Difference between revisions of "Ares"

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(External links: Added the main, active GitHub repo of Ares)
(Moved the active GitHub link up)
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|website = [https://ares.dev/ ares.dev]
 
|website = [https://ares.dev/ ares.dev]
 
|license = Internet Systems Consortium (ISC) license
 
|license = Internet Systems Consortium (ISC) license
|source = [https://ares.dev/downloads/ares_v121.tar.xz]
+
|source = [https://github.com/higan-emu/ares GitHub]
 
}}
 
}}
  
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==External links==
 
==External links==
 
*[https://twitter.com/biggestsonicfan/status/1409571847553703937 Ares v.121 fix patches]
 
*[https://twitter.com/biggestsonicfan/status/1409571847553703937 Ares v.121 fix patches]
 
*[https://github.com/higan-emu/ares Official Ares GitHub repo by the Higan emulator community]
 

Revision as of 14:34, 13 July 2021

ares
Ares-logo.png
Developer(s) Near (formerly known as byuu)
Latest version v136 , v121 (source code only)
Active No
Platform(s) Windows
Architecture(s) x64
Emulates NES, SNES, N64, GB, GB/GBC, GBA, WS, SG, SMS/GG, GEN, PSX, PCE, NGP, NGPC, MSX, CV
Website ares.dev
License Internet Systems Consortium (ISC) license
Source code GitHub

ares is a source-available, multi-system emulator. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.

Download

Windows Official releases

Overview

ares began development on October 14th, 2004. It is available under the Internet Systems Consortium (ISC) license, which is a permissive license that is functionally similar to the BSD and MIT licenses. It used to be under the terms of the Creative Commons (CC) BY-NC-ND 4.0 license, which it made the ares emulator a non-commercial software that does not permit publishing modifications (forks) online. The reason for this was to prevent splintering development between higan and ares. The change from the Creative Commons license to the ISC license was made before Near tragically passed away.

Features

  • Native multi-platform UI
  • Adaptive sync
  • Dynamic rate control
  • Save states
  • Run-ahead
  • Rewind and fast-forward
  • Pixel shaders
  • Color correction
  • 6th-order IIR audio filtering
  • Input multi-mapping
  • Built-in games database
  • Debugger

External links