Difference between pages "Game Boy Advance emulators" and "Virtual reality"

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{{Infobox console
+
{{WIP}}
|title = Nintendo Game Boy Advance
+
[[File:vr-nerd.png|thumb|200px]]
|logo = gbagba.png
+
[[File:QCRCRN.gif|thumb|200px|3DNes VR]]
|developer = [[:Nintendo]]
+
'''[[wikipedia:Virtual_reality|Virtual reality]]''' ('''VR''') is a field of technology surrounding direct interactivity with virtual 3D environments. This is often achieved with a head-mounted display and some form of input tracking. Some new emulators and forks of established emulators have support for VR headsets. There are a lot of different ways the emulators use the features of VR headsets. A lot of them allow you to play the game on a big screen inside your headset. Some of them have a virtual game room where you can play on a CRT TV or arcade cabinet. Some of them allow you to play games in 3D, either by emulating the original experience of a native 3D system like Virtual Boy or by giving a new way to play a traditional 2D system like NES or GameCube in 3D.
|type = [[:Category:Handheld consoles|Handheld game console]]
 
|generation = [[:Category:Sixth-generation video game consoles|Sixth generation]]
 
|release = 2001
 
|discontinued = 2010
 
|predecessor = [[Virtual Boy emulators|Virtual Boy]]
 
|successor = [[Nintendo DS emulators|Nintendo DS]]
 
|emulated = {{✓}}
 
}}
 
The '''[[wikipedia:Game_Boy_Advance|Game Boy Advance]]''' (often shortened to GBA) is a 32-bit handheld video game console developed by Nintendo. It is the successor to the Game Boy Color. It was released in Japan on March 21, 2001; in North America on June 11, 2001; in Australia and Europe on June 22, 2001. It has a ARM7TDMI CPU at 16.78 MHz and a Zilog Z80 CPU at 8 MHz and 4 MHz. It has 32KB of RAM and 96KB of VRAM.  
 
  
==Emulators==
+
==Overview==
{| class="wikitable" style="text-align:center;"
+
Virtual reality is still in it early days. All applications (such as emulators) that want to support a VR headset have to deal with different APIs, controls and sensors unique to each platform. This will hopefully get better now that [[Wikipedia:OpenXR|OpenXR]] has been released. OpenXR is an open and royalty-free standard from Khronos (the organization behind open standards such as OpenGL and Vulkan) that will act as a middle man between VR/AR hardware of all sorts with the purpose to solve VR/AR fragmentation. This will hopefully make it possible to implent VR code once with the OpenXR API and have it compatible with all current and future VR headsets. If OpenXR succeeds, VR support in more regular emulators is much more likely.
|-
+
 
 +
==Emulators with VR support==
 +
{| class="wikitable sortable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
+
! scole="col"|Emulates
! scope="col"|Latest Version
+
! scole="col"|Operating System(s)
! scope="col"|GB/GBC
+
! scole="col"|Latest version
! scope="col"|NDS
+
! scole="col"|Headset(s)
! scope="col"|Game Link Support
+
! scole="col"|VR<ref group=N>Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc.</ref>
! scope="col"|e-Reader
+
! scole="col"|3D<ref group=N>Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a VR headset.</ref>
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="13"|PC /x86
+
!colspan="10"|PC / x86
 
|-
 
|-
|[[mGBA]]
+
|[[3dSen|3dSen VR]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|[[Nintendo Entertainment System emulators|NES]]
|[https://mgba.io/downloads.html {{MGBAVer}}]
+
|align=left|{{Icon|Windows}}
|{{}} ||{{✓}}<ref group=N name=medusa>Experimental separate build under the name of [[mGBA#medusa|medusa]].</ref> ||{{✓}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
+
|[[3dSen#Download|{{3dSenVRVer}} ($)]]
 +
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 +
|{{✓}} ||{{✓}} ||{{}} ||{{✓}} ||{{✓}}
 
|-
 
|-
|[[higan]]
+
|[[Dolphin VR]]
|align=left|{{Icon|Windows|Linux|macOS}}
+
|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]
|[http://byuu.org/emulation/higan {{higanVer}}]
+
|align=left|{{Icon|Windows}}
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{}} ||{{✓}}
+
|[https://dolphinvr.wordpress.com/downloads/ 5.0-250]
 +
|HTC Vive, Oculus Rift
 +
|{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}}
 
|-
 
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
+
|[https://github.com/braindx/vbjin-ovr VBjin-OVR]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|[[Virtual Boy emulators|VB]]
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
+
|align=left|{{Icon|Windows}}
|{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
+
|[https://github.com/braindx/vbjin-ovr/releases/download/3.0/VBjin-OVR.exe 3.0]
 +
|Oculus Rift
 +
|{{✓}} ||{{✓}} ||{{✓}} ||{{}} ||{{✓}}
 
|-
 
|-
|iDeaS
+
|[[RetroArch]]
 +
|[[Multi-system emulators|Multi-system]]
 
|align=left|{{Icon|Windows|Linux}}
 
|align=left|{{Icon|Windows|Linux}}
|[https://web.archive.org/web/20150311100053/http://ciacin.site90.com/ideas.php 1.0.4.0]
+
|[http://buildbot.libretro.com/stable/ {{RetroArchVer}}]
|{{✗}} ||{{✓}} ||{{✗}} ||{{}} ||{{✗}} ||? ||{{✗}} ||{{}} ||{{}}
+
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 +
|{{✗}} ||{{}} ||{{}} ||{{}} ||{{}}
 
|-
 
|-
|[[GBE+]]
+
|[https://medium.com/webmr/emukit-2-immersive-psx-n64-vr-on-the-web-7c1ec110a592 Emukit VR]
|align=left|{{Icon|Windows|Linux|macOS}}
+
|[[Nintendo_64_emulators|N64]], [[PlayStation emulators|PS1]]
|[https://github.com/shonumi/gbe-plus {{GBEVer}}]
+
|align=left|{{Icon|Web}}
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✓}} ||{{}}
+
|[https://github.com/exokitxr/emukit Git]
 +
|?
 +
|? ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
 
|-
 
|-
|[https://fms.komkon.org/VGBA VGBA]
+
|[https://forums.oculusvr.com/community/discussion/26990/ppsspp-vr-playstation-portable-emulator PPSSPP VR]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|[[PlayStation Portable emulators|PSP]]
|[https://fms.komkon.org/VGBA {{VGBAVer}}]
+
|align=left|{{Icon|Windows}}
|{{✗}} ||{{}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}
+
|[https://drive.google.com/open?id=1KDg9SB9Fn4nulS6abBofMy7rUyDGth5- 1.1.1]
 +
|Oculus Rift
 +
|{{}} ||{{}} ||? ||{{✗}} ||{{TBD}}
 
|-
 
|-
|[[MAME]]
+
|[[Citra]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|[[Nintendo 3DS emulators|3DS]]
|[http://www.mamedev.org/release.html {{MAMEVer}}]
+
|align=left|{{Icon|Windows|Linux}}
|{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✗}}
+
|[https://citra-emu.org/download/ Nightly]
|-
+
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
|Meteor
+
|{{✗}} ||{{}} ||{{✓}} ||{{✓}} ||{{TBD}}
|align=left|{{Icon|Linux}}
 
|[https://github.com/blastrock/meteor 1.4.2]
 
