Difference between pages "Recommended N64 plugins" and "Emulators on GBA"

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(Continue filling in table. Added the ancient glN64 plugin only because the ParaLLEl-N64 libretro core still retains it)
 
(Cleaning)
 
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{{Outdated}}
+
{{Infobox console
 +
|title = Nintendo Game Boy Advance
 +
|logo = gbagba.png
 +
|developer = Nintendo
 +
|type = [[:Category:Emulators on handheld consoles|Handheld game console]]
 +
|generation = [[:Category:Emulators on sixth-generation consoles|Sixth generation]]
 +
|release = 2001
 +
|discontinued = 2010
 +
|predecessor = [[Emulators on GB/GBC|Game Boy Color]]
 +
|successor = [[Emulators on DS|Nintendo DS]]
 +
|emulated = {{✓}}
 +
}}
  
The N64 emulation scene had previously been described as a broken mess, the very definition of plugin hell. With recent developments in the scene, however, the situation has markedly improved, and it is no longer considered necessary to have multiple emulators and plugins on hand to get most games to work. This page will outline the best plugins currently available for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.
+
Even weak Game Boy Advance has quite a few emulators. They can be downloaded from [http://www.zophar.net/consoles/gameboy.html EMULATORS FOR GBA LIST].
  
==The Plugin Specs==
+
==Consoles==
To understand the current plugin situation, and why there are several competing emulators that all appear to use the same plugins but said plugins are not compatible across emulators, a bit of history is in order.
+
===NES===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| PocketNES
 +
| [https://www.dwedit.org/gba/pocketnes.php  7-1-2013]
 +
| ?
 +
| {{✗}}
 +
| {{✗}}
 +
| Mid
 +
| {{~}}
 +
|-
 +
| HCVA
 +
| [https://www.zophar.net/consoles/gameboy/nes/hcva.html 1.40]
 +
| ?
 +
| {{✗}}
 +
| {{✗}}
 +
| Low
 +
| {{~}}
 +
|-
 +
| InfoNES
 +
| [https://www.zophar.net/consoles/gameboy/nes/infones.html V0]
 +
| ?
 +
| {{✗}}
 +
| {{✗}}
 +
| Low
 +
| {{✗}}
 +
|-
 +
| Famicom Advance
 +
| [https://www.zophar.net/consoles/gameboy/nes/famicom-advance.html 0.1]
 +
| ?
 +
| {{✗}}
 +
| {{✗}}
 +
| Low
 +
| {{✗}}
 +
|}
  
Historically, the majority of N64 emulators all shared the same plugin spec (known as the zilmar spec, after the creator of Project64, the first emulator to use it), and could therefore all use the same plugins, meaning you could take a plugin DLL file, use it on one emulator, then take that DLL and use it on another, and it would also work there. Of these, the big three emulators were Project64, 1964 and Mupen64. Each had advantages and disadvantages, and some games worked well in one only to not work in another, even when using the same plugin configuration. This necessitated having all of these emulators and sometimes even older or modified versions of them, along with a great many plugins, to be able to play most of the N64 library with the least amount of issues possible - though admittedly a good amount of games (particularly the most popular ones) were playable with just the best few of them. To illustrate the point, [http://bhemuhelp.unaux.com/n64mgcl/N64ConfigList.html here] is a site that, as late as 2012, was dedicated to documenting the exact emulator, plugin and settings combination necessary to get each and every game to at least a playable state, if at all possible.
+
;PocketNES:Best one for GBA. Fast, stable, with multiple zoom options.
 +
;InfoNES:Old yet decent emulator.
 +
;Famicom Advance:Slower than PocketNES. FC/NES emulation.
 +
;HCVA:FC/NES emulator with support for lots of mappers.
  
