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GBA e-Reader emulators

1,190 bytes added, 17:23, 8 July 2021
From latest Wayback Machine snapshot
! scope="col"|e-Reader/GCN Game
! scope="col"|Link Cable
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|[[Recommended Emulators|Recommended]]
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!colspan="89"|PC / x86
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|[[mGBA]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://mgba.io/downloads.html#development{{MGBAVer}}]|{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}|-downloads 0|[[No$|No$GBA]]|align=left|{{Icon|Windows|DOS}}|[http://problemkaputt.9de/gba.1htm {{No$GBAVer}}]|{{✓}} ||{{✓}}(i) ||{{✗}} ||{{✓}} ||{{}} ||{{~}}
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|[[VisualBoy Advance#VBA Link e-Reader|VBA 1.73 Mod]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://projectpokemon.org/forums/showthread.php?42433-RELEASE-VBA-LINK-E-READER 1.73 e-Reader Link] (r1353)
|{{✓}} ||{{✓}}(i) ||{{✗}} ||{{✓}} ||{{✓}}|-|[[No$|No$GBA]]|align=left|{{Icon|Windows|DOS}}|[http://problemkaputt.de/gba.htm {{No$GBAVer}}]|{{✓}} ||{{✓}}(i) ||{{✗}} ||{{✓}} ||{{~}}
|-
|[[VisualBoy Advance#VBA-M|VBA-M]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases v2.0.1{{VBAMVer}}]<br />[http://www.emucr.com/search/label/VisualBoyAdvance-M/ SVN]|{{✓}} ||{{~}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✗}}
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* (i) means incomplete: these emulators will not recognize the games they're connected to. Normally, after choosing "Connection/to Game Boy Advance", the e-Reader should have "(Game Name) Game Data" pre-loaded in its internal EEPROM memory and appearing in a tiny black box on-screen, but this can't happen in either [[No$|No$GBA]], [[VisualBoy Advance#VBA-M|VBA-M]], or VBA e-Reader mods. Without this step done, scanning e-Cards will just yield an error message. mGBA can emulate this correctly on the latest development version.
:e-Reader/GBA game pack emulation in these emulators can be still reached by ripping a save game from '''real e-Reader hardware''', with this step already done. Using this save with the e-Reader BIOS, it's possible to connect to the GBA game pack, and scan e-Cards... though it's a very less-than-ideal solution and there are only pre-baked e-Reader save files for Super Mario Advance 4 (U), Pokémon Emerald (J), LeafGreen (J) and FireRed (J).  ===mGBA(0.9.0+)===mGBA has full hardware emulation for e-Reader and link functionality, making it the best emulator for e-Reader support.====e-Reader Alone====In the emulator, open the e-Reader BIOS. It's a regular GBA ROM. <br />Press A. Choose "Scan Card.". Now the BIOS is waiting for you to scan a card. <br />Click on the file menu and select '''Scan e-Reader dotcodes...'' A window should pop-up. Choose all the e-card files you'll need to load the game and click OK.<br />The card data is now loaded. If the application (NES game, minigame, promotional app) is stored in multiple e-Cards, the game will let you know ("You need [n] more Dot Code(s) to start. Scan [Application Name] 2/[n].") In that case, simply press A to Scan Code again and get another part.<br />If you're done with all parts (could be one part in many cases), the BIOS will prompt you to save the data to the e-Reader's SRAM.This prevents the data from getting deleted when rebooting the device. You can then access it from the title menu with the new third option, "Access Saved Data".
===No$GBA (v2.4+)===
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