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
|NanoboyAdvance
+
|[[Dolphin]]
 +
|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]
 
|align=left|{{Icon|Windows|Linux}}
 
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/fleroviux/NanoboyAdvance Git]
+
|[https://dolphin-emu.org/download/ Dev]
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{}}
+
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 +
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
 
|-
 
|-
|[[No$|No$GBA]]
+
|[[RPCS3]]
|align=left|{{Icon|Windows|DOS}}
+
|[[PlayStation 3 emulators|PS3]]
|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
+
|align=left|{{Icon|Windows|Linux|FreeBSD}}
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}
+
|[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]
 +
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 +
|{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{TBD}}
 
|-
 
|-
|BoyCottAdvance
+
|Decaf VR
|align=left|{{Icon|Windows|Linux|macOS}}
+
|[[Wii U emulators|Wii U]]
|[http://boycottadvance.emuunlim.org/Downloads.htm 0.2.8]
+
|align=left|{{Icon|Windows|Linux}}
|{{}} ||{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||? ||{{}} ||{{✗}} ||{{✗}}
+
|[https://github.com/CarlKenner/decaf-emu/tree/VR Git]
 +
|Oculus Rift
 +
|? ||? ||{{}} ||{{✗}} ||{{✗}}
 +
|-
 +
|[https://www.reddit.com/r/emulation/comments/czdif4/unofficial_3d_gba_retroarch_core/ VBA-Next 3D fork]
 +
|[[Game Boy Advance emulators|GBA]]
 +
|align=left|{{Icon|Windows|Linux}}
 +
|N/A
 +
|Valve Index, HTC Vive, Oculus Rift, WindowsMR
 +
|{{✗}} ||{{}} ||? ||{{✗}} ||{{✗}}  
 
|-
 
|-
|PlayBoy Advance
+
!colspan="10"|Mobile / ARM
|align=left|{{Icon|macOS}}
 
|[https://www.zophar.net/macintosh/gba/playboy-advance.html 1.0]
 
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||? ||{{✗}} ||{{✗}}
 
 
|-
 
|-
!colspan="13"|Mobile / ARM
+
|[[ePSXe]]
 +
|[[PlayStation emulators|PS1]]
 +
|align=left|{{Icon|Android}}
 +
|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}} ($)]
 +
|Google Cardboard
 +
|? ||? ||{{✗}} ||{{✓}} ||{{TBD}}
 
|-
 
|-
|[[mGBA]]
+
|FPse
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
+
|[[PlayStation emulators|PS1]]
|[https://mgba.io/downloads.html {{MGBAVer}}]
+
|align=left|{{Icon|Android}}
|{{✓}} ||{{✓}}<ref group=N name=medusa /> ||{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
+
|[https://play.google.com/store/apps/details?id=com.emulator.fpse {{FpseAndroidVer}} ($)]
 +
|Oculus, GearVR, Google Cardboard, Homido, etc.
 +
|? ||? ||{{✗}} ||{{✓}} ||{{TBD}}
 +
<!--
 +
Seems inactive
 
|-
 
|-
|[http://www.explusalpha.com/ GBA.emu]<br/><small>(VBA-M r1097 based)</small>
+
|GVRgb
 +
|[[Game Boy/Game Boy Color emulators|GB/C]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.explusalpha.GbaEmu 1.5.49]
+
|https://play.google.com/store/apps/details?id=com.mallmagician.GvrgbCB
|{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}}
+
|N/A
 +
|Game room simulation
 +
|Oculus, GearVR, Google Cardboard, Homido, etc.
 +
|? ||? ||? ||?
 +
-->
 
|-
 
|-
|[http://allaboutwindowsphone.com/software/content/VBA8_1.php VBA8]
+
|[[PPSSPP]]
|align=left|{{Icon|W8P}}
+
|[[PlayStation Portable emulators|PSP]]
|[https://www.appx4fun.com/xap/15223/ 2.27]
+
|align=left|{{Icon|Android}}
|{{✓}} ||{{✗}} ||{{✓}} ||{{✗}} ||? ||? ||{{✓}} ||{{}} ||{{}}
+
|[http://buildbot.orphis.net/ppsspp/ {{PPSSPPVer}}]
 +
|Google Cardboard
 +
|? ||? ||{{✓}} ||{{}} ||{{TBD}}
 
|-
 
|-
|[https://forums.windowscentral.com/app-spotlight/252987-trio-nintendo-emulators-vba8-vgbc8-snes8x.html VBA10]
+
|[[RetroArch]]
|align=left|{{Icon|W10P}}
+
|[[Multi-system emulators|Multi-system]]
|[https://forum.xda-developers.com/windows-10-mobile/windows-10-mobile-apps-and-games/app-vba10-emulator-t3588704 1.22]<br/>[https://emulator.games/emulators/gameboy-advance/vba10/ Alt]
+
|align=left|{{Icon|Android}}
|{{}} ||{{✗}} ||{{✓}} ||{{}} ||? ||? ||{{✓}} ||{{✗}} ||{{✓}}
+
|[http://buildbot.libretro.com/stable/ {{RetroArchVer}}]
 +
|?
 +
|? ||{{✓}} ||{{}} ||{{✓}} ||{{TBD}}
 
|-
 
|-
|[[gpSP]]
+
|[[Dolphin]]
|align=left|{{Icon|Pandora}}
+
|[[Wii emulators|Wii]], [[GameCube emulators|GC]] & [[Nintendo_64_emulators#Virtual_Console_games_in_Dolphin|N64 VC]]
|[http://repo.openpandora.org/?page=detail&app=package.gpsp.notaz 0.9.2.8]
+
|align=left|{{Icon|Android}}
|{{✗}} ||{{✗}} ||{{}} ||{{}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✓}}
+
|[https://dolphin-emu.org/download/ Dev]
 +
|Google Cardboard
 +
|? ||{{}} ||{{}} ||{{✓}} ||{{TBD}}
 