However, as time went on, things began to change, slowly at first. 1964's development eventually ceased, and it completely fell off the radar. Mupen64 was forked into Mupen64Plus and developed its own plugin spec that was incompatible with the older zilmar spec, making it unable to use existing plugins unless they were specifically ported to it. This left only Project64 as the only relevant and active emulator still using the zilmar spec. For some time, then, this left the fledgling Mupen64Plus missing out on most cutting-edge plugin development, as most people were still using Project64.
+
===SNES===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| SNES Advance
 +
| [http://archives.dcemulation.org/gba/www.snesadvance.org/www.snesadvance.org/index.html 1.0]
 +
| {{✗}}
 +
| {{✗}}
 +
| Mid
 +
| {{~}}
 +
|-
 +
| Pocket SNES Advance
 +
| [https://www.pocketsnes.net/download_pocketsnes.htm Download]
 +
| {{✗}}
 +
| {{✗}}
 +
| Low
 +
| {{✗}}
 +
|}
 +
Not really ideal for the obvious reason GBA has two buttons less than the SNES.
 +
;SNES Advance:Formerly known as PocketSNES. Different versions have different game-specific fixes breaking stuff elsewhere. This emulator is very inaccurate and has lots of issues, it hasn't been updated for a long time, so it's not recommended to use.
  
A semblance of parity began to come about as a result of several major developments: first, Mupen64Plus itself was forked by the libretro team, which made many improvements to the core emulator, and integrated its plugins into the core itself. Second, gonetz, the developer of Glide64, unveiled his newest plugin, GLideN64, which would officially support both the zilmar and Mupen64Plus specs from the beginning. Third, the Angrylion plugin, which is the most accurate and compatible (and slowest) plugin there is, began to be ported both for use with standard Mupen64Plus and the libretro fork. Finally, Themaister, one of the creators of libretro and RetroArch, began developing a unique plugin initially exclusive to libretro known as ParaLLEl-RDP, essentially Angrylion running on the GPU through Vulkan compute shaders, enabling near-perfect N64 graphics emulation at actually playable speeds. Add to this the fact that most PCs and many mobile devices are now more than capable enough of running the most advanced plugins, and the plugin situation, once considered a labyrinth, has been greatly simplified to just needing a few for the vast majority of use cases.
+
===Sega Genesis===
 +
* No known emulator for Genesis yet.
  
All that said, the issue is that there are now three plugin standards to account for:
+
===Sega Master System / Game Gear===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| DrSMS
 +
| [https://www.zophar.net/consoles/gameboy/sms-gg/drsms.html 6.0]
 +
| {{✗}}
 +
| {{✗}}
 +
| Mid
 +
| {{~}}
 +
|-
 +
| SMS Advance
 +
| [https://www.zophar.net/consoles/gameboy/sms-gg/sms-advance.html 2.5]
 +
| {{✗}}
 +
| {{✗}}
 +
| Low
 +
| {{✗}}
 +
|}
  
*The zilmar spec - Utilized by Project64 and most other legacy emulators; only Project64 still uses it today.
+
;DrSMS:GG/MS. Excellent speed and compatibility.
 +
;SMS Advance:SG-1000/GG/MS. Good. No FM Chip, EEPROM emulation.
  
*The Mupen64Plus spec - Utilized by Mupen64Plus and most of its forks.
+
===PC Engine===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| PCEAdvance
 +
| [https://emutopia.com/index.php/emulators/item/285-nec-pc-engine-turbografx/334-pceadvance 7.5]
 +
| {{✗}}
 +
| {{✗}}
 +
| Low
 +
| {{✗}}
 +
|}
 +
;PCEAdvance:Very decent emulator.
  
*The libretro spec - Not really a spec per se, as the plugins are integrated directly into the core, so there's no DLL files to download or add.
+
===Emerson Arcadia 2001===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 +
|-
 +
| Super Bug Advance
 +
| [http://amigan.1emu.net/releases/#amiarcadia 1.3]
 +
| {{✗}}
 +
| {{✗}}
 +
| Low
 +
| {{✗}}
 +
|}
 +
;Super Bug Advance:Can only emulate Super Bug, Super Bug 2, and Capture.
  
