Difference between pages "Nintendo 3DS emulators" and "Recommended N64 plugins"

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{{Infobox console
+
{{Outdated}}
|title = Nintendo 3DS
 
|logo = 3ds.png
 
|developer = [[:Nintendo]]
 
|type = [[:Category:Handheld consoles|Handheld game console]]
 
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
 
|release = 2011
 
|discontinued = 2020
 
|predecessor = [[Nintendo DSi emulators|Nintendo DSi]]
 
|emulated = {{✓}}
 
}}
 
The '''[[wikipedia:Nintendo 3DS|Nintendo 3DS]]''' is an eighth-generation handheld game console by Nintendo, released on March 27, 2011 for {{inflation|USD|249|2011}}. The original model and the 2DS had a dual-core ARM11 MPCore at 268 MHz and a single-core ARM9, 128MB of RAM and 6MB of VRAM, and a DMP PICA200 GPU. The New 3DS and New 2DS XL models upgrade this to an 804 MHz quad-core ARM11 and 256MB of RAM, along with an extra pair of shoulder buttons and a right analogue stick.
 
  
The most notable feature of this console is the use of [https://en.wikipedia.org/wiki/Autostereoscopy autostereoscopic] (glasses-free) 3D, which can be configured using a slider. This was omitted on the cost-reduced 2DS and New 2DS XL models, which was released due to eye health concerns with children whom Nintendo advised not to use the 3DS's stereoscopic mode (though it is speculated that said advisories were more for liability reasons in case of a health-related lawsuit).
+
The N64 emulation scene had previously been described as a broken mess, the very definition of plugin hell. With recent developments in the scene, however, the situation has markedly improved, and it is no longer considered necessary to have multiple emulators and plugins on hand to get most games to work. This page will outline the best plugins currently available for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.
  
__TOC__
+
==The Plugin Specs==
 +
To understand the current plugin situation, and why there are several competing emulators that all appear to use the same plugins but said plugins are not compatible across emulators, a bit of history is in order.
 +
 
 +
Historically, the majority of N64 emulators all shared the same plugin spec (known as the zilmar spec, after the creator of Project64, the first emulator to use it), and could therefore all use the same plugins, meaning you could take a plugin DLL file, use it on one emulator, then take that DLL and use it on another, and it would also work there. Of these, the big three emulators were Project64, 1964 and Mupen64. Each had advantages and disadvantages, and some games worked well in one only to not work in another, even when using the same plugin configuration. This necessitated having all of these emulators and sometimes even older or modified versions of them, along with a great many plugins, to be able to play most of the N64 library with the least amount of issues possible - though admittedly a good amount of games (particularly the most popular ones) were playable with just the best few of them. To illustrate the point, [http://bhemuhelp.unaux.com/n64mgcl/N64ConfigList.html here] is a site that, as late as 2012, was dedicated to documenting the exact emulator, plugin and settings combination necessary to get each and every game to at least a playable state, if at all possible.
 +
 
 +
However, as time went on, things began to change, slowly at first. 1964's development eventually ceased, and it completely fell off the radar. Mupen64 was forked into Mupen64Plus and developed its own plugin spec that was incompatible with the older zilmar spec, making it unable to use existing plugins unless they were specifically ported to it. This left only Project64 as the only relevant and active emulator still using the zilmar spec. For some time, then, this left the fledgling Mupen64Plus missing out on most cutting-edge plugin development, as most people were still using Project64.
 +
 
 +
A semblance of parity began to come about as a result of several major developments: first, Mupen64Plus itself was forked by the libretro team, which made many improvements to the core emulator, and integrated its plugins into the core itself. Second, gonetz, the developer of Glide64, unveiled his newest plugin, GLideN64, which would officially support both the zilmar and Mupen64Plus specs from the beginning. Third, the Angrylion plugin, which is the most accurate and compatible (and slowest) plugin there is, began to be ported both for use with standard Mupen64Plus and the libretro fork. Finally, Themaister, one of the creators of libretro and RetroArch, began developing a unique plugin initially exclusive to libretro known as ParaLLEl-RDP, essentially Angrylion running on the GPU through Vulkan compute shaders, enabling near-perfect N64 graphics emulation at actually playable speeds. Add to this the fact that most PCs and many mobile devices are now more than capable enough of running the most advanced plugins, and the plugin situation, once considered a labyrinth, has been greatly simplified to just needing a few for the vast majority of use cases.
 +
 
 +
All that said, the issue is that there are now three plugin standards to account for:
 +
 
 +
*The zilmar spec - Utilized by Project64 and most other legacy emulators; only Project64 still uses it today.
 +
 
 +
*The Mupen64Plus spec - Utilized by Mupen64Plus and most of its forks.
 +
 
 +
*The libretro spec - Not really a spec per se, as the plugins are integrated directly into the core, so there's no DLL files to download or add.
 +
 
 +
As of right now, not all plugins are readily available on all three. Consult the table below for reference:
  
==Emulators==
 
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Platform(s)
 
