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Game Boy Advance emulators

274 bytes removed, 19 January
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added version template
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!colspan="11"|PC /x86
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|[[VisualBoy Advance#VBA-M|VBA-M]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.emucr.com/2015/06/visualboyadvance-m-svn-r1507.html SVN1507 (best)]<br/>[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}} (worst)]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
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|[[mGBA]]
|[http://byuu.org/emulation/higan/ {{higanVer}}]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}}
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|[[VisualBoy Advance#VBA-M|VBA-M]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://github.com/visualboyadvance-m/visualboyadvance-m/releases {{VBAMVer}}]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
|iDeaS
|[[VisualBoy Advance#VBA-GX|VBA GX]]
|align=left|{{Icon|GCN|Wii}}
|[https://github.com/dborth/vbagx/releases 2.4.0{{VBAGXVer}}]
|{{✓}} ||{{✓}} ||{{✗}} ||{{✗}} ||{{✗}} ||{{✓}}<ref group=N>As VBA-Next.</ref> ||{{✓}} ||{{✗}}
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===Comparisons===
;[[mGBA]]:Aims for accuracy, speed, and features. For its accuracy, it's gradually becoming the best at that. It's actively developed and has features VBA-M lacks such as a Tilt Sensor, and more recently Game Boy Camera support.;[[VisualBoy Advance|Visual Boy Advance (VBA)]]:The original GBA emulator. Has stopped development and lacks features compared Discovered to other offerings, it also has have an <abbr title="Arbitrary Code Execution">ACE</abbr> vulnerability which was corrected in VBA-Mdetailed below.:;[[VisualBoy Advance#VBA-M|Visual Boy Advance-M (VBA-M)]]:A fork with additional improvements. The SVN1507 build It is the only recommended one, as it is perfectly stable behind in terms of accuracy and is the best GBA emulator performance compared to date. VBA-M after the 2.0 releases became riddled with stability and performance problemsmGBA.
::;VBA-Next:A [[RetroArch]] fork from an older revision of VBA-M with added speedhacks and tweaks, making it useful for lower-end devices. A bit less accurate in some respects, but fixes a few games such as Advance Wars 2.
;[[mGBAgpSP]]:Aims for accuracyIts last official version was 0.9. There are, speedhowever, and featurestwo forks of interest: [http://dl.qj. It's actively developed and has features VBAnet/psp/emulators/gpsp-mod-M lacks such as a Tilt Sensor20090720.html gpSPmod], and more recently Game Boy Camera support[http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. Performance is still a problemgpSP-J has superior compatibility, as it lacks support while gpSPmod has more options for the efficient DirectX APIscustomization (full screen, cheats, etc). Both are superior to Kai.
;[[higan]]:Its GBA core is cycle-accurate as of v095, but it is behind in terms of performance compared to mGBA and VBA-M.
;[[gpSP]]:Its last official version was 0.9. There are, however, two forks of interest: [http://dl.qj.net/psp/emulators/gpsp-mod-20090720.html gpSPmod], and [http://filetrip.net/psp-downloads/homebrew/download-gpsp-j-12-06-16-f29570.htmlgpSP-J gpSP-J]. gpSP-J has superior compatibility, while gpSPmod has more options for customization (full screen, cheats, etc). Both are superior to Kai.
;[[MAME]]:Has a <code>gba</code> driver markup as working but both graphics and sound are "imperfect".
* '''VGA Mode (poppy bright):''' No desaturation
'''VBA-MmGBA:''': Only applies to Windows. Under Options Tools > Settings > GameboyShaders, you will find the options:three customizable '''Desaturation''' parameters.
* '''"Real Colors"VBA-M:''' No desaturation* (nightly only): Under Options > Game Boy Advance, you will find the option, '''"Gameboy Colors":LCD Filter''' Strong desaturation.
'''higan:''' Under Settings > Video Filter, you will find the "Color Emulation" checkbox.
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