +
| Fishlabs
 +
| 1.0.1
 +
|
 +
|
 +
|-
 +
| Real Boxing 3D
 +
| Gameballs Studio
 +
| 1.0.1
 +
|
 +
|
 +
|-
 +
| Red Out Racer 3D
 +
| In-Fusio / Kiloo Aps
 +
| 1.0.2
 +
|
 +
|
 +
|-
 +
| Resident Evil - The Missions 3D <small> (2007)</small>
 +
| Capcom
 +
| 1.0.0
 +
|
 +
|
 +
|-
 +
| Ridge Racer
 +
| Namco
 +
| 1.0.3, 1.0.5
 +
|
 +
|
 +
|-
 +
| Robot Alliance
 +
| Fishlabs
 +
| 2.0
 +
|
 +
|
 +
|-
 +
| Rock Bobblehead
 +
| Sony Ericsson Mobile Communications AB
 +
| 1.0.6
 +
|
 +
|
 +
|-
 +
| Roller Bot 3D
 +
| Bit-7 Software Technology Ltd.
 +
| 1.1.0
 +
|
 +
|
 +
|-
 +
| S.T.A.L.K.E.R Mobile
 +
| Qplaze
 +
| 1.1.0
 +
|
 +
|
 +
|-
 +
| Scratch City Pool
 +
| Mforma Group Inc.
 +
| 0.3.6
 +
|
 +
|
 +
|-
 +
| Smart Bear 3D
 +
| Gameballs Studio
 +
| 1.2.1
 +
|
 +
|
 +
|-
 +
| Snowboard Hero
 +
| Fishlabs
 +
| 1.0.1
 +
|
 +
|
 +
|-
 +
| Speed Chaser 3D
 +
| elkware
 +
| 1.1.1
 +
|
 +
|
 +
|-
 +
| Speed Spirit 3D
 +
| THQ Wireless / Fishlabs
 +
| 1.6.1
 +
|
 +
|
 +
|-
 +
| Splinter Cell: Pandora Tomorrow 3D
 +
| Gameloft SA
 +
| 1.0.1, 1.0.5, 2.0.3
 +
|
 +
|
 +
|-
 +
| Star Wars: Death Star Assault 3D
 +
| THQ Wireless
 +
| 0.98.6
 +
|
 +
|
 +
|-
 +
| Super 3D Golf
 +
| KEMCO / EXEC
 +
| 1.0.0
 +
|
 +
|
 +
|-
 +
| Super Real Tennis 3D
 +
| SEGA WOW Inc.
 +
| 1.0.5.1, 1.4.0
 +
|
 +
|
 +
|-
 +
| Super Real Tennis: Kremlin Cup
 +
| SEGA WOW Inc.
 +
|
 +
|
 +
|
 +
|-
 +
| Tank Raid
 +
| Fishlabs
 +
| 1.0
 +
|
 +
|
 +
|-
 +
| Tenchu: Ayame's tale 3D
 +
| From Software Inc.
 +
| 1.0.9
 +
|
 +
|
 +
|-
 +
| Tennis
 +
| Genki Mobile Co.,Ltd
 +
| 1.0.4
 +
|
 +
|
 +
|-
 +
| Tennis Multiplay 3D: WTA Toor
 +
| SEGA
 +
| 1.0.6
 +
|
 +
|
 +
|-
 +
| Tomb Raider: Underworld
 +
| Eidos Interactive Ltd. / Distinctive Developments Ltd.
 +
| 1.7.3
 +
|
 +
|
 +
|-
 +
| Tony Hawk's Downhill Jam
 +
| IOMO / Fishlabs
 +
| 1.0.2
 +
|
 +
|
 +
|-
 +
| Tower Bloxx
 +
| Digital Chocolate, Inc. / Sumea
 +
| 1.1.5
 +
|
 +
|
 +
|-
 +
| Towers of Maya
 +
| Qplaze
 +
| 1.1.0
 +
|
 +
|
 +
|-
 +
| Treasure Towers
 +
| Sony Ericsson
 +
| 1.4.4
 +
|
 +
|
 +
|-
 +
| UniFM
 +
| SilentKnight, VMX, DiHLoS
 +
| 1.4
 +
|
 +
|
 +
|-
 +
| V-Rally 3D
 +
| iFone / Fishlabs
 +
| 1.2.5
 +
|
 +
|
 