 
! scope="col"|Latest Version
 
! scope="col"|Latest Version
! scope="col"|Open-Source
+
! scope="col"|Project64
! scope="col"|[[libretro|Libretro Core]]
+
! scope="col"|Mupen64Plus
! scope="col"|Active
+
! scope="col"|Libretro
! scope="col"|[[Recommended Emulators|Recommended]]
+
! scope="col"|HLE
 +
! scope="col"|LLE
 +
! scope="col"|Recommended]
 +
|-
 +
!colspan="13"|Video Plugins
 +
|-
 +
|ParaLLEl-RDP
 +
|[https://github.com/Themaister/parallel-rdp git]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
!colspan="7"|PC / x86
+
|GLideN64
 +
|[https://github.com/gonetz/GLideN64/releases/tag/github-actions github-actions]
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|-
 
|-
|[[Citra]]
+
|Angrylion RDP Plus
|align=left|{{Icon|Windows|Linux|macOS}}
+
|[https://github.com/ata4/angrylion-rdp-plus/releases/tag/v1.6 1.6]
|[https://citra-emu.org/download/ Nightly]
+
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 +
|{{✗}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|{{✓}}
 
|-
 
|-
|Vvctre
+
|Glide64
|align=left|{{Icon|Windows|W7|Linux}}
+
|Final
|{{51.1.0}}
+
|{{✓}}
 +
|{{✓}}
 +
|{{}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{?}}
 
 
|{{~}}
 
|{{~}}
 
|-
 
|-
|Corgi3DS
+
|Jabo's Direct3D8
|align=left|{{Icon|Windows|Linux|macOS}}
+
|1.7.0.57-ver5
|[https://github.com/PSI-Rockin/Corgi3DS/ git]
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[[3dmoo]]
+
|Rice Video
|align=left|{{Icon|Windows|Linux}}
+
|0.4.4
|[https://github.com/plutooo/3dmoo/ git]
+
|{{✓}}
 +
|{{✓}}
 +
|{{✓}}
 
|{{✓}}
 
|{{✓}}
|{{✗}}
 
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|[[TronDS]]
+
|glN64
|align=left|{{Icon|Windows|Linux}}
+
|0.4.1
|[http://trondsemu.byethost15.com/downloads.html 1.0.0.5]
+
|{{}}
|{{}}
 
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
|LemonLime
+
|z64gl
|align=left|{{Icon|Windows|Linux|macOS}}
+
|R17
|[https://github.com/Cyuubi/LemonLime/ git]
+
|{{}}
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 
|{{✗}}
 +
|{{✓}}
 
|{{✗}}
 
|{{✗}}
 
|-
 
|-
!colspan="9"|Mobile / ARM
+
|Angrylion (Official)
|-
+
|r114
|[[Citra]]
 
|align=left|{{Icon|Android}}
 
|[https://play.google.com/store/apps/details?id=org.citra.citra_emu Beta 15]<br/>[https://github.com/citra-emu/citra-android git]
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{}}
+
|{{}}
|{{}}
+
|{{}}
|-
 
|[[Citra_MMJ_(Unofficial)|Citra-MMJ]] <small>(Unofficial)</small>
 
|align=left|{{Icon|Android}}
 
|[https://github.com/weihuoya/citra/releases git]
 
 
|{{✓}}
 
|{{✓}}
 
|{{✗}}
 
|{{✗}}
|{{✓}}
 
|{{~}}<small> (WIP)</small>
 
 
|}
 
|}
  
===Comparisons===
+
==Video==
;[[Citra]]:An open-source Nintendo 3DS emulator made by experienced emulator developers. The devs insist that it's still experimental, but as of mid-2019 around half of all games are fully playable with minor or no issues.  [https://citra-emu.org/entry/announcing-citra-android/ An official Android version was released in May of 2020].
+
===Currently Recommended Plugins===
 
+
The following are the current best video plugins for use on modern PCs and devices.
;Vvctre
 
:Based on Citra. made by valentin. optimized for Luigi's Mansion 2(To run this game smoothly, turn on Disk Shader Cache, put the CPU clock speed to 80% and the CPU tick speed to 21000%). Also emulates the 3DS OS. The project's Github page no longer exists.
 
 
 
;[[3dmoo]]:Another open-source Nintendo 3DS emulator, made by experienced developers in the DS hacking scene. It was released shortly after Citra and received similar progress for a few months, but was eventually aborted by its authors after a while.
 
;[[TronDS]]:A closed-source Nintendo 3DS emulator, presumably made by the iDeaS author. Little is known about it other than that it can run simple homebrew. It cannot be used for playing games.
 
 
 
;Corgi3DS:An unique 3DS emulator designed for macOS systems. Its GitHub activity started on [https://github.com/PSI-Rockin/Corgi3DS/commit/1b81c7e00c9a7a73f2da12d07ec3a9e4bc69c6ac May 5, 2019]. Main programmer is a self-proclaimed dog lover and has previously created CorgiDS and DobieStation, though the former seemed to be abandoned. Corgi3DS is mainly indigenous but the preliminary [https://github.com/PSI-Rockin/Corgi3DS/commit/a60b06683495e4e8fd0c170ec4ca8c453ce31609 Wi-Fi code] was ported from [[melonDS]]' code.(project on a  indefinite hiatus, PSI said this about the matter "Haven't worked on it in several months, it's basically a hobby project of mine that I touch when I feel the urge").
 
 
 
==Emulation issues==
 
Citra currently can't emulate any of the 3DS's online features aside from LAN multiplayer. It can't connect to Nintendo's servers but users can create rooms and play through the internet.
 
 
 
Corgi3ds currently can't run any game without heavy stuttering.
 
 
 
Citra emulates the home menu although you can't launch anything on it (use vvctre for the os emulation).
 
