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List of notable NES ports and remakes

6,747 bytes removed, 23:02, 30 January 2019
Undo revision 27552 by Gj9305gu89045yh745p94w5yhg354678 (talk)stop
NES games sometimes suffered from slowdown and sprite flickering.{| class="wikitable"! scope="col" style="text-align: center;"|Name! scope="col" style|Name! scope="text-align: center;col"|PCE! scope="col" style="text-align: center;"|SNES! scope="col" style="text-align: center;"|PS1! scope="col" style="text-align: center;"|GC! scope="col" style="text-align: center;"|PS2! scope="col" style="text-align: center;"|GBC! scope="col" style="text-align: center;"|GBA! scope="col" style="text-align: center;"|NDS! scope="col" style="text-align: center;"|PSP! scope="col" style="text-align: center;"|Notes
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| style="text-align: center;"|Crystalis| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|GBC: Adds some extras like one dungeon. Horrible port though (sound, graphics, narrow field of vision).
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| style="text-alignDigital Devil Story: center;"|Dragon Quest IMegami Tensei<br/>Dragon Quest Digital Devil Story: Megami Tensei II| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"| SNES: Compilation. Includes US NES enhancements (trivia: the late Satoru Iwata developed the enhanced US port for DQ1, uncredited). Updated graphics and game balance. Japan-only.<br/>GBCSFC: Compilationtitled ''Kyūyaku Megami Tensei''. Improved graphics from NES version, SNES version's game balance updated music. Extra features and events. Released in English (Enix translation).<braltered/>Mobile: Released separatelyadded areas. Japan-only. Based on GBC version with the improved sprites from SFC DQ6/DQ3R. No battle animations.<br/>Android/iOS: Released separately. Japanese and English (Alfa Plus translation). Based on mobile version.<br/>Wii: Japan-only Virtual Console compilation on a Wii disc including all Japanese SNES and NES versions of DQ1, DQ2 and DQ3, unmodified.
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| style="text-align: center;"|Dragon Quest IIII<br/>Dragon Quest II| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-alignSFC: center;"| SNES: Full remakeCompilation. Includes U.S. NES enhancements. Updated graphics and game balance. Includes US NES enhancements. Japan-only.<br/> GBC: Compilation. Improved graphics from NES version, SNES SFC version's game balance and events. GBC-exclusive additions (extra dungeon, medal quest, events). Released in English (Enix translation).<br/> Mobile: Japan-only. Based on SNES version and mobile engine for DQ1the GBC versions with the improved sprites from the SFC versions of DQ6/DQ2DQ3R. No GBC-extras, and DQ3R's battle animations were removed.<br/>Japan only. Android/iOS: Japanese and New English (Alfa Plus translation). Based on the mobile version (meaning removed battle animations, etc).<br/>Wii: Japan-only Virtual Console compilation on a Wii disc including all Japanese SNES and NES versions of DQ1, DQ2 and DQ3, unmodified.
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| style="text-align: center;"|Dragon Quest IVIII| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text|||SFC: Full remake. Updated graphics and game balance. Includes U.S. NES enhancements. Japan only. GBC: Improved graphics from the NES version with the SFC version's game balance and events. GBC-alignexclusive additions (extra dungeon, medal quest, events). Mobile: Based on the SFC version. Uses the engine from the mobile versions of DQ1/DQ2. No battle animations. Japan only. Android/iOS: center;"|New English translation. Based on the mobile version.| style="text-align: center;"|Dragon Quest IV| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"| PS1: Updated graphics (. Japan only)<br/>. NDS: Port of PS1 version, optimized for dual screen. Updated graphics, expanded story, new scenario & playable character. Party Chat chat added (JP version only, can be modded back though in English with iOS filesofficially Japan exclusive). New Multi-5 localization (Alfa Plus)localizations.<br/> iOS/Android: Direct port of DS version. English-only localization. Party chat translated.