As of right now, not all plugins are readily available on all three. Consult the table below for reference:
+
==Handheld==
 +
===Game Boy Color===
 +
If you don't want to use a GB Bridge, emulators exist as well:
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Latest Version
+
! scope="col"|Version
! scope="col"|Project64
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Mupen64Plus
+
! scope="col"|Active
! scope="col"|Libretro
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|HLE
+
! scope="col"|[[Recommended Emulators|Recommended]]
! scope="col"|LLE
 
! scope="col"|Recommended]
 
 
|-
 
|-
!colspan="13"|Video Plugins
+
| [https://www.gameboy-advance.net/emulated/gb_roms_on_gba.htm GBonGBA]
 +
| [http://mapage.noos.fr/gbongba/download.html 0.3a]
 +
| {{✗}}
 +
| {{✗}}
 +
| Low
 +
| {{✗}}
 
|-
 
|-
|ParaLLEl-RDP
+
| Goomba Color
|[https://github.com/Themaister/parallel-rdp git]
+
| [https://www.dwedit.org/gba/goombacolor.php 2019-05-04]
|{{}}
+
| {{}}
|{{}}
+
| {{}}
|{{✓}}
+
| Low
|{{✗}}
+
| {{✗}}
|{{✓}}
 
|{{✓}}
 
 
|-
 
|-
|GLideN64
+
| [https://www.gameboy-advance.net/emulated/PocketGB.htm PocketGB]
|[https://github.com/gonetz/GLideN64/releases/tag/github-actions github-actions]
+
| [https://www.zophar.net/consoles/gameboy/gb/pocketgb.html 0.1a]
|{{}}
+
| {{}}
|{{}}
+
| {{}}
|{{}}
+
| Low
|{{✓}}
+
| {{}}
|{{✓}}
+
|}
|{{✓}}
+
;Goomba Color:Sound, SGB borders, savestates. (Updated [http://www.dwedit.org/gba/goombacolor.php Link])
 +
;PocketGB:Low compatibility, high speed.
 +
 
 +
===Neo Geo Pocket===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|Angrylion RDP Plus
+
| NGP Advance
|[https://github.com/ata4/angrylion-rdp-plus/releases/tag/v1.6 1.6]
+
| [https://www.zophar.net/consoles/gameboy/ngpocket/ngp-advance.html 0.3]
|{{}}
+
| {{}}
|{{}}
+
| {{}}
|{{✓}}
+
| Low
|{{✗}}
+
| {{✗}}
|{{✓}}
+
|}
|{{✓}}
+
;NGP Advance:Incomplete but good.
 +
 
 +
===WonderSwan===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|Glide64
+
| SwanAdvance
|Final
+
| [https://www.zophar.net/consoles/gameboy/ws/swanadvance.html 0.1]
|{{}}
+
| {{}}
|{{}}
+
| {{}}
|{{}}
+
| Low
|{{✓}}
+
| {{}}
|{{✗}}
+
|}
|{{~}}
+
;SwanAdvance:Very early, low compatibility and speed.
 +
 
 +
==Arcade==
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|Jabo's Direct3D8
+
| Greenboy Attack
|1.7.0.57-ver5
+
| [https://www.zophar.net/consoles/gameboy/marcade/greenboy-attack.html 0.5]
|{{✓}}
+
| {{✗}}
|{{✗}}
+
| {{✗}}
|{{✗}}
+
| Low
|{{✓}}
+
| {{✗}}
|{{✓}}
 
|{{✗}}
 
 
|-
 
|-
|Rice Video
+
| RGBArcade
|0.4.4
+
| [http://web.archive.org/web/20091027133820/http://geocities.com/rgbArcade/rgbArcadeV0.1.zip 0.1]
|{{}}
+
| {{}}
|{{}}
+
| {{}}
|{{}}
+
| Low
|{{✓}}
+
| {{}}
|{{✗}}
+
|}
|{{✗}}
+
;Greenboy Attack:Green Beret, Rush'n Attack, Mr. Goemon.
 +
;RGBArcade:Donkey Kong 1,3 and Jr, Gorkans, Pacman and Ms.Pacman, Phoenix and Pleiads [http://web.archive.org/web/20041126024811/http://www.geocities.com:80/rgbArcade/ Archived Website]
 +
 