|-
 
|-
! colspan="4"|PC / x86
+
| Vijay Singh 3D Pro Golf 2005
 +
| Gameloft SA
 +
| 0.0.4
 +
|
 +
|
 
|-
 
|-
|[[mGBA]]
+
| Virtua Tennis 3D: Mobile Edition
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| SEGA Corp.
|0.7
+
| 0.3.1
|{{✓}}
+
|
 +
|
 
|-
 
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
+
| World Clock 3D
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
| Sony Ericsson Mobile Communications AB
|Latest
+
| 2.4.5
|{{✓}}
+
|
 +
|
 
|-
 
|-
|GiiBiiAdvance
+
| Worms Forts 3D
|align=left|{{Icon|Windows}}
+
| Morpheme Wireless Ltd
|?
+
| 36.0
|{{✗}}
+
|
 +
|
 
|-
 
|-
|[[BGB]]
+
| Worms Forts 3D: Under Siege
|align=left|{{Icon|Windows}}
+
| THQ Wireless
|?
+
| 1.0.30
|{{✗}}
+
|
 +
|
 
|-
 
|-
|Hashcam
+
| Большое приключение 3D
|align=left|{{Icon|Windows}}
+
| Shamrock Games
|[http://www.darkfader.net/gbc Source]
+
| 1.1.1
|{{✗}}
+
|
 +
|
 
|}
 
|}
The Game Boy Camera is an official Nintendo accessory for the Game Boy and was released in 1998. Users can take pictures and modify them with stickers and frames, as well as play several included minigames. In addition to the original model, there was a US-exclusive Legend of Zelda: Ocarina of Time edition that included different stamps.
 
  
The first emulator to have some capability of emulating the Game Boy Camera was a modified version of an old emulator called Hash. This version, named Hashcam, can still be found on the author's website. While there were some efforts to run the Game Boy Camera ROM in BGB unofficially, the author didn't show much interest in it. However, it is fully emulated with webcam support in a lesser-known emulator called GiiBiiAdvance.
+
==See also==
 
+
* [[J2ME Loader]]
As of version 0.7.0, or any dev builds post 0.6.0, mGBA can emulate this accessory by either using the PC's webcam or sending a BMP, GIF, JPEG, PNG, or other image format to the game, as if it was coming from the camera itself.<ref name="mGBA_Cam">{{cite web|url=https://twitter.com/mGBA_emu/status/890954205472501762|title=Game Boy Camera in mGBA dev builds|publisher=Twitter|accessdate=2018-08-10|date=2017-07-28}}</ref>  The camera is also functional on the 3DS port. To enable the PC webcam, go to <code>Game Boy</code> under <code>settings</code> and switch the <code>camera driver</code> to <code>Qt Multimedia</code>, or by editing <code>qt.ini</code> and setting <code>cameraDriver=1</code> under <code>[General]</code>.
+
* [[EKA2L1]]
 
 
===Game Boy Printer===
 
Game Boy Printer is a thermal printer accessory released by Nintendo in 1998 used in conjunction with the Game Boy Camera and also used to prints images from compatible GB games such as ''Pokémon Gold and Silver'', ''Pokémon Crystal'', ''Super Mario Bros. Deluxe'', ''Donkey Kong Country'' and ''The Legend of Zelda: Link's Awakening DX''.
 
 
 
[[VisualBoy Advance]] (including its forks), [[GBE+]] and [[mGBA]] have Game Boy Printer support that turn the signals into a bitmap form of the image.
 
 
 
===Motion Control (Tilt Sensor)===
 
Two Game Boy Color games featured a built-in tilt sensor: Kirby Tilt 'n' Tumble and Command Master. These games cannot be played without support for this feature. [[VisualBoy Advance|VBA]] and [[KiGB]] have a "Motion Sensor" option to map four directional keys to emulate the cartridge tilting, but the controls aren't analog. [[BGB]] can emulate the tilting features with the use of the mouse.
 