  
Currently there is no full screen support in linux vvctre, valentin said he can't fix it.
+
[[File:SuperMario64-Comparison.png|thumb|right|Jabo's Direct3D8 (left) compared with angrylion's RDP with OpenGL (right), while playing ''Super Mario 64''.]]
 +
*[https://github.com/Themaister/parallel-rdp ParaLLEl-RDP] - An LLE video plugin based on Angrylion's RDP plugin, ported to run on the GPU through the use of the Vulkan API's compute shaders. Currently considered the best video plugin by most measures. It is just as accurate and compatible as Angrylion's RDP, but much faster. Like most Angrylion forks, it allows disabling of VI features such as anti-aliasing and blur. Unlike the software-rendered Angrylion, however, it also allows a number of enhancements, including hi-res upscaling, resulting in a sharp, high-definition picture while simultaneously retaining accuracy, essentially what the N64 output would look like if the original console could render in HD. It has higher system requirements than the other plugins, however. It requires a GPU with Vulkan support (most GPUs from 2014 onwards are covered) and up-to-date drivers, and upscaling increases the GPU requirements even further, far more than GLideN64. At native resolution, however, a modest PC with Vulkan support can handle it without much issue, even on integrated graphics. Due to its LLE nature, it does not support widescreen hacks or high-res textures - try GLideN64 if you seek to use such features.
 +
*[https://github.com/gonetz/GLideN64/ GLideN64] - A hybrid HLE/LLE plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). This is the best HLE plugin by far. The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of every game, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It is the only plugin that has [[Nintendo_64_emulators#High-level_vs._low-level_graphics|implemented HLE support]] of microcodes for every N64 game (including the infamous Factor 5 and BOSS games) to enable fast performance and graphical enhancements. It currently fixes numerous long-standing issues in games and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not. It also supports several enhancements, such as hi-res custom [[Texture_Packs|texture support]], AA and AF, a [[Widescreen_Hack|widescreen hack]], and even some shaders. There is support for an "[[Overscan]]" feature that helps the users to [[Widescreen_Hack#Nintendo_64|remove black borders around a game's visual output]]. It requires at least OpenGL 3.3 in the latest versions to run, and OpenGL 4.x for some advanced functions, making this plugin more demanding than the plugins that came before it, though modern GPUs should be ok, even on mobile. It is not without its share of issues to this day, however. There are still several HLE bugs left to resolve, and its LLE mode, while much improved over z64gl's, is still not quite as developed as its HLE mode, and some of the plugin's enhancement features are disabled in this mode. Since it is hardware-rendered even in LLE, there are issues that may never be quite resolved due to inherent differences between the N64 hardware and the OpenGL API. It is advisable to use this over ParaLLEl-RDP only if you are unable to run the latter in HD at full speed or if further enhancements such as widescreen hacks and hi-res textures are desired.
 +
*[https://github.com/ata4/angrylion-rdp-plus/releases Angrylion RDP Plus] - This is a fork of Angrylion's RDP that supports multithreading. It now uses OpenGL 3.3 and also supports Linux. The multi-threading helps boost performance significantly, but some games are still not full speed even on a Core i7-8700K. This fork has at least one accuracy regression, compared to the official version of Angrylion. It also allows you to disable VI filters. Since it is a CPU-bound, software-rendered plugin, it has no enhancement options of any kind - what you see is what you get, exactly like on a real N64. Use this only if running a relatively fast CPU and ParaLLEl-RDP does not work with your GPU for whatever reason.
 +
*Glide64 - The former best general-use plugin. While it is no longer updated and is far less accurate and compatible than the newer offerings, it still has a few use cases, such as better support for older ROM hacks. It works relatively well for many (most?) games, has support for hi-res textures, and it is also faster than the newer plugins, which makes it suitable for slower devices such as the older Raspberry Pis. Otherwise, stick to either ParaLLEl-RDP or GLideN64. Note that the version included with Project64 has been renamed to Project64 Video.
  
==Game images==
+
===Deprecated Plugins===
===3DS vs. CIA===
+
The following video plugins are old and deprecated, and should not be used or considered unless you have a VERY old device that cannot handle the recommended plugins, or there's a very specific use case not covered by modern implementations.
<!--this section is pretty inaccurate-->
 
There are two big types of 3DS game images currently:
 
;NCSD-type: Includes '''.CCI''' (CTR Cart Image), aka '''.3DS''' - data on physical carts, can be executed right off the bat, not used much since no one bothered to develop a CFW solution to load them yet (besides converting them to CIA) and only overpriced flashcarts (Gateway/Sky3DS) can load them.
 
;NCCH-type: Includes '''.CIA''' (CTR Importable Archive) and '''.CXI''' - installers that unpack game data to the SD card or the 3DS NAND memory. Some homebrew apps (FBI, DevMenu) can install CIA files on 3DS systems with CFW installed. Digital games are often distributed as CIAs.
 
