Changes

Jump to navigation Jump to search

Sega Dreamcast emulators

540 bytes added, 20:25, 20 April 2022
added washingtondc citation status
| align=left|{{Icon|Linux}}
| [https://github.com/washingtondc-emu/washingtondc git]
| {{✗}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{~}} <ref group=N name=snickerbockers-back1>snickerbockers. "I decided I'm going to get back to WashingtonDC eventually, but it's going to be a while. I need some time to recover and figure out how to put my life back together with everything that's happened to me". WashingtonDC Discord server (June 27, 2021)</ref> <ref group=N name=snickerbockers-back2>snickerbockers. "I'm thinking I'll hopefully be able to get a lot of work done again sometime around April or May". WashingtonDC Discord server (December 23, 2021)</ref> ||{{✗}}
|-
| [https://segaretro.org/Chankast Chankast]
;[[nullDC]]: Can run a lot of games at great speed on mid-end PC and it's open-source, however, it's no longer developed and the more recent forks have improved upon it.
:;[[reicast]]: Eventually, nullDC's author forked his own project into reicast, with the main objective to widen platform availability to smartphones and tablets. While wider availability is generally a good thing, this resulted in cutting accuracy corners from the nullDC codebase to achieve the speed goals necessary to run on these platforms. Advancements in mobile hardware should have led to the removal of such "hacks"; however lack of developer resources and interest led to long delays in Reicast development, and the codebase remained virtually untouched for years before the RetroArch team began working with it as part of a "Reicast core", later named Flycast.
:;[[Flycast]]: Fork of reicast available as a standalone emulator and as a [[libretro]] core. Libretro collaborators, primarily [https://github.com/flyinghead/reicast-emulator flyinghead], dramatically improved Reicast in areas such as graphics, input, system clock, and Dreamcast VMU. Atomiswave and NAOMI SH-4-based arcade systems have also been added to great fanfare<ref group=N name="flycastnaomi">https://github.com/libretro/flycast/issues/136</ref>, along with support for MAME's popular CHD format. Even full MMU support, which is needed to run WinCE-based games such as "Armada", "Half-Life" and "SEGA Rally Championship 2", has recently been tackled through an experimental branch (anyone following Dreamcast emulation over the years understands what a tough nut this is to crack). Aside from some audio stuttering issues in games such as "Looney Toons Space Race" and "Resident Evil: Code Veronica", this is a highly compatible and accurate emulator.
:;Flycast Dojo: Fork of Flycast with a focus on netplay features and replay. Also, available on the [[Fightcade|Fightcade]] matchmaking service.
;[[redream]]: Multi-platform and easy to use, but it's closed-source. Compatible with [https://redream.io/compatibility +90% of the Dreamcast library], has a good user interface, is easy to set up, and can run without a BIOS. Runs on [https://youtu.be/rywLHa1i9yk?t=529 low-end machines] provided that they support OpenGL 3.1. There's a payware premium version that provides high-definition rendering and additional slots for save states.
==References==
<references group="N"/> 
{{Sega}}
87
edits

Navigation menu