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Flycast

482 bytes added, 15:40, 24 March 2020
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==Overview==
Flycast requires an GPU that supports at least OpenGL 3.0 or Open GL ES 2.0. A Dreamcast BIOS file is optional but NAOMI and Atomiswave BIOS files are required. It has support for almost all Dreamcast games, including compatibility with Windows CE games, as well as almost all NAOMI and Atomiswave games; using either .DAT/BIN and .LST files (which were needed for reicast/NullDC NAOMI), or using the latest MAME ROMs. On top of that, it has support for the following features:
===Unemulated Features===*Emulating standard Dreamcast controllers, Keyboard, Mouse, Light-Gun (with your mouse), Twin Sticks, and even the ASCII Mission StickRegarding arcade games on the '''NAOMI 2''' machine *Emulating two expansion sockets per controller (One of the latter variants of original NAOMI)VMU, [https://github.com/libretroPurupuru/reicast-emulator/issues/136#issuecomment-427379382 someone] commented in a compatibility list page at reicast's GitHub repository in early OctoberRumble Pack, 2018 or Microphone)*Widescreen (With editsRendering outside of screen):<blockquote><nowiki />*Resolution and Texture Upscaling*Frame Skipping*Dump textures and load custom textures*Support for HLE BIOS (note that it''Naomi2 will require ELAN T&L chip emulation. In Naomi2, display lists is input s recommended to use a real BIOS)*Automatically configured to be able to connect to ELAN as matherials, light sources, models, transformation matrices, etc; so, not like Dreamcast Tile Accelerator format.Live fan servers for the games supported*High compatibility and high performance''You may open [[DEmul]]'s gpuDX11.dll *Widescreen Game Hack (Auto-applying codes/patches to certain games to do Widescreen instead of using some PE resource editorthe hack)*Auto-configured connecting to Dreamcast Live servers for games that are supported*Compatible with NAOMI games that use analog sticks (Monkey Ball, find there the PVR2_VSH Gun Survivor 2) and trackball (vertex shader fileOuttrigger) which is mostly consisted of ELAN simulation."''</blockquote>*VMU Support for compatible NAOMI games (Street Fighter Zero 3 Upper, Virtual-On, etc)
==Libretro core==
*[[Shaders_and_Filters#Smoothing_shaders|xBRZ]] texture upscaling
*[https://www.libretro.com/index.php/reicast-libretro-updates-26-7-2018/ Render to texture upscaling] (Lets you set the upscaling factor to output whole screen at multiples of native resolution. Only affects games which render the screen to a texture, e.g. ''Dead or Alive 2'' or ''Crazy Taxi''. Results look amazing, ala what the xBRZ filter does to emulators for 2D-graphics consoles, e.g. SNES, GBA and etc.)
 
===Supported platforms===
*Sega Dreamcast
*Sega NAOMI and Atomiswave arcades ([https://github.com/libretro/reicast-emulator/issues/136 NAOMI compatibility list] [OIT])
:- Supports both .DAT/.LST legacy ROMs, and latest MAME ROMs
[[Category:Emulators]]

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