|-
 
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
+
|[https://gp2x.org/android/vrmame/ VR MAME]
|align=left|{{Icon|Android|iOS|Linux|Pandora}}
+
|[[Arcade emulators|Arcade]]
|[https://github.com/visualboyadvance-m/visualboyadvance-m 2.1.4]
+
|align=left|{{Icon|Android}}
|{{✓}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||? ||{{}} ||{{✓}} ||{{✗}}
+
|[https://play.google.com/store/apps/details?id=org.gp2x.cmame 1.0.1]
 +
|Google Cardboard
 +
|? ||? ||? ||{{}} ||{{TBD}}
 
|-
 
|-
|[https://sites.google.com/site/fastemulator/ My Boy!]
+
|[https://gp2x.org/android/vrvice/ VR VICE]
 +
|[[Commodore 64 emulators|C64]]
 
|align=left|{{Icon|Android}}
 
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.fastemulator.gba 1.8.0]
+
|[https://play.google.com/store/apps/details?id=org.gp2x.cvice 1.0.3]
|{{✓}}<ref group=N name=myoldboy>Separate paid app called My OldBoy!.</ref> ||{{✗}} ||{{✓}} ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✗}}
+
|Google Cardboard
 +
|? ||? ||{{✓}} ||{{✗}} ||{{TBD}}
 
|-
 
|-
|GBA4iOS
+
!colspan="10"|Standalone
|align=left|{{Icon|iOS}}
 
|[https://iemulators.com/gba4ios 2.1]
 
|{{✓}} ||{{✗}} ||{{~}} ||{{✗}} ||{{✗}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
 
 
|-
 
|-
!colspan="13"|Consoles
+
|VirtualBoyGo
 +
|[[Virtual Boy emulators|VB]]
 +
|align=left|{{Icon|Android}}
 +
|[https://github.com/CidVonHighwind/VirtualBoyGo 1.3.1]
 +
|Oculus Quest, Oculus Go
 +
|? ||? ||{{✓}} ||{{✗}} ||{{TBD}}
 
|-
 
|-
|[[mGBA]]
+
|VRC64
|align=left|{{Icon|Wii|Switch}}<br>{{Icon|3DS|PSV}}
+
|[[Commodore 64 emulators|C64]]
|[https://mgba.io/downloads.html {{MGBAVer}}]
+
|align=left|{{Icon|Android}}
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✓}} ||{{✓}}
+
|[https://github.com/petermg/VRC64 1.1]
 +
|Oculus Quest, Oculus Go
 +
|{{✓}} ||{{✗}} ||? ||{{✗}} ||{{TBD}}
 
|-
 
|-
|[https://www.gc-forever.com/wiki/index.php?title=Enhanced_mGBA emGBA]
+
|GearboyVR
|align=left|{{Icon|GCN|Wii}}
+
|[[Game Boy/Game Boy Color emulators|GB/C]]
|[https://files.extremscorner.org/gamecube/apps/mgba/latest Git]
+
|align=left|{{Icon|Android}}
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{}} ||{{}}
+
|[https://github.com/CidVonHighwind/GearboyVR 1.0]
 +
|Oculus Go
 +
|? ||? ||{{✓}} ||{{}} ||{{TBD}}
 
|-
 
|-
|[[gpSP#PSP_version|TempGBA4PSP]]
+
|NES SPACE
|align=left|{{Icon|PSP}}
+
|[[Nintendo Entertainment System emulators|NES]]
|[http://www.mediafire.com/download/41ny5xrwxizalx4/TempGBA4PSP-26750221.zip 26750221]
+
|align=left|{{Icon|Android}}
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✓}}
+
|[https://chesstar.itch.io/nes-space 2020.1023 ($)]
|-
+
|Oculus Quest
|[[VisualBoy Advance#VBA-GX|VBA GX]]
+
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|align=left|{{Icon|GCN|Wii}}
 
|[https://github.com/dborth/vbagx/releases Git]
 
|{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<ref group=N>As VBA-Next.</ref> ||? ||{{✓}} ||{{✓}} ||{{✗}}
 
|-
 
|[[gpSP]]
 
|align=left|{{Icon|PSP}}
 
|0.91
 
|{{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||? ||{{✓}} ||{{✗}} ||{{✗}}
 
|-
 
|[[GBARunner2]]
 
|align=left|{{Icon|NDS|3DS}}
 
|?
 
|? ||? ||? ||? ||? ||? ||? ||? ||?
 
|-
 
|[[Virtual Console]]
 
|align=left|{{Icon|3DS|WiiU}}
 
|8.10
 
|{{✓}} <small>(Nintendo 3DS only)<small> ||{{✓}} <small>(Wii U only)<small> ||{{✓}} <small>(Pokemon only)</small> ||{{✗}} ||{{✗}} ||? ||{{✗}} ||{{✓}} ||{{✓}}
 
 
|}
 
|}
<references group=N />
+
<references group=N/>
  
===Comparisons===
+
===Comparison===
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support.
+
;[[3dSen|3dSen VR]]:Converts two dimensional NES games to 3D and allows you to rotate and change the viewing angle. Was previously know as 3DNes VR, name was changed for release on Steam and itch.io.
;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Discovered to have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability detailed below.
 
:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. It is behind in terms of accuracy and performance compared to mGBA.
 
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
 
;[[gpSP]]:Its last official version was 0.91. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.
 
;[[higan]]:Its GBA core is cycle-accurate as of v095, but it is behind in terms of performance compared to mGBA and VBA-M.
 
;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are "imperfect".
 
  
'''NOTE:''' There's a ''huge'' <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability affecting VBA and most of its forks, except for VBA-M. The function for adding GameShark codes ("Import > Gameshark code file") doesn't check if the file's size is within 1024 kilobits, meaning cheat code files from dubious sources can be engineered with malware in mind. There is good news; VBA-M still doesn't do a sanity check for those files, but it just crashes instead of letting the code wreak havoc. So, depending on your use case, avoid using:
+
;[[Dolphin VR]]: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). 3D Games can be played in Virtual Reality with accurate life-size scale, full FOV, a 3D HUD, independent aiming, and the ability to look around. 2D Games can be played on a life-size virtual screen at the correct angle, sometimes even in 3D. Supports Wii, GameCube and Nintendo 64 Virtual Console games. There are also romhacks that can be used to make games more VR friendly, an example being this [https://www.dsogaming.com/news/you-can-now-play-the-legend-of-zelda-ocarina-of-time-in-vr-first-person-mode-on-the-pc/ Ocarina of Time romhack]. For more info check out [https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/ Dolphin VR Quick Setup Guide], [https://www.reddit.com/r/Dolphin_VR/ Dolphin_VR subreddit] and this [https://docs.google.com/spreadsheets/d/1cSDIbgJcAtW7QoEaDjsd811g__WXNQqAkykUU6wEmnk/edit?usp=sharing compatibility spreadsheet].
# Cheat code files bigger than 1024Kb that you got online from untrustworthy sources.
 