  
*Note that CTR (Citrus) is the internal code names for the 3DS.
+
*Jabo's Direct3D8 - Comes with Project64, and was once its default video plugin. Very speedy, has built-in AA and AF options, and includes a [[Widescreen_Hack|widescreen hack]]. The version included with the most recent versions of Project64 (1.7.0.57-ver5) is somewhat buggy and has regressions, however. [http://www.jabosoft.com/articles/114 Jabo's 1.6.1 patch] is better, though version 1.7 can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and though it is still included in Project64 to this day, it is no longer the default, and should not be used unless you have a very old PC.
 +
*[http://www.emutalk.net/threads/54166-Rice-Video-Community-version Rice Video] - A fast, highly configurable video plugin once famous for its ability to load [[Texture_Packs|hi-res textures]], making it a popular plugin within the N64 emulation community. The 1964 team at one point annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. It eventually lost favor to Glide64, which can also load hi-res textures, and its compatibility as a whole is subpar even for an HLE plugin. As such, none of its variations are recommended for general use unless there's a very specific fringe case (such as some really old texture packs or ROM hacks) or you're using a very, very old toaster.
 +
*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-rendered, low-level plugin developed by ziggy, derived from MAME's N64 driver. It was once notable for being one of the only plugins that could play games without an HLE microcode implementation such as Rogue Squadron. However, it was rather glitchy, had higher system requirements than the HLE plugins, needed an LLE RSP plugin to work (such as the bundled z64 RSP or Project64's RSP plugin set to LLE graphics), and configuration required editing the config file directly. A [https://github.com/purplemarshmallow/z64/tree/angrylion-integration fork] cropped up that aimed at improving it, but it did not go very far. Nowadays, it's obsolete, as GLideN64 can now play every game through HLE (thus subverting z64gl's only selling point), and its LLE has been surpassed by Angrylion-derived plugins and even GLideN64's LLE mode.
 +
*[https://sourceforge.net/p/angrylions-stuff/code/HEAD/tree/ Official Angrylion RDP] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl). This is the most accurate N64 video plugin in existence, emulating every facet of the N64's RDP precisely and thus making it capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the ''Pokémon Snap'' red dot and the ''Body Harvest'' bridge. This, however, comes at the cost of insane CPU requirements while making games look like, well, N64 games running on real hardware, which means native resolution, no widescreen, no hi-res textures - just the N64 in its full, vaseline-covered glory. Since this particular version is single-threaded, uses DirectDraw and is Windows only, it is recommended to use Angrylion RDP Plus or ParaLLEl-RDP instead, which offer much more reasonable performance. Only try it out if you have a tricked-out rig and want to test your CPU's mettle, or if you can compile it from source and need it for testing/debugging purposes, as the latest updates are always made to this version first.
 +
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion's Pixel-Accurate N64 Plugin] - This is a fork of Angrylion's RDP, done by HatCat. It has some optimizations not present in the official code, but is outdated and lacking some accuracy improvements and optimizations written by Angrylion. It has the option to disable the VI filters (which gives a speed boost), as well as the ability to set custom resolutions. Also, this version uses OpenGL 1.x instead of Direct Draw and supports Linux. Obsoleted by newer forks such as Angrylion RDP Plus.
  
Due to one format being so far restricted to overpriced flashcarts and the very slow Citra development (meaning playing on a real 3DS is still the preferred way to go), the CIA format is preferred in many sharing websites, downloader tools and even tools to dump your own games.  
+
==Audio==
 +
This section will only cover the zilmar spec plugins, as Mupen64Plus does not have any alternative audio plugins besides the default, and neither do the libretro forks.
  
However, converting a CIA image to 3DS format (and vice-versa) is still possible with no loss of content. Read the Encryption section below for a guide.
+
*Project64 Audio - The default audio plugin for Project64, apparently loosely based off of code from Mupen64Plus's HLE RSP. Very barebones, with no options to speak off.
 +
*Jabo's DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.
 +
*[http://www.emutalk.net/threads/27610-Audio-v0-56-WIP2-Download-Feedback Azimer's HLE Audio] - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, [https://github.com/Azimer/AziAudio Azimer open sourced his plugin], and there are plans to integrate it into Project64 and eventually replace Jabo's as its official audio plugin. The latest development versions have a few issues, however.
 +
*[http://forum.pj64-emu.com/showthread.php?t=3644 Shunyuan's HLE Audio] - An audio plugin, apparently based on 1964Audio and HatCat's RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat's RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others' code without revealing a source. If games run at a weird speed using this plugin, go to the ROM's Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.
  
Some outdated dumping utilities intended for use with Citra (like braindump) produce damaged decrypted 3DS images that can't be easily converted back. No known solution exists so far to fix those dumps.
+
==Input==
 +
*Jabo's DirectInput - Comes with Project64, but now removed in favor of NRage Input. It isn't too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you're one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.
 +
*[https://sourceforge.net/projects/nragev20/ NRage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo's DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can't emulate the microphone that is required by ''Hey You, Pikachu'' or the printer required for the ''Pokémon Snap Station''. It has the ability to emulate Controller Pak (''Mario Kart 64'''s ghost saves), Rumble Pak (''Star Fox 64''), and Transfer Pak (''Pokémon Stadium'' series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64's mouse accessory designed for the 64DD to coincide with Project64's newest ability to emulate the 64DD accessory. Surprisingly, ''Mario Artist: Paint Studio'' can use the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') in Transfer Pak mode, but the camera function doesn't work as it displays static, although importing captured images still works technically.
 +
*[https://www.raphnet-tech.com/products/raphnetraw/index.php/ Raphnetraw] - This open source plugin allows streamlined use of N64 controller(s) via raphnet [https://www.raphnet-tech.com/products/n64_usb_adapter_gen3/index.php N64-to-USB v3+ adapters]. It supports rumble and is available for Project64 and mupen64plus. Also contains various DLLs for special port arrangements [https://www.raphnet.net/programmation/mupen64plus-input-raphnetraw/index_en.php#4 (link)].
  
===Encryption===
+
==RSP==
Most dumps online are also encrypted. This encryption poses no problem for playing game images on a real 3DS since it can deal with that encryption with internal keys included in the bootrom, but becomes a problem when trying to emulate them on PC. '''Citra requires additional encryption keys to play encrypted games.''' If you want to play encrypted games on Citra without these keys, you'll have to convert your game images to the decrypted format.
+
*Zilmar's RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.
 +
*Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.
 +
*z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:
 +
**Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower but more accurate.
 +
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.
 +
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.
 +
*[http://www.emutalk.net/threads/56919-quot-Static-quot-RSP-Interpreter-Plugin "Static" RSP Interpreter] - Made by HatCat and originally released in [http://forum.pj64-emu.com/showthread.php?t=3618 Project64 Forum]. as of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar's RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:
 +
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE
 +
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE
 +
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.
 +
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.
 +
*Parallel RSP - A fast and accurate RSP based on the work of [https://github.com/Themaister/parallel-rsp Themaister] and is a RSP option mainly used in the [https://www.libretro.com/index.php/parallel-n64-with-parallel-rsp-dynarec-release-fast-and-accurate-n64-emulation/ Parallel N64 Libretro core] however it is also possible to use it with [[M64p]] and [[RMG]] as a plugin.
  