 
 
===Rumble===
 
A good number of cartridges came with a built-in rumble that required an AAA battery to power, such as ''Pokémon Pinball'', but the feature is optional. So far, only [[VisualBoy Advance#VBA-GX|VBA-GX]] emulates rumble in these games, including games that have their rumble feature dummied out (one being ''Tarzan'').
 
 
 
===Multiplayer===
 
* '''Link Cable:''' [[BGB]], [[KiGB]], some versions of [[VisualBoy Advance#VBA-M|VBA-M]] and [[TGB Dual|TGB-Dual]] supports link cable. It can also be used for Netplay on the corresponding [[RetroArch]] core.
 
* '''4-Player Adapter:''' Currently only [[GBE+]] supports it. There is a 16-Player adapter as well, but it went unreleased outside of unused code in some games, and as such isn't emulated.
 
 
 
===Online Features===
 
====Mobile Game Boy Adapter====
 
There is a Japan-only accessory that communicates with Mobile Golf and Japanese Pokémon Crystal. It was bundled with Mobile Trainer cartridge which allowed the player to use e-mail as well as browse Nintendo's website. It saw use on some Game Boy Color and Game Boy Advance games, but support was limited to Japan, and the servers went offline by 2002.
 
 
 
It is possible to partially emulate its feature for Pokémon Crystal by [http://forums.glitchcity.info/index.php?topic=7509.0 using BGB's scripting capability], and GBE+ can at least reach the title screen of Mobile Trainer and made [https://www.reddit.com/r/EmuDev/comments/9141oy/making_progress_with_gb_mobile_adapter_emulation/ some progress in July 2018], but otherwise, no emulators (except for a recently leaked at time of writing internal emulator) properly support this accessory.
 
 
 
====Hudsonsoft KISS Link====
 
This accessory both allowed IR communications between 2 gameboys before the Game Boy Color existed with it’s IR port and with a modem, it allowed users to download exclusive content by them from Hudsonsoft's website. No emulator supports this. Resources about this super obscure accessory include http://nectaris.tg-16.com/GB-KISS-LINK-FAQ-hudson-gameboy-nectaris.html and https://www.youtube.com/watch?v=uOuJ0EcA8IQ
 
 
 
===Accessories===
 
There are [[wikipedia:Game Boy accessories#Game Boy|a few accessories that the Game Boy and Game Boy Color]] had. Due to their very small and game-specific use, most emulators don't bother with them at all, save for GBE+.
 
 
 
* '''Game Boy Pocket Sonar:''' Japan only cartridge released by Bandai. It is a sonar-enabled device used for fishing with a fishing game included. Only GBE+ [https://shonumi.github.io/articles/art13.html supports] this feature. A similar cartridge was released for the WonderSwan (still unemulated).
 
* '''Barcode Boy:''' An obscure Japan-only barcode-scanning device released by Namcot (then-Namco's consumer division) in 1992. A total of 4 games were released to utilize this accessory. KiGB and GEST claim support for this device, but they only feed random data to Game Boy until the game accepts it as a valid barcode. GBE+ has [https://shonumi.github.io/articles/art7.html proper emulation] with the ability to read barcodes from binary files.
 
* '''Barcode Taisen Bardigun:''' Another Japan only barcode-scanning device with the dedicated game. GBE+ [https://shonumi.github.io/articles/art6.html supports this accessory].
 
* '''Singer Sewing Machine:''' There is link cable support for the Singer IZEK Digital Sewing Machine. The IZEK was unique in that it came bundled with a specially coloured Game Boy and a cartridge for interfacing with the machine.<ref name="IZEK_1">{{cite web|url=https://www.youtube.com/watch?v=AlhJKMXU7tg&t=5m25s|title=Game Boy Part 2 - Did You Know Gaming? Feat. Jake of Vsauce3|publisher=Youtube|accessdate=2018-08-10|date=2014-05-24}}</ref><ref name="IZEK_2">{{cite web|url=https://www.youtube.com/watch?v=K-Epj2_eJdA|title=Singer IZEK Digital Sewing Machine - Gameboy Color Controller (Game Boy Color) Review|publisher=Youtube|accessdate=2018-08-10|date=2014-06-24}}</ref> Despite the IZEK's rarity, support for it has been added in a recent GBE+ release.<ref>[https://shonumi.github.io/articles/art22.html Edge of Emulation: Game Boy Sewing Machines]</ref>
 