# The import code files feature.
 
# The old emulator altogether, and settle for other options like mGBA or VBA-M. All of them support the same SRAM save data the cartridge uses.
 
  
'''List of recommended GBA emulators for Android:'''
+
;VBjin-OVR: Has a Head Locked mode where the screen is fixed in view and head tracking is ignored and a Immersive mode where the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation.
* [https://www.androidauthority.com/best-game-boy-emulators-for-android-368530/ 10 best Game Boy Advanced, Game Boy Color, and Game Boy emulators for Android] (SEPTEMBER 2, 2018. Includes some emulators not found in above charts. Reviews may be subjective.)
 
  
==Emulation issues==
+
;[[RetroArch]]:Can output side-by-side video for [[wikipedia:List_of_stereoscopic_video_games|3D games]]. This can be used to view the game in 3D with a VR headset, 3D TV, 3D projector or Android phone with cardboard. With [https://github.com/libretro/glsl-shaders/tree/master/stereoscopic-3d these glsl-shaders] it is possible to play both anaglyph systems (like [[Virtual_Boy_emulators|Virtual Boy]]) and active shutter stereoscopic 3D games (like [[wikipedia:Famicom_3D_System|Famicom 3D System]] or [https://segaretro.org/3-D_Glasses SegaScope 3-D]). For PC, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away.
  
===Oversaturation===
+
;Emukit VR: Web based N64 & PSX emulation in 3D.
[[File:1406913527173-1-.png|400px|thumb|right|'''Left:''' The default game.<br/>'''Right:''' The "Gameboy Colors" mode on [[VisualBoy Advance#VBA-M|VBA-M]].]]
 
The screen on the original Game Boy Advance is not backlit and can be hard to see in some conditions. To compensate, game developers often used oversaturated colors by default so that the result would look normal on hardware. On standard computer screens, saturation is not an issue so this can look jarring and undesirable for gameplay. Some games made after 2003 may have also taken the Game Boy Advance SP <abbr title="AGS-001">model</abbr> into account since its screen was actually <abbr title="A newer model, AGS-101, was released in 2005 that was actually backlit">frontlit</abbr>. For everything else though, emudevs have given some solutions:
 
  
====Emulator Options====
+
;PPSSPP VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working.  It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet].
'''No$GBA:''' Under "Emulation Options", select "GBA Mode". There are four modes.
 
  
* '''GBA (no backlight):''' Strong desaturation
+
;Citra: Regular Citra merged support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https://github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the screen layout to <code>Side by Side</code>. This should make it possible to view the game in 3D with a VR headset, 3D TV, 3D monitor or 3D projector. For a VR headset, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset.
* '''GBA SP (backlight):''' Strong desaturation
 
* '''Nintendo DS in GBA mode:''' Some desaturation
 
* '''VGA Mode (poppy bright):''' No desaturation
 
  
'''mGBA:''' Under Tools > Settings > Shaders, you will find three customizable '''Desaturation''' parameters.
+
;Decaf VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). Abadoned. It's just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), with a correctly-sized gamepad screen held in your left hand.
  
'''VBA-M:''' (nightly only): Under Options > Game Boy Advance, you will find the option, '''LCD Filter'''.
+
;Dolphin: Regular Dolphin has had support for Stereoscopic 3D video output for a long time.<ref name="dolphin3d">https://dolphin-emu.org/blog/2015/05/13/a-second-perspective/</ref> There are support for Side-by-Side, anaglyph, top-and-bottom, 3D Vision output and passive stereoscopic displays. For use with a VR headset, use side-by-side output. For PC, use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away. As of October 2019 an OpenXR implementation for full VR support is being worked on, see this [https://github.com/dolphin-emu/dolphin/pull/8380 pull request] for more info.
  
'''higan:''' Under Settings > Video Filter, you will find the "Color Emulation" checkbox.
+
;[[RPCS3]]:Added support for PlayStation 3D on March 7, 2020<ref name="rpcs3">https://twitter.com/rpcs3/status/1236296783594229762</ref>. Initially only for Anaglyph output but stereoscopic will be added later. Use something like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. There is [[wikipedia:List_of_PlayStation_3_games_with_3D_support|a list on Wikipedia]] with games that have 3D support.
  
* '''Color Emulation off:''' No desaturation
+
==VR game room simulations==
* '''Color Emulation on:''' Gamma correction and adjusted color range.
+
A VR game room simulation provides a simulated game room; within that room there are arcade machines or one or more classic consoles connected to ordinary 2d screens that the user can interact with as they would a real-life TV.
  
====Shaders====
+
{| class="wikitable sortable" style="text-align:center;"
Cg [[Shaders and Filters|shaders]] can be used in [[OpenEmu]] or [[RetroArch]] that adjust the colors to those of a real GBA screen, as well as other screen types. These are available in GLSL<ref name="GLSL">https://github.com/libretro/glsl-shaders/tree/master/handheld/shaders/color</ref> for OpenGL, and Slang<ref name="Slang">https://github.com/libretro/slang-shaders/tree/master/handheld/shaders/color</ref> for Vulkan.
 
 
 
For GBA, there is <code>gba-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/gba-color.cg</ref>, which simulates the color profile of a GBA screen under an external light source more accurately than VBA-M or No$GBA color options. If you prefer the darker color options that those emulators have, then use <code>vba-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/vba-color.cg</ref> instead.
 
 
 
There is also <code>nds-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/nds-color.cg</ref> and <code>psp-color.cg</code><ref>https://github.com/libretro/common-shaders/blob/master/handheld/shaders/color/psp-color.cg</ref>, which simulates the color profiles of the original Nintendo DS frontlit screen and the PSP-1000/PSP-2000 backlit screen, respectively.
 
 
 
===Horrible Sound Quality===
 
As a handheld rushed to the market (because of the WonderSwan Color competition), the Game Boy Advance had some cut corners. The sound hardware was affected the hardest: while it could play Game Boy Color sound in addition to samples and sequenced music like what would be heard on the SNES, the actual sound playback quality is awful compared to the actual higher quality sound samples stored internally in the ROM.
 