Formerly, decrypting those ROMs used to require real 3DS hardware (bafflingly enough, Citra devs still ask users to do this even nowadays). It required files generated by a real 3DS called '''xorpads''' unique to that game version, using the encryption engine within the 3DS. After this part, these xorpads (which are big) can be used with PC tools (or other 3DS-based homebrew) to produce the decrypted game image. After that, some 3DS homebrew (Decrypt9, GodMode9) included tools to directly convert encrypted images to decrypted images with a single button press, but those still require a real 3DS.
+
==Recommended N64 Setups==
  
The game changer was the sighax exploit, allowing to dump the 3DS bootrom which includes these encryption keys. This file can be downloaded from the [[Emulator Files#Nintendo 3DS|Emulator Files]] page. You can then use a program like '''[https://gbatemp.net/threads/tutorial-extract-decrypt-games-nand-backups-and-sd-contents-with-fuse-3ds.499994/ fuse-3ds]''' to decrypt games using this file. Simply place boot9.bin in the same folder, run the program, mount the encrypted .cia or .3ds, and find the '''decrypted.cxi''' file inside (usually in the first folder). Citra should be able to load this file without issues.
+
===Project64 and Others===
 +
*'''General Use'''
 +
**Glide64 2.0.0.1
 +
**Shunyuan's HLE Audio (set to LLE)
 +
**"Static" RSP Interpreter or Zilmar's RSP
 +
**Either of the RSP plugins should be fine for most games. HatCat's RSP is slightly more accurate. However, zilmar's is much faster. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.
 +
*'''Best Performance'''
 +
**Glide64 Final
 +
**Azimer's HLE Audio
 +
**Zilmar's RSP
 +
**Make sure you configure the graphics plugin to show texture enhancement options. Then you'll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives the best performance and it should improve framerate once you saved the settings. There's also another button for best texture quality. There's no need to touch the other plugins. Recommended for most emulators.
 +
*'''Accuracy'''
 +
**angrylion's Pixel-Accurate N64 Plugin (RDP Plus)
 +
**Azimer's Audio NEW
 +
**"Static" RSP Interpreter
 +
**If you have a decent quad-core CPU, you can run many N64 games with pixel-perfect graphics at full speed, thanks to the new multithreaded version of angrylion's software plugin. The new Azimer's plugin (still WIP) works good in LLE. Since there's almost no visual difference, you may as well use PJ64's RSP to get better performance.
  
Due to these keys being available, Citra can now play encrypted games (3ds or CIA) without decrypting them. Read this page
+
===Mupen64Plus===
[https://citra-emu.org/wiki/aes-keys/]. Then, go to this reddit page and copy the code from second comment (credit floppydoppy2)
+
[[Mupen64Plus]] has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.
[https://www.reddit.com/r/CemuPiracy/comments/gpo2ey/aes_key_nintendo_3ds_title_keys_for_citra/]. Copy it and make a new .TXT file named 'aes_keys.txt'
+
*'''General Use'''
Place this txt file in the sysdata folder of Citra's user directory. This key file is already included in the 3DS Shared Data download in the Emulator Files page.  
+
**Video: Glide64mk2
 +
**RSP: cxd4-ssse3 or Parallel RSP
 +
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat's many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.
 +
*'''Best Performance'''
 +
**Video: Rice
 +
**RSP: rsp-hle
 +
**These are Mupen64Plus's default plugins. Rice's Video is a plugin used on other N64 emulators, most known for its support for hi-res [[Texture_Packs|texture packs]], now enhanced for Mupen64plus. It is not quite up to Glide64's level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64's RSP. Use this combination if you have a lower end PC and can't handle the Commonly Used setup.
 +
*'''Accuracy/Rogue Squadron'''
 +
**Video: z64 or angrylion's Per-Pixel RDP with OpenGL
 +
**RSP: cxd4-ssse3 or Parallel RSP
 +
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat's RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches and faster than on Project64 to boot.
  
 +
Note: In some cases the cfg file may not appear, in which case you may do this:
 +
*Open terminal in emulator folder on in its respective directory
 +
*''mupen64plus --configdir'' /directory/where/you/want/it/to/be
  
{{Nintendo}}
+
===RetroArch===
 +
[[RetroArch]] has two N64 emulator cores: Mupen64Plus-Next and ParaLLEl-N64. The former is up-to-date and is recommended for most use cases, while the latter is no longer updated and is only around for performance reasons.
 +
*'''General Use (LLE)'''
 +
**Core: Mupen64Plus-Next
 +
**Video: ParaLLEl-RDP
 +
**RSP: ParaLLEl-RSP
 +
*'''General Use (HLE)'''
 +
**Core: Mupen64Plus-Next
 +
**Video: GLideN64
 +
**RSP: HLE
 +
*'''Best Performance'''
 +
**Core: ParaLLEl-N64
 +
**Video: Glide64
 +
**RSP: HLE
 +
*'''Accuracy'''
 +
**Core: Mupen64Plus-Next
 +
**Video: Angrylion
 +
**RSP: CXD4
  
[[Category:Consoles]]
+
[[Category:Recommendations]]
[[Category:Handheld consoles]]
 
[[Category:Nintendo consoles]]
 
[[Category:Eighth-generation video game consoles]]
 
[[Category:Nintendo 3DS emulators|*]]
 

Revision as of 19:23, 31 October 2021

The N64 emulation scene had previously been described as a broken mess, the very definition of plugin hell. With recent developments in the scene, however, the situation has markedly improved, and it is no longer considered necessary to have multiple emulators and plugins on hand to get most games to work. This page will outline the best plugins currently available for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.

