Changes

Jump to navigation Jump to search

PlayStation emulators

143 bytes added, 23:01, 22 August 2014
Moved ePSXe above PCSX-R. Xebra kept below both because it's stuck in Winonly Hell
| style="text-align: center;"|High
| style="text-align: center;"|✓
|-
| style="text-align: center;"|[[ePSXe]]
| style="text-align: center;"|Windows, Linux
| style="text-align: center;"|[http://www.epsxe.com/download.php 1.9.0 ]
| style="text-align: center;"|✓
| style="text-align: center;"|✗
| style="text-align: center;"|Plugin dependent
| style="text-align: center;"|✓<!-- Around the same accuracy and everything as PCSXR, but has less features (GTE, widescreen, native controller plugin support). No reason to say use this over that when it's the same, but with less things.(08/19/14)PCSXR has had major regressions on Windows for awhile now with no signs of it improving, widescreen hacks don't mean much to people not using a widescreen monitor or who don't want to evoke even more buggy emulation, all in all ePSXe is far more stable currently at the cost of a few minor features, hard to recommend PCSX-R over ePSXe at this point.-->
|-
| style="text-align: center;"|[[PCSX-R]]
| style="text-align: center;"|High
| style="text-align: center;"|✗<!-- Still highly accurate, but A/V out is weaker than Mednafen, closed source and it's Windows only. -->
|-
| style="text-align: center;"|[[ePSXe]]
| style="text-align: center;"|Windows, Linux
| style="text-align: center;"|[http://www.epsxe.com/download.php 1.9.0 ]
| style="text-align: center;"|✓
| style="text-align: center;"|✗
| style="text-align: center;"|Plugin dependent
| style="text-align: center;"|✓<!-- Around the same accuracy and everything as PCSXR, but has less features (GTE, widescreen, native controller plugin support). No reason to say use this over that when it's the same, but with less things.(08/19/14)PCSXR has had major regressions on Windows for awhile now with no signs of it improving, widescreen hacks don't mean much to people not using a widescreen monitor or who don't want to evoke even more buggy emulation, all in all ePSXe is far more stable currently at the cost of a few minor features, hard to recommend PCSX-R over ePSXe at this point.-->
|-
| style="text-align: center;"|[[pSX]]
* [[RetroArch]] uses a Mednafen PSX core and includes some bonuses, such as superior synch, strong shader support and a built in frontend. Much easier to use than the standalone, so it's recommended.
 
* [[EPSXe|ePSXe]] is a fairly standard plugin based emulator, and since it's closed source it only gets updates from the main developers, and only a few minor updates once every few years (the latest version was released in December of 2013). Though 1.8.0's biggest addition was the Android version's advertisement. Closed source, focused on profit, and out dated. Although the basic program is near identical to PCSXR there are subtle differences, and ePSXe does have less features. Recent development of PCSX-R has all but eradicated its position as a Windows-friendly program, making ePSXe a more stable choice. The decision between the two now relies on your OS.
* [[PCSX-R]] is actively developed (though mostly OSX and Linux versions), and is open source. Also a plugin based emulator similar to ePSXe, but is active and has more features. It has a widescreen hack, rewind save feature , fewer glitches, proper [[Cue_sheet_(.cue)#Multi-track_game|multitrack CUE]] support, and support for superior [[Recommended_PSX_Plugins|plugins]], such as LilyPad. Though please do note if you actually find an issue, as whatever it is could likely be looked into through their [http://pcsxr.codeplex.com/workitem/list/ issue tracker]. However, the Windows version is currently unmaintained and doesn't have newer features that OSX/Linux have.<ref>https://pcsxr.codeplex.com/discussions/542531</ref><ref>https://pcsxr.codeplex.com/discussions/542581</ref><ref>https://pcsxr.codeplex.com/discussions/542614</ref><ref>https://pcsxr.codeplex.com/discussions/540312</ref>
* [[XEBRA]] has very high compatibility. Games that require subchannel data are not supported, but most other games run flawlessly. Obtuse user interface as the developer is Japanese, so be prepared. ARBEX is an alternate build of XEBRA that doesn't require a PSX bios.
 
* [[EPSXe|ePSXe]] is a fairly standard plugin based emulator, and since it's closed source it only gets updates from the main developers, and only a few minor updates once every few years. Though 1.8.0's biggest addition was the Android version's advertisement. Closed source, focused on profit, and out dated. Although the basic program is near identical to PCSXR there are subtle differences, and ePSXe does have less features. Once the king of PSX emulation; like ZSNES it retains its high usage out of sheer notoriety.
* [[No$|NO$PSX]] is a well-rounded emulator by the same author of [[No$|NO$GBA]]. There are two versions of the emulator, but standard users may want to use the cut-down gaming version. It offers decent compatibility with very low spec requirements – the programmer's philosophy is to deliver a working application out of the box. It includes a BIOS clone, which reproduces most of a genuine BIOS' functionality, although you can also use a standard BIOS too. As of today, it's still being developed. PocketStation is emulated through [[No$|NO$GBA]].
235
edits

Navigation menu