* '''Suzuki Pocket Dash Diagnostic System''' and '''Aprilia DITECH Interface''': A series of diagnostic cartridges used for Suzuki and Aprilia scooters respectively, developed by Orbital Technologies in the early 2000s. Both were used to interface with a supported motorcycle's engine control unit (ECU) in a similar manner to OBD tools for automobiles. The diagnostic cartridges were only made available for use by motorcycle dealerships and were not licensed by Nintendo. No dump of either cartridge exists as of {{CURRENTYEAR}}.
 
 
 
==References==
 
{{reflist}}
 
  
 
==External links==
 
==External links==
* [http://gbdev.gg8.se/wiki/articles/Main_Page Game Boy Development Wiki] – Information about the Game Boy
+
* [https://github.com/woesss/JL-Mod Official git repository]
* [http://www.youtube.com/watch?v=h_j0w7r6xSk Emulating Game Boy Camera and Game Boy Printer in BGB (work in progress)] – Game Boy Camera ROM running in BGB unofficially by exploiting linking capabilities
 
 
 
{{Nintendo}}
 
  
[[Category:Consoles]]
+
[[Category:Mobile emulators]]
[[Category:Handheld consoles]]
+
[[Category:Cellphone emulators]]
[[Category:Fourth-generation video game consoles]]
 
[[Category:Nintendo consoles]]
 
[[Category:Game Boy/Game Boy Color emulators|*]]
 

Revision as of 13:58, 13 December 2021

JL-Mod
JL-Mod.png
Developer(s) woesss
Latest version 0.81+MC_0.98.8
Active Yes
Platform(s) Android
Emulates Java 2 Micro Edition
Support ($) PayPal

Qiwi

Programmed in Java
License Apache 2.0
Source code GitHub

JL-Mod is an experimental mod of J2ME Loader with support for games Developed for the 3D engine "Mascot Capsule V3".

Overview

Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the J2ME Loader app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with KEmulator or FreeJ2ME, as well as Sony Ericsson 3D engine V3 (Mascot Capsule).

System requirements : Android 4.0 +

Features

  • Fast emulation
  • Highly compatibility
  • Mascot Capsule 3D V3 support
  • Bluetooth API support
  • Touchscreen input support
  • Supports external virtual keyboards and QWERTY input
  • 3D support
  • Menu key remapping support
  • Supports different keyboard layouts and customization.
  • Individual settings for each application.
  • Highly accurate, with the right frame rate (FPS support) for each game, as well as vibration.
  • Hardware acceleration support (but games won't run too fast).
  • Accelerometer support.
  • Scaling support.
Add support of external shaders filters 

Only shaders for PPSSPP (same format) are supported to use, you need to put them in the JL-Mod/shaders folder in the working folder of the emulator, further in the game settings, select the graphics output mode: HW acceleration (OpenGL ES) and select the shader of interest A small collection of compatible shaders can be taken in this repository: ppsspp_shaders

!Attention!

In the mod, some settings are changed. The original "J2ME Loader" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2ME-Loader" working directory at all.

List of Mod changes:

- Select a working directory.

- Store app database in a working directory.

- Indicators of the selected button colors in the settings.

- Templates are renamed to "Profiles".

- Assigning any profile as standard (when saving or in the profiles window).

- Adding, editing and set as standard in the window of the profiles list.

- 1 sec. limit for force close of the MiDlet.

- Confirmation dialogs when reinstalling existing ones.

- Choice of encoding is transferred to individual settings, a selection button from all supported by the system.

- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.

- Changed keyboard editing: fixed: drag and drop buttons; added: separate scaling on horizontally and vertically (can be made rectangular or oval).

- The "System Properties" field has been moved to the end of the settings, unlimit on the number of displayed lines, display of all parameters added by the emulator.