The Plugin Specs

To understand the current plugin situation, and why there are several competing emulators that all appear to use the same plugins but said plugins are not compatible across emulators, a bit of history is in order.

Historically, the majority of N64 emulators all shared the same plugin spec (known as the zilmar spec, after the creator of Project64, the first emulator to use it), and could therefore all use the same plugins, meaning you could take a plugin DLL file, use it on one emulator, then take that DLL and use it on another, and it would also work there. Of these, the big three emulators were Project64, 1964 and Mupen64. Each had advantages and disadvantages, and some games worked well in one only to not work in another, even when using the same plugin configuration. This necessitated having all of these emulators and sometimes even older or modified versions of them, along with a great many plugins, to be able to play most of the N64 library with the least amount of issues possible - though admittedly a good amount of games (particularly the most popular ones) were playable with just the best few of them. To illustrate the point, here is a site that, as late as 2012, was dedicated to documenting the exact emulator, plugin and settings combination necessary to get each and every game to at least a playable state, if at all possible.

However, as time went on, things began to change, slowly at first. 1964's development eventually ceased, and it completely fell off the radar. Mupen64 was forked into Mupen64Plus and developed its own plugin spec that was incompatible with the older zilmar spec, making it unable to use existing plugins unless they were specifically ported to it. This left only Project64 as the only relevant and active emulator still using the zilmar spec. For some time, then, this left the fledgling Mupen64Plus missing out on most cutting-edge plugin development, as most people were still using Project64.

A semblance of parity began to come about as a result of several major developments: first, Mupen64Plus itself was forked by the libretro team, which made many improvements to the core emulator, and integrated its plugins into the core itself. Second, gonetz, the developer of Glide64, unveiled his newest plugin, GLideN64, which would officially support both the zilmar and Mupen64Plus specs from the beginning. Third, the Angrylion plugin, which is the most accurate and compatible (and slowest) plugin there is, began to be ported both for use with standard Mupen64Plus and the libretro fork. Finally, Themaister, one of the creators of libretro and RetroArch, began developing a unique plugin initially exclusive to libretro known as ParaLLEl-RDP, essentially Angrylion running on the GPU through Vulkan compute shaders, enabling near-perfect N64 graphics emulation at actually playable speeds. Add to this the fact that most PCs and many mobile devices are now more than capable enough of running the most advanced plugins, and the plugin situation, once considered a labyrinth, has been greatly simplified to just needing a few for the vast majority of use cases.

All that said, the issue is that there are now three plugin standards to account for:

  • The zilmar spec - Utilized by Project64 and most other legacy emulators; only Project64 still uses it today.
  • The Mupen64Plus spec - Utilized by Mupen64Plus and most of its forks.
  • The libretro spec - Not really a spec per se, as the plugins are integrated directly into the core, so there's no DLL files to download or add.

As of right now, not all plugins are readily available on all three. Consult the table below for reference:

Name Latest Version Project64 Mupen64Plus Libretro HLE LLE Recommended]
Video Plugins
ParaLLEl-RDP git
GLideN64 github-actions
Angrylion RDP Plus 1.6
Glide64 Final ~
Jabo's Direct3D8 1.7.0.57-ver5
Rice Video 0.4.4
glN64 0.4.1
z64gl R17
Angrylion (Official) r114

Video

Currently Recommended Plugins

The following are the current best video plugins for use on modern PCs and devices.

Jabo's Direct3D8 (left) compared with angrylion's RDP with OpenGL (right), while playing Super Mario 64.
  • ParaLLEl-RDP - An LLE video plugin based on Angrylion's RDP plugin, ported to run on the GPU through the use of the Vulkan API's compute shaders. Currently considered the best video plugin by most measures. It is just as accurate and compatible as Angrylion's RDP, but much faster. Like most Angrylion forks, it allows disabling of VI features such as anti-aliasing and blur. Unlike the software-rendered Angrylion, however, it also allows a number of enhancements, including hi-res upscaling, resulting in a sharp, high-definition picture while simultaneously retaining accuracy, essentially what the N64 output would look like if the original console could render in HD. It has higher system requirements than the other plugins, however. It requires a GPU with Vulkan support (most GPUs from 2014 onwards are covered) and up-to-date drivers, and upscaling increases the GPU requirements even further, far more than GLideN64. At native resolution, however, a modest PC with Vulkan support can handle it without much issue, even on integrated graphics. Due to its LLE nature, it does not support widescreen hacks or high-res textures - try GLideN64 if you seek to use such features.
  • GLideN64 - A hybrid HLE/LLE plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). This is the best HLE plugin by far. The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of every game, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It is the only plugin that has implemented HLE support of microcodes for every N64 game (including the infamous Factor 5 and BOSS games) to enable fast performance and graphical enhancements. It currently fixes numerous long-standing issues in games and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. There is support for an "Overscan" feature that helps the users to remove black borders around a game's visual output. It requires at least OpenGL 3.3 in the latest versions to run, and OpenGL 4.x for some advanced functions, making this plugin more demanding than the plugins that came before it, though modern GPUs should be ok, even on mobile. It is not without its share of issues to this day, however. There are still several HLE bugs left to resolve, and its LLE mode, while much improved over z64gl's, is still not quite as developed as its HLE mode, and some of the plugin's enhancement features are disabled in this mode. Since it is hardware-rendered even in LLE, there are issues that may never be quite resolved due to inherent differences between the N64 hardware and the OpenGL API. It is advisable to use this over ParaLLEl-RDP only if you are unable to run the latter in HD at full speed or if further enhancements such as widescreen hacks and hi-res textures are desired.
  • Angrylion RDP Plus - This is a fork of Angrylion's RDP that supports multithreading. It now uses OpenGL 3.3 and also supports Linux. The multi-threading helps boost performance significantly, but some games are still not full speed even on a Core i7-8700K. This fork has at least one accuracy regression, compared to the official version of Angrylion. It also allows you to disable VI filters. Since it is a CPU-bound, software-rendered plugin, it has no enhancement options of any kind - what you see is what you get, exactly like on a real N64. Use this only if running a relatively fast CPU and ParaLLEl-RDP does not work with your GPU for whatever reason.
  • Glide64 - The former best general-use plugin. While it is no longer updated and is far less accurate and compatible than the newer offerings, it still has a few use cases, such as better support for older ROM hacks. It works relatively well for many (most?) games, has support for hi-res textures, and it is also faster than the newer plugins, which makes it suitable for slower devices such as the older Raspberry Pis. Otherwise, stick to either ParaLLEl-RDP or GLideN64. Note that the version included with Project64 has been renamed to Project64 Video.