 
 
There were [https://www.romhacking.net/utilities/881/ tools] made to extract the internal high quality music (as midi files plus a sound font, to be played on foobar2000), however interest remains limited in implementing its playback in real time on emulators. It's worth noting it exists as a very experimental feature on [[mGBA]] (nightly versions) under Enhancements as "XQ GBA Audio", but very buggy and still limited to games using the standard sound engine, the so-called "Sappy" engine, which is still a big part of the GBA's software library.
 
 
 
===High Resolution Affine Transformation Graphical Effects===
 
Similar to the scaling effects used on the Super NES known commonly as "Mode 7" graphics, the Game Boy Advance has affine transformation effects for some backgrounds and individual sprites that can be done in hardware. Due to the GBA's lower resolution, some detail may be lost.
 
 
 
The [[mGBA]] emulator added an Enhancements menu where you can change the resolution of those graphical effects, for a smoother effect. The graphical render engine will need to be OpenGL for those to take effect. It won't work on games where those effects are done in software instead of the hardware scaling features (like the 3D environment in Asterix & Obelix XXL)
 
 
 
===Save formats===
 
Originally, when saves were implemented, nobody settled on a format, so the Visual Boy Advance devs made its own. Because other emulators often went with raw data, having to exchange different saves caused problems. The original Visual Boy Advance tries to figure out which format a given save is but often fails at it. By explicitly telling the emulator to read it as a specific type using a file called <code>vba-over.ini</code>, VBA complies. VBA-M includes this config file by default, but older revisions like VBA 1.7.2 and VBALink do not.
 
 
 
The VBA-Next and VBA-M cores in Libretro have the file baked into the binary so that it can load raw .sav files, but converts the format to its own derivative at exactly 136 KB every time, with save type info contained within the file. This completely avoids the previous issues at the cost of incompatibility with standalone VBA and most others.
 
 
 
To solve this incompatibility, Libretro devs created a
 
[https://github.com/libretro/vbam-libretro/blob/master/src/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e. just drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A 64-bit binary of this tool for Windows can be found
 
[https://www.mediafire.com/?6bg8ag0bjs1b7ng here].
 
 
 
==Connectivity==
 
There are five different kinds of connectivity, support varying by game:
 
*Single Pak
 
*Multi Pak
 
*Wireless
 
*GameCube
 
*Nintendo DS
 
Purple end in GBA means player 1, while a grey end in GBA means P2, P3, or P4. Daisy chaining up to three cables will set up the additional P3 and P4 by connecting the purple end to a purple mid section.<ref>https://www.nintendo.com/consumer/downloads/agblink.pdf</ref>
 
{| class="wikitable" style="text-align:center;"
 
|-
 
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
+
! scole="col"|Emulates
! scope="col"|Supported Version
+
! scole="col"|Operating System(s)
! scope="col"|Single Pak
+
! scole="col"|Latest version
! scope="col"|Multi Pak
+
! scole="col"|Type
! scope="col"|Wireless
+
! scole="col"|Headset(s)
! scope="col"|GameCube
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Nintendo DS
+
! scope="col"|Active
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
!colspan="8"|PC / x86
+
|[http://www.emuvr.net/ EmuVR]
 +
|[[Multi-system emulators|Multi-system]]
 +
|align=left|{{Icon|Windows}}
 +
|[http://www.emuvr.net/beta Beta]
 +
|90's game room
 +
|HTC Vive, Oculus Rift, WindowsMR
 +
|? ||{{✓}} ||{{✓}}
 
|-
 
|-
|[[mGBA]]
+
|[http://digitalcybercherries.com/new-retro-arcade-neon/ New Retro Arcade: Neon]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|[[Multi-system emulators|Multi-system]]
|[https://mgba.io/downloads.html {{MGBAVer}}]
+
|align=left|{{Icon|Windows}}
|{{✗}} ||{{}} ||{{✗}} ||{{✓}} ||{{✗}}
+
|[https://store.steampowered.com/app/465780/ Steam ($)]
 +
|80's arcade
 +
|Valve Index, HTC Vive, Oculus Rift
 +
|{{}} ||{{✗}} ||{{✓}}
 
|-
 
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
+
|[https://megadriveclassics.sega.com/ SEGA Mega Drive and Genesis Classics]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
+
|[[Sega Genesis emulators|Sega Genesis]]
||[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
+
|align=left|{{Icon|Windows|Linux}}
|{{✗}} ||{{}} ||{{✗}} ||{{✓}} ||{{✗}}
+
|[https://store.steampowered.com/app/34270/ Steam ($)]
 +
|90's game room
 +
|Valve Index, HTC Vive, Oculus Rift
 +
|{{}} ||{{✗}} ||{{✓}}
 
|-
 
|-
|[[No$|No$GBA]]
+
|[https://www.indiegogo.com/projects/retrovr/#/ RetroVR]
|align=left|{{Icon|Windows|DOS}}
+
|[[Multi-system emulators|Multi-system]]
||[http://problemkaputt.de/gba.htm {{No$GBAVer}}]
+
|align=left|{{Icon|Android}}
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}}
+
|N/A
|-
+
|90's game room
|[[DeSmuME]]
+
||Oculus Quest, Oculus Go
|align=left|{{Icon|Windows|Linux|macOS}}
+
|? ||{{}} ||{{✗}}
|[https://ci.appveyor.com/project/zeromus/desmume {{DeSmuMEVer}}]
 
|{{✗}} ||{{✗}} ||{{}} ||{{✗}} ||{{✓}}
 
 
|}
 
|}
===GBA Multi Pak Link Multiplayer (1~4GBA)===
 
;VBA-M: This doesn't work with old VBA versions.
 
:Just disable "Pause when Inactive", configure all four Joypads each with their own button layout, enable "Link, Enable GBA Link". Now open VBA-M again as many times needed for each player, and have them each use their separate Joypad configuration. Each player will have a separate SRAM save file.
 
;VBA Link + e-Reader:Useful if you want to use the Pokémon Battle-eCards. Downloads and instructions reside [http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER here].
 
;mGBA:Select "New multiplayer window" from the menu. As you load your ROMs into each window, "Player [X] of [Y]" will appear across the title bar. This can be done for up to four players. However, multiple instances of the same ROM will share a save file.
 
;No$GBA:Set the number of Emulated Gameboys in the Emulation setting to be 2 or more, and the Link Gamepaks Options to Gamepak in all GBAs.
 
