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Higan

54 bytes added, 18:02, 8 November 2018
Higan --> higan
|version = {{higanVer}}
|active = Yes
|platform = Windows, macOS, Linux, libretroMulti-platform|target = [[Nintendo Entertainment System emulators|NES]], [[Super Nintendo emulators|SNES]], [[Game Boy/Game Boy Color emulators|GB/C]], [[Sega Genesis emulators|MD]], and more
|compatibility = <small>100% for commercial titles<br/>Some homebrew may have small defects</small>
|accuracy = System-dependent
|source = [https://gitlab.com/higan/higan GitLab]
}}
'''higan''' (formerly '''bsnes''') is an open-source, [[Multi-system emulators|multi-system emulator]]. It was created in response to inaccurate SNES emulators such as [[ZSNES]] and shoddy ROM hacks. It is also available as a [[libretro]] core for [[RetroArch]].
==Downloads==
There are two games known to manipulate the PPU mid-scanline; “A.S.P. – Air Strike Patrol (USA)” and “Uniracers (USA)”. Uniracers works because it’s the only game that tries to manipulate OAM mid-scanline, and bsnes just happens to behave exactly the way that Uniracers expects. Air Strike Patrol is missing the shadow beneath the plane, which makes the game harder to play.
v0.98 is the last release of Higan higan which includes the Balanced and Performance profiles. Future releases will only include the Accuracy profile.
===bsnes (Official Release)===
There is a fork of bsnes known as '''[https://github.com/libretro/bsnes-mercury bsnes-mercury]''', which aims to restore functionality like HLE DSP chip emulation and SGB emulation using Gambatte that was removed in later versions of bsnes, as well as to have some optimizations that don't affect emulation accuracy. It also has an option to overclock SuperFX. Default options make it exactly the same as regular bsnes, with LLE DSP chip emulation enabled. This fork is only available as a [[libretro]] core, though it is possible to build it with Ethos (byuu's frontend) instead.
This fork is developed by Alcaro, who developed [[ZSNES|ZMZ]] and is also developing his own [[libretro]] frontend, [https://github.com/Alcaro/minir minir].
===bsnes-classic===
===Game folders===
Higan higan is unique among emulators for introducing the concept of game folders. Game folders were about accurately representing the game cartridge and its metadata. Things like SRAM, cheats, input settings, emulator metadata get stored with the game.
==Review==
Higanhigan's bsnes and bgba cores are it's most developed/accurate. The Nintendo 8-bit cores are very early in development, and are inferior to other existing emulators; alternatives include [[Gambatte]], [[BGB]], [[Mesen]], [[puNES]], and [[Nestopia]]. Bgba has made amazing strides from v0.95 on, getting very close to mGBA accuracy. Higan higan also features a WonderSwan/WonderSwan Color core as of v0.98, which yields satisfactory results. The library-based GUI is not for everyone, though, and doesn't support drag and drop like a lot of other emulators do.
Version 0.73 is an older, but easier to use, version of bsnes. There is also the aforementioned bsnes-classic, which is v0.73 with emulation improvements from newer versions. Another alternative is to use one of the bsnes cores in [[RetroArch]] to get around some of the less user-friendly designs in higan.
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