Support for Mascot Capsule 3D V3 (alpha build):

the implementation is not complete, somewhere a curve, little tested

Main problems:

special effects are partially implemented - therefore, the color rendition may differ from the original.

Point sprites (usually used to display the simplest objects) are not fully implemented, if somewhere they are displayed differently than in the original - please inform. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background.

Try adding the following line to the System Parameters field: micro3d.v3.render.no-mix2D3D: true If it doesn't help, please report this game to Issue or another way.

Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: micro3d.v3.texture.filter: true without this parameter, the quality of textures is as close as possible to the original and looks more vintage.

How to use

Installation 
Android Release

Download a latest version of JL-Mod on your Android device.

Next, Click JL +.png (button) at the lower right corner in the main JL-Mod Windows and select the .JAR program on your file manager, after setup your game configures.

Key binding

Keys : Default

Key Action
D-PAD Up
D-PAD Down
D-PAD Left
D-PAD Right
D-PAD Center F
LEFT-Soft Key L
RIGHT-Soft Key R
NUM1 1
NUM2 2
NUM3 3
NUM4 4
NUM5 5
NUM6 6
NUM7 7
NUM8 8
NUM9 9
NUM0 0
* *
# #

Compatibility

JL-Mod is currently capable of playing thousands of J2ME games (Runs almost every Nokia games, especially GameLoft games), more than 96.7% of the J2ME library with supports most 2D games and also 3D with Mascot Capsule V3 support.


Mascot Capsule 3D Engine

Mascot capsule 3d.jpg

HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition").

Sony Ericsson is a joint venture between Sony and Ericsson focused on the mobile phone market, and delivers a full range of handsets to markets around the world. HI and Sony Ericsson have reached a worldwide license agreement in which HI has licensed to Sony Ericsson Micro 3D Edition for mobile terminals planned for manufacture and distribution around the world by Sony Ericsson in connection with JSR-184 (Java Mobile Graphics 3D API). The plan calls for supply of Micro 3D Edition Version 4, and includes support for Open GL (R) ES.

Micro 3D Edition already enjoys the mainstream of mobile 3D usage in Japan, enabling operation of major titles such as Ridge Racer, Biohazard, I.Q., and Train to Go! 3D. Implementation of Micro3D Edition signifies the preparation of an environment for major content to operate around the world in the near future.

The first handsets implemented with Micro 3D Edition in accordance with the agreement are planned for launch in Q2 2004.

→ Mascot Capsule Engine Micro3D Edition

Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, including the background, with the introduction of Z sorting. Already implemented in Japan for NTT DoCoMo 504i and 505i series handsets, Vodafone Japan handsets, and KDDI handsets, Micro 3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software.

Powered by Mascot Capsule(R) Engine. Mascot Capsule is a registered trademark of HI Corporation. Other products and company names are trademarks or registered trademarks of their respective holders.

Mascot Capsule 3D V3 Supported Device :

  • F500, J300, K300, K500, K700, S700, Z500, W350

Mascot Capsule 3D rendering engine enables real-time processing of 3D graphics for applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, etc. It can be implemented on any OS and platforms to create 3D expressions that are far more versatile than 2D, in the environment with limited resources.

Moscot Capsule V3

MascotCapsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware. It can run at high-speed even in the environment with limited hardware resources

Moscot Capsule V4

MascotCapsule V4 is a rendering engine that supports OpenGL®ES, and works with a 3D accelerator chip. V4 interface complies with the international standards including M3G 1.0/1.1 (JSR184).

Features
  • Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc.
  • MascotCapsule library can be implemented on any devices, and it supports various environments including native, Java, etc.
  • Displays the special file format converted from the data, which was created in commercial 3D authoring tools.

Mascot Capsule 3D compatibility list

* Some games are not entirely exclusive, for example they may have a 2D version for all other models.