 
===GBA Wireless Multiplayer===
 
The [[Wikipedia:Game Boy Advance Wireless Adapter|wireless adapter]] has the ability to connect five players<ref>https://www.nintendo.com/consumer/downloads/agbwireless_trilingual.pdf</ref> to each other and includes its own software to download a subset of another player's game that runs when no cartridge is inserted. ''Pokémon Fire Red'' and ''Leaf Green'' came bundled with this accessory but it can also work with ''Pokémon Emerald'' and the ''Classic NES Series''.
 
 
No emulator has currently implemented this add-on. The only project whose developers put this on its roadmap is [[mGBA]].
 
 
===GameCube Connectivity===
 
The Game Boy Advance can also connect to the GameCube.<ref>https://www.nintendo.com/consumer/downloads/agbgcncable.pdf</ref> e-Reader functionality with GC games has now been emulated thanks to mGBA. [[Dolphin]] supports connectivity through rudimentary joybus emulation made in parallel with VBA-M. Because this emulator has fallen behind, the feature was recently added to [[mGBA]], a more accurate emulator. They showcased early higan support in a video, but nothing has been released as of yet.
 
 
====Dolphin/VBA-M====
 
:''Requires VBA-M r947 or newer.''
 
 
# Reduce your volume. You won't want it to be high, especially with headphones.
 
# Open Dolphin and VBA-M. Make sure neither are blocked by your firmware.
 
# In Dolphin, launch the game and navigate to the area where you're asked to connect the GBA. Then, under the controller options, assign the GameCube controllers as "GBA" for whichever you need.
 
# In VBA-M, uncheck Pause When Inactive in Options > Emulator. Then, under Options > Link > Joybus Options, Make sure to "Enable Joybus Connection" is on and set "IP/Hostname" to use default settings, that is <code>127.0.0.1</code> or <code>localhost</code>.
 
# Dolphin will freeze.
 
# Open the GBA BIOS in VBA-M as if it were a regular GBA ROM. The regular splash screen will stutter a bit.
 
# Dolphin should recognize the Joybus Link by then and the GC game will detect that a GBA was connected.
 
# To connect other units, open another VBA-M instance and repeat its process.
 
 
Notable games that work:
 
*[https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_Four_Swords_Adventures The Legend of Zelda Four Swords Adventures]: Both two modes available for the US/PAL version work. The third Japan-only Navi Trackers mode works as well, but the game crashes after the naming screen due to a bug in the GC/GBA connectivity.
 
*[https://wiki.dolphin-emu.org/index.php?title=Final_Fantasy_Crystal_Chronicles Final Fantasy Crystal Chronicles]
 
*[https://wiki.dolphin-emu.org/index.php?title=Billy_Hatcher_and_the_Giant_Egg Billy Hatcher and the Giant Egg]: You can download games to your GBA. Amusingly, a RAM dump from VBA-M can be opened as a functional GBA ROM.
 
*[https://wiki.dolphin-emu.org/index.php?title=Kururin_Squash! Kururin Squash!]
 
*[https://wiki.dolphin-emu.org/index.php?title=Sonic_Adventure_2:_Battle Sonic Adventure 2: Battle] (buggy)
 
 
Notable games that don't:
 
*[https://wiki.dolphin-emu.org/index.php?title=Mr_Driller:_Drill_Land Mr. Driller: Drill Land]
 
*lots more
 
 
===GBA/DS Connectivity===
 
:''Main section: [[Nintendo_DS_emulators#GBA.2FDS_Connectivity|Nintendo DS § GBA/DS Connectivity]]''
 
 
===e-Reader===
 
:''Main page: [[GBA e-Reader emulators]]''
 
This device can read content off e-Card paper stripes either as standalone content, or additional content to GBA/GC games. Can be thought of as DLC.
 
 
==Special Hardware==
 
Most of these have not been emulated as of yet. There used to be patches that could be applied to GBA ROMs with a utility like Lunar IPS (mostly from [http://bubbz.pocketheaven.com/?system=gba&section=patch No Frills]), but they're for the most part lost to time nowadays. Your best bet is to use Action Replay to emulate those.
 
 
===Solar Sensor===
 
====Emulation====
 
This feature has been emulated in mGBA, VBA-M, No$GBA 2.6 onwards, and My Boy!:
 
* mGBA: In the shortcuts editor, shortcuts can be configured to raise/lower the solar level incrementally or to set any particular brightness level.
 
* VBA-M: This emulator uses the keys of the lateral motion controls to change the Solar Sensor levels. You can find those keys and modify them in Options -> Input -> Configure... -> "Special" tab.
 
* No$GBA: Under '''Options/Emulation Setup''', you can find the Solar Sensor Level option. You are given the choice between only three brightness levels though: Darkness, 100 Watts, and Bright Sunlight.
 
* My Boy! This emulator uses a button combination or the devices light sensor to check the brightness level. You can change this under Settings -> Input -> Cartridge Features -> "Solar Emulation By" menu.
 
 
====ROM Patches====
 
Fixes applied directly to the ROM by various scene release groups to make it compatible with any emulator/flashcard, making the in-game brightness level controllable with L+Left/Right. It's argued this makes for a better experience actually, but sadly not all releases are covered.
 
* '''Boktai 1:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1145 US], <s>EU</s>.
 
* '''Boktai 2:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=1567 JP], <s>US</s>, [http://www.advanscene.com/html/Releases/dbreleases.php?id=1992 EU].
 
* '''Boktai 3:''' [http://www.advanscene.com/html/Releases/dbreleases.php?id=2048 JP Fix].
 
* Combinations of Boktai 4 JP with earlier solar sensors to get solar sensor bonuses aren't emulated yet in any DS emulator.
 
 
===Motion Control===
 
VBA-M has an option for Motion controls "Input, Set, Motion". It currently works with all versions of the GBC title Kirby Tilt'n Tumble, which also was a special cartridge with a motion sensor built-in to control movement in-game. But VBA-M does not support motion controls for GBA games yet.
 
====Emulation====
 
* VBA '''doesn't''' emulate this feature, and its "Motion Control" option (with keys mapped to each tilt direction) covers the GBC title Kirby Tilt'n Tumble.
 
* mGBA supposedly includes this feature but key remapping for tilt sensors is not present in the latest builds.
 
* My Boy! uses the device's accelerometer to emulate this feature. You can change the sensitivity under Settings -> Input -> Cartridge Features -> "Motion sensitivity" menu.
 
