Changes

Jump to navigation Jump to search

Mednafen

160 bytes added, 11:12, 14 July 2019
Better (and easier) solution...
====Width size corrections====
Some cores have a wrong width resolution, doubt if this is a bug and even less a problem, but if you want some pixel perfect (to see better horizontal scrolling for example) here you must disable Correct aspect ratio in these cores: * md.correct_aspect 0* nes.correct_aspect 0* pce_fast.correct_aspect 0* snes.correct_aspect 0* snes_faust.correct_aspect 0* ss.correct_aspect 0 Here is also a little list of the cores with without an correct_aspect setting but its width is still wrong, so changing it's xscale values which would will give pixel perfect.Also some of the These cores (except PC-FX) also have a boolean setting called h_overscan which if it's enabled (1) some overscan (also called which is most known as black bars) on the both sides will appear, but width size is still inaccurate.
All values are replaced from 1X scale, if you want 2X or 3X scale, multiply it with a calculator.
* PCE / PCE_Fast / PC-FX: 0.888888888888888
* PC Engine (h_overscan 1): 0.875
* PlayStation (h_overscan 0): 1.092715231788079
* PlayStation (h_overscan 1): 1.09375
* Sega Saturn (h_overscan 0): 1.095890410958904
* Sega Saturn (h_overscan 1): 1.092715231788079
* Snes_Faust: 0.8767123287671233
Example: PSX [https://i.postimg.cc/6QFrs4dR/mednafenpsxbefore.png 2.0X scale] -> [https://i.postimg.cc/TwmrT29s/mednafenpsxafter.png 2.1875X scale]
59
edits

Navigation menu