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| style="text-align: center;"|DuckTales| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|Remade in high-definition HD as ''DuckTales Remastered'' for PlayStation 3PS3, Xbox 360, Wii U, and PC. Features a difficulty option, expanded storyline, voice-actors from the TV series reprising their roles (deceased actors were recasted with different voice-actors), new levels, both newly arranged and original NES music, an art gallery, and the other unlockables. Altered progression forces the player to traverse all parts of all levels. A patch was released to streamline the gameplay in response allow cutscenes to complains of the cutscenes interfering with gamebe skipped.
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| style="text-align: center;"|Final Fantasy 1 + 2| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|
| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓ (R)| style="text-align: center;"|| style="text-align: center;"|✓ (R)| style="text-align: center;"|
MSX: Updated graphics (FF1 only)
PS1: Updated graphicsand sound, most bugs fixed, new music added for minibosses, Fiends and Chaos, HP of all bosses doubled, easy modeadded
GBA, PSP: Original difficulty level removed, bonus dungeons
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| style="text-align: center;"|Final Fantasy 3| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|Full 3D remake.
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| style="text-align: center;"|Fire Emblem: Shadow Dragon and the Blade of Light| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓ (R)| style="text-align: center;"|| style="text-alignSFC: center;"| SNES: Renamed Remade as the first chapter of ''Fire Emblem: Mystery of the Emblem'', updated with upgraded graphics, additional scenario (Japan only)and improved balance. The remake also continues the storyline. NDS: Renamed The SFC remake was divided to two releases - ''Fire Emblem: Shadow Dragon''with a new graphical makeover, updated graphicssome balance improvements and DS-exclusive content hidden behind stupid requirements. Second release was the Japan-only ''Fire Emblem: New Mystery of the Emblem'' for the DS, modernized battle systemcovering the rest of the storyline as well as including the ''BS Fire Emblem'' maps as bonus content accessed via Wi-Fi (content is actually on-cartridge). Introduces character customization.
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| style="text-align: center;"|Kirby's Adventure| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓ (R)| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|
GBA: Full remake with updated graphics and sound. Includes new features and, seemingly, different physics.
3DS: Slowdown and flickering fixed, 3D feature added
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| style="text-align: center;"|The Legend of Zelda| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|✓ (E)| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|SNESSatallaview: Renamed Titled ''BS Legend of Zelda'', downloaded via BS Satellaview, . Updated graphics, smaller overworld map, timer (Japan only)GC & GBA: Grammar improved|-| style="text-align: center;"|Mega Man| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓ (R)| style="text-align: center;"|PS1: Slowdown fixed, original and (some) arranged music, many extra options; . Japan only GC: Slowdown fixed, some extra options, bad controls, messed-up sound effects in first-run copies PS2: Slowdown fixed, original and (some) arranged music, some extra options, input lag
PSPGC & GBA: Full 3D remakeEmulated versions. Improved grammar.
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| style="text-align: center;"|Mega Man<br/>Mega Man 2-<br/>Mega Man 3<br/>Mega Man 4<br/>Mega Man 5<br/>Mega Man 6| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓ (R)| style="text-align: center;"|| style="text-alignMD: center;"|PS1''Mega Man: Slowdown fixedThe Wily Wars'', original a compilation/enhanced port of Mega Man 1-3 plus a new set of levels unlocked after beating the three games. Includes updated audio and an inconsistent 16-bit graphical overhaul. Has a manual saving system along with passwords. Areas that had massive sprite flickering in the NES versions now slow down considerably instead (someleading to an imbalanced Yellow Devil fight) arranged music, many extra options; Japan only.
GCPS1: Slowdown fixed''Rockman Complete Works'', some extra individually released ports of all six NES games. Extra gameplay modes added. Museum and Database options, bad controls. Vibration and PocketStation support. Automatic saving. Arranged music in addition to original music (the earlier games have less arranged tracks). Slowdown removed. Officially released in Japan only.