Name Publisher / Developer Version(s) Status Special Note
2006 FIFA World Cup Distinctive Developments Ltd. 1.1.0
3D Alien Attack Vaka 1.0.0
3D Autobahn Raser WC Living Mobile 1.2.0
3D Battle Chess Indiagames Ltd. / Studio Tridev. 1.1.1
3D Bomberman Living Mobile 1.1.0
3D Brick Breaker Indiagames Ltd. 1.5.8
3D Football Jr. Vaka 1.0.2
3D Kamasutra Indiagames Ltd. 1.2.5
3D Mahjongg Indiagames Ltd. 1.1.9
3D Mystic Ways Qplaze 1.1.0
3D Pool Distinctive Developments Ltd. 1.2.6
3D Pool HR Distinctive Developments Ltd. 2.2.2
3D Pool UH Distinctive Developments Ltd. 1.0.3
3D Santa Quest SPLC 1.0.16
3D Sexy Pool Indiagames Ltd. 1.3.3
3D Solid Weapon LemonQuest 1.0.0
3D Solid Weapon 2 LemonQuest 1.0.1
3D Super Ball Indiagames Ltd. / Studio Tridev. 1.3.1
4 Wheel Xtreme 3D I-play / Xendex Entertainment 0.5.1
4x4 Extreme Rally 3D Gamelions 1.0.2
4x4 Ultimate Power 3D Micazook 1.0.3
Aero Mission 3D Marvelous Liveware Inc. 1.0
Alpha Wing 2 Glu lq 1.0.3
Artefact Of Glory 3D Shamrock Games 1.2.5
Asphalt: Urban GT 3D Gameloft SA 1.1.8
Battle Chess 3D Indiagames Ltd. 1.1.2
Beach Mini Golf Sumea / Ninai Inc. 1.0.1
Black Shark 3D HeroCraft 1.1.0
Blades and Magic Fishlabs 1.0.9
Bruce Lee - Iron Fist 3D Studio Tridev. 1.1.2, 1.5.7
Burning Tires 3D Fishlabs 1.1.3, 1.3.7
Cloud Commander Fishlabs 2.4.1
Coast Cruiser 3D
Crash Car Mania Xendex 1.4.8
DAKAR Rally 2009 Electronic Arts 1.1.3
DAKAR Rally 2010 Electronic Arts 0.1.8
Darts 3D Sony Ericsson 0.0.3
Deep 3D: Submarine Odyssey Fishlabs 1.0.3
Deep Abyss 3D Sony Ericsson 1.0, 1.2
Devil May Cry 3D (2008) Capcom 1.0.1
Drag Race 3D Bender Mobile Solutions 1.0.0
Dragon & Dracula 3D Herocraft 1.0.0
Duke Nukem Mobile 3D MachineWorks Northwest 1.0.1
Egypt Mystery Remote Technologies 1.0
Empire Fighter 3D Shamrock Games 1.1.5
Extreme Air Snowboarding 3D Digital Chocolate / Sumea 0.0.1
Fantastic Four 3D Mforma Group, Inc. 1.3.3
Fitness Genki Mobile Co.,Ltd 1.0.1
FlatOut Racing 3D Xendex 0.3.6
Fly and Destroy 3D Niara Ltd. 1.0.0
FMX III Hardcore Xendex 0.8.1
Galaxy on Fire 3D Fishlabs 1.0.3, 1.1.2, 1.2.8
Galaxy on Fire 2 3D Fishlabs 1.0.3
Gladiator 3D Fishlabs 1.0.1
Golf Club 3D elkware 1.0.8
Heli Strike 3D - Advance Air Combat Fishlabs 1.1.1
Honey Cave 3D Sony Ericsson 1.3
Hungry Puppy 3D Indiagames Ltd. 1.1.6, 1.2.2
I.Q. (Intelligent Qube) Sony Computer Entertainment Incorporated 2.1.6
Juiced THQ Wireless 0.6.4
Juiced Eliminator Universomo Ltd. 1.0.17
Kick Shot Pool 3D Nazara Technologies 1.0
LocoRoco Sony 0.85
LocoRoco Hi Sony Computer Television / Gamelion Studios 1.0.4
Magic Ball 2 Mobile New Edge 1.0.8
Marble Madness 3D Midway Games West Inc. 1.7
Mastermind Runestone Games Ltd. 1.0.0
MCPlayer DDDEN!SSS 3.0