Deprecated Plugins

The following video plugins are old and deprecated, and should not be used or considered unless you have a VERY old device that cannot handle the recommended plugins, or there's a very specific use case not covered by modern implementations.

  • Jabo's Direct3D8 - Comes with Project64, and was once its default video plugin. Very speedy, has built-in AA and AF options, and includes a widescreen hack. The version included with the most recent versions of Project64 (1.7.0.57-ver5) is somewhat buggy and has regressions, however. Jabo's 1.6.1 patch is better, though version 1.7 can run in LLE mode, which can help with a few games. Sadly, it will likely never see another update again, and though it is still included in Project64 to this day, it is no longer the default, and should not be used unless you have a very old PC.
  • Rice Video - A fast, highly configurable video plugin once famous for its ability to load hi-res textures, making it a popular plugin within the N64 emulation community. The 1964 team at one point annexed it as its official video plugin, renaming it 1964Video. There are many versions and forks of it floating around, either to fix issues or add features. It eventually lost favor to Glide64, which can also load hi-res textures, and its compatibility as a whole is subpar even for an HLE plugin. As such, none of its variations are recommended for general use unless there's a very specific fringe case (such as some really old texture packs or ROM hacks) or you're using a very, very old toaster.
  • z64gl - A hardware-rendered, low-level plugin developed by ziggy, derived from MAME's N64 driver. It was once notable for being one of the only plugins that could play games without an HLE microcode implementation such as Rogue Squadron. However, it was rather glitchy, had higher system requirements than the HLE plugins, needed an LLE RSP plugin to work (such as the bundled z64 RSP or Project64's RSP plugin set to LLE graphics), and configuration required editing the config file directly. A fork cropped up that aimed at improving it, but it did not go very far. Nowadays, it's obsolete, as GLideN64 can now play every game through HLE (thus subverting z64gl's only selling point), and its LLE has been surpassed by Angrylion-derived plugins and even GLideN64's LLE mode.
  • Official Angrylion RDP - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl). This is the most accurate N64 video plugin in existence, emulating every facet of the N64's RDP precisely and thus making it capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the Pokémon Snap red dot and the Body Harvest bridge. This, however, comes at the cost of insane CPU requirements while making games look like, well, N64 games running on real hardware, which means native resolution, no widescreen, no hi-res textures - just the N64 in its full, vaseline-covered glory. Since this particular version is single-threaded, uses DirectDraw and is Windows only, it is recommended to use Angrylion RDP Plus or ParaLLEl-RDP instead, which offer much more reasonable performance. Only try it out if you have a tricked-out rig and want to test your CPU's mettle, or if you can compile it from source and need it for testing/debugging purposes, as the latest updates are always made to this version first.
  • HatCat/angrylion's Pixel-Accurate N64 Plugin - This is a fork of Angrylion's RDP, done by HatCat. It has some optimizations not present in the official code, but is outdated and lacking some accuracy improvements and optimizations written by Angrylion. It has the option to disable the VI filters (which gives a speed boost), as well as the ability to set custom resolutions. Also, this version uses OpenGL 1.x instead of Direct Draw and supports Linux. Obsoleted by newer forks such as Angrylion RDP Plus.

Audio

This section will only cover the zilmar spec plugins, as Mupen64Plus does not have any alternative audio plugins besides the default, and neither do the libretro forks.

  • Project64 Audio - The default audio plugin for Project64, apparently loosely based off of code from Mupen64Plus's HLE RSP. Very barebones, with no options to speak off.
  • Jabo's DirectSound - Comes with Project64. It works fine for the most part, but some games may not play nice with it. It is a low-level plugin, so it needs an accompanying LLE RSP plugin. Will probably never be updated again.
  • Azimer's HLE Audio - This popular HLE audio plugin boasts high compatibility. Version 0.56WIP2 is old as hell, but it is the tried and true standard to which audio plugins are compared against. Recently, Azimer open sourced his plugin, and there are plans to integrate it into Project64 and eventually replace Jabo's as its official audio plugin. The latest development versions have a few issues, however.
  • Shunyuan's HLE Audio - An audio plugin, apparently based on 1964Audio and HatCat's RSP plugin. Can run in both LLE and HLE modes despite the name, though the HLE mode just makes it run a baked-in version of HatCat's RSP, which makes it not a true HLE plugin. Has been abandoned after charges of just taking others' code without revealing a source. If games run at a weird speed using this plugin, go to the ROM's Game Settings, and disable Fixed Audio Timing and Sync using Audio. Despite its Frankenstein nature, it actually works surprisingly well, although modern development versions of Project64 no longer work with it, apparently due to it depending on a bug that has now been fixed.