PS2/GC/Xbox: Slowdown fixed''Mega Man Anniversary Collection'', original and (a U.S. compilation of the Complete Works versions minus some) features. Includes other Mega Man games not released on NES. The Xbox versions include arranged music, some extra options, . The GC version has inverted A/B buttons. The PS2 version has input lag|-| style="text-align: center;"|Mega Man 4-5| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|PS1: Slowdown fixed, original and arranged music, many extra options; Japan only. Each version has different exclusive video extras.
GCPS4/XB1/3DS/PC: Slowdown fixed''Mega Man Legacy Collection'', some extra options, bad controlsa compilation of the NES versions of all six games. Includes the Museum and Database features from the Complete Works versions. Also includes various overlays and filters. Some versions may have input lag. The US version of Mega Man V in the 3DS version has frame-rate issues whereas the Japanese Rockman 5 does not have this problem. The release is a port/emulation hybrid of sorts.
PS2PSP: Slowdown fixed''Mega Man Powered-Up (PSP)'', a full remake of Mega Man in 2.5D with a chibi artstyle, remixed music, and voice acting. Includes two new Robot Master levels and a new opening level. True widescreen. Construction mode. Option to play with new or original level layouts (original layouts use a 4:3 aspect ratio and arranged NES music). Unlockable playable characters, some extra optionsfeatures, input lagand moves from later games in the series.
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| style="text-align: center;"|Mega Man 6Metroid| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|✓(E)| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|✓ (R)| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|PS1GC: Slowdown fixed, original and arranged music, many extra options; Japan only GCEmulated. Unlocked in ''Metroid Prime'' if a GBA with ''Metroid: Slowdown fixed, extra options, bad controlsFusion'' is connected to the system
PS2: Slowdown fixed, original and (improperly implemented) arranged music, some extra options, input lag|-| style="text-align: center;"|Metroid| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓ (R)| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"| GC: unlockable in '' Metroid Prime'' if GBA with ''Metroid: Zero Mission'' is connected to the systemGBA: Remade as ''Metroid: Zero Mission'', updated graphics & sound, cutscenes, expanded story and world. The original NES Metroid is also included as an unlockable which also saves the player's password.
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| style="text-align: center;"|Ninja Gaiden| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|
PCE: Updated graphics (but poor use of scrolling), new music; Japan only
SNES: Increased palettes, updated music based on OST
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| style="text-align: center;"|Ninja Gaiden II: The Dark Sword of Chaos| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|
SNES: Increased palettes, updated music based on OST
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| style="text-align: center;"|Ninja Gaiden III: The Ancient Ship of Doom| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|
SNES: Increased palettes, removal of parallax scrolling and other effects, updated music based on OST, difficulty based on Japanese version
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River City Ransom
(Downtown Nekketsu Monogatari)
| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|PCE: Improved graphics/, updated music; . Japan only
GBA: Improved graphics/, updated music; save; extra . Save feature and various bonus features, BARF!|-| style="text-align: center;"|Shin Megami Tensei | style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"| Enhanced graphics.
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| style="text-align: center;"|Super Mario Bros./The Lost Levels| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|SNES: Improved graphics/, sample-based music, saving, inaccurate physics
GBC: Saving, Vs. multiplayer, a large suite of bonus features, smaller screen size
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| style="text-align: center;"|Super Mario Bros. 2| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|Improved graphics/, sample-based music, saving
GBA Only: Decreased difficulty, extra gameplay mode, smaller screen size
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| style="text-align: center;"|Super Mario Bros. 3| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|Improved graphics/, sample-based music, saving
GBA Only: e-Reader support, replays, smaller screen size
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| style="text-align: center;"|Zelda II: The Adventure of Link| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓ (E)| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|Potentially seizure-inducing effects replaced
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{{stub}}[[Category:Notable ports]]
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