  
====ROM Patches====
+
===Comparison===
Fixes applied directly to the ROM (with the Lunar IPS utility, or at runtime using mGBA or VBA-M and naming them the same as the ROM in the same directory) by various scene release groups to make it compatible with any emulator/flashcard. D-Pad controls substituting motion controls don't work as well here as they tilt it "too much" at times to be very playable.
+
;EmuVR:Let's you play around in a virtual 90's gamers bedroom. Pick up games, connect cables and play them on your CRT TV. Uses [[RetroArch]] to run the games.
* Yoshi Topsy Turvy/Universal Gravitation: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1799 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1947 EU], [http://www.advanscene.com/html/Releases/dbreleases.php?id=2001 US]
+
;New Retro Arcade Neon:Virtual 80's/early 90's arcade. You can walk around, play arcade machines and other games. Uses [[libretro]]. You have to configure the arcade machines by yourself, there are tools to make it easier such as the: [https://steamcommunity.com/app/465780/discussions/0/343786746006038700/ Arcade Manager Add-on] which auto-downloads and fully set ups cabinet art and attract videos for an unlimited number of ROMs and even randomize the cabinets of your choice every time you visit the Arcade, or you can download [https://www.youtube.com/watch?v=fdM4q0iPVms pre-made packs].
* WarioWare Twisted! (Patch: [http://www.advanscene.com/html/Releases/dbreleases.php?id=1682 JP], [http://www.advanscene.com/html/Releases/dbreleases.php?id=1979 US])
+
;SEGA Mega Drive and Genesis Classics:Segas official emulator for Genesis games. Has a virtual 90's gamers bedroom. Look at game covers and play them on your CRT. Has mod support, it's possible to play your own ROMs and to play the official ROMs in other emulators.
 
 
===Rumble Feature===
 
There are various rumble features found in GBA/GBC cards:
 
* '''GBC Rumble:''' GBC games which came on special cartridges with additional hardware for the rumble feature. It was actually used by dozens of releases, and some games like Tarzan 2 GBC were programmed to have rumble support but shipped on regular cartridges. Emulated by VBA-M GX (Wii-only), which also cover the dummied-out rumble games. Not emulated anywhere else.
 
* '''GBA Gyro Rumble:''' WarioWare Twisted was shipped on a cart with rumble support. It would rumble when you tilt to one "extreme". Emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds,
 
* '''GBA Variable Rumble:''' Drill Dozer has rumble support, with variable force and speed depending on the rock type you drill through in-game. Partially emulated by VBA-M GX (Wii-only, functional), mGBA has this feature but it's not enabled in current builds.
 
* '''Game Boy Player Rumble:''' Many regular GBA games, shipped on regular cartridges, enable rumble during gameplay when played on GB Player hardware (which is essentially GBA hardware). These include Super Mario Advance 4, Summon Night Hajimari no Ishi, Mario & Luigi 1, Shikakui Atama wo Marukusuru Advance (both releases), Pokémon Pinball, as well as Drill Dozer which disables its original cartridge rumble scheme and enables this one instead. None of the emulators support this, though it's being under development for the mGBA emulator.
 
 
 
===Figurine Readers===
 
* '''Figurine Add-on:''' Legendz: Isle Of Trials, Legendz: Sign Of Necromu, Plaston Gate ([http://www.advanscene.com/html/Releases/dbreleases.php?id=1020 Fix]), Plaston Gate DX ([http://www.advanscene.com/html/Releases/dbreleases.php?id=2006 Fix]). The add-on is essentially Skylanders before it became popular.
 
 
 
[[mGBA]] (dev channel only) and [[GBE+]] partially support the add-on used for the Legendz series.
 
 
 
===BattleChip Gate===
 
An peripheral device by Capcom and Takara compatible with ''Mega Man Battle Network 4'' (Japanese edition). It can be connected to the Game Boy Advance and allow the player to transmit real-life toy Battle Chips to the NetNavis in the game. It's also compatible with toy Advanced PETs and ''Rockman.EXE 4.5 Real Operation''. It can also unlock minigames in ''Mega Man Zero 3''.
 
 
 
[[mGBA]] and [[GBE+]] partially support this add-on.
 
 
 
===Glucoboy===
 
* '''Glucoboy:''' An obscure medical peripheral designed to monitor a child's blood glucose levels and reward them for keeping tabs on their condition. No known emulator supports this so far, especially given the niche nature of this accessory. Not to mention that [https://assemblergames.com/threads/glucoboy-for-gameboy-is-this-the-rarest-game-accessory-for-gameboy-advance.41853/page-2 Bayer Healthcare destroyed all unsold stock] making it hard to find.
 
  
 
==References==
 
==References==
{{reflist|2}}
+
{{Reflist}}
 
 
{{Nintendo}}
 
 
 
[[Category:Consoles]]
 
[[Category:Handheld consoles]]
 
[[Category:Nintendo consoles]]
 
[[Category:Sixth-generation video game consoles]]
 
[[Category:Game Boy Advance emulators|*]]
 

Revision as of 20:25, 18 September 2021

Vr-nerd.png
3DNes VR

Virtual reality (VR) is a field of technology surrounding direct interactivity with virtual 3D environments. This is often achieved with a head-mounted display and some form of input tracking. Some new emulators and forks of established emulators have support for VR headsets. There are a lot of different ways the emulators use the features of VR headsets. A lot of them allow you to play the game on a big screen inside your headset. Some of them have a virtual game room where you can play on a CRT TV or arcade cabinet. Some of them allow you to play games in 3D, either by emulating the original experience of a native 3D system like Virtual Boy or by giving a new way to play a traditional 2D system like NES or GameCube in 3D.

Overview

Virtual reality is still in it early days. All applications (such as emulators) that want to support a VR headset have to deal with different APIs, controls and sensors unique to each platform. This will hopefully get better now that OpenXR has been released. OpenXR is an open and royalty-free standard from Khronos (the organization behind open standards such as OpenGL and Vulkan) that will act as a middle man between VR/AR hardware of all sorts with the purpose to solve VR/AR fragmentation. This will hopefully make it possible to implent VR code once with the OpenXR API and have it compatible with all current and future VR headsets. If OpenXR succeeds, VR support in more regular emulators is much more likely.