Medal Of Honor Electronic Arts / IronMonkey Studios 7.0.39
Metal Gear Acid 2 3D Konami / Playsoft 1.0.0
Metal Gear Acid Mobile 3D Konami / Distinctive Developments Ltd. 1.0.0
Midtown Madness 3 Mobile In-Fusio 01.01.69
Mini Challenge 3D schadelohr 1.0.22
Mini Golf: Castles™ 3D Digital Chocolate / Sumea 1.3.1
Mini Golf: Las Vegas Digital Chocolate / Sumea 1.0.4
Moto Racing Fever Digital Chocolate / Sumea 1.2.11
Motoraver Fishlabs 2.1
Need for Speed: Hot Pursuit 3D (2013 Bonus Edition) Electronic Arts Inc. / Gamelion Studios 4.1.88
Need for Speed: ProStreet Electronic Arts Inc. / IronMonkey Studios 7.2.30, 7.4.44
Need for Speed: Shift Electronic Arts Inc. / IronMonkey Studios 7.2.45
Need for Speed: The Run Electronic Arts Inc. 4.9.53
Need for Speed: Undercover Electronic Arts Inc. / IronMonkey Studios 7.2.44
PAC-MAN Kart Rally 3D Namco Bandai Game Inc. 1.0.1
Penalty Cup 3D Fishlabs 1.6.2
Planet Riders Fishlabs 1.2.3, 1.4.7
Power Ball Arcade
Powerboat Challenge Fishlabs 1.0.2
Pub Pool 3 InfoSpace Inc. / IOMO Studio 1.2.5
R.U.S.H Street Boss Nomos / Qplaze 1.0
Race Driver Grid Glu Mobile 1.0.2
Rally Master Pro Fishlabs 1.0.1
Real Boxing 3D Gameballs Studio 1.0.1
Red Out Racer 3D In-Fusio / Kiloo Aps 1.0.2
Resident Evil - The Missions 3D (2007) Capcom 1.0.0
Ridge Racer Namco 1.0.3, 1.0.5
Robot Alliance Fishlabs 2.0
Rock Bobblehead Sony Ericsson Mobile Communications AB 1.0.6
Roller Bot 3D Bit-7 Software Technology Ltd. 1.1.0
S.T.A.L.K.E.R Mobile Qplaze 1.1.0
Scratch City Pool Mforma Group Inc. 0.3.6
Smart Bear 3D Gameballs Studio 1.2.1
Snowboard Hero Fishlabs 1.0.1
Speed Chaser 3D elkware 1.1.1
Speed Spirit 3D THQ Wireless / Fishlabs 1.6.1
Splinter Cell: Pandora Tomorrow 3D Gameloft SA 1.0.1, 1.0.5, 2.0.3
Star Wars: Death Star Assault 3D THQ Wireless 0.98.6
Super 3D Golf KEMCO / EXEC 1.0.0
Super Real Tennis 3D SEGA WOW Inc. 1.0.5.1, 1.4.0
Super Real Tennis: Kremlin Cup SEGA WOW Inc.
Tank Raid Fishlabs 1.0
Tenchu: Ayame's tale 3D From Software Inc. 1.0.9
Tennis Genki Mobile Co.,Ltd 1.0.4
Tennis Multiplay 3D: WTA Toor SEGA 1.0.6
Tomb Raider: Underworld Eidos Interactive Ltd. / Distinctive Developments Ltd. 1.7.3
Tony Hawk's Downhill Jam IOMO / Fishlabs 1.0.2
Tower Bloxx Digital Chocolate, Inc. / Sumea 1.1.5
Towers of Maya Qplaze 1.1.0
Treasure Towers Sony Ericsson 1.4.4
UniFM SilentKnight, VMX, DiHLoS 1.4
V-Rally 3D iFone / Fishlabs 1.2.5
Vijay Singh 3D Pro Golf 2005 Gameloft SA 0.0.4
Virtua Tennis 3D: Mobile Edition SEGA Corp. 0.3.1
World Clock 3D Sony Ericsson Mobile Communications AB 2.4.5
Worms Forts 3D Morpheme Wireless Ltd 36.0
Worms Forts 3D: Under Siege THQ Wireless 1.0.30
Большое приключение 3D Shamrock Games 1.1.1

See also

External links