 +
==Computers==
 +
===MSX===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|glN64
+
| MSXAdvance
|0.4.1
+
| [https://emutopia.com/index.php/emulators/item/345-msx/522-msxadvance 0.4]
|{{}}
+
| {{}}
|{{✗}}
+
| {{✗}}
|{{}}
+
| Low
|{{✓}}
+
| {{}}
|{{✗}}
+
|}
|{{✗}}
+
 
 +
===Sharp X1 Turbo===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|z64gl
+
| X Millennium Advance
|R17
+
| [https://www.zophar.net/consoles/gameboy/sharp-x1-turbo/x-millenuium-advance.html 0.2]
|{{}}
+
| {{}}
|{{}}
+
| {{}}
|{{✗}}
+
| Low
|{{✗}}
+
| {{✗}}
|{{✓}}
+
|}
|{{✗}}
+
 
 +
===BBC Micro===
 +
{| class="wikitable" style="text-align:center;"
 +
! scope="col"|Name
 +
! scope="col"|Version
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 +
! scope="col"|Active
 +
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
|Angrylion (Official)
+
| PocketBeeb
|r114
+
| [https://sites.google.com/site/gbaremakes/home/emulation 1.01]
|{{✓}}
+
| {{✗}}
|{{✗}}
+
| {{✗}}
|{{✗}}
+
| Low
|{{✗}}
+
| {{✗}}
|{{✓}}
 
|{{✗}}
 
 
|}
 
|}
  
==Video==
+
==Miscellaneous==
===Currently Recommended Plugins===
+
===Sierra AGI===
The following are the current best video plugins for use on modern PCs and devices.
+
{| class="wikitable" style="text-align:center;"
 