Emulators with VR support

Name Emulates Operating System(s) Latest version Headset(s) VR[N 1] 3D[N 2] FLOSS Active Recommended
PC / x86
3dSen VR NES Windows 0.9.5 ($) Valve Index, HTC Vive, Oculus Rift, WindowsMR
Dolphin VR Wii, GC & N64 VC Windows 5.0-250 HTC Vive, Oculus Rift
VBjin-OVR VB Windows 3.0 Oculus Rift
RetroArch Multi-system Windows Linux 1.18.0 Valve Index, HTC Vive, Oculus Rift, WindowsMR
Emukit VR N64, PS1 Web Git ? ? TBD
PPSSPP VR PSP Windows 1.1.1 Oculus Rift ? TBD
Citra 3DS Windows Linux Nightly Valve Index, HTC Vive, Oculus Rift, WindowsMR TBD
Dolphin Wii, GC & N64 VC Windows Linux Dev Valve Index, HTC Vive, Oculus Rift, WindowsMR TBD
RPCS3 PS3 Windows Linux FreeBSD 0.0.31 Alpha Valve Index, HTC Vive, Oculus Rift, WindowsMR TBD
Decaf VR Wii U Windows Linux Git Oculus Rift ? ?
VBA-Next 3D fork GBA Windows Linux N/A Valve Index, HTC Vive, Oculus Rift, WindowsMR ?
Mobile / ARM
ePSXe PS1 Android 2.0.16 ($) Google Cardboard ? ? TBD
FPse PS1 Android 12.1 ($) Oculus, GearVR, Google Cardboard, Homido, etc. ? ? TBD
PPSSPP PSP Android 1.17.1 Google Cardboard ? ? TBD
RetroArch Multi-system Android 1.18.0 ? ? TBD
Dolphin Wii, GC & N64 VC Android Dev Google Cardboard ? TBD
VR MAME Arcade Android 1.0.1 Google Cardboard ? ? ? TBD
VR VICE C64 Android 1.0.3 Google Cardboard ? ? TBD
Standalone
VirtualBoyGo VB Android 1.3.1 Oculus Quest, Oculus Go ? ? TBD
VRC64 C64 Android 1.1 Oculus Quest, Oculus Go ? TBD
GearboyVR GB/C Android 1.0 Oculus Go ? ? TBD
NES SPACE NES Android 2020.1023 ($) Oculus Quest
  1. Emulators with VR support have support for VR functions such as head tracking, first person viewing, VR controller input methods, etc.
  2. Emulators with 3D support can output the video in 3D, this can be used to view the game in 3D with a VR headset.

Comparison

3dSen VR
Converts two dimensional NES games to 3D and allows you to rotate and change the viewing angle. Was previously know as 3DNes VR, name was changed for release on Steam and itch.io.
Dolphin VR
A VR fork by CarlKenner (AKA 2EyeGuy). 3D Games can be played in Virtual Reality with accurate life-size scale, full FOV, a 3D HUD, independent aiming, and the ability to look around. 2D Games can be played on a life-size virtual screen at the correct angle, sometimes even in 3D. Supports Wii, GameCube and Nintendo 64 Virtual Console games. There are also romhacks that can be used to make games more VR friendly, an example being this Ocarina of Time romhack. For more info check out Dolphin VR Quick Setup Guide, Dolphin_VR subreddit and this compatibility spreadsheet.
VBjin-OVR
Has a Head Locked mode where the screen is fixed in view and head tracking is ignored and a Immersive mode where the screen is placed in the world and head tracking is used to allow you to look around. This mode should be considered experimental and suffers from artifacts inherent to the Virtual Boy's implementation.
RetroArch
Can output side-by-side video for 3D games. This can be used to view the game in 3D with a VR headset, 3D TV, 3D projector or Android phone with cardboard. With these glsl-shaders it is possible to play both anaglyph systems (like Virtual Boy) and active shutter stereoscopic 3D games (like Famicom 3D System or SegaScope 3-D). For PC, use something like Bigscreen and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away.
Emukit VR
Web based N64 & PSX emulation in 3D.
PPSSPP VR
A VR fork by CarlKenner (AKA 2EyeGuy). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out this video to see what it's like. Compatibility spreadsheet.
Citra
Regular Citra merged support for side-by-side Stereoscopic 3D on Jun 18, 2018.[1][2] You can enable it by heading to Emulation → Configure… → Graphics → Layout, ticking the Enable Stereoscopic 3D checkbox, and changing the screen layout to Side by Side. This should make it possible to view the game in 3D with a VR headset, 3D TV, 3D monitor or 3D projector. For a VR headset, use something like Bigscreen and enable SBS3D mode to show SBS content in your VR headset.
Decaf VR
A VR fork by CarlKenner (AKA 2EyeGuy). Abadoned. It's just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), with a correctly-sized gamepad screen held in your left hand.
Dolphin
Regular Dolphin has had support for Stereoscopic 3D video output for a long time.[3] There are support for Side-by-Side, anaglyph, top-and-bottom, 3D Vision output and passive stereoscopic displays. For use with a VR headset, use side-by-side output. For PC, use something like Bigscreen and enable SBS3D mode to show SBS content in your VR headset, for Android it should work right away. As of October 2019 an OpenXR implementation for full VR support is being worked on, see this pull request for more info.
RPCS3
Added support for PlayStation 3D on March 7, 2020[4]. Initially only for Anaglyph output but stereoscopic will be added later. Use something like Bigscreen and enable SBS3D mode to show SBS content in your VR headset. There is a list on Wikipedia with games that have 3D support.

VR game room simulations

A VR game room simulation provides a simulated game room; within that room there are arcade machines or one or more classic consoles connected to ordinary 2d screens that the user can interact with as they would a real-life TV.

Name Emulates Operating System(s) Latest version Type Headset(s) FLOSS Active Recommended
EmuVR Multi-system Windows Beta 90's game room HTC Vive, Oculus Rift, WindowsMR ?
New Retro Arcade: Neon Multi-system Windows Steam ($) 80's arcade Valve Index, HTC Vive, Oculus Rift
SEGA Mega Drive and Genesis Classics Sega Genesis Windows Linux Steam ($) 90's game room Valve Index, HTC Vive, Oculus Rift
RetroVR Multi-system Android N/A 90's game room Oculus Quest, Oculus Go ?

Comparison

EmuVR
Let's you play around in a virtual 90's gamers bedroom. Pick up games, connect cables and play them on your CRT TV. Uses RetroArch to run the games.
New Retro Arcade Neon
Virtual 80's/early 90's arcade. You can walk around, play arcade machines and other games. Uses libretro. You have to configure the arcade machines by yourself, there are tools to make it easier such as the: Arcade Manager Add-on which auto-downloads and fully set ups cabinet art and attract videos for an unlimited number of ROMs and even randomize the cabinets of your choice every time you visit the Arcade, or you can download pre-made packs.
SEGA Mega Drive and Genesis Classics
Segas official emulator for Genesis games. Has a virtual 90's gamers bedroom. Look at game covers and play them on your CRT. Has mod support, it's possible to play your own ROMs and to play the official ROMs in other emulators.

References