Difference between revisions of "AetherSX2"

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(noted arm and vulkan)
(Overview)
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AetherSX2 is essentially a closed-source Android port of [[PCSX2]], adding an ARM JIT and Vulkan renderer. However, unlike the incredibly shady [[DamonPS2]], it uses the current version of PCSX2, which is almost entirely licensed under the [[Licensing#LGPL|LGPL]] save for some minor GPL parts (namely the MPEG decoder which uses libmpeg2, and the code for the on-screen display which uses [[wikipedia:FreeType|FreeType]]). To be fully compliant with the LGPL, Tahlreth is planning to rewrite the GPL code.<ref>Bositman (November 24, 2021). [https://pcsx2.net/301-aethersx2-pcsx2-mobile.html AetherSX2 brings PCSX2 to mobile]. ''PCSX2.net''.</ref>
 
AetherSX2 is essentially a closed-source Android port of [[PCSX2]], adding an ARM JIT and Vulkan renderer. However, unlike the incredibly shady [[DamonPS2]], it uses the current version of PCSX2, which is almost entirely licensed under the [[Licensing#LGPL|LGPL]] save for some minor GPL parts (namely the MPEG decoder which uses libmpeg2, and the code for the on-screen display which uses [[wikipedia:FreeType|FreeType]]). To be fully compliant with the LGPL, Tahlreth is planning to rewrite the GPL code.<ref>Bositman (November 24, 2021). [https://pcsx2.net/301-aethersx2-pcsx2-mobile.html AetherSX2 brings PCSX2 to mobile]. ''PCSX2.net''.</ref>
  
* '''Supported image formats''': .iso, .chd, .cso, .bin, .elf
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* '''Supported image formats''': .iso, .chd, .cso, .bin, .gzip, .elf
 
* '''System requirements''': At least a Snapdragon 845 or equivalent. Mali and PowerVR GPUs are limited by the lack of dual-source blending in their Android drivers, and will perform worse than Adreno GPUs.<ref>Tahlreth. [https://aethersx2.xyz/#what-are-the-requirements AetherSX2 FAQ]. ''§ What are the requirements?''</ref>
 
* '''System requirements''': At least a Snapdragon 845 or equivalent. Mali and PowerVR GPUs are limited by the lack of dual-source blending in their Android drivers, and will perform worse than Adreno GPUs.<ref>Tahlreth. [https://aethersx2.xyz/#what-are-the-requirements AetherSX2 FAQ]. ''§ What are the requirements?''</ref>
  

Revision as of 21:47, 5 January 2022

AetherSX2
Aethersx2.png
Developer(s) Tahlreth
Latest version N/A
Platform(s) Android
Emulates PlayStation 2
Website AetherSX2.xyz
Support ($) Patreon
Programmed in Java[1]
License Proprietary (GUI)
LGPL (core code)
BIOS/Keys Required

AetherSX2 is a closed-source PlayStation 2 emulator for Android maintained and developed by Tahlreth.

Download

Android Play Store

Overview

AetherSX2 is essentially a closed-source Android port of PCSX2, adding an ARM JIT and Vulkan renderer. However, unlike the incredibly shady DamonPS2, it uses the current version of PCSX2, which is almost entirely licensed under the LGPL save for some minor GPL parts (namely the MPEG decoder which uses libmpeg2, and the code for the on-screen display which uses FreeType). To be fully compliant with the LGPL, Tahlreth is planning to rewrite the GPL code.[2]

  • Supported image formats: .iso, .chd, .cso, .bin, .gzip, .elf
  • System requirements: At least a Snapdragon 845 or equivalent. Mali and PowerVR GPUs are limited by the lack of dual-source blending in their Android drivers, and will perform worse than Adreno GPUs.[3]

External links

References

  1. Tahlreth on Reddit. November 23, 2021. "No Java source code will ever be public [...]"
  2. Bositman (November 24, 2021). AetherSX2 brings PCSX2 to mobile. PCSX2.net.
  3. Tahlreth. AetherSX2 FAQ. § What are the requirements?