Input

  • Jabo's DirectInput - Comes with Project64, but now removed in favor of NRage Input. It isn't too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you're one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.
  • NRage Input - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo's DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can't emulate the microphone that is required by Hey You, Pikachu or the printer required for the Pokémon Snap Station. It has the ability to emulate Controller Pak (Mario Kart 64's ghost saves), Rumble Pak (Star Fox 64), and Transfer Pak (Pokémon Stadium series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64's mouse accessory designed for the 64DD to coincide with Project64's newest ability to emulate the 64DD accessory. Surprisingly, Mario Artist: Paint Studio can use the Japanese Game Boy Camera (called Pocket Camera) in Transfer Pak mode, but the camera function doesn't work as it displays static, although importing captured images still works technically.
  • Raphnetraw - This open source plugin allows streamlined use of N64 controller(s) via raphnet N64-to-USB v3+ adapters. It supports rumble and is available for Project64 and mupen64plus. Also contains various DLLs for special port arrangements (link).

RSP

  • Zilmar's RSP - Comes with Project64. Very accurate, quite fast in Recompiler mode, and will work fine for every game. The version included in Project64 2.x can work with both LLE and HLE plugins by toggling the relevant options in the Plugins settings menu.
  • Mupen64 HLE RSP - Comes with Mupen64. A very fast and compatible HLE RSP plugin. Written by Hacktarux and Azimer. Has issues with some games, particularly those using MusyX microcode. MusyX support was later added to the Mupen64Plus version, but those changes have yet to be backported to the zilmar-spec version.
  • z64 RSP plugin pack - Largely deprecated. This set of RSP plugins comes with the z64 video plugin, each with their own purpose:
    • Ziggy-z64RSP - This RSP is based on the MAME/MESS RSP code. It is slower but more accurate.
    • Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.
    • angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.
  • "Static" RSP Interpreter - Made by HatCat and originally released in Project64 Forum. as of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar's RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:
    • Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE
    • Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE
    • Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.
    • Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.
  • Parallel RSP - A fast and accurate RSP based on the work of Themaister and is a RSP option mainly used in the Parallel N64 Libretro core however it is also possible to use it with M64p and RMG as a plugin.

Recommended N64 Setups

Project64 and Others

  • General Use
    • Glide64 2.0.0.1
    • Shunyuan's HLE Audio (set to LLE)
    • "Static" RSP Interpreter or Zilmar's RSP
    • Either of the RSP plugins should be fine for most games. HatCat's RSP is slightly more accurate. However, zilmar's is much faster. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.
  • Best Performance
    • Glide64 Final
    • Azimer's HLE Audio
    • Zilmar's RSP
    • Make sure you configure the graphics plugin to show texture enhancement options. Then you'll have an extra tab to change more options. Goto the texture enhancement tab and click on the button that gives the best performance and it should improve framerate once you saved the settings. There's also another button for best texture quality. There's no need to touch the other plugins. Recommended for most emulators.
  • Accuracy
    • angrylion's Pixel-Accurate N64 Plugin (RDP Plus)
    • Azimer's Audio NEW
    • "Static" RSP Interpreter
    • If you have a decent quad-core CPU, you can run many N64 games with pixel-perfect graphics at full speed, thanks to the new multithreaded version of angrylion's software plugin. The new Azimer's plugin (still WIP) works good in LLE. Since there's almost no visual difference, you may as well use PJ64's RSP to get better performance.

Mupen64Plus

Mupen64Plus has its own set of plugins which are incompatible with plugins used in other emulators. Here is an overview of recommended setups.

  • General Use
    • Video: Glide64mk2
    • RSP: cxd4-ssse3 or Parallel RSP
    • Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat's many names. The cxd4 plugin is a port of his RSP for zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.
  • Best Performance
    • Video: Rice
    • RSP: rsp-hle
    • These are Mupen64Plus's default plugins. Rice's Video is a plugin used on other N64 emulators, most known for its support for hi-res texture packs, now enhanced for Mupen64plus. It is not quite up to Glide64's level, but it does well enough for many games and is quite fast. The default RSP plugin appears to be just an enhanced port of vanilla Mupen64's RSP. Use this combination if you have a lower end PC and can't handle the Commonly Used setup.
  • Accuracy/Rogue Squadron
    • Video: z64 or angrylion's Per-Pixel RDP with OpenGL
    • RSP: cxd4-ssse3 or Parallel RSP
    • z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of HatCat's RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches and faster than on Project64 to boot.

Note: In some cases the cfg file may not appear, in which case you may do this:

  • Open terminal in emulator folder on in its respective directory
  • mupen64plus --configdir /directory/where/you/want/it/to/be

RetroArch

RetroArch has two N64 emulator cores: Mupen64Plus-Next and ParaLLEl-N64. The former is up-to-date and is recommended for most use cases, while the latter is no longer updated and is only around for performance reasons.

  • General Use (LLE)
    • Core: Mupen64Plus-Next
    • Video: ParaLLEl-RDP
    • RSP: ParaLLEl-RSP
  • General Use (HLE)
    • Core: Mupen64Plus-Next
    • Video: GLideN64
    • RSP: HLE
  • Best Performance
    • Core: ParaLLEl-N64
    • Video: Glide64
    • RSP: HLE
  • Accuracy
    • Core: Mupen64Plus-Next
    • Video: Angrylion
    • RSP: CXD4