+
! scope="col"|Name
[[File:SuperMario64-Comparison.png|thumb|right|Jabo's Direct3D8 (left) compared with angrylion's RDP with OpenGL (right), while playing ''Super Mario 64''.]]
+
! scope="col"|Version
*[https://github.com/Themaister/parallel-rdp ParaLLEl-RDP] - An LLE video plugin based on Angrylion's RDP plugin, ported to run on the GPU through the use of the Vulkan API's compute shaders. Currently considered the best video plugin by most measures. It is just as accurate and compatible as Angrylion's RDP, but much faster. Like most Angrylion forks, it allows disabling of VI features such as anti-aliasing and blur. Unlike the software-rendered Angrylion, however, it also allows a number of enhancements, including hi-res upscaling, resulting in a sharp, high-definition picture while simultaneously retaining accuracy, essentially what the N64 output would look like if the original console could render in HD. It has higher system requirements than the other plugins, however. It requires a GPU with Vulkan support (most GPUs from 2014 onwards are covered) and up-to-date drivers, and upscaling increases the GPU requirements even further, far more than GLideN64. At native resolution, however, a modest PC with Vulkan support can handle it without much issue, even on integrated graphics. Due to its LLE nature, it does not support widescreen hacks or high-res textures - try GLideN64 if you seek to use such features.
+
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
*[https://github.com/gonetz/GLideN64/ GLideN64] - A hybrid HLE/LLE plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). This is the best HLE plugin by far. The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of every game, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It is the only plugin that has [[Nintendo_64_emulators#High-level_vs._low-level_graphics|implemented HLE support]] of microcodes for every N64 game (including the infamous Factor 5 and BOSS games) to enable fast performance and graphical enhancements. It currently fixes numerous long-standing issues in games and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not. It also supports several enhancements, such as hi-res custom [[Texture_Packs|texture support]], AA and AF, a [[Widescreen_Hack|widescreen hack]], and even some shaders. There is support for an "[[Overscan]]" feature that helps the users to [[Widescreen_Hack#Nintendo_64|remove black borders around a game's visual output]]. It requires at least OpenGL 3.3 in the latest versions to run, and OpenGL 4.x for some advanced functions, making this plugin more demanding than the plugins that came before it, though modern GPUs should be ok, even on mobile. It is not without its share of issues to this day, however. There are still several HLE bugs left to resolve, and its LLE mode, while much improved over z64gl's, is still not quite as developed as its HLE mode, and some of the plugin's enhancement features are disabled in this mode. Since it is hardware-rendered even in LLE, there are issues that may never be quite resolved due to inherent differences between the N64 hardware and the OpenGL API. It is advisable to use this over ParaLLEl-RDP only if you are unable to run the latter in HD at full speed or if further enhancements such as widescreen hacks and hi-res textures are desired.
+
! scope="col"|Active
*[https://github.com/ata4/angrylion-rdp-plus/releases Angrylion RDP Plus] - This is a fork of Angrylion's RDP that supports multithreading. It now uses OpenGL 3.3 and also supports Linux. The multi-threading helps boost performance significantly, but some games are still not full speed even on a Core i7-8700K. This fork has at least one accuracy regression, compared to the official version of Angrylion. It also allows you to disable VI filters. Since it is a CPU-bound, software-rendered plugin, it has no enhancement options of any kind - what you see is what you get, exactly like on a real N64. Use this only if running a relatively fast CPU and ParaLLEl-RDP does not work with your GPU for whatever reason.
+
! scope="col"|[[Emulation Accuracy|Accuracy]]
*Glide64 - The former best general-use plugin. While it is no longer updated and is far less accurate and compatible than the newer offerings, it still has a few use cases, such as better support for older ROM hacks. It works relatively well for many (most?) games, has support for hi-res textures, and it is also faster than the newer plugins, which makes it suitable for slower devices such as the older Raspberry Pis. Otherwise, stick to either ParaLLEl-RDP or GLideN64. Note that the version included with Project64 has been renamed to Project64 Video.
+
! scope="col"|[[Recommended Emulators|Recommended]]
 
+
|-
===Deprecated Plugins===
+
| [http://agiwiki.sierrahelp.com/index.php?title=GBAGI GBAGI]
The following video plugins are old and deprecated, and should not be used or considered unless you have a VERY old device that cannot handle the recommended plugins, or there's a very specific use case not covered by modern implementations.
+
| [http://agiwiki.sierrahelp.com/index.php?title=File:GBAGI_2_(gbagi-bin-20041003).zip 2.0]
 
+
| {{✗}}
*Jabo's Direct3D - Comes with Project64, and was once its default video plugin. Very speedy, has built-in AA and AF options, and includes a [[Widescreen_Hack|widescreen hack]]. The version included with the most recent versions of Project64 (1.7.0.57-ver5) is somewhat buggy and has regressions, however. [http://www.jabosoft.com/articles/114 Jabo's 1.6.1 patch] is better, though version 1.7 can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and though it is still included in Project64 to this day, it is no longer the default, and should not be used unless you have a very old PC.
+
| {{✗}}
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin once famous for its ability to load [[Texture_Packs|hi-res textures]], making it a popular plugin within the N64 emulation community. The 1964 team at one point annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. It eventually lost favor to Glide64, which can also load hi-res textures, and its compatibility as a whole is subpar even for an HLE plugin. As such, none of its variations are recommended for general use unless there's a very specific fringe case (such as some really old texture packs or ROM hacks) or you're using a very, very old toaster.
+
| Low
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-rendered, low-level plugin developed by ziggy, derived from MAME's N64 driver. It was once notable for being one of the only plugins that could play games without an HLE microcode implementation such as Rogue Squadron. However, it was rather glitchy, had higher system requirements than the HLE plugins, needed an LLE RSP plugin to work (such as the bundled z64 RSP or Project64's RSP plugin set to LLE graphics), and configuration required editing the config file directly. A [https://github.com/purplemarshmallow/z64/tree/angrylion-integration fork] cropped up that aimed at improving it, but it did not go very far. Nowadays, it's obsolete, as GLideN64 can now play every game through HLE (thus subverting z64gl's only selling point), and its LLE has been surpassed by Angrylion-derived plugins and even GLideN64's LLE mode.
+
| {{✗}}
*[https://sourceforge.net/p/angrylions-stuff/code/HEAD/tree/ Official Angrylion RDP] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl). This is the most accurate N64 video plugin in existence, emulating every facet of the N64's RDP precisely and thus making it capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the ''Pokémon Snap'' red dot and the ''Body Harvest'' bridge. This, however, comes at the cost of insane CPU requirements while making games look like, well, N64 games running on real hardware, which means native resolution, no widescreen, no hi-res textures - just the N64 in its full, vaseline-covered glory. Since this particular version is single-threaded, uses DirectDraw and is Windows only, it is recommended to use Angrylion RDP Plus or ParaLLEl-RDP instead, which offer much more reasonable performance. Only try it out if you have a tricked-out rig and want to test your CPU's mettle.
+
|}
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion's Pixel-Accurate N64 Plugin] - This is a fork of Angrylion's RDP, done by HatCat. It has some optimizations not present in the official code, but is outdated and lacking some accuracy improvements and optimizations written by Angrylion. It has the option to disable the VI filters (which gives a speed boost), as well as the ability to set custom resolutions. Also, this version uses OpenGL 1.x instead of Direct Draw and supports Linux. Obsoleted by newer forks such as Angrylion RDP Plus.
 
 
 
==Audio==
 
This section will only cover the zilmar spec plugins, as Mupen64Plus does not have any alternative audio plugins besides the default, and neither do the libretro forks.
 
 
 
*Project64 Audio - The default audio plugin for Project64, apparently loosely based off of code from Mupen64Plus's HLE RSP. Very barebones, with no options to speak off.
 
*Jabo's DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.
 
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer's HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo's as its official audio plugin. The latest development versions have a few issues, however.
 
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan's HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat's RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat's RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others' code without revealing a source. If games run at a weird speed using this plugin, go to the ROM's Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.
 
 
 
==Input==
 
*Jabo's DirectInput - Comes with Project64, but now removed in favor of NRage Input. It isn't too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you're one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.
 
*[https://sourceforge.net/projects/nragev20/ NRage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo's DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can't emulate the microphone that is required by ''Hey You, Pikachu'' or the printer required for the ''Pokémon Snap Station''. It has the ability to emulate Controller Pak (''Mario Kart 64'''s ghost saves), Rumble Pak (''Star Fox 64''), and Transfer Pak (''Pokémon Stadium'' series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64's mouse accessory designed for the 64DD to coincide with Project64's newest ability to emulate the 64DD accessory. Surprisingly, ''Mario Artist: Paint Studio'' can use the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') in Transfer Pak mode, but the camera function doesn't work as it displays static, although importing captured images still works technically.
 
*[https://www.raphnet-tech.com/products/raphnetraw/index.php/ Raphnetraw] - This open source plugin allows streamlined use of N64 controller(s) via raphnet [https://www.raphnet-tech.com/products/n64_usb_adapter_gen3/index.php N64-to-USB v3+ adapters]. It supports rumble and is available for Project64 and mupen64plus. Also contains various DLLs for special port arrangements [https://www.raphnet.net/programmation/mupen64plus-input-raphnetraw/index_en.php#4 (link)].
 
 
 
==RSP==
 
*Zilmar's RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.
 
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.
 
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:
 
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower but more accurate.
 
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.
 
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.
 
*[http://www.emutalk.net/threads/56919-quot-Static-quot-RSP-Interpreter-Plugin "Static" RSP Interpreter] - Made by HatCat and originally released in [http://forum.pj64-emu.com/showthread.php?t=3618 Project64 Forum]. as of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar's RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:
 
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE
 
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE
 
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.
 
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.
 
*Parallel RSP - A fast and accurate RSP based on the work of [https://github.com/Themaister/parallel-rsp Themaister] and is a RSP option mainly used in the [https://www.libretro.com/index.php/parallel-n64-with-parallel-rsp-dynarec-release-fast-and-accurate-n64-emulation/ Parallel N64 Libretro core] however it is also possible to use it with [[M64p]] and [[RMG]] as a plugin.
 
 
 
==Recommended N64 Setups==
 
 
 
===Project64 and Others===
 
*'''General Use'''
 
**Glide64 2.0.0.1
 
**Shunyuan's HLE Audio (set to LLE)
 
**"Static" RSP Interpreter or Zilmar's RSP
 
**Either of the RSP plugins should be fine for most games. HatCat's RSP is slightly more accurate. However, zilmar's is much faster. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.
 
*'''Best Performance'''
 
**Glide64 Final
 
**Azimer's HLE Audio
 
**Zilmar's RSP
 
**Make sure you configure the graphics plugin to show texture enhancement options. Then you'll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives the best performance and it should improve framerate once you saved the settings. There's also another button for best texture quality. There's no need to touch the other plugins. Recommended for most emulators.
 
*'''Accuracy'''
 
**angrylion's Pixel-Accurate N64 Plugin (RDP Plus)
 
**Azimer's Audio NEW
 
**"Static" RSP Interpreter
 
**If you have a decent quad-core CPU, you can run many N64 games with pixel-perfect graphics at full speed, thanks to the new multithreaded version of angrylion's software plugin. The new Azimer's plugin (still WIP) works good in LLE. Since there's almost no visual difference, you may as well use PJ64's RSP to get better performance.
 
 
 
===Mupen64Plus===
 
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.
 
*'''General Use'''
 
**Video: Glide64mk2
 
**RSP: cxd4-ssse3 or Parallel RSP
 
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat's many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.
 
*'''Best Performance'''
 
**Video: Rice
 
**RSP: rsp-hle
 
**These are Mupen64Plus's default plugins. Rice's Video is a plugin used on other N64 emulators, most known for its support for hi-res [[Texture_Packs|texture packs]], now enhanced for Mupen64plus. It is not quite up to Glide64's level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64's RSP. Use this combination if you have a lower end PC and can't handle the Commonly Used setup.
 
*'''Accuracy/Rogue Squadron'''
 
**Video: z64 or angrylion's Per-Pixel RDP with OpenGL
 
**RSP: cxd4-ssse3 or Parallel RSP
 
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat's RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches and faster than on Project64 to boot.
 
 
 
Note: In some cases the cfg file may not appear, in which case you may do this:
 
*Open terminal in emulator folder on in its respective directory
 
*''mupen64plus --configdir'' /directory/where/you/want/it/to/be
 
  
===RetroArch===
+
==See also==
[[RetroArch]] has two N64 emulator cores: Mupen64Plus-Next and ParaLLEl-N64. The former is up-to-date and is recommended for most use cases, while the latter is no longer updated and is only around for performance reasons.
+
* [[Game Boy Advance emulators]]
*'''General Use (LLE)'''
 
**Core: Mupen64Plus-Next
 
**Video: ParaLLEl-RDP
 
**RSP: ParaLLEl-RSP
 
*'''General Use (HLE)'''
 
**Core: Mupen64Plus-Next
 
**Video: GLideN64
 
**RSP: HLE
 
*'''Best Performance'''
 
**Core: ParaLLEl-N64
 
**Video: Glide64
 
**RSP: HLE
 
*'''Accuracy'''
 
**Core: Mupen64Plus-Next
 
**Video: Angrylion
 
**RSP: CXD4
 
  
[[Category:Recommendations]]
+
[[Category:Emulators on consoles]]
 +
[[Category:Emulators on handheld consoles]]
 +
[[Category:Emulators on sixth-generation consoles]]

Revision as of 09:56, 15 November 2021

Nintendo Game Boy Advance
Gbagba.png
Developer Nintendo
Type Handheld game console
Generation Sixth generation
Release date 2001
Discontinued 2010
Predecessor Game Boy Color
Successor Nintendo DS
Emulated

Even weak Game Boy Advance has quite a few emulators. They can be downloaded from EMULATORS FOR GBA LIST.

Consoles

NES

Name Version FDS FLOSS Active Accuracy Recommended
PocketNES 7-1-2013 ? Mid ~
HCVA 1.40 ? Low ~
InfoNES V0 ? Low
Famicom Advance 0.1 ? Low
PocketNES
Best one for GBA. Fast, stable, with multiple zoom options.
InfoNES
Old yet decent emulator.
Famicom Advance
Slower than PocketNES. FC/NES emulation.
HCVA
FC/NES emulator with support for lots of mappers.

SNES

Name Version FLOSS Active Accuracy Recommended
SNES Advance 1.0 Mid ~
Pocket SNES Advance Download Low

Not really ideal for the obvious reason GBA has two buttons less than the SNES.

SNES Advance
Formerly known as PocketSNES. Different versions have different game-specific fixes breaking stuff elsewhere. This emulator is very inaccurate and has lots of issues, it hasn't been updated for a long time, so it's not recommended to use.

Sega Genesis

  • No known emulator for Genesis yet.

Sega Master System / Game Gear

Name Version FLOSS Active Accuracy Recommended
DrSMS 6.0 Mid ~
SMS Advance 2.5 Low
DrSMS
GG/MS. Excellent speed and compatibility.
SMS Advance
SG-1000/GG/MS. Good. No FM Chip, EEPROM emulation.

PC Engine

Name Version FLOSS Active Accuracy Recommended
PCEAdvance 7.5 Low
PCEAdvance
Very decent emulator.

Emerson Arcadia 2001

Name Version FLOSS Active Accuracy Recommended
Super Bug Advance 1.3 Low
Super Bug Advance
Can only emulate Super Bug, Super Bug 2, and Capture.

Handheld

Game Boy Color

If you don't want to use a GB Bridge, emulators exist as well:

Name Version FLOSS Active Accuracy Recommended
GBonGBA 0.3a Low
Goomba Color 2019-05-04 Low
PocketGB 0.1a Low
Goomba Color
Sound, SGB borders, savestates. (Updated Link)
PocketGB
Low compatibility, high speed.

Neo Geo Pocket

Name Version FLOSS Active Accuracy Recommended
NGP Advance 0.3 Low
NGP Advance
Incomplete but good.

WonderSwan

Name Version FLOSS Active Accuracy Recommended
SwanAdvance 0.1 Low
SwanAdvance
Very early, low compatibility and speed.

Arcade

Name Version FLOSS Active Accuracy Recommended
Greenboy Attack 0.5 Low
RGBArcade 0.1 Low
Greenboy Attack
Green Beret, Rush'n Attack, Mr. Goemon.
RGBArcade
Donkey Kong 1,3 and Jr, Gorkans, Pacman and Ms.Pacman, Phoenix and Pleiads Archived Website

Computers

MSX

Name Version FLOSS Active Accuracy Recommended
MSXAdvance 0.4 Low

Sharp X1 Turbo

Name Version FLOSS Active Accuracy Recommended
X Millennium Advance 0.2 Low

BBC Micro

Name Version FLOSS Active Accuracy Recommended
PocketBeeb 1.01 Low

Miscellaneous

Sierra AGI

Name Version FLOSS Active Accuracy Recommended
GBAGI 